The Transmuting FAQ
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What is Transmuting?
Transmuting is the art of breaking down unused items into components; the results are used to make Adornments. Any Artisan who wishes to create their Artisan class Adornments will need components created by a Transmuter. All Artisan classes, including Tinkerer and Transmuter, can make some Adornments.
How do I become a Transmuter?
You must have the Echoes of Faydwer expansion and be a level 10 Tradeskiller to learn Tranmuting. Transmuting Trainers can be found at the Butcherblock Docks and in Kelethin. Nearby you will also find a Transmuting Merchant who sells the four Transmuting Arts and Enigma books, which contain basic Adornment recipes. Advanced Enigma books are body drops.
Hail the Transmuting Trainer and they will tell you all about Transmuting and offer to teach you. Pick up your skills, arts, and books from the Merchant (remember to scribe them!), and you're ready to go.
What can be Transmuted?
- treasured gear
- adept 1 and better spell scrolls
- legendary gear
- fabled gear
- master crafted gear (note � crafted item quality is irrelevant)
What cannot be transmuted?
- no-value items
- items without an equipable level
- Apprentice level spells
- recipe scrolls
- handcrafted items
- furniture
- consumables
- containers
- anything stackable
- Heritage Quest items
- mounts
- things which need mending
- there are still some odd quest rewards which do not Transmute.
What kind of results do I get from Transmuting?
Transmuting may yield four different results, all of which are used to make Adornments. There is a rare chance of getting both the rare and common results on a Transmute:
- treasured item: fragment (common) or powder (rare)
- mastercrafted item: fragment (common) or powder (rare)
- Adept 3: powder (common) or infusion (rare)
- legendary item: powder (common) or infusion (rare)
- fabled item: infusion (common) or vial of mana (rare)
How does the Transmuting process work?
To transmute an item, use the Transmute skill (which is now found in your Knowledge Book) and your mouse arrow will now glow blue around the edges. Mouse over an item that you wish to destroy and, if the cursor stays blue, you can transmute it. Click on the item and you will receive a confirmation box asking if you are sure that you want to transmute the item. On confirmation there will be a progress bar to watch and about 2 seconds later the item will disappear and a component will appear in your inventory.
Transmuting cannot utilize the commission system, but if you group with your Transmuter and are in the same zone, you will see the results.
How do I level up?
Unlike the primary Tradeskills, Transmuting is skill based; your skill cap is determined by your Adventuring or Tradeskilling level, whichever is higher. You can see your skill and its cap in the Persona window under the Tradeskill tab.
Up to skill 100 you gain skill points by transmuting items. The items you transmute must be a maximum of ten points below what your current skill is for a noticeable chance at a skill up. There is very rare chance at skill up transmuting items well below your skill level. You can Transmute items up to 5 levels above your skill level. To convert Skill to levels, divide Skill by 5 and round down.
After skill 100 you will have to make Adornments for your skill ups. They are made at the Workbench (jeweler workstation), except for two extremely high-level items for Heritage Quests, and are made entirely of Transmuting results plus a little fuel. You will have to continue to transmute items to gain components for these recipes. You can gain skill on any level recipe (including trivial recipes). You do not have to achieve the 4th bar of quality to get a skill up (and there's not quality difference in the finished product), but doing so will return more components to you.
Transmuting Skills
We have four Transmuting tradeskill arts - these are the only abilities we get and are never upgraded. Although Transmuters do not suffer crafting events to counter, the process is like any other tradeskill creation process, and you can take durability and progress hits. Remember, using your arts will not increase your skill as in the Primary Tradeskill professions: it's completing an item that gives you a chance of a skill up. They cost 19s 20c each from the merchant and are as follows:
- increases progress by 20
- decreases durability by 8
- increases durability by 20
- decreases progress by 8
- decreases success chance by 7%
- increases durability by 20
- decreases success chance by 7%
- increases progress by 20
- increases progress by 20 (costs power)
- increases durability by 20 (costs power)
Corporal Weave and Corporal Binding are on the same timer; Subastral Binding and Subastral Weave are on the same timer; Infusive Weave and Infusive Binding.
I hate Transmuting, am I stuck with it?
Nope! You are allowed to change your Secondary Tradeskill Profession; if you decide to do this hail the Trainer for the Secondary Profession you desire and discuss it with them. Your original Secondary skill will be reset to zero.
Calthine's Helpful Hints:
- You can skill up Transmuting fast or cheap, but not both.
- You can get skill ups on any level recipe, but the chance of a skill up gets lower the more trivial it is, bottoming out around 25%.
- When farming for Transmutables, remember to harvest! Mastercrafted gear and spells are Transmutable, and quality does not matter.
- Up to skill 100 just Transmute for your skill ups. You don't get skill ups from Transmuting after 100, so save all your components for when you have no choice but to make recipes for skill ups.
- Calthine also recommends: The Transmuting Guide at EQ2 Trader's Corner
| Parts of this page were originally a guide, located here, written by Calthine. |
