EQ:Necromancer
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Overview:
Necromancers have a deep affinity for undead, with limited abilities to mez, slow, fear and charm them. However, the ability to destroy undead best lie with clerics & paladins and their innate hate for the undead.
Necromancers are the premier DOT (damage over time) casters, and also have a cohort of other abilities & utilities. The Necromancer can solo exceptionally well from level 1-80, accomplished using a variety of abilities, particularly via the means to halt or slow a mobs movement speed (or fear away from you) while doing full capacity damage at range. The ability to split mobs utilizing feign death increases this capacity as well as drastically increasing personal survivability when things go awry. Lastly, the necromancer has arguably one of the best self-generated mana regeneration abilities in the game, commonly referred to as lich. The greatest benefit lich has compared to other superior regeneration capabilities is that lich is passive, requiring no further intervention or attention other than standard longterm re-buff efforts.
Necromancers are highly sought after in raids & groups for numerous abilities, including
- DPS is the overwhelming reason to seek out a necro. This is accomplished by stacking DOTs and utilizing other unique class abilities. The necromancer is not restricted to singular resist-based types of spells to cast as most offensive classes are, but have a diverse selection that rarely leaves the necromancer unable to be highly effective. In combination with feign death to manage aggro, the necro can DPS with near impunity.
- Their ability to pull is relatively minor due to the difficulty surviving taking hits as a silk wearer, and they are inferior to bards and monks and thus generally don't play this role in a large raid or difficult group content.
- Their ability to feign death and then rez in case of a wipe in worst case scenarios, but this is only highly useful in the instances where guild banners cannot be planted, though can be of great benefit in normal groups.
- While Necromancers can also fear and mez undead, neither of these abilities gets much if any usage on raids, outside of perhaps Sendaii, the Hive Queen. Both abilities are mob-level capped to prevent the necromancer from being effective on current content.
- They can cast a group recourse line of spells which returns mana to all group members, which is useful to a caster DPS group, or a healer group, but such situations are not highly common as the overall mana regen provided is marginal in today's high-cost spells.
- Necromaners are also considered one of the 3 "pet classes" as they have undead pets to do their bidding from very early levels. Of the pet classes (magician, beastlord, necromanter), necromancer pets are significantly weaker both offensively and defensively, but we do gain benefit from items with pet focus effects.
- Finally, necromancers are occasionally utilized for their ability to transfer mana directly from themselves to a single other player character. This twitch line of spells is loathed by many members of the class as it requires the necromancer to cease all DPS (the main reason you keep them around in order to give a very very small amount of mana to the recipient. The spell line is very old and inefficient. As spell costs and mana pools have continued to increase, it is obsolete in most circumstances. As such, necromancers are rarely sought after for this ability any more, but twitch is still sometimes used in the wake of a wipe.
Secrets of Faydwer Rank Two Spells
- 76 - Phantasmal Orb Rk. II
- Faction: Ladies of the Light
- Faction Level: Kindly
- Merchant: Seridyn
- Zone: Dragonscale Hills
- Location: 1450, 1740, 270
- 77 - Bonestitch Charm Rk. II
- Faction: Fangbreakers
- Faction Level: Kindly
- Merchant: Derak Fangbreaker
- Zone: Loping Plains
- Location: -1450, -3210, 700
- 77 - Putrefaction Rk. II
- Faction: Crusader's of Veeshan
- Faction Level: Ally
- Merchant: Vesiss
- Zone: Dragonscale Hills
- Location: 1854.87, 2274.87, 127.91
- 78 - Pyre of the Lifeless Rk. II
- Faction: Ak'anon Strike Force V
- Faction Level: Kindly
- Merchant: Automated Vending Unit II
- Zone: Dragonscale Hills
- Location: 3695, -2555, 30
- 79 - Reaver's Pyre Rk. II
- Faction: Crusader's of Veeshan
- Faction Level: Ally
- Merchant: Aring
- Zone: Dragonscale Hills
- Location: ?
- 80 - Splort Rk. II
- Faction: Bertoxxulous's Chosen
- Faction Level: Ally
- Merchant: Lanika Shadestepper
- Zone: Hills of Shade
- Location: 285, -550, 50
- 80 - Venonscale Venom Rk. II
- Faction: Rebel Brownies
- Faction Level: Ally
- Merchant: Karri
- Zone: The Steam Factory
- Location: -25, 485, 115
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