If your character's status changes, such as being poisoned in an enemy attack or using an ability to increase your attack power, it will be reported in your log window and an icon will appear at the top center of the screen. There are various icons used to indicate the different types of status effects. To view the details of a given icon, press the Δ button on the DUALSHOCK™ analog controller, the Y button on an Xbox 360 controller, the + key on your keyboard's numeric keypad, or f key on compact keyboard twice and move the cursor over the icon. An explanation of the icon will appear in the upper window. If a status effect wears off, it will be reported in your log window, and the icon will disappear from the top of the screen. -- FFXI Game Manual
Status effects are conditions that directly affect your character in-game, whether it be in a positive, negative, or completely neutral way. These status effects can be caused by monsters' abilities or spells during a battle. They can also be caused by spells, songs, or dice effects cast by fellow party members, as well as quests and items from NPCs in the game.
All status effect timers, except for Boost, pause whilst in dialogue with an NPC or a cutscene.
The three categories for status effects are as follows:
| Name | Effect |
|---|
| Accuracy Down | Reduces accuracy. | | Amnesia | Player cannot use abilities or weaponskills. | | Attack Down | Reduces attack power. | | Attribute Down | Lowers an attribute. (STR, DEX, VIT, etc...) | | Bane | Reduced HP, MP, and weight. | | Bound | Player cannot move. | | Bio | Reduced Attack and DoT. | | Blind | Reduced melee accuracy. | | Bust | Number of possible active Phantom Roll effects reduced by one. Also experiencing a penalty effect. | | Chainbound | Readies target for a skillchain. | | Charm | For a time, your actions are controlled by a monster. | | Curse | Reduced HP, MP, and weight. | | Daze | Various detrimental effects. | | Debilitation | The severe hampering of attributes. (Salvage) | | Defense Down | Reduced defense. | | Dia | Reduced defense and DoT. | | Disease | Player cannot recover HP or MP from healing. | | Doom | Countdown to death. | | Encumberance | Inability to equip armor and weapons. | | Encumberment | Inability to equip armor and/or weapons. (Salvage only) | Elemental Debuff (Shock, Rasp, Choke, Frost, Burn, or Drown) | Lowers an attribute and DoT. | | Evasion Down | Reduced evasion. | | Flash | Severely reduced accuracy. | | Gradual Petrification | Countdown to petrification. | | Helix | Damage Over Time inflicted every 3 ticks. | | Impairment | Inability to use job abilities. (Salvage) | | Level Restriction | Reduces effective level. | | Magic Accuracy Down | Reduced magic accuracy. | | Magic Evasion Down | Reduced resistance to magic. | | Magic Attack Down | Reduces magical damage. | | Magic Defense Down | Reduces magical defense. | | Max HP Down | Reduced HP pool. | | Max MP Down | Reduced MP pool. | | Max TP Down | Reduced TP pool. | | Medicated | Cannot use some Medicines. | | Mute | Player cannot cast spells, nor remove the effect. | | Obliviscence | Inability to use a support job. (Salvage) | | Omerta | Inability to use magic. (Salvage) | | Overload | Puppet is in a weakened state. | | Paralyzed | Chance of interruption for each action. | | Petrified | Player cannot act. | | Plagued | DoT that affects MP and TP. | | Poison | DoT that affects HP. | | Silenced | Player cannot cast spells. | | SJ Restriction | Cannot access support job. | | Sleep | Player cannot act. | | Slow | Increased weapon and spell delay. | | Stunned | Player cannot act. | | Terror | Player cannot act. | | Weakness | Severely reduced HP and MP. | | Weight | Reduced movement speed and Evasion.
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This page last modified 2009-08-20 10:39:22.
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