EQ:Races
There are sixteen playable races in EverQuest, and a considerably higher number of non-player races. There are several notable differences between races beyond the visual; several races get enhanced night vision, forage, slam, hide, or sneak. The races also start off with different statistics, something that is now fairly irrelevant because of the ease of capping your stats.
Please feel free to discuss the races or ask questions about them in our General EverQuest Forum.
| Race | Alignment | Starting City | Innate Racial Abilities | Available Classes | Armor Size |
|---|---|---|---|---|---|
| Barbarian | Good | Halas | Slam, +10 Cold Resist | Beastlord, Berserker, Rogue, Shaman, Warrior | Medium, Large |
| Dark Elf | Evil | Neriak | Ultravision | Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard | Medium |
| Drakkin | Neutral | Crescent Reach | Dragon Breath | Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard | Medium |
| Dwarf | Good | Kaladim | Infravision | Berserker, Cleric, Paladin, Rogue, Warrior, | Small |
| Eruite | Neutral | Erudin, Paineel | Slightly higher SV magic. | Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard | Medium |
| Froglok | Good or Evil | Gukta | Swimming (skill starts at 125), Ultravision | Cleric, Necromancer, Paladin, Rogue, Shadow Knight, Shaman, Warrior, Wizard | Small, Medium |
| Gnome | Neutral | Ak'Anon | Tinkering | Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadow Knight, Warrior, Wizard | Small |
| Half-Elf | Neutral | Qeynos, Freeport, Surefall Glade, Kelethin | Infravision | Bard, Druid, Paladin, Ranger, Rogue, Warrior | Medium |
| Halfling | Good | Rivervale | Infravision, Sneak/Hide (50 cap), 5% experience bonus, +5 poison/disease resist | Cleric, Druid, Paladin, Ranger, Rogue, Warrior | Small |
| High Elf | Good | Felwithe | Infravision | Cleric, Enchanter, Magician, Paladin, Wizard | Medium |
| Human | Neutral | Qeynos, Freeport, Surefall Glade | None | Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard | Medium |
| Iksar | Evil | Cabilis | Infravision, swimming starts at 100, Forage (50 cap), higher H.P. regeneration | Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior | Medium |
| Ogre | Evil | Oggok | Slam, cannot be stunned from the front (unique!) | Beastlord, Berserker, Shadow Knight, Shaman, Warrior, | Large |
| Troll | Evil | Grobb | Slam, H.P. regeneration, infravision, -20 fire resist | Beastlord, Berserker, Shadow Knight, Shaman, Warrior | Large |
| Vah Shir | Neutral | Shar Vhal | Safe Fall, infravision | Bard, Beastlord, Rogue, Shaman, Warrior | Large |
| Wood Elf | Good | Kelethin | Infravision, Sneak/Hide (50 cap), Forage (50 cap) | Bard, Druid, Ranger, Rogue, Warrior | Medium |
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This page last modified 2011-06-17 04:17:51.

