Template:EQ2 Loc
This documentation can be edited at EQ2 Loc Doc
Use this template to include a location in an article. This is preferred so that all coords on this system maintain a standardized appearance.
Location Coordinates in EverQuest II are mapped using an inverted Cartesian Coordinates system. When you use the /loc command in-game, the results appear in the form (x,y,z), but unlike the "normal" Cartesian system, x and z grow smaller as you move East or North, and larger as you move West or South.
Some have argued with me that it is ( x,z,y ) instead, that z is elevation. That would make sense if you were looking at the world from a gods-eye view, but I believe the devs were looking at it from the POV of living IN the world. In a 3-d world, z is depth, and so it is here. You could also call them width/height/depth, or ( w,h,d ), which is how the 3 dimensions are described in architecture, drafting, and modeling/fabrication.

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Parameters
- x,y,z
- uid= - (Optional) If defined and not blank, a link to EQ2MAP will appear to the right of the Location.
- paren= - (Optional) If defined and not blank, the location will be separated from the surrounding text by parentheses.
Usage
{{EQ2 Loc|x,y,z|uid=|paren=}}Examples
{{EQ2 Loc|-490,-40,-89|uid=597}}
Output: -490,-40,-89 {{EQ2 Loc|-490,-40|paren=y}}
Output: ( -490,-40 ) - Created link to Category:EQ2 Locations with missing y coord
- NOTE: If you are in-game and need to find something that only shows the x-z and not the y, substitute 0 for y and use /waypoint x,0,z then look at your map... X marks the spot and the wisp trail will point the way although it may be a little off!
{{EQ2 Loc||uid=597}}
Output: Doc page at: EQ2_Loc_Doc
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ZAM credits this article at EQ2 Wikia for basic template. Licensed under the GFDL. |
Templates called by this template:
Modifications
- 2/21/11 - Bohtauri Requested to improve Server compile time and remove obsolete fields Compile time improved from 65ms to 3ms.
- 2/26/10 - added support for #copybutton and the nocopy= switch to selectively disable it
- 1/11/08 - added parameter, paren, to restore optional parenthesis around locations
- 12/10/07 - removed excess spaces from fields to preserve non-breakable spaces
- 12/1/07 - Parentheses around the coords removed
- 7/9/08 - added mob= and object=
- 8/12/08 - added verbose option for Link2EQ2MAP call
Testing
This works, I believe... 123,456,789
- and this does not... 123,456,789

