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Veksar

HOT ZONE
VEKSAR: Shortly after the Shissar were run out of Kunark, a resort by the name of Veksar was built by the Kylong Iksar Tribe. After standing upon a lake in the middle of Kunark for nearly 1,000 years, Veksar was destroyed by the dragon Garudon, and sunk to the bottom of what is now known as the Lake of Ill Omen.

Now beneath the surface of the lake, Veksar is inhabited by sealife and the spirits of those killed in the incident. It is said that the spirit of the dragon Garudon also resides somewhere in the ruins. Only few adventurers who have chosen to trespass in to Veksar's confines have been able to return to tell about it.
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Bloodgill GoblinsUnderwater EntranceCourtyardNihilist
Deep Within the ConfinesRotting TreeGhoul TunnelsLeaking Water

76 creatures found in Veksar
Name Level Range Type
Picture Included a bloodgill shaman44 - 47 Monster
Picture Included a bloodgill soothsayer48 - 48 Monster
Picture Included a bloodgill warlord50 - 50 Monster
Picture Included a bloodgill warrior45 - 47 Monster
Picture Included a cliknar scout59 - 63 Monster
Picture Included a commander60 - 60 Undead
Picture Included a commoner50 - 50 Undead
Picture Included a cook58 - 58 Undead
Picture Included a crusader45 - 49 Undead
Picture Included a curate57 - 57 Undead
Picture Included a cursed hand56 - 60 Monster
Picture Included a cursed slave60 - 60 Undead
Picture Included a decaying scaled wolf54 - 54 Undead
Picture Included a decaying slave58 - 58 Undead
Picture Included a decaying slavemaster58 - 58 Undead
Picture Included a deformed hand55 - 55 Monster
Picture Included a diviner53 - 58 Undead
Picture Included a duke50 - 53 Undead
Picture Included a grandmaster56 - 58 Undead
Picture Included a highborn59 - 59 Undead
Picture Included a highborn commander63 - 63 Undead
Picture Included a highborn noble63 - 63 Undead
Picture Included a Kylong crusader59 - 59 Undead
Picture Included a Kylong lich57 - 57 Undead
Picture Included a massive golem54 - 54 Monster
Picture Included a master52 - 52 Undead
Picture Included a nihilist50 - 54 Undead
No Picture Included a noble59 - 59 Undead
Picture Included a noble crusader63 - 63 Undead
Picture Included a phantom (Veksar)53 - 54 Undead
Picture Included a plagued slave57 - 58 Undead
Picture Included a primalist52 - 53 Undead
Picture Included a raging bloodgill goblin55 - 55 Monster
Picture Included a reaver59 - 59 Undead
Picture Included a revenant50 - 58 Undead
Picture Included a rotting hunter55 - 57 Undead
Picture Included a rotting peasant51 - 54 Undead
Picture Included a rotting shopkeeper56 - 56 Undead
Picture Included a sad slave46 - 46 Undead
Picture Included a seer50 - 54 Undead
Picture Included a sentry45 - 49 Undead
Picture Included a shopkeeper52 - 54 Undead
Picture Included a spellbinder58 - 58 Undead
Picture Included a store clerk52 - 54 Undead
Picture Included a Swifttail57 - 57 Undead
Picture Included a trooper53 - 54 Undead
Picture Included a vessel50 - 54 Undead
Picture Included a wraith52 - 58 Undead
Picture Included an animated hand55 - 57 Monster
Picture Included an animist53 - 53 Undead
Picture Included an asteatotic highborn64 - 64 Undead
Picture Included an Iksar behemoth56 - 56 Monster
Picture Included an iksar golem54 - 54 Monster
Picture Included an Iksar highborn60 - 60 Undead
Picture Included an initiate50 - 54 Undead
Picture Included an insane noble59 - 60 Undead
Picture Included an undead chef59 - 59 Undead
Picture Included an undead slave60 - 60 Undead
Picture Included an undead thief58 - 58 Undead
Picture Included an undying blacksmith55 - 55 Undead
Picture Included ancient nobleman70 - 70 Undead
Picture Included Brother Eruk58 - 58 Undead
Picture Included Champion Kamak51 - 55 Undead
Picture Included Decaying Lord Galuk Drek65 - 65 Undead
Picture Included Explorer Gamus50 - 50 Monster
Picture Included Feral Lord Gulok52 - 53 Undead
Picture Included Garudon70 - 70 Raid Encounter
Picture Included Hierophant Ginai54 - 54 Undead
Picture Included Hierophant Vradik54 - 54 Undead
Picture Included Lord Sasil52 - 52 Undead
Picture Included Luminary Salox55 - 55 Undead
Picture Included remains of Sythrax65 - 65 Undead
Picture Included Spirit of Garudon30 - 30 Monster
Picture Included Trooper Muruk55 - 55 Undead
Picture Included Warlock Dirloz54 - 54 Undead
Picture Included Warlock Gurag55 - 55 Undead
 Next Page »151 Threads, goto page: 1 2 3 4 (Search Forums) (Live View)
A Cliknar Scout
Posted: Oct 10th 2009 1:28pm | IP: Logged | Reply to this
byby
Scholar
*
205 posts
Score: Decent
Killing some of the mobs in Veksar now morp into an insect like (red orange creature called A Cliknar Scout drops a Aug "Garudon's Scale" required level 50 class 7.

Byby
Posting from California
new mob
Posted: Jun 15th 2006 4:26am | IP: Logged | Reply to this
13 posts
Score: Decent
I had " a raging bloodgill goblin " dark blue to level 61. It popped inbetween the stairs at entrance and hit me for maximum 137. He dropped a " Bloodgill cap" AC14; (str, Dex, Wis, Agi) +5; HP +65; Mana+60; Endurance +60; (SvF, SvM) +5; required level 50; useable by all races and RNG, ROG, SHM and BER. Is Magic and Lore
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new mob
Posted: Jun 23rd 2006 1:24pm | IP: Logged | Reply to this
*
103 posts
Score: Decent
The "a raging bloodgill goblin" appears when one of the regular goblins is aggroed, typically right near the entrance floor. I have experimented with several pulls and if you pull them back, he is unlikely to appear.

If you see him on the right side (gate at your back) near a pile of rocks, someone else spawned him and either died or ran away.

He also drops:

Bloodgill Shaman's Effigy
Slot: Range
Effect: Truesight (Worn)
Str +5, Sta +5, Cha +5, Agi +5, HP +70, MANA +70, END +70
SV FIRE +5, SV COLD +5
Recomended level 55. Required level 50
Wt. 1.0, Size Med.
CLASS: ALL
RACE: ALL
Slot 1, type 7: empty

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"If liberty means anything at all, it means the right to tell people what
they do not want to hear."
-George Orwell
new mob
Posted: Jun 23rd 2006 12:27am | IP: Logged | Reply to this
*
240 posts
Score: Decent
Hi

Merchants pay about 475 plat for the cap, by the way.

I believe this relates to the following commentary from eq on the new experience zone revamps:


"The first and most obvious source of items in the new zones are the new named NPCs to be found in all of the Hot Zones. Some zones have more new named npcs than others but each zone should have at least one new npc. These NPCs have brand new drops that should be a bit more level appropriate for current day EverQuest than some of the items that might drop elsewhere in the zone and are older.

"The second source of items are global rare items. A number of the Hot Zones have new global rares. In some zones nearly any NPC can drop these items. In other zones the global rares are restricted by race so only certain types of NPCs drop these items.

"The final loot mechanism I used in the Hot Zones is something new I came up with for these zones - feedback is welcome! I did something I call the "Call for Help" mechanic. Basically it works like this....

"Some (not all!) npcs in the Hot Zones will, during combat, realize they are in trouble and are not going to win. If they decide to call for help at this point a new NPC will spawn somewhere nearby. This NPC will be the same race as what you're fighting but will be just a little bit stronger. This new NPC will then run over and, well, start hitting you. Obviously a new NPC hitting you isn't fun so the up side to this is that the new NPC is a Named npc with loot that essentially spawned just for you and your group.

"The chance of this happening is about the same as the chance to get one of the global rare drops found in the Hot Zones.

"I'm hoping that this will add a bit of excitement and danger to normal experience grinding while offering a chance at some nice items in the process."

My group and I experienced this 3 times; got the cap of the Raging Bloodgill Goblin each time. And yes, each time they were an "add."

BV
Explorer Gamus
Posted: Jun 14th 2006 1:58pm | IP: Logged | Reply to this
12 posts
Score: Decent
a deformed hand

Dropped:

Waterlogged Armwraps
MAGIC ITEM LORE ITEM
ac:6
STR +5 DEX +5 STA +5 CHA +5 HP: +60 MANA: +65
Sv FIRE +5 Sv COLD +5
Recommended Level of 55. Required Level of 50.
WT:07 Size: MEDIUM
Class: DRU MNK BST
Race: ALL
Slot 1, Type 7: empty

Alternate drop:

Hammer of the Forgotten City
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 18
DMG: 10
Effect: Icicle Strike (Combat)
STR+5 STA+5 CHA+5 HP: +50 MANA +45 Endurance: +45
Recommended Level of 55. Required Level of 50.
WT: 1.3 Size: MEDIUM
Class: WAR RNG MNK BRD ROG BST
Race: ALL
Slot 1, Type 4: empty

Icicle Strike
Required Level: 55
Spell Effect: Covers your target with frost, causing 75 damage.
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RE: Explorer Gamus
Posted: Jun 14th 2006 2:04pm | IP: Logged | Reply to this
12 posts
Score: Decent
Meant New Mob not Explorer Gamus
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New mob
Posted: Jun 13th 2006 7:17pm | IP: Logged | Reply to this
14 posts
Score: Decent
Explorer Gamus (goblin)

Dropped: Bloodgill Shaman's Staff

Magic Item Lore Item
Slot: Primary Secondary
AC:5
Focus Effect: Spell Haste IV
STR +5 STA +5 CHA +5 WIS +5 INT +5 HP 65 MANA 75
SV DISEASE +5 SV POISON + 5
Recommended lvl 55 Required lvl 50
Class: CLR SHM DRU NEC WIZ ENC MAG


and

a deformed hand

dropped: Waterlogged Armwraps


Edited, Tue Jun 13 19:09:04 2006
Names and nobleman
Posted: Jul 21st 2005 1:21am | IP: Logged | Reply to this
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94 posts
Score: Decent
All normal mobs in zone named "a" or "an" are in all lower case (whole name).

Posted elsewhere here is exact name for nobleman:
"ancient nobleman"
level 70 warrior
loc: +97, -289
cons indifferent
Ancient Noblemen
Posted: Jun 6th 2005 8:27am | IP: Logged | Reply to this
5 posts
Score: Decent
Ancient Noblemen - Lvl 70 mob

Soloed this Mob with my lvl 70 clr, 380 AAs. EP Geared, just 3 drops out of PoTimelook here:

No AEs or proccs casted pure melee mob, hit me around 800 tripple up to quad.

Dropped Aged Piece of Meat for monk Epic 2.0
RE: Ancient Noblemen
Posted: Jul 19th 2005 4:48pm | IP: Logged | Reply to this
*
94 posts
Score: Decent
/agree it needs to be added.

Location +97, -289

Level 70, hits for 890ish max. Does not regen, cons indifferent. Monk tactics for solo is to get him down, FD and clear aggro, regen up and reengage. He runs at low health.

Edited, Tue Jul 19 16:48:34 2005
huh
Posted: Apr 2nd 2005 5:46pm | IP: Logged | Reply to this
31 posts
Score: Decent
does anyone else find it odd, that Veksar, with quite a few already good drops, does not have ANY fabled? I mean.. It's on Kunark, which is where all the new fabled are.. but... there are none? just strange. Please don't flame me :)
RE: huh
Posted: Apr 5th 2005 6:32am | IP: Logged | Reply to this
18 posts
Score: Decent
Simple, Veksar is a pretty new zone, it didn't exist when Kunark was released five years ago. So when Kunark was the end game there was no Veksar to farm. Most Fables are mobs that were insanely contested when that era was the top end. (Except the Fabled Fippy Darkpaw off course.)

I so, so, so look forward to next year's fables. The Fabled Aaryonar! *roar* The Fabled Avatar of War, the Fabled Derakor the Vindicator, The Fabled Wunshi, The Fabled Foreman Smason and what not. :)
RE: huh
Posted: Apr 15th 2005 3:57am | IP: Logged | Reply to this
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67 posts
Score: Decent
Can you HONESTLY imagine a fabled BoC? /drool

Galgond the Honorary Librarian of Brell Serillis
Naturewalker of the 70th Season
Posting from Washington State
Hero?
Posted: Mar 23rd 2005 10:48am | IP: Logged | Reply to this
7 posts
Score: Decent
Anyone know what the Hero who spawns in the Pool Room and in the Church drops?
RE: Hero?
Posted: Mar 23rd 2005 10:57am | IP: Logged | Reply to this
7 posts
Score: Decent
nm, was marked on MapFiend map as Hiero, not hero. Was short for Hierophant, my bad ;-)
new Mob?
Posted: Mar 23rd 2005 1:07am | IP: Logged | Reply to this
*
53 posts
Score: Default
Yesterday, 3-22-2005, I came back to Veksar to wander the zone in search of words of misery. As a lvl 70 (mostly Time geared) Necro, I found that I could solo anything I came across. I did find a mob that is not in the mob list though.. "an Ancient ____" Don't remember exactly what it was.. conned even to me at 70 though and there are no lvl 70 mobs listed. Soloed it, but it took a while, and took me down to about 45 mana to do it. all it dropped was an "Aged piece of meat" anyone have a clue as to what this is for?

Saeed, 70 necro RoV
RE: new Mob?
Posted: Mar 30th 2005 4:15am | IP: Logged | Reply to this
23 posts
Score: Decent
ancient nobleman - drops meat for monk 2.0 epic
Collision does suck now
Posted: Mar 19th 2005 12:57pm | IP: Logged | Reply to this
*
94 posts
Score: Decent
Yes, ever since new patch with DoN, pets do get stuck. I too have /bugged it and also have to summon my pet. I don't have to suspend it though. I hit back first, then summon it. Not sure if that will help you or not.

Update: Collision detection fixed. Pets of any size will not get stuck anymore.

Edited, Thu Jul 21 01:33:01 2005
Bugged pet
Posted: Feb 21st 2005 12:37pm | IP: Logged | Reply to this
43 posts
Score: Decent
Hello Veksar inhabitants,

I'm long time Veksar regular but took a break to get 70, then do factioning in WoS zones. Now after a couple of months I'm back and notice very irritating bug. My pet gets stuck in certain places and I have to summon him to me constantly.

Then running from kitchen over to crusader area my pet gets stuck in the fire place since hes too tall, but I'm used to that. Normally he'll eventually warp through the other side. Now I have to summon him everytime, which really isnt that big of a deal. However I run to the corner behind crusader spawn, get my pet there with me and send him to attack the mob, but he instead jets off straight to wall and through far opening, without engaging mob. I call him back and he's instantly with me, not pathing back from where I saw him run to. He will do this over and over, the ONLY way for me to solve it is to suspend him and bring him back. Then he will engage mob as instructed.

I'll probably be back there soon and see if it continues, then /bug it. But I wanted to see if anyone else was having the same/similar problems.

----------------------------
Nura V`Chillis, Deathcaller
Gura Getcha, Arch Magus
Coggsley Coggswell, Bedazzler
Jayod V`Chillis, Scourge Knight
Lainit Wuudknot, Natureguard
Wiz Epic
Posted: Feb 7th 2005 8:40pm | IP: Logged | Reply to this
2 posts
Score: Decent
Any one has an Idea if the loc 300, 300 is still right? did not see any ground spawn all the day
RE: Wiz Epic
Posted: Feb 21st 2005 12:42pm | IP: Logged | Reply to this
43 posts
Score: Decent
I have seen the little bag spawn in numerous locations. Bath, top of west church stairs, under bridge between theatre-monk area, in hand house toward tunnels, next to highborn tree, in highborn circle room and heard it spawned in theatre too.

Not sure where else it spawns, this is just where I have seen em.

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Nura V`Chillis, Deathcaller
Gura Getcha, Arch Magus
Coggsley Coggswell, Bedazzler
Jayod V`Chillis, Scourge Knight
Lainit Wuudknot, Natureguard
Map??
Posted: Jan 26th 2005 7:59pm | IP: Logged | Reply to this
*
73 posts
Score: Default
Are there any maps? I have one of the zone, but I can't find one with anything listed as to what is where. The link in this zone's info doesn't work. Surely there's one out there someplace by now...?
RE: Map??
Posted: Jan 28th 2005 8:05am | IP: Logged | Reply to this
*
87 posts
Score: Default
Soloed
Posted: Jan 3rd 2005 1:19am | IP: Logged | Reply to this
10 posts
Score: Decent
Soloed "Ancient Nobleman" today , waz a mean battle. lvl 70 necro he starts off at 500dmg and moves up to about 900 closer to death. <Hint> he DOESNT regen at all , even after u FD. /wink
Gl to all monks who go for this piece.
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Xenophone The Thunder of Zebuxoruk
Proud Member of Iratus Lepus <Xegony>
Ancient Nobleman
Posted: Oct 12th 2004 10:58am | IP: Logged | Reply to this
11 posts
Score: Default
nt

Edited, Tue Oct 12 10:58:43 2004
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no sig
RE: Ancient Nobleman
Posted: Oct 26th 2004 4:18pm | IP: Logged | Reply to this
Dropped "Aged Piece of Meat"
Lore/No Drop
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Kumaddara Icecaster
Rodcet Nife
Posting from Springfield, MO
RE: Ancient Nobleman
Posted: Dec 3rd 2004 7:22am | IP: Logged | Reply to this
28 posts
Score: Decent
Monk epic 2.0 mob. Meat is used in a baking recipie. First they get cookies...then they make sandwiches... :)
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Cascet
FOR THE HORDE!
Farstriders
New Mobs
Posted: Sep 23rd 2004 2:07am | IP: Logged | Reply to this
6 posts
Score: Decent
the an asteatotic highborn is for the ranger epic 1.5 and the Decaying Lord Galuk Drek is for the warrior epic 1.5, both are easy- Lord has a rather nice ae dot with stat decrease (trying running when you have -1 str) like 4 casts of WoReplen cures it. The ancient nobleman is always up it seems but no clue what he is for, Druid epic is suppose to have them looking for a anceint noble i thought but all say it's not him- so go figure! They only drop quest loot so far!
Posting from Canada
new mob
Posted: Sep 22nd 2004 3:12am | IP: Logged | Reply to this
24 posts
Score: Decent
Found another new mob in here today - sure wish they had a way to add new mobs....

anyhow its called "an asteatotic highborn"

hits for like 496 quad at times. He dropped:

Asteatotic Veksar Blood
Lore No Drop
All/All

I assume its another epic mob drop. I found him in the room with the stairs that lead to remains of sythrax - he was in the back right corner behind the stairs.
RE: new mob
Posted: Sep 27th 2004 3:43pm | IP: Logged | Reply to this
20 posts
Score: Decent
There is a way to add new mobs (and, if you look closely, you will see that quite a few OoW mobs have already been added). I'm not 100% it works the same way with mobs (since they are part of Illia's site, and not part of allakhazam), but items can certainly be sent to allakhazam@allakhazam.com along with screen shots (cropped and in .jpeg or .gif format).

If allakhazam@allakhazam.com doesn't work, try emailing Illia.

Asteatotic Highborn seems to be part of the new Ranger Epic.
new mob too
Posted: Sep 16th 2004 11:12am | IP: Logged | Reply to this
6 posts
Score: Decent
NEw mob named "Decaying Lord Galuk Drek"

saw him at the spot where u can go to the sewers( the slave frog tunnels.
cast devouring darkness on me luckily i resisted and gated

Edited, Thu Sep 16 11:17:55 2004
new mob
Posted: Sep 16th 2004 3:06am | IP: Logged | Reply to this
24 posts
Score: Decent
Not sure how to make a post to create a new mob for a zone so I'll just note him here

Tracking a "ancient nobleman" red con to a 66

He is located under the stairs that lead up to behind the stage area where you get bones for dragon spawn or go the other way on ramp and go in grandmaster upper area. He is little versus other mobs looks like a regular nobleman but small and is indifferent and didn't respond to hails.

Edited, Thu Sep 16 13:31:03 2004
RE: new mob
Posted: Sep 16th 2004 3:17pm | IP: Logged | Reply to this
1 post
Score: Decent
ancient nobleman

solo'able with hard work for a 65 shaman... nice xp, dropped : an ancient piece of meat

No Drop Lore

Not edible... part of new Task quests?

He was located right where lyzar said. Red to level 65 shaman... IS SLOWable, highest hit was 499, regular hits between 250-300.

Gillianna, 65 Shaman
Zeb server
RE: new mob
Posted: Oct 7th 2004 7:31am | IP: Logged | Reply to this
*
205 posts
Score: Decent
Part of Monk epic 2.0 quest. Needed to make Kaiaren his sandwich.
Good Solo for 65 Shaman
Posted: Aug 6th 2004 8:04pm | IP: Logged | Reply to this
20 posts
Score: Decent
Veksar is a nice place for solo farming with a 65 Shaman, as well. We lack Invis to Undead, but we can make stacks of IVU potions fairly cheap. With bazaar level gear and 130AA, it works fine to solo even the level 63 highborn commander and loot dropping nameds (don't think I would try the level 65 Sythrax named though...), or breaking rooms like the shopkeeper or sad slave that initially require you to agro two mobs.

Root, pet and spirit call are your friends for breaking rooms. Slow usually sticks without Malos, but on some mobs it is worth it to Malos to avoid resists on Bane.

I just Q-tank the mobs and burn em down with Bane, Anathema and epic. Poison and disease are all resisted on the undead, so you need Bane for sure to have any efficiency here.

It is a fun place for me anyway because there is some sellable loot or stuff for alts, and some of the mobs are tough enough that you can easily die if slow is resisted and you are not ready to deal with emergencies.
----------------------------
Blert
Enchanter, HeartForge Guild
Lavastorm Server
Slifer, Posted: Jul 12th 2004 2:33am, Score: Sub-Default, [expand] 65 bst, all 65 spells, getting new ele gear as days go by, but my question is can I solo here? What camps? I'm really trying to go here for a cash crop.. also, how would a 65 bst/necro duo do here? My friend farms here and I figure we can duo since he invites me. Currently leveling my druid bot who will be 65 soon enough(got him to 48 in 3 days of about 6 hours a day) so if I get druid to 65, how much easier will it become? Thanks
New mob =)
Posted: Jul 11th 2004 3:31am | IP: Logged | Reply to this
3 posts
Score: Decent
Found a new mob on track... Decaying Lord Galuk Drek. Lvl 65 necro mob that looks just like 95% of the other mobs in zone... the undead ones. When you get to the Decaying Slavemaster spawn, you enter from the hallway and go left...there is 1 room to the left and a mob straight ahead. This is the way to the sewers =) Anyways, if you look in the room to the left there is a spawn... either a hand or an undead mob like a wraith. In that room to the back left corner was this mob. He resisted deaths silence, then tried to cast a spell but I got off 2nd cast before then and it stuck. Then he preceeded to resist Shackle of Spirit twice then stuck on 3rd cast. So I then pull with Saryn's Kiss cause I am not sure just HOW hard he is gonna hit me and mez breaks and I send pet in asap... I also had a 65 druid bot backing me up =P He hit for a max of 656 and that was rare.. mostly hit for 200-300ish but with Virt on and chain nuking while druid healed me when needed he was NO problem. BTW he conned Indif to me and didnt' answer when I hailed him. He dropped some UBER loot.... nothing.... SIGH =P Hadesspawn told me he is prolly for some quest and I bet he is right =) Will try to remember to post an update if I find anything out =)

Silvercastin Allmydots
65 Necro from TRIBE on test
Dear 55 Shaman
Posted: Jul 8th 2004 2:32pm | IP: Logged | Reply to this
35 posts
Score: Default
Maybe entrance mobs until the ramp with the undeads, but not further, fyi you can't use the horses/drogmors there, its indoor.
----------------------------
Slowo 70 Shaman of Cazic Thule
<Watchers>
Posting from Canada, Quebec
whay lvl???
Posted: Apr 24th 2004 7:06am | IP: Logged | Reply to this
22 posts
Score: Decent
im a 55 shaman with around 2k HP and 250 WIS with a horse. could i hunt here now or at what lvl do i need to wait till.
RE: whay lvl???
Posted: Apr 25th 2004 10:59pm | IP: Logged | Reply to this
29 posts
Score: Decent
Veksar is an indoor zone, so no horse here. I wouldn't try to solo, the stuff here has ALOT of hps, and as cool as Dogdog is, it will take a LONG time to kill most things (quadding 60 a hit). Grab a melee partner and you could do prolly the first 1/2 of zone without much difficuly. I duo with 65 pally / 65 shaman through the entire zone. I soloed the shaman up to 60 (not here... I did 52-59 in Katta Castellum killing snobby human guards), so I know his limits.
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Lotorr Trueheart
Half Elf Druid
HP on these Mobs
Posted: Mar 31st 2004 2:03am | IP: Logged | Reply to this
*
78 posts
Score: Decent
Anybody have any idea on the HP on these mobs? I Usally hunt the undead in UP and they have on average 15 to 20K HP and it takes 3-4 minutes per fight with me and a 65 shammy.

I was hoping the old'world zones (if this is classified as such) have lower HP's. Much easier to limit the battles to 2-3 mins or less.

Anyway, I plan to go into this zone soon. Have to get my zerker up to 60 first.. zerker is fun to play.

Thanks,
----------------------------
Odosan of Mags Marauders
"Noble to the cause, humble to his abilities, and wishful to what maybe."
Windrunner Server
Posting from d.eckard@comcast.net
RE: HP on these Mobs
Posted: Apr 4th 2004 5:52am | IP: Logged | Reply to this
29 posts
Score: Decent
The mobs in this zone have high hps. When you zone in, kill a goblin... you will see what I mean. I also used to hunt the skels in UP (SU3 paladin with 65 shaman); many mobs here have higher hps... probably closer to 25k. A 5155 Slay knocks off about 18% from the biggest ones (highborn commanders and noble crusader, level 63). The other undead range in the 20k area; the revenant / wraith ones and the ones before the shop dropoff are in the 12k-15k range. You will learn fairly quickly which mobs are nasty casters (the sks have a vicious tendency to FEAR, which would be hard if they didn't summon you back instantly when it wears off). One word of warning; avoid the sewers... ever since Directx9 came into effect, all of Veksar has holes in the world that drop you to the entrance... the sewers are the worst for it. I have fallen through the floor, summoned into walls, and fallen through walls. Despite the coding irritations, I think you will love this zone, especially with your super intelligent combo!
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Lotorr Trueheart
Half Elf Druid
RE: HP on these Mobs
Posted: May 2nd 2004 10:13pm | IP: Logged | Reply to this
**
627 posts
Score: Decent
Before you hit the highborn area, mobs in the shopkeeper / golem / ballroom area will have 8-10k hp, depending on the mob type. Mobs like vessels, primalists, nihilists hit in the low 200s, around 208-214. 200+ in resists and most spells aren't an issue except the fire based dots from nec/sk mobs.
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[65 Deceiver][link=www.magelo.com/eq_view_profile.html?num=362635] Derrict [/link](Halfling) <[link=www.hossguild.org]Hoss[/link]>
Map
Posted: Mar 29th 2004 2:03pm | IP: Logged | Reply to this
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84 posts
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www.pbfirst.com/VeksarMap.jpg

Edited, Mon Mar 29 13:31:57 2004
oh and another thing
Posted: Jan 11th 2004 6:42pm | IP: Logged | Reply to this
3 posts
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oh sorry i forgot to mention ... the ent is underwater in the center of the lake in Lake Of Ill omen ... its a tunnel ... id give ya a loc but i didnt take 1 ... the LOY maps have the entrance marked pritty well so if at least 1 of your friends or you have LOY expantion you should be able ta find it easy enough ... the goblins guarding the ent are no problam to ignor for the lvl sugestion i made previously for going there.


this is Keadienel of Fennen Ro Server gimme a holler if ya wanna know anything .. maby i can help
there IS a zone there now
Posted: Jan 11th 2004 6:37pm | IP: Logged | Reply to this
3 posts
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hi guys and gals ... first time posting now and was lookin for a map to this place HEH no map ... LOY expantion has 1 on it now ... dunno if ya have ta download it or not ta see it but i can see it now ... this zone DOES now exisist dunno when they opened it up but its there now ... whent there yesterday and played around a bit ... would sugest lvl 50+ ta go there however the monsters hit pritty durn hard and yad die quick any lower lvl .. mostly undead there and im sorry but i can really explain were things were there ... id go explore there with some 50+ friends and ask a few ppl there some have explored enough ta know whats there ... hope this helps
summon mobs
Posted: Jan 6th 2004 5:17am | IP: Logged | Reply to this
11 posts
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is anyone able to post a list of the mobs that summon and dont summon...i would appreciate this very much since i am a lvl 62 druid that is currently thinking about soloing a few of the named mobs here...



Beor Leafrunner
Druid of the 62nd wolf
Kane Bayle
lostet, Posted: Aug 25th 2004 4:45pm, Score: Sub-Default, [expand] gedie, just dont post. tho a necro may have an easyer time soloing in here, i was here with a druid friend of mine , level 59 ( who wanted to try and solo in here ). so i let him try it and he soloed all the way back to the golem spawns before i got ancy and got back in the group, he had next to no problems. im a warrior and i like to solo ( yes, 65 warrior can solo in here if smart, we have discs to save us if needed that will kill almost any single mob in here, other than the dragon and that sytix dude).
RE: summon mobs
Posted: Apr 15th 2004 3:01pm | IP: Logged | Reply to this
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54 posts
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This is not a zone conducive to droods for soloing. Everything summons and nothing here you can charm. Besides the fact that you have no invisU to get past the 20 mobs to get to the decent named drops.

Only necros can solo named safely here, and they have to be high at that. With DC, our slow, heals and dots, necros own Veksar. Take your drood outdoors =P.
RE: summon mobs
Posted: May 4th 2004 1:42am | IP: Logged | Reply to this
7 posts
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I would have to disagree with Gedie, as a 65 mage, with Rathes Son soloing here is cake. This is not a necro only place =)

Edited, Tue May 4 01:43:53 2004
RE: summon mobs
Posted: Jun 25th 2004 2:35pm | IP: Logged | Reply to this
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54 posts
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You may be able to solo some things here as a mage, but you have several factors against you:

1) You have to fight many many mobs to even get to the desirable areas (Shop, Church, Chef, Slaves, Highborn etc) because you have no invis undead.

2) I would IMAGINE you have a very hard time breaking camps like Shop, as there are 3 mobs that even a level 65 can't single pull. You have no mez, lull, charm or root. (Shop drops the most lucrative item in veksar, soulscream belt that sells for 25-30k and sells in an instant)

3) You have NO slow spell to keep up with the dps of mobs at shop and beyond the dropoff. They hit MUCH harder and faster than mobs near the entrance.

4) You have no self heal spell where if you ever get agro, you're gonna be nome-mush cus these mobs hit hard, fast and the casters nuke and dot hard as well.

Until you can come back here and give proof (and by that I mean explaining the above 4) that you could solo the entire zone (which necros can) than don't say soloing here is cake for a mage, cuz I'm 99% sure that there's no way you solo all thru veksar.

Now, if you are a Time equipped mage (or have 300+ AA), then that's one thing, you might just mow thru these. But 99% of the people reading this aren't time geared, so don't even go there. I soloed here at 65 with zero AA, geared with stuff pre-luclin, only 3-4 pieces SS armor. THAT is the difference between necro and mage here, we are designed for undead, you are not 8).
RE: summon mobs
Posted: Jul 19th 2006 3:00am | IP: Logged | Reply to this
2 posts
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actually, this zone is quite easily solo'd.. atleast with my bst.. btw.. spend some cash and buy some itu potions..

Kenyne
70 Beastlord
RE: summon mobs
Posted: Jan 19th 2004 11:57pm | IP: Logged | Reply to this
47 posts
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Not really a place to solo either unless you can slow as well. Or have a good tank/healer combo.
RE: summon mobs
Posted: Jan 9th 2004 1:33pm | IP: Logged | Reply to this
7 posts
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So far in my experirnce everything past the goblins at the entrance summon.
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Grazzt Takish`Hiz
Master of the Celestial Fists
Rodcet Nife
http://www.magelo.com/eq_view_profile.html?num=91602
insane
Posted: Jan 5th 2004 5:21pm | IP: Logged | Reply to this
2 posts
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Ok I camp the remains alot and something that always bothers me is the room across. Most of the time there is 3 insane guys and 1 Highborn Noble. Theres alot of chanting and such coming from this room. My question is does anyone know if there is a event or something to do with this room
Maps?
Posted: Dec 3rd 2003 5:50pm | IP: Logged | Reply to this
25 posts
Score: Decent
Any maps for this place? I could not find anything on EQ Atlas. And I am assuming this is an all underwater zone so you need an EB item to be down there.
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Herectic
Rathe Server
RE: Maps?
Posted: Dec 18th 2003 12:23am | IP: Logged | Reply to this
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77 posts
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Here is a great map with locs of all the nameds:

http://www.pbfirst.com/VeksarMap.jpg

I found it at Eqbeastlords.com.
RE: Maps?
Posted: Dec 10th 2003 6:07pm | IP: Logged | Reply to this
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76 posts
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i havent seen a map but i havent really looked hard hehe. but no this is not an all underwater zone. it is only underwater in a few spots so u dont need EB. but when going into the zone it helps to have EB in LOIO if u dont know exactly where the entrance is.
Druids
Posted: Nov 8th 2003 10:54am | IP: Logged | Reply to this
21 posts
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could a 54 druid solo the entrance for the weapons?
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Subliw - 60 Paladin - Suramar
Finaop - 34 Hunter - Suramar
Thulen - 19 Twink Warrior - Suramar
Boren - 33 Druid - Kilrogg
RE: Druids
Posted: Nov 8th 2003 8:28pm | IP: Logged | Reply to this
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84 posts
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Yes, you would probably be able to kill the Bloodgills at the entrance.
Bath House
Posted: Oct 9th 2003 11:42pm | IP: Logged | Reply to this
8 posts
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There is a mob on the shores of LOIO that gives the whole story. Basically LOIO used to be a place for Iksar to go to relax. Basically it was a bathhouse for the rich. The Dragon Garudon was smote from the air and crashed into the bathhouse sinking it and trapping everyone inside.

I may not have all the details correct, but that is the gyst of it.

Oshi Trun
57 Monk
<Adventures Company>
Rodcet Nife
re:....
Posted: Aug 12th 2003 3:11pm | IP: Logged | Reply to this
24 posts
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Atrebe, Rile’s first-hatched son, then became King. This young Iksar was different from his father. He was reclusive and enamored of the dark arts. All feared his use of the evil magic of the Shissir and his grandfather, Sathir. His foul experiments joined a dragon with an Iksar, creating the Sarnak, a race of intelligent Dragon-men. He also joined a Dragon with a Froglok, creating flying mounts for his armies, the Sokokar. On these flying beasts, the Iksar were deadly. Soon, only the hardiest Dragonkind stood unconquered by the Sebilisan Empire.

sarnaks were an experiment by Atrebe, so it might stand to reason these were his experiments gone wrong.

mind you this was found by reading thru the old ruins of kunark manual.

Edited, Tue Aug 12 15:03:13 2003
Placeholders
Posted: Jul 23rd 2003 12:50am | IP: Logged | Reply to this
12 posts
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Just a little info here....anytime you see a phantom, a wraith, a revenant, a diviner, a seer, a duke.... all I can think of ATM... they are ALL Phs if they are in an area that isn't filled with them..farther in there are rooms where these creatures will pop (example: chef camp near falling down from shopkeeper area) but they are just phs for a cook which is another common mob.... but at a place such as the pool room right past the first underwater tunnel, there are a bunch of mobs in that place like commoners... rotting peasants... nihilists... vessals... troopers etc... there is a seer there that is PH for Heirophant Ginai. I play in veksar quite a lot and am often on so if you have ANY questions or just wanna get a tour of the place gimme a yell..

Silvercastin Allmydots
http://www.magelo.com/eq_view_profile.html?num=757581
65 Necro of TRIBE
Test server
(in Veksar prolly)

Edited, Sun Oct 12 11:34:15 2003
....
Posted: Jul 14th 2003 1:58am | IP: Logged | Reply to this
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94 posts
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What race are all these sentrys, crusaders, etc? They're certainly no Iksar..
RE: ....
Posted: Jul 16th 2003 10:18pm | IP: Logged | Reply to this
14 posts
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If you talked to the professor guy or read any of those history books in cabilis, Iksars and Sarnaks evolved from the same species...perhaps this is the missing link. Its sloping spine and protruding jaw do make it look less evolved. LOL
RE: ....
Posted: Jul 14th 2003 2:43am | IP: Logged | Reply to this
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348 posts
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Well, in my opinion they were Iksar, after all they have the typical Iksar ranks and names. Most likely they are Iksar that were captured in the town in its ruin and underwent some weird transformation or mutation. No idea what could have caused it though, probably an effect of the remains of the healing well that made the town popular.
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Overlord Karlea Shadowforge (Firiona Vie)
http://www.magelo.com/eq_view_profile.html?num=215107
Kylong Arms...
Posted: Jul 9th 2003 12:41am | IP: Logged | Reply to this
3 posts
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Anyone seen some Kylong Darkmail Arms drop? Seems to be the only Kylong piece missing.....

Alania.
Right slave pit
Posted: Jul 5th 2003 2:07pm | IP: Logged | Reply to this
29 posts
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Is the wraith in the right slave pit a rare for something? If not is anything else in the right pit a PH? We've been doing left pit and pulling wraith from right, but he never spawns a rare for us.

Also, where does the undead thief spawn?
RE: Right slave pit
Posted: Jul 9th 2003 12:40am | IP: Logged | Reply to this
3 posts
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The Undead Thief spawns in the right slave tunnel and his placeholder is A Wraith. Killed him once and got a ring that was fairly decent. Has ac 7 and stam hp/mana I think.

Alania
New Drop
Posted: Jun 29th 2003 12:46am | IP: Logged | Reply to this
19 posts
Score: Decent
Killed Kylong Crusader in Kitchen area, 3rd room south of the Chef camp.

Dropped Mithril Spiked Collar
AC9
5STR 6STA 4AGI 45HP 10SVMagic
Rec level of 45
Class: WAR/CLR/PAL/RNG/SHD/DRU/MNK/BRD/ROG/SHM/BST
Race: All

Nenamr DubhIolair
61 Necromancer
Whit's End
Erollisi Marr
RE: New Drop
Posted: Jul 1st 2003 5:12am | IP: Logged | Reply to this
29 posts
Score: Decent
Tried to find this guy's spawn area and couldn't figure it out. I went south from chef and just came back to the steps near the drop off from Shopkeeper. Is it the room that is attached to chef by the fireplace?

A loc would be great, or some more specific information.

...Must...Camp...Kylong Crusader...!
RE: New Drop
Posted: Jul 4th 2003 3:11pm | IP: Logged | Reply to this
16 posts
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yeah he spawns in the room across the fireplace from the chefs
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Situl lvl 64 Iksar Monk
RE: New Drop
Posted: Jul 1st 2003 5:25am | IP: Logged | Reply to this
29 posts
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OH and what's his placeholder, PLEASE! =D
RE: New Drop
Posted: Jul 1st 2003 8:40am | IP: Logged | Reply to this
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397 posts
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his ph is 'a duke'
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Tallonzek 60 hunter/Bovinator 60 warrior/Hellpoint 60 rogue/Detriment 60 hunter
Item
Posted: Jun 26th 2003 7:43pm | IP: Logged | Reply to this
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113 posts
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Kylong Darkmail Visor
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 15
STR: +5 DEX: +3 STA: +6 HP: +30
SV COLD: +10
Recommended level of 45.
WT: 1.4 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

dropped from "a Kylong crusader" in the kitchen area
DREAMTHIEF, Posted: Jun 26th 2003 5:20am, Score: Sub-Default, [expand] NEW NPC...
Heirophant Ginai
Posted: Jun 25th 2003 12:33pm | IP: Logged | Reply to this
22 posts
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There are two Hierophants here, Vradik and Ginai ( who is not listed ), creating some confusion on the Vradik thread.

Ginai is a skeleton mob, approx level 54. Shaman caster. He spawns in the pool room just past the Animist room and before the golems. Placeholder is a Seer. His drops so far include the Moss Covered Gloves and Silken Veil of Gazing.

Tavist Shadesbane
62nd BrellKnight
7th
a Sad Slave
Posted: Jun 23rd 2003 7:40pm | IP: Logged | Reply to this
17 posts
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We killed a new named the other day, it was called:

a sad slave

droped:

Mana Cinched Leggings
Slot: LEGS
AC: 10
INT: +8 HP: +25 MANA: +60
SV MAGIC: +15
Recomemded level of 45
WT: 0.1 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL

We only killed him once but i believe that this item is his common drop.

Good hunting.
RE: a Sad Slave
Posted: Jun 26th 2003 12:18am | IP: Logged | Reply to this
2 posts
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i killed this guy a few times, got legs as common drop, and got this really odd sword

13/20 20ac 5str 40hp SECONDARY ONLY =*(
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Sage Vishar Jenkins
65 Enchanter ~ Fennin Ro
New mob..
Posted: Jun 23rd 2003 7:35pm | IP: Logged | Reply to this
10 posts
Score: Decent
Brother Erud or something like that, spawns in room full of grandmasters. and half the room looks like stairs. Dropped "A Rotting Iksar Claw" stats something like ac/str/dex/agi5 60hp
New mob..
Posted: Jun 23rd 2003 7:35pm | IP: Logged | Reply to this
10 posts
Score: Decent
Brother Erud or something like that, spawns in room full of grandmasters. and half the room looks like stairs. Dropped "A Rotting Iksar Claw" stats something like ac/str/dex/agi5 60hp
RE: New mob..
Posted: Jun 26th 2003 12:20am | IP: Logged | Reply to this
2 posts
Score: Decent
i've farmed this guy also, i got that earring that mande mentioned as rare drop
common drop was MNK BST claws

14 / 21 8wis str sta 35mana hp PRIMARY ONLY
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Sage Vishar Jenkins
65 Enchanter ~ Fennin Ro
undead brute
Posted: Jun 20th 2003 4:46pm | IP: Logged | Reply to this
11 posts
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where does teh undead brute spawn i want that cloak
More mobs.
Posted: Jun 20th 2003 8:26am | IP: Logged | Reply to this
2 posts
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A Kylong Lich-----= Theater(caster held item)
A Kylong Crusader-= Kitchen(Melee Mask)
An Undead Thief---= Tunnels(Hybrid/Wis Necklace)
Spirittail
Posted: Jun 20th 2003 6:02am | IP: Logged | Reply to this
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168 posts
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We were camping the Highborn area. This is on the other side of the fence near entrance where goblins are. Which the goblins will add if you get to close to the fence. It sucks cause we can't go thru the fence but the goblins can? Not good. Anyways we had a bard in the group and she had Spirittail on track. It was a named commoner looking guy. From where we were, go straight forward passing the building entrance on right to the opposing corner. Inside the building on the left was where he spawned. He did not drop any items, but did have 14pp when looted.
RE: Spirittail
Posted: Jun 24th 2003 8:41am | IP: Logged | Reply to this
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397 posts
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its 'a Swifttail' killed him too. just a monk mob. they spawn in the a Kylong crusader area. Very possible they can drop rare loot; but I haven't seen any out of about 25 kills or so.

Edited, Sat Jun 28 19:04:34 2003
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Tallonzek 60 hunter/Bovinator 60 warrior/Hellpoint 60 rogue/Detriment 60 hunter
Trooper Muruk
Posted: Jun 19th 2003 6:12pm | IP: Logged | Reply to this
Ilias
Scholar
29 posts
Score: Decent
Spawned in NW section where grandmasters and initiates are. PH was a revenant. Dropped Moss Covered Cloak, back slot, 8AC 6wis 6int 55hp 55mana 8sv all, melee, priests and hybrids, all races.
Seraphia, Posted: Jun 19th 2003 5:51pm, Score: Sub-Default, [expand] An undead brute level 61 warrior not too hard has alot of hps tho resist most spells unslowable unmezzable hits for 500's PH is a reaver droped Cloak of the Plaguebearer
RE: New mob drops
Posted: Jun 26th 2003 3:38am | IP: Logged | Reply to this
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397 posts
Score: Default
aint true
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Tallonzek 60 hunter/Bovinator 60 warrior/Hellpoint 60 rogue/Detriment 60 hunter
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