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Ranger (Rift Class)
Most Popular Ranger Builds |
See also: Ranger Ability Database, Rogue Equipment Database
Introduction
Rangers are consummate hunters who know the strengths and weaknesses of every beast, taming animal companions to augment their considerable prowess in ranged combat. This synergy between bow and beast allows Rangers to handily overcome the most daunting obstacles.
Strength
An expert woodsman and archer, the Ranger excels at striking from range, while their animal companion harries the opponent in close combat.
Weakness
Without an animal companion, a Ranger is but a simple archer, and while still quite deadly, can no longer mount a strong defense in close combat. If his pet dies he will often quickly follow.
Pets
- Call: Razorbeast - Warrior: Melee DPS, light Tanking
- Pummel: 53 to 56 Physical damage plus added Threat
- Charge: 57 to 60 Physical damage
- Call: Dire Wolf - Warrior: Melee DPS with DOT
- Bite: 66 to 92 Physical damage
- Maul: Bleed, 92 Physical damage over 10 seconds
- Call: Greater Razorbeast - Warrior: Melee DPS, strong Tanking
- Pummel: 95 to 99 Physical damage plus added Threat
- Charge: 102 to 106 Physical damage
- Razor Quills: 85 to 89 AE Physical damage plus Taunt
- Call: Greater Dire Wolf - Warrior: Melee DPS with DOT and Debuff
- Bite: 103 to 107 Physical damage
- Maul: Bleed, 144 Physical damage over 10 seconds
- Howl: Reduces To Hit chance of surrounding enemies by 5% for 10 seconds
- Call: Blood Raptor - Warrior: Melee DPS, with DOT
- Razor Lash: Up to 4 enemies, 72 to 76 Physical damage.
- Bloodied Blow: 78 to 81 Physical damage.
- Rend: Bleed, 57 Physical damage over 10 seconds
Ranks & Abilities
| Ability | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | Rank 7 | Rank 8 | Rank 9 | Rank 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Combo Points | R1 | |||||||||
| Quick Shot | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 |
| Dismiss Pet | R1 | |||||||||
| Crippling Shot | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | ||
| Call: Blood Raptor | R1 | R2 | R3 | R4 | ||||||
| Trick Shot | R1 | R2 | R3 | R4 | R5 | R6 | ||||
| Call: Razorbeast | R1 | R2 | R3 | R4 | R5 | R6 | ||||
| Piercing Shot | R1 | R2 | R3 | R4 | R5 | R6 | R7 | |||
| Rain of Arrows | R1 | R2 | R3 | R4 | R5 | R6 | ||||
| Hasten Call | R1 | |||||||||
| Head Shot | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 |
| Splinter Shot | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R10 |
| Rejuvenate | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | |
| Predatory Instincts | R1 | R2 | R3 | R4 | R5 | |||||
| Divert Rage | R1 | |||||||||
| Call: Dire Wolf | R1 | R2 | R3 | R4 | ||||||
| Fleeting Instincts | R1 | |||||||||
| Shadow Fire | R1 | R2 | R3 | R4 | R5 | R6 | R7 | |||
| Concussive Blast | R1 | R2 | R3 | R4 | R5 | R6 | ||||
| Track Beasts | R1 | |||||||||
| Escape Artist | R1 | |||||||||
| Call: Greater Dire Wolf | R1 | R2 | R3 | R4 | R5 | |||||
| Call: Greater Razorbeast | R1 | R2 | R3 | R4 | R5 | |||||
| Feral Instincts | R1 | |||||||||
| Pin Down | R1 | |||||||||
| Track Humanoids | R1 | |||||||||
| Diffuse | R1 | |||||||||
| Feral Aggression | R1 | |||||||||
History
The Elves have always shared a mystical bond with the beasts of Telara, but this ancient compact was sundered with the arrival of Greenscale and his faerie minions. It was Durnes, an Elven huntress, who discovered that the capricious faeries could speak to the brutes, and lure them to serve their twisted court. For a fortnight she stalked the Fae Lords and studied their every move, determined to learn the secret language of the wild.
Knowledge in hand, the huntress methodically restored order to her home, turning the beasts of the wood against the slaves of Greenscale. Unprepared for an assault from within the heart of their stronghold, the Faerie court was quickly overrun by the packs of wolves bred to protect their borders. Many fled the carnage, only to fall with Durnes's well-placed arrows through their hearts. The few surviving fairies abandoned the forest, choosing the wrath of the great dragon over being hunted by the first of the Rangers. [1]
Cleric: Purifier Inquisitor Sentinel Justicar Druid Warden Cabalist Shaman Templar
Rogue: Assassin Nightblade Ranger Bladedancer Riftstalker Bard Marksman Saboteur Infiltrator
Mage: Elementalist Warlock Pyromancer Stormcaller Chloromancer Necromancer Archon Dominator Archmage
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