EQ:warrior
| Contents [hide] |
Overview:
Warriors are the premier damage-takers in EverQuest. Although both Paladins and Shadowknights can tank most content throughout the game, and many other casters can tank some areas, no other class can ever match the tanking ability of the warrior.
Warriors also have solid aggro. Besides innate from weapons, warriors have (INSERT NAME HERE) a line of additional innate aggro procs, AE Taunt, Whorl Blade, Sneer, and other such abilities to help hold aggro.
AA's
recommended AA's on Steelwarrior
Archetype AA
| Name | Description | Cost | Ranks | Added Info |
| Burst of Power | 8 per rank | 10 | ||
| Concentration | 3 per rank | 3 | ||
| Double Riposte | 3 per rank? | 6 | ||
| Enhanced Aggression | 5 per rank? | 15 | ||
| Natural Healing | This ability raises your natural regeneration by one point per ability level. | 2/4/6 | 3 | |
| Ferocity | 3/3/3/?/?/? | 6 | ||
| Fear Resistance | This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier | 2/4/6 | 3 | |
| Heightened Endurance | 3/? | 13 | ||
| Ingenuity | 1/? | 6 | ||
| Killing Spree | 3/? | 6 | ||
| Punishing Blade | 2/? | 9 | ||
| Shielding Resistance | 3/? | 5 | ||
| Slippery Attacks | 3/? | 5 | ||
| Weapon Affinity | 5 per rank | 5 | ||
Raiding as a Warrior
General tips:
1. Know before you engage how much you have to be shrunk in order to corner. In some zones, fully shrunken you -cannot- corner, in others (like qvic,) you cannot corner unless you are fully shrunken.
2. Always carry at least two sets of weapons. Carry a set of augged one handers for aggro, and a two hander or set of DPS one-handers for when you aren't tanking. When using your two-hander, always have your one-handers nearby to switch in or bandoliered, you never know when you will need them.
3. Do -not- use a blade of war (or any 2h, the exception being an MSC, or if you're really worried about ripostes,) as an aggro weapon. The aggro from an augged butcher's blade and an augged sword of mw vengeance outweigh the aggro from an augged blade of war, and are certainly easier to get!
4. Always carry an incarnadine breastplate or other invis source, some shrinking device, and some sort of gate item (if you do not have origin.)
5. Fortitude is better than furious in most situations. Fortitude is 360 degree avoidance. The chance of you getting stunspinned, or another mob coming from behind you and killing you is serious enough that the extra safety of fortitude by far outweighs the extra dps of furious.
Aggro:
1. Do not be afraid to take aggro off a caster, even if you are not the maintank/second-tank. Having a mob aggroed on a poorly geared warrior is far better than a having a mob aggroed on a great geared enchanter - an EP warrior has more survivability than a tacvi enchanter, and the raid loses less if the EP warrior dies. Unless you are in a zone that spawns adds on deaths, and you are extremely undergeared, it's always a good thing to take aggro over casters, even if you die.
2. Do not use aggro weapons on boss mobs, unless you are tanking. Turning the mob is bad when you aren't tanking, especially if it's enraged or has targetted aoes. With modern weapons and aggro abilities, you should be able to grab aggro instantly if the need arises, so you don't need to use your aggro setup all the time.
3. On trash tanking, if another tank has already established aggro on a mob, try not to steal it, especially if it's a hard-hitting mob. It does not matter if you are the main tank and he's #9, unless you have three times the hp he does, a death is more likely to be caused by you losing aggro and healers being slow than by him continuing to tank.
4. Do not be afraid to step up to the plate! If the maintank goes down (or simply fails to hold aggro to begin with!) and tanks higher than you in the tank order do not grab aggro immediately, maybe they are afk, sleeping, or simply inattentive. it is far preferable that the 'wrong' warrior tanks a boss for a while than letting the boss kill your casters.
5. In zones where there is a good chance that trash mobs will add, and there is a good chance that trash will kill casters quickly, do not be afraid to stand in whatever direction trash mobs are coming from, ready to pick them up. Having you watching for trash is in many cases far better than having your extra melee dps and half a dozen dead people. Trust your judgement about this - if you think that hard-hitting mobs might add, be ready for them, and not meleeing.
Secrets of Faydwer Disc Info
- 78 - Tome of Opportunistic Strike Rk. II
- Faction: Ak'anon Strike Force V
- Faction Level: Ally
- Merchant: Automated Vending Unit II
- Zone: Dragonscale Hills
- Location: 3695, -2555, 30
- 80 - Tome of Knuckle Smash Rk. II
- Faction: Fangbreakers
- Faction Level: Kindly
- Merchant: Derak Fangbreaker
- Zone: Loping Plains
- Location: -1450, -3210, 700
Links
