EQ:Keys and Flags
Since the Planes of Power, many EverQuest zones have required a series of flags -- that is, invisible progression markers -- to enter. Before PoP, a few zones required keys to enter. Many of these old keys and flags are no longer required to enter the zones if one is at least the minimal level required for the zone.
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Pre-POP Progression
- Antonica
- Befallen
- The Splintered Wooden Key which unlocks the first floor locked door is dropped by a shadowknight. You need this key to get back out as well which could be a problem if you fall down to a lower level without it.
- The Charred Bone Key which unlocks the second floor west locked door is dropped by one of the shadowknights.
- The Smoked Glass Key which unlocks the second floor east locked door is dropped by one of the shadowknights.
- Najena
- a Guard's Keyring unlocks the jail cells in the basement and is dropped by A Guard Officer, an ogre guard, or Moosh.
- There are a series of locked doors in the dungeon that require you to defeat one boss in order to get the key for the room of the next boss. Kill The Guard Captain to get the Shiny Metal Key which unlocks the room outside Rathyl's room.
- Kill BoneCracker to get the Dull Bone Key which unlocks Rathyl's room.
- Kill Rathyl to get the Bloodstained Key which unlocks Drelzna's room.
- Kill Drelzna to get the Golden Crescent key which unlocks Najena's room.
- Faydwer
- Crushbone
- Shackle Keys #15-24 are used in quest Slave Keys
- Odus
- Paineel
- The Bone Crafted Key allows access to the elevator into and out of the city of Paineel. If Paineel is not your starting city you may get one by telling one of the skeleton guards in the newbie area "I need a key." You must have amiable faction with them. Goes on your /keyring as "Bone Crafted Key - This key grants the holder access to the inner sanctum of New Paineel."
- The Hole
- Rallia Hapera in Paineel sells the Hole Key. Goes on the keyring as: "Hole Key - This key grants the holder access to the Ruins of Old Paineel." One can now also jump into the pit from Paineel to safely land in the water at the bottom of The Hole.
- Sacred Key Allows you to unlock all locked doors in The Hole.
- Plane of Sky
- Veeshan's Key (ID: Key of Misfortune) - Quest Hall
- Key of Swords - Noble Djorn Island
- Key of the Misplaced - Azarack Island
- Key of Misfortune - Gorgalosk Island
- Key of Beasts - Pegasus Island
- Avian Key - Spiroc Island
- Key of the Swarm - Wasp Island
- Key of Scale - Drake Island
- Veeshan's Key (ID: Veeshan's Key) - Eye of Veeshan Island
- Kunark
- Charasis (The Howling Stones)
- The Key to Charasis is the result of completing this quest. Goes on /keyring as "Key to Charasis."
- The Tallow-marked Candle is the key for the door to the north wing.
- The Sigil of the Calendar is the key for the door to the west wing and is dropped by the Crypt Keeper.
- The Broken Sacrificial Blade is the key for the door to the south wing and is dropped by the Skeletal Procurator.
- The Hand of Glory is the master key for the doors to each wing. Goes on /keyring as "Hand of Glory."
- City of Mist
- Key of Torsis opens the elevator to the black reavers, dropped by Neh`Ashiir
- A Stone Key unlocks the door to Ghiosk's room (the black reaver area) and is dropped by the Captain of the Guard.
- Temple of Droga
- Droga Jail Key allows access to all the jail areas.
- Master Shackle Key needed to start Free the Drogan Slaves
- Old Sebilis
- The Trakanon Idol is the key to enter Sebilis and is the result of this quest. Goes on the /keyring as: "Trakanon Idol"
- Veeshan's Peak
- The Cipher of Veeshan (new) or the Cipher of Veeshan (old) is the key to enter and is the result of this quest.
- Velious
- Shrine Key is used to travel between Skyshrine and Cobalt Scar, can be obtained by killing Ziglark Whisperwing or by completing his quest.
- Jaled Dar's Tomb Key opens the door to Shade of Jaled Dar's lair
- Quest for the Sleeper's Tomb key is found here; it requires a drop from one of the major raid Velious bosses.
- The Tower of Frozen Shadow requires keys to get beyond level one, a good guide hosted on EQClerics can be found here.
- Luclin
- Lord Seru's area in Sanctus Seru requires a quest for access; it is found here.
- Grieg's Key allows access to Grieg in Grieg's End
- Vex Thal has a very long access quest, viewable here.
- Palace Key allows access to Vex Thal palace
- North Wing Key allows access to Vex Thal north wing
- North Tower Key allows access to Vex Thal north tower
- Zazuzh's Key drops from Commander Zazuzh
- Zherozsh's Key drops from Commander Zherozsh
- Emperor SSRA's chamber is locked; key quest here.
Planes of Power Progression
PoP has a huge progression component; almost every zone is initially locked. An overview of the entire progression, along with information on how to determine what flags you currently have, can be found here.
- Saryrn Arc (Nightmare -> Torment, Disease -> Crypt of Decay)
- MithMarr Arc (Justice -> Valor -> Halls of Honor)
- Any Plane of Justice Trial, given by The Tribunal --> Kill Aerin`Dar --> All 3 HoH trials --> Mithaniel Marr
- Agnarr Arc (Justice -> Storms -> Bastion of Thunder)
- Any Plane of Justice Trial, given by The Tribunal --> Aiding Askr --> Agnarr
- Zek Arc (Innovation -> Tactics)
- Manaetic Behemoth or Bypass Behemoth --> Tallon Zek and Vallon Zek --> Rallos Zek
- At this point, you are flagged for the Elemental Planes minus PoFire.
- Solusek Ro Arc
- Jiva + Xuzl + The Protector of Dresolik + Arlyxir+Rizlona
- Solusek Ro
- At this point, you are flagged for PoFire
- Elementals
- Doomfire, the Burning Lands (PoFire)
- Eryslai, Kingdom of the Wind
- Vegarlson, the Earthen Badlands (PoEarthA)
- Tantisala Jaggedtooth + the rings of Dust, Rock, Stone, and Vine --> A Mystical Arbitor of Earth
- At this point, you have PoEb access
- Ragrax, Stronghold of the Twelve
- A Rathe Councilman (Rathe Council event)
- Reef of Coirnav (PoWater)
- Coirnav the Avatar of Water and associated event
- At this point you are now flagged for the Plane of Time, and have completed PoP progression. PoTime itself has six phases, but no progression purpose.
Alternate Progression (these quests do not count for progression, but do increase the charm's power and reward the progression aa point):
- Completing Aid Grimror allows zone-in only access to Crypt of Decay.
- This quest allows you alternate, zone-in only access to Plane of Tactics.
- Help Genric allows zone-in only access to Halls of Honor.
- Phanti's Malaise allows zone-in only access to Plane of Torment.
- This quest allows zone-in only access to the Temple of Marr
- Alternate Access: Tower of Solusek Ro will allow you zone-in only access to the Tower of Solusek Ro.
Alternate Elemental Flags (the following flags reward access to the elemental zone only, and are also used as part of Plane of Time access):
- Sphere of Coalesced Water allows zone-in only access to Plane of Water.
- Mound of Living Stone allows zone-in only access to Plane of Earth.
- Amorphous Cloud of Air allows zone-in only access to Plane of Air/
- Globe of Dancing Flame allows zone-in only access to Plane of Fire.
Misc Keys & Flags:
- Gryme's Crypt Key allows access to Grummus's room in Plane of Disease
- The quest Kill Xanamech rewards a flag that allows you to open the factory doors inside Plane of Innovation.
- The quest Reaching the Seventh Hammer rewards a flag allowing you to reach a special trial area in Plane of Justice containing the mob, Seventh Hammer.
- Key to Saryrn's Chambers unlocks the tower leading to Saryn Thule in Plane of Torment, only one key per raid is required.
- Key to Aerin`Dar's Lair unlocks the gate leading to Aerin`Dar in Plane of Valor, only one key per raid is required.
- Bastion of Thunder Tower Access unlocks the teleporters to the upper-levels/towers of Bastion of Thunder, only one key per group is required.
- Access to Agnarr's Tower unlocks the teleporter to Agnarr in Bastion of Thunder, only one key per raid is required.
- Key to Xegony's Island Allows access to Xegony's island, only one key needed per raid.
- Quintessence of Elements Full access to Plane of Time, done through above progression, or dropped during stage 3.
- Alternate Access: Solusek's Ro Chamber allows zone-in only access to Solusek Ro, does not subsitute for progression.
Legacy of Ykesha
- Torgiran Mines:
- Torgiran Shackle Key is used to start Overseer Wrank event
Gates of Discord Progression
- All GOD zones beyond Barindu require you to be flagged. Initially, six progression missions were required to progress in to Kod'taz and beyond; after a relatively recent revamp, only one mission is required for most people. ; now, only people who want to be able to request raid expeditions need to complete all six.
- Gamesh offers the four sewer missions, Apprentice Udranda in Barindu offers the two mountain missions, Tipt and Vxed. All six are required for raid-leader progression; only Tipt is required for general access.
- Completing Udranda's Tipt mission allows you to access Kod'taz and Yxxta; all progression beyond that point requires a full raid.
- Access to all zones above Kod'taz and Yxxta requires you to have completed Ikkinz Raid #4 as well as Uqua.
- Access to Txevu requires Inktu'ta completion in addition to Ikkinz #4 and Uqua.
- Access to Tacvi has no additional requirements, but the raid leader must have a Signet of Command which is dropped by Zun`Muram Tkarish Zyk.
- Full details on what is required to request instanced zones (i.e. progression the raidleader must do) can be found here.
Misc Keys & Flags:
- Harshly Spiked Key allows access to the Riddler area in Tipt.
- Polished Stone Key (Txevu) allows access to the High Priest room in Txevu.
- Polished Stone Key allows access to boss area in Uqua
- Jade Inlaid Key allows access to Zun`Muram Tkarish Zyk in Txevu.
Omens of War Progression
- Discord -- the land uncovered in the Omens of War expansion -- has only one locked zone; the Citadel of Anguish.
- Access to Anguish requires you to collect seven signets and turn them in to Taromani; unless you have completed this quest, you cannot even be 85'ed in.
- A full overview of the signet quest can be found here. Signets for the quest drop in Riftseeker's Sanctum, The Sewers of Dranik (RCOD Instance,) The Catacombs of Dranik (RCOD Instance,) The Ruined City of Dranik, Dranik's Hollows (DS instance,) the Muramite Proving Grounds, and the Wall of slaughter. The turn in mob to complete the quest is also found in Riftseeker's Sanctum.
- Riftseeker's Sanctum is level restricted to 69 and above. This will prevent you from completing your signet quest till you level to 69. This in effect also makes Anguish level restricted to 69+. Also, there is no way to be 85'ed around the level restriction in Riftseeker's Sanctum.
- In addition to the signet quest, to zone in to Anguish you must either be 85'ed or you must have completed all six of the raid trials in the Muramite Proving Grounds.
- To complete the Mastery of Adaptation, you must kill a single mob that morphs in to five different forms each with different abilities.
- The Mastery of Foresight involves killing six permarooted Dragorn that do not summon, but has one very large caveat; you must listen to (and follow) the emotes given, or you will be hit with an 8k DD.
- The Mastery of Corruption pits your raid force against another. Waves of six, twelve, and finally eighteen non-standard NPC's will attack your raid in succession; they are equipped with epics of their respective classes, and have the abilities that you would expect someone of that class to have. Enchanters mez and charm, clerics heal, warriors tank (going so far as to call assist) etc.
- The trial of Endurance is a trial of attrition; you must survive longer than the two huge dragorns. You must offtank the dragorns (there's little point in DPS'ing them; they kill themselves in time) while handling multiple waves of dangerous adds. Dragorn Defenders (red ones) are mezzable, and worth locking down.
- The Trial of Hate involves killing six perma-rooted 'momma' ferans and dealing with the adds that they spawn. The adds auto-aggro whoever is first on the momma's aggro list, and proc Lash Out on any non-plate tank (warrior, paladin, or SK) that gets on hott. There is a fairly trivial boss at the end.
- Specialization involves a single boss that casts several different AOE's which give modifiers to the damage (both positive and negative) of specific weapon types.
- All major named bosses inside of Anguish drop backflag pieces. A backflag piece flags you as having completed the five raid trials.
Prophecy of Ro Progression
For information on progression see the guide Prophecy of Ro.
Seeds of Destruction Progression
For information on progression see the guide Seeds of Destruction and the linked group and raid progression guides therein.
Underfoot Progression
For information on progression see the guide Progression Through Underfoot.
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