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Damage Spikes
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Analysis
Damage Spikes are beneficial status effects that provide characters with elemental magic shielding until it wears off or is removed.
Characters struck in melee will automatically damage enemies with their spikes when the attacker lands a successful hit.
Certain spikes also have chances to inflict an attacker with additional status effects.
How to remove the effect
- This effect can be dispelled.
- This effect can be removed manually
How the effect is gained
Spells
- White Magic - Reprisal
- Black Magic - Blaze Spikes, Ice Spikes, Shock Spikes, Dread Spikes
- Blue Magic - Plasma Charge, Reactor Cool
Job Abilities
- Phantom Roll - Gallant's Roll (cannot be dispelled or removed manually)
- Blood Pact: Ward - Frost Armor, Lightning Armor
Automaton Attachments
- Reactive Shield - Blaze Spikes
Equipment
Providing Blaze Spikes-
- Blaze Hose
- Breeder Mask
- Caballero Shield
- Ninja Chainmail
- Rasetsu Jinpachi
- Rasetsu Jinpachi +1
- Ritterhentzes
- Suzaku's Sune-Ate
- War Aketon
- War Aketon +1
- War Brais
- War Brais +1
- Wyvern Helm
- Wyvern Helm +1
Providing Ice Spikes-
- Gothic Gauntlets
- Gothic Sabatons
- Ice Gauntlets
- Ice Shield
- Ice Shield +1
- Ice Trousers
- Ogre Jerkin
- Ogre Jerkin +1
- Ogre Trousers
- Ogre Trousers +1
- Rasetsu Hakama
- Rasetsu Hakama +1
Providing Shock Spikes-
Monster Abilities
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Categories: Final Fantasy XI | FFXI Status Effects
This page last modified 2009-04-08 23:02:40.

