A Harvester's Guide
A Harvester's Guide:
How to Harvest, Where to Go, What You'll Find
For a straight list of all harvestables and craftable resources, see: Harvested Resource Lookup and Guide.
Harvesting is the means by which Artisans acquire the raw materials for crafting everything except Adornments. Artisans who do not buy all their materials on the broker must venture out into the world and risk life and limb to acquire the necessary materials for their craft. Adventurers can pick up some extra coin harvesting and marketing the resources to Artisans.
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The Basics
An animal den resource node
Passing your cursor over these nodes makes them glow and your cursor will turn into a little hand, which is your clue that you can do something with the node. Right clicking the node and examining it will tell you the trivial harvesting skill and tell you if your skill is high enough to harvest the node. You can harvest by a) double-clicking the node; b) right clicking and selecting Harvest form the menu, or c) pressing F while your cursor is on the node. (The skills are found in your Knowledge Book but there's no need to make special hot keys or use those buttons, as the game will automatically apply the right skill.)
Each node has enough resources for three successful harvesting attempts (commonly called "pulls"). It's possible to fail a pull until your harvesting skill is at the trivial point for that node; don't worry about it, just try again. There are several possible results per successful pull:
- one common resource
- three of the same common resource
- five of the same common resource
- one imbuing material
- one rare resource
- 10 common resources plus one rare resource
You do have to level up these skills; each Tier of harvesting (which relates roughly to the adventure level of the zone and the level of recipes using the resources) has a trivial level. Skilling up your harvesting skills is done by harvesting your way up the tiers. Your harvesting skill cap is determined by the higher of your Adventure or Crafting levels.
Once a node has been harvested a total of three times it despawns and after a certain amount of time it respawns in a different location in the area; In the original game zones all the non-fishing nodes share a spawn, so they'll respawn as a different type.
What that means is this: say that a given area has five of each type of resource node, animal den, ore, roots, shrub, stone and wood. If you were to harvest all five of the stone nodes, each node may respawn as something different, perhaps as two wood, a shrub, an ore and an animal den. Leaving that area with no stone nodes for harvesting.
Excessive harvesting of one or two types of node only will result in an area eventually being filled with one or two node types; usually these are shrub and root nodes.
Untouched nodes will eventually despawn and respawn once again, as a random type, but this time is much longer than it is for respawning from being harvested three times.
Harvesting Tools
In Game Update 60 harvesting tools were changed. The base harvest time of players was reduced from 5 seconds to 3 seconds, and to counter-balance that the reduction amounts of tools, racial abilities and so forth were also lowered. The fastest harvesting time you can have is 1.5 seconds (so a total of 1.5 seconds reduction).
The biggest change was for Woodworker harvesting tools. Instead of tiers 3, 4, 5, 6 and 8 having five separate tools each, they have been condensed into one tool. These tools had a bountiful harvest type effect added to them. Additionally, their effect now stacks with the Tinkered harvesting tools.
Woodworker-Crafted Harvesting Tools
Once you level to 20 you can start using the woodworker-made harvesting tools.
- Ash Tools - require adventure or crafting level of 20 or higher.
- Ash Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.1 seconds. Has a 2% chance of a second harvest.
- Briarwood Tools - require adventure or crafting level of 30 or higher.
- Briarwood Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.2 seconds. Has a 4% chance of a second harvest.
- Teak Tools - require adventure or crafting level of 40 or higher.
- Teak Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.3 seconds. Has a 6% chance of a second harvest.
- Sandalwood Tools - require adventure or crafting level of 50 or higher.
- Sandalwood Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.4 seconds. Has a 8% chance of a second harvest.
- Redwood Tools - require adventure or crafting level of 70 or higher.
- Redwood Harvesting Kit -- Reduces harvest time for all harvesting skills by 0.5 seconds. Has a 10% chance of a second harvest.
- Sumac Tools - require adventure or crafting level of 80 or higher.
- Compact Sumac Harvesting Kit -- Reduced harvest time for all harvesting skills by 0.5 seconds. Has a 12% chance of a second harvest.
Tinker-Crafted Harvesting Tools
If you level your crafting, there are also tinker-made harvesting tools. Note that these tools increase your harvesting skills, and therefore give you a slightly better chance of getting a rare when harvesting zones whose max skill is below your skill level.
- Miscalibrated tools - require crafting level of 30 or higher.
- Miscalibrated Automated Pickaxe - Reduces the harvest time for mining by 0.2 seconds. Increases Mining skill of caster by 10.0
- Miscalibrated Automated Shears - Reduces the harvest time for gathering and foresting by 0.2 seconds. Increases Gathering skill and Foresting skill of caster by 5.0
- Miscalibrated Automated Watersafe Net - Reduces the harvest time for fishing and trapping by 0.2 seconds. Increases Fishing skill and Trapping skill of caster by 5.0
- Calibrated tools - require crafting level of 46 or higher.
- Calibrated Automated Pickaxe - Reduces the harvest time for mining by 0.3 seconds. Increases Mining skill of caster by 15.0
- Calibrated Automated Shears - Reduces the harvest time for gathering and foresting by 0.3 seconds. Increases Gathering skill and Foresting skill of caster by 7.0
- Calibrated Automated Watersafe Net - Reduces the harvest time for fishing and trapping by 0.3 seconds. Increases Fishing skill and Trapping skill of caster by 7.0
- Overclocked tools - require crafting level of 66 or higher.
- Overclocked Automated Pickaxe - Reduces the harvest time for mining by 0.5 seconds. Increases Mining skill of caster by 20.0
- Overclocked Automated Shears - Reduces the harvest time for gathering and foresting by 0.5 seconds. Increases Gathering skill and Foresting skill of caster by 10.0
- Overclocked Automated Watersafe Net - Reduces the harvest time for fishing and trapping by 0.5 seconds. Increases Fishing skill and Trapping skill of caster by 10.0
Harvesting Quests
If you're planning on harvesting Thundering Steppes, Nektulos Forest, The Enchanted Lands, Zek, Everfrost, The Feerrott, or The Sinking Sands, and do not need foodstuffs, it's highly recommended that you speak to Duggin Brandywine in The Thundering Steppes for a nice little harvesting quest. The rewards for these quests are all house items for your table, such as plates, cutlery, glasses & steins, etc.
A Note On Rares
Rares are the Treasured harvestables used to make Mastercrafted items. Rares are highly desirable for the creation of Mastercrafted gear, Expert spells and combat arts, and high status reduction furniture. Imbuing materials are used for crafted Imbued equipment and Hex Dolls.
Rares are, as you might imagine, rare. IN new character starting areas you'll find them very common, but as you level up they become scarcer. Having a skill well over the trivial level for the node will give you a slight advantage in acquiring rares. Remember, rares and all harvesting results are at the whim of the RNG, which can be streaky. It can be very frustrating to really need a particular rare resource and not get it, but they are not supposed to be common or easy to acquire. Persistence pays off. For a long time imbuing materials were considered "rares" by the game; this was changed.
The Technical Bit
Domino posted this on the official forums:
For each node in each zone, when you harvest it, there are different result tables set up that tell the game what to give you when you harvest. Your skill level determines which table you use.For example, using entirely invented numbers, let's imagine that there is a root node in a level 30-40 zone and you go and harvest it with a gathering skill of 190.
The game sees that the root node points to two result tables. Let's call them:
- T4_roots_base_result - required skill 140
- T4_roots_bonus_result - required skill 189
- The "base" table might tell you that you have a 70% chance of getting 1 root, a 20% chance of getting 3 roots, an 8% chance of getting 5 roots, a 1% chance of getting an imbue, a 0.7% chance of getting a rare root, and a 0.3% chance of getting a rare root + 10 common ones.
- The "bonus" table might tell you that you have a 60% chance of getting 1 root, a 25% chance of getting 3 roots, an 10% chance of getting 5 roots, a 0.5% chance of getting an imbue, a 0.8% chance of getting a rare root, and a 0.7% chance of getting a rare root + 10 common ones. (Yes, the numbers probably don't add up to 100%, I just invented them on the spot.)
Now we know that if your skill is under 140, you can't harvest the node at all. And we know your skill is 190. So the RNG rolls a number between 140 and 190. If it gets 140-188, you use the "base" result table. If it gets 189+, you use the "bonus" result table. Clearly, as your gathering skill increases, your chance of using the "bonus" result table gets better. (This is where +harvesting skill items affect your results, they increase your chance of using the bonus table.)
As of GU37, you get to start using the "bonus" table at level _8 (so, 8, 18, 28, 38, etc.) You're still not guaranteed to use it, but you have a CHANCE to use it. Previous to GU37, the level at which you could start getting the bonus was much higher, so that you didn't even have a chance to get the bonus table until you had entirely outlevelled the tier. In T6 and T7 prior to GU37 we still couldn't even start using the bonus level at level 70 with 350 skill, so we've been harvesting off the "base" table all this time. Now we will begin to have a chance to use the "bonus" level, so yes, we'll get slightly better harvesting results in T6 and T7 than we were before, but it's actually about the same results as we would eventually have got as the level cap raised and we continued to level up.
The Resource Guide
Tier 1
- Artisan Level Range: 1-9
- Recommended Minimum Adventurer Level of Zones: 3
- Minimum Harvesting Skill Required: 1
- Zones: The Forest Ruins, The Caves, The Peat Bog, The Ruins, Sunken City, The Sprawl, The Graveyard, Greater Faydark (The Nursery and close to Kelethin), Darklight Wood (west), Timorous Deep, Frostfang Sea (Chrykori Isle)
| Resource Node | Common | Rare | Imbuing Material |
|---|---|---|---|
| Animal Dens | deer meat, turtle meat, rawhide leather pelt | waxed leather pelt | none |
| Fish† | frog leg, sunfish | none | |
| Ores | tin cluster, leaded loam | bronze cluster, solidified loam | |
| Roots | root | yarrow | |
| Shrubs | black coffee bean, raw white tea leaf, jumjum, Baubbleshire cabbage | yarrow | |
| Stones | lead cluster, rough malachite | copper cluster, rough lapis lazuli | |
| Woods | severed elm | severed alder | |
| Notes | †The Graveyard and The Sprawl have no fishing nodes. | ||
Tier 2
- Artisan Level Range: 10-19
- Recommended Minimum Adventurer Level of Zones: 8
- Minimum Harvesting Skill Required: 20
- Zones: Antonica, The Commonlands, Shattered Vale, Greater Faydark, Timorous Deep, Darklight Wood (east), Frostfang Sea
Tier 3
- Artisan Level Range: 20-29
- Recommended Minimum Adventurer Level of Zones: 18
- Minimum Harvesting Skill Required: 90
- Zones: The Thundering Steppes, Nektulos Forest, The Eternal Gorge, Butcherblock Mountains
| Resource Node | Common | Rare | Imbuing Material |
|---|---|---|---|
| Animal Dens | lion meat, pig meat, boiled leather pelt | cuirboilli leather pelt | sparkling material |
| Fish | seafury mackerel, thicket crayfish | none | |
| Ores | carbonite cluster, pliant loam | steel cluster, malleable loam | |
| Roots | belladonna root | dandelion fiber | |
| Shrubs | steppes mountain bean, oolong tea leaf, fayberry, sweet onion, acorn† | dandelion fiber | |
| Stones | gold cluster, rough agate | palladium cluster, rough jasper | |
| Woods | severed ash | severed fir | |
| Notes | †acorn is used for a quested Provisioner recipe and is an uncommon harvest. | ||
Tier 4
- Artisan Level Range: 30-39
- Recommended Minimum Adventurer Level of Zones: 28
- Minimum Harvesting Skill Required: 140
- Zones: The Enchanted Lands, Zek, the Orcish Wastes, Cove of Decay, Bloodskull Valley, Steamfont Mountains
| Resource Node | Common | Rare | Imbuing Material |
|---|---|---|---|
| Animal Dens | bear meat, griffon meat, etched leather pelt | engraved leather pelt | glimmering material |
| Fish | murkwater carp, shark fin | none | |
| Ores | feyiron cluster, supple loam | feysteel cluster, ductile loam | |
| Roots | tussah root | oak root | |
| Shrubs | Everfrost ice bean, green tea leaf, wild apple, cucumber | oak root | |
| Stones | velium cluster, rough opaline | ruthenium cluster, rough opal | |
| Woods | severed briarwood | severed oak |
Tier 5
- Artisan Level Range: 40-49
- Recommended Minimum Adventurer Level of Zones: 38
- Minimum Harvesting Skill Required: 190
- Zones: Rivervale, The Feerrott, Everfrost, Lavastorm, Steamfont Mountains
Tier 6
- Artisan Level Range: 50-59
- Recommended Minimum Adventurer Level of Zones: 48
- Minimum Harvesting Skill Required: 240
- Zones: The Sinking Sands, The Pillars of Flame, Lesser Faydark
Tier 7
- Artisan Level Range: 60-69
- Recommended Minimum Adventurer Level of Zones: 55
- Minimum Harvesting Skill Required: 250
- Zones: Loping Plains, Tenebrous Tangle, The Barren Sky, The Bonemire. For Kingdom of Sky nodes by isle, see our Kingdom of Sky Harvesting Guide.
Tier 8
- Artisan Level Range: 70-79
- Recommended Minimum Adventurer Level of Zones: 65
- Minimum Harvesting Skill Required: 340
- Zones: Kylong Plains, Fens of Nathsar, Kunzar Jungle, Jarsath Wastes, Moors of Ykesha
| Resource Node | Common | Rare | Imbuing Material |
|---|---|---|---|
| Animal Dens | bristled pelt (There are no harvested meats in tier 8) | hidebound pelt | smoldering material |
| Fish | barracuda, king prawn, magma rock fish† | none | |
| Ores | ferrite cluster, mineral salt loam | incarnadine cluster, silicate loam | |
| Roots | lichenclover root | mantrap root | |
| Shrubs | cabilis cocoa bean, torsis tea leaf, raw cranberry, raw succulent petal | mantrap root | |
| Stones | deklium cluster, rough kunzite | tynnonium cluster, rough fire emerald | |
| Woods | redwood lumber | mahogany lumber | |
| Notes | † magma rock fish are only available in the Skyfire Mountains region of Jarsath Wastes and require a tinkered Collapsible Fishing Pole to catch. They can be used, by a Provisioner, to make Fiery Magma Infusion and Magma Fish Reduction. | ||
Tier 9
- Artisan Level Range: 80-90
- Recommended Minimum Adventurer Level of Zones: 78
- Minimum Harvesting Skill Required: 375
- Zones: The Sundered Frontier, The Stonebrunt Highlands
| Resource Node | Common | Rare | Imbuing Material |
|---|---|---|---|
| Animal Dens | mottled pelt (There are no harvested meats in tier 9) | spotted pelt | ethereal material |
| Fish | seahorse roe, giant octopus meat | none | |
| Ores | titanium ore (There are no loams in tier 9) | brellium ore | |
| Roots | bamboo shoot | toxnettle root | |
| Shrubs | lapsang tea leaf, Marr cherry, caynar nut, kejekan palmfruit | toxnettle root | |
| Stones | quicksilver cluster, amber | kaborite cluster, ulteran diamond | |
| Woods | sumac lumber | eucalyptus lumber |
Velious
- Artisan Level Range: 85+
- Recommended Minimum Adventurer Level of Zones: 85
- Minimum Harvesting Skill Required: 400
- Zones: Great Divide
- Velious has no traditional resources, it's just too cold there. Instead there are four specialty nodes for DoV recipes.
| Resource Node | Common | Rare | Imbuing Material |
|---|---|---|---|
| Animal Dens | Brontotherium Meat | Molkor Hides | none |
| Fish | Iceclad Cutlassfish, Iceclad swordfish | none | |
| Root | Chillblossom | none | |
| Ores | Pristine Flame Opal, Pristine Nephrite, Pristine Onyx | none |
Frostfell
Frostfell is an annual event which takes place around the mid-winter holidays. The last few years Frostfell has featured special craftable items. These items are only craftable using resources harvested in the Frostfell Wonderland Village and special crafting stations which are also only available in the Frostfell Wonderland Village.
Other Holidays
Other holiday world events also have special recipes, but the unique items for these recipes are dropped during that world event instead of harvested.
Game Update 60
Here are the harvesting changes with GU60, to be incorporated into this guide soon(tm).
- While looking at harvesting it was found that it was taking too long at lower levels which made it an undesirable activity to take part in. The base harvesting time has been reduced to 3 seconds. To make this work, the harvesting time reduction of harvesting tools needed to be lowered. These tools are available at 20, 30, 40, 50, and 70. Their harvest time reductions have been lowered to .1, .2, .3, .4, and .5 seconds respectively. This means the time to harvest at 20 can be 2.9 seconds down to 2.5 seconds at 70+. Compare this with the old time at 20 which would be 4.5 seconds and down to 2.5 seconds 70+. Half Elf, Sarnak, Human, Dwarf, and Wood Elf traditions that granted harvesting time reductions have also been halved.
- While harvesting, it was found that leveling up your adventure or tradeskill level was much faster than gaining skill ups for harvesting. This would leave you in lower level tiers harvesting until you had enough skill to move into the next tier. This is because the chance to gain a skill is based on a ratio of your skill against the skill of the harvest node. This chance to gain skill has been increased by between 20 and 30% based on your ratio.
- A new first time event has been created for the first time you harvest a harvest node. You will be sent an in game mail from Lian Augren who will ask you to come visit her son on the Isle of Mara who is interested in harvesting. The intent is to make sure that harvesters are aware of the Gathering Obsession questline from the beginning of their harvesting career rather than finding him later and having to do backtrack harvesting.
- Harvest nodes in Nektulos now respawn faster.
- The fishing speed reduction on the Collapsible Fishing Tool is now 1.5 seconds down from 2.5 seconds. Since harvesting speed is 3 seconds and 1.5 seconds is the new cap it will function like it did previously where it reduced from 5 seconds to 2.5 seconds.
- Woodworker created harvesting tools are now a single tool at each tier, instead of 5 individual tools. If you have one of those 5 tools it has been automatically converted into a “Harvest Kit” that affects every harvesting type. The new Harvest Kit tools will be less that you have to carry around, and will stack with Tinker made harvesting tools. These tools also now have a chance to double harvest.
- Harvesting in Rivervale has been completely revamped. Nodes now appear in certain areas (instead of on top of houses ). For example, gardens spawn on green grass or in the fields, stones appear near man-made structures, and dens appear near wolves or other den creating creatures. This zone should be much more harvestable for those who do not have any adventuring experience.
![]() | Allakhazam credits this post by DominoDev at the SOE Official Forums for some of the info in this article. |
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