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Temple of Droga

The Temple of Droga is found in the northwest corner of the Frontier Mountains. It is home to a large and diverse tribe of goblins, the Cleaving Tooth Clan.

To hunt in this dungeon you must drop off a ledge, and commit to a rather long trek to get back out.
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Rail TrackFeastGiant CavernKing Dronan
Twisting CavesThe TempleMeeting AreaDepths of the Temple of Droga

80 creatures found in Temple of Droga
Name Level Range Type
No Picture Included A Bloated Drogan Spider63 - 63 Monster
Picture Included a deadly drogan spider56 - 60 Monster
Picture Included a drogan spider45 - 49 Monster
Picture Included a fierce drogan spider55 - 55 Monster
Picture Included a goblin blood ritualist45 - 49 Monster
Picture Included A Goblin Blood Soldier55 - 55 Monster
Picture Included a goblin bone caller55 - 55 Monster
Picture Included a goblin bone caster55 - 55 Monster
Picture Included A Goblin Bone Depredator60 - 60 Monster
Picture Included a goblin bone knight57 - 58 Monster
Picture Included a goblin bone ritualist59 - 60 Monster
Picture Included A Goblin Bone Trooper54 - 54 Monster
Picture Included a goblin cave guardian58 - 58 Monster
Picture Included a goblin cave lord60 - 61 Monster
Picture Included a goblin death ritualist50 - 52 Monster
Picture Included a goblin dirt criminal55 - 55 Monster
Picture Included a goblin dirt defender45 - 48 Monster
Picture Included A Goblin Dirt Soldier54 - 54 Monster
Picture Included a goblin dust hoodlum59 - 61 Monster
Picture Included a goblin dust mystic50 - 52 Monster
Picture Included a goblin earth mystic55 - 55 Monster
Picture Included a goblin earth seer61 - 61 Monster
Picture Included a goblin flame adept50 - 52 Monster
Picture Included a goblin flame master58 - 58 Monster
Picture Included A Goblin Food Supplier61 - 61 Monster
Picture Included a goblin ice adept50 - 52 Monster
Picture Included a goblin ice master60 - 60 Monster
Picture Included A Goblin Janitor45 - 45 Monster
Picture Included a goblin magic adept53 - 54 Monster
Picture Included a goblin master alchemist61 - 62 Monster
Picture Included a goblin moss knight50 - 52 Monster
Picture Included A Goblin Prison Warden61 - 61 Monster
Picture Included a goblin rock sneak50 - 52 Monster
Picture Included A Goblin Sergeant55 - 55 Monster
Picture Included a goblin slinker50 - 52 Monster
Picture Included A Goblin Spirit Master55 - 55 Monster
Picture Included a goblin stalag trooper50 - 52 Monster
Picture Included a goblin stone crook54 - 54 Monster
Picture Included a goblin stone mystic54 - 54 Monster
Picture Included a goblin stone seer54 - 54 Monster
Picture Included a goblin whip cracker56 - 58 Monster
Picture Included a noxious drogan spider61 - 61 Monster
Picture Included A Savage Drogan Spider60 - 60 Monster
Picture Included a swift drogan spider53 - 53 Monster
Picture Included an enraged drogan spider50 - 52 Monster
Picture Included Asmodin Jru`dac35 - 35 Quest NPC
Picture Included Assistant Jailor Dravian65 - 65 Monster
Picture Included Blood Ritualist Taprom50 - 50 Monster
Picture Included Bone Caller Nathid55 - 55 Monster
Picture Included Bone Caster Fizzik58 - 58 Monster
Picture Included Bone Knight Runri58 - 58 Monster
Picture Included Bone Trooper Grolin58 - 58 Monster
Picture Included Cave Guardian Prehtil53 - 53 Monster
Picture Included Death Ritualist Stromik52 - 52 Monster
Picture Included Digmaster Duggert35 - 35 Quest NPC
Picture Included Dirt Criminal Vakov57 - 59 Monster
Picture Included Dirt Defender Gropp50 - 50 Monster
No Picture Included Diseased Baby Spider45 - 45 Monster
Picture Included Dust Hoodlum Heaprit61 - 61 Monster
Picture Included Earth Mystic Gedak57 - 57 Monster
Picture Included Earth Seer Gamolk60 - 60 Monster
Picture Included Flame Adept Verdalix51 - 51 Monster
Picture Included Flame Master Japal58 - 58 Monster
No Picture Included Gillia Brissok35 - 35 Quest NPC
Picture Included Ice Adept Amozik50 - 50 Monster
Picture Included Ice Master Cialin61 - 61 Monster
Picture Included Jailor Frixok66 - 67 Monster
Picture Included Jailor Maufan61 - 61 Monster
Picture Included Jeren Manri35 - 35 Quest NPC
Picture Included King Dronan61 - 61 Monster
Picture Included Magic Adept Xabok58 - 58 Monster
Picture Included Moss Knight Yortal57 - 57 Monster
Picture Included Pagik Tsissun35 - 35 Quest NPC
Picture Included Rock Sneak Nrillip58 - 58 Monster
Picture Included Slinker Ukul58 - 58 Monster
Picture Included Stalag Trooper Biamas52 - 52 Monster
Picture Included Stone Crook Piklo58 - 58 Monster
Picture Included Stone Seer Kaigek52 - 52 Monster
Picture Included Vaxxim T`Quoren35 - 35 Quest NPC
Picture Included Whip Cracker Krazzim58 - 58 Monster
 Next Page »125 Threads, goto page: 1 2 3 (Search Forums) (Live View)
Great Farming Zone
Posted: Jan 3rd 2008 1:15am | IP: Logged | Reply to this
2 posts
Score: Decent
Although most of the items in this zone are now way out-dated. If you have a good char you can come here and just make a quick pass thru the zone and kill the named and get some good twink items for some alts! I made a single pass thru the zone and got about 7 different items off the named mobs. Easy kills and decent alt items.
Great Farming Zone
Posted: Mar 19th 2008 4:39am | IP: Logged | Reply to this
26 posts
Score: Decent
Good items for tribute too ;)
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Heartz Broken <Quiet Solitude>
Bad exp
Posted: Nov 4th 2007 10:55am | Edited: Nov 4th 2007 10:56am | IP: Logged | Reply to this
**
768 posts
Score: Decent
Brought my 55 monk down for some reg exp.Was getting 1-2% per yellow con solo.These mobs have alot of HP's.The hp vs. exp gained ratio is pretty bad.I wont be going back there unless they really bump the exp up for that zone,which i'm 100% sure they wont be doing.

Edited, Nov 4th 2007 12:56pm by Boomsticker
Posting from http://i350.photobucket.com/albums/q436/
King
Posted: Sep 16th 2007 7:08am | IP: Logged | Reply to this
9 posts
Score: Decent
No, the King has not been nerfed, he has a ph, but not in the King's room of old. The ph and the King both randomly pop through out the whole zone. It is up to you to figure where. You may kill the ph and not even know it is the ph because it will not repop in the same place. Then you have to figure out where. I have been getting the CHoS consistently. I keep one on a trader all the time on Quellious server.
Good Hunting
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wingen
Mob Not listed
Posted: Aug 2nd 2007 12:31pm | IP: Logged | Reply to this
18 posts
Score: Decent
Jeren Manri.

Human type says "Shhh, be quiet the goblins may hear you."

Did not respond to questions about goblins or any othe lines.
Loc 475, 1773, -252

grey to level 59 druid and did not respond to any of my 4 chars.
Mob Not listed
Posted: Aug 2nd 2007 1:07pm | IP: Logged | Reply to this
Fleven
Ungainly Ninja
Avatar
**A**
5932 posts
Score: Excellent
DudeASaurus wrote:
Jeren Manri.

Human type says "Shhh, be quiet the goblins may hear you."

Did not respond to questions about goblins or any othe lines.
Loc 475, 1773, -252

grey to level 59 druid and did not respond to any of my 4 chars.


Added, thanks.
THE KING
Posted: Jun 5th 2007 9:06am | IP: Logged | Reply to this
11 posts
Score: Decent
Does the King still pop in zone......or has it been nerfed.....killed entire zone abut 5 times and no sign of him........killed area where he is said to pop....100 times ....no sign.....grrrrrrrrrrrrrrrrrrrrrrr
Posting from Abbotsford, BC, Canada
New Locations of Named
Posted: Jul 9th 2006 10:54am | IP: Logged | Reply to this
24 posts
Score: Decent
I've located and mapped all the named except for the king who remains elusive. If anyone gets a location on him, please post here. They've all retreated to The Inner Sanctum and there are several sharing the same rooms.

In addition,
Rock Sneak Nrillip is lvl 52.
a drogan spider is not listed and cons dark blue at lvl 52.

P -1435.3051, -375.9070, -255.9041, 0, 0, 240, 2, Rock_Sneak_Nrillip
P -2185.4500, 253.8133, -335.8728, 0, 0, 240, 2, Stone_Seer_Kaigek
P -1986.5428, -124.6459, -287.8728, 0, 0, 240, 2, Bone_Knight_Runri
P -2008.2692, -125.7109, -287.8728, 0, 0, 240, 2, Dirt_Criminal_Vakov
P -1956.3315, -194.1253, -287.8728, 0, 0, 240, 2, Earth_Mystic_Gedak
P -2044.3909, -265.0305, -287.5046, 0, 0, 240, 2, Ice_Adept_Amozik
P -1261.3219, 286.0927, -255.9041, 0, 0, 240, 2, a_fierce_drogan_spider
P -1400.0833, -499.8589, -255.9041, 0, 0, 240, 2, Ice_Master_Cialin
P -2080.0657, -261.4023, -287.3712, 0, 0, 240, 2, Cave_Guardian_Prehtil
P -1976.2953, -736.4283, -266.8741, 0, 0, 240, 2, A_Savage_Drogan_Spider
P -1444.0948, -506.0758, -255.5219, 0, 0, 240, 2, Flame_Master_Japal
P -1785.2919, -327.1013, -271.9041, 0, 0, 240, 2, Bone_Caller_Nathid
P -1997.0828, 142.9507, -351.8416, 0, 0, 240, 2, Stalag_Trooper_Biamas
P -2118.6963, 577.2060, -335.8728, 0, 0, 240, 2, a_fierce_drogan_spider
P -2161.6052, 60.1935, -335.8728, 0, 0, 240, 2, Slinker_Ukul
P -1478.7380, -615.9318, -255.9042, 0, 0, 240, 2, Blood_Ritualist_Taprom
P -1508.5403, -606.5948, -255.9041, 0, 0, 240, 2, Flame_Adept_Verdalix
P -1371.9822, -542.7984, -255.9041, 0, 0, 240, 2, Dust_Hoodlum_Heaprit
P -1428.5442, -620.9951, -255.9042, 0, 127, 0, 2, Jailor_Maufan
P -1744.7170, -351.2724, -271.9041, 0, 0, 240, 2, Bone_Trooper_Grolin
P -1792.2769, -292.7367, -271.9041, 0, 0, 240, 2, Whip_Cracker_Krazzim
P -1799.1094, -322.8016, -271.9041, 0, 0, 240, 2, Stone_Crook_Piklo
P -1359.6251, -604.2820, -255.9042, 0, 0, 240, 2, Earth_Seer_Gamolk
P -1415.1610, -365.9991, -255.9042, 0, 0, 240, 2, Death_Ritualist_Stromik
P -1509.9679, -563.1587, -255.9041, 0, 0, 240, 2, Moss_Knight_Yortal
P -1457.8204, -460.8021, -255.9042, 0, 0, 240, 2, Bone_Caster_Fizzik
P -1475.8176, -617.3185, -255.9042, 0, 0, 240, 2, Dirt_Defender_Gropp
P -1712.8440, -337.0184, -271.9041, 0, 0, 240, 2, Magic_Adept_Xabok
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Bah!
New Locations of Named
Posted: Mar 11th 2007 5:35pm | IP: Logged | Reply to this
2 posts
Score: Decent
I have killed the king 4 times since all mobs been moved around. Problem is all 4 times was in a diff spot.
First time he was up top where u zone in from nurga
Second time he was just south of the building were Earth mystic Gedak used to spawn
Third time he was on the spot where Earth seer Gamolk used to spawn (right above the kings old spot)
Fourth time cant remeber where but he was wandering , where every other time he was static
and on every kill except for the one neer earth mystic gedak i stayed around for repop wich didnt happen
New Locations of Named
Posted: Aug 19th 2006 7:43pm | IP: Logged | Reply to this
24 posts
Score: Decent
In the very southwest corner is the goblin supplier, take the only tunnel north and when you turn left he's in there against the west wall. (If you copy the locations into your map file, you'll see him. Of course, I'd make a backup of the one you currently have first) Good luck. Smiley: smile
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Bah!
New Locations of Named
Posted: Aug 16th 2006 9:44pm | IP: Logged | Reply to this
*
141 posts
Score: Good
Could find Stone Seer Kaigek, unless i'm not seeing something -2185, 253, -355 dosen't exist. For the 1st numberthe most negative point was -1100ish, the zone line to Nurga.

Anyone have any confirmation on Kaigek's loc?
New Locations of Named
Posted: Aug 11th 2006 5:25am | IP: Logged | Reply to this
*
94 posts
Score: Decent
Nice man, keep up the good work. I tried killing several mobs for hours in all different areas and for four hours no King to be seen.
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Dashun Fly`Leaf of Mystical Lightfighters
For Honor and Light
Erollisi Marr
Posting from Southern Cali
NEW: A Goblin Dirt Defender
Posted: Jun 26th 2006 10:07pm | IP: Logged | Reply to this
Avatar
**
432 posts
Score: Decent
A new mob right as you zone into The Temple of Droga from the north end of the Frontier Mountains.


He was red to my 42.

Hits for about 40 - 122
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Morromid (Everquest)
Prexus Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
Posting from Washington State, U.S.A
A Goblin Stone Seer
Posted: Oct 22nd 2005 5:31am | IP: Logged | Reply to this
*
92 posts
Score: Decent
neg 75 pos 540
A Goblin Stone Seer!
Posted: Oct 22nd 2005 5:29am | IP: Logged | Reply to this
*
92 posts
Score: Decent
A Goblin Stone Seer is a mob - They don't have it listed tho . Right before the Inner Sanctum side of the zone - 70 + 540 - and the area around this loc .
A Goblin Stone Seer ? .
Posted: Oct 22nd 2005 12:52am | IP: Logged | Reply to this
*
92 posts
Score: Decent
I need to kill - A Goblin Stone Seer - x10 for a task I thought it was - A Goblin Stone Mystic - because there is no listing of the mob they want me to kill and Stone Mystic is the closest match but I just found out that it is not him . There is - A Goblin Earth Seer - Earth Seer Gamolk - Stone Seer Kaigek - and nothing else that is a close match . If anyone has done this task before ( it is given by Skizz Skazz in OT - long task ) please help me out - thank you .;
Jeren Manri
Posted: Apr 10th 2005 8:11am | IP: Logged | Reply to this
14 posts
Score: Decent
NPC near king room Jeren Manri. Human in plate behind a fake wall at pos 500 pos 1800 approx.

Green con at L70 and just answered 'Shh, be quiet! The goblins may hear you.' when hailed.
RE: Jeren Manri
Posted: Jun 28th 2005 1:51am | IP: Logged | Reply to this
6 posts
Score: Decent
Jeren Manri, he is for the Fine cut, Diamond inlaid mask quest, its a +3 int/wis with spell haste 2, not bad for low toons if you have invis and can run yourself down there only killing it takes is a few sarnaks in OT until you get the blood
General Info
Posted: Jan 22nd 2005 12:10am | IP: Logged | Reply to this
*
67 posts
Score: Excellent
As a 65 enchanter, I solo this zone daily. I'll include my strats a bit below the general crap if you're interested. In the meantime, this is what you should know:

- If your class does not have PACIFY, this is going to be an incredibly hard zone for you to solo, assuming you're not plowing and just going after nameds. A few nameds can be singled without it but most have two adds and can't be FD pulled due to the close quarters.

- Mobs have a very low aggro range. You gotta walk up to them pretty much to aggro them at 65, dunno about other levels. Chain-aggro range is average to high though.

- I have Heard that by level 65s, chain-aggro is much less if you pull with Snare/arrows. (ie.- It is supposedly druid soloable IF they pull with it. I have not tested this and by experience don't believe it, sorry.)

- NO mob, normal or named, rampages, enrages, flurries or anything else. The king and Jailors may be an exception since I've never done them but I highly doubt it.

- No mobs here see invis. Not even nameds. There is one exception. If an enchanter has charmed a mob here and it kills something, it becomes see invis. I've caused half the zone on Vazaelle to become see invis over it. =( Hehe sorry.

- If not in a group or uberguild it's highly recommended that you stick to the east side of the zone. The west (higher level area) is filled with mobs similar to the east, but if you get the aggro of a fearing mob, you're essentially in trouble and it's a looong walk for a rez. The bone caster and depredator fear sticks very effectively even with a couple hundred MR. Fearing mobs elsewhere in the zone can't usually get it on you hardly at all. If you're 70 this might not be a problem anymore but don't bet on it.

--------------------------------------------
General Strats:

Paci is a must and even then you are going to need crowd control, if in a group. It's pretty easy and rewarding to handle this zone with a high level group but getting adds is fairly easy. If with more than one tank, choose the one with higher resists to MT. Even my chanter, averagely equipt can take a good melee beating here but when stuff starts HTing me for 1.5k and chain-casting Ice Comet, it tends to get ugly.

--------------------------------------------
Enchanter Charming Strategy:

(Note: This is strats for taking out the nameds of Droga. Not for actual plowing. Chanters in respect to their fellow players SHOULD NOT plow this zone for exp because all pets you charm Will become See Invis and make hell for anyone who comes in later, and possibly yourself. ALWAYS WATCH WHAT YOU CHARM. Stuff through frequently-used walkways are a bad idea. Even killing the pet will not make what pops in its place not see invis, although there is a random chance of it succeeding apparently.)

First of all, before you even attempt this with this class, I must highly recommend that you are 65+ (helps with resists) and have the abilities Gather Mana and Total Domination 2+. My strategy is highly mana-intensive but it guarantees saftey once you get used to it.

This is my spell bar:

1) Wake of Tranquility (works on east side Only, if braving the west, switch this with single-target Pacification)
2) Rapture (Bought in OT's outpost if you don't have it. Single-target unresistable 45 second mez, 250 mana, long recast. I use this Right Before my Charm because it lasts a shorter duration than Sleep (you'll see why this is important in a minute), costs less and can't resist.)
3) Command of Druzzil (Can charm anything in the zone. There are lesser charms which will work here on random stuff but since I can't tell exact level just by looking at something that cons DB I stick with this always.)
4) Arcane Rune (You will be chain-casting this like crazy. Keep it up at ANY expense or you're dead with any luck.)
5) Forlorn Deeds (If you need to conserve mana badly you can try using a lesser slow but I generally wouldn't recommend it.)
6) Greater Fetter (The target of the pet must stay rooted at all times, especially when low on health. This is also helpful when your charm breaks if you want to immobilize the rampant pet without putting it to sleep, leaving the target to throw ice comets at you (or you to keep It mezzed also which costs mucho mana. Cheap effective quick-casting crowd control/lifesaver.)
7) Sleep (Works on up to 61 I think. 62 at most. I've never gotten a 'too high to mez with this spell' message with this in here.)
8) Howl of Tashan (Your pet must, must, must always stay tashed when under your control. Droga mobs break charm a lot; Tash severely limits their ability to break it early.)

-

You will be switching spells often. Wake of Tranquility/Pacification should be your 'spell switch' gem. Mostly you will exchange it with Blanket of Forgetfulness (AE mem blur). This is because you will never kill your pet. You need to mem wipe it when it's done killing the named/PH by mezzing it and using invis/hide/time/whatever to break charm. More on this later.

Buffs you will always need: Guard of Druzzil, Shield of Maelin, Overwhelming Splendor (prevents charm/mez from resisting and charm from breaking early), VoQ prefered because KEI is really not enough, and any other junk buffs. Virtue/9/Oak/Conv is a must. Circle of Seasons is a good idea also but not required if your resists are OK. Beastcrack is awesome.

Now for the actual Strategy:

Charming: Find a pet. Again this should be away from halls, because it will be perma-see invis after you do this. Be sure nothing else near it can aggro either by just choosing a secluded mob or by using Wake of Tranquility on its friends. Cast Rapture on the thing nearest to you. Cast Tash. Wait a maximum of 10 seconds and then cast Command of Druzzil. Immediately after charming, re-paci everything around it if there is anything.

Pulling: If that's done successfully, which by any stretch of the imagination it should be since there are thus far no chance of having been resisted, slow-pull the PH/named. This should not be substituted because a pet can easily pull the target off of you by using this spell, and it cannot hit you full speed if it does make it to you. Root the PH/named asap away from other mobs. Let the pet bash on it. Re-paci the area if you must but in Most cases you should not have to if you did this right.

Carefully move away from the pair and sit. Keep the pet targetted.

If/when charm breaks, be ready to root the pet on a split second. When charmed pets hit you their resistances to charm double, so it's important that you're careful, giving yourself as much room as you can. Rarely possible in this place granted. Do not mez the pet unless you feel you absolutely have to. Re-charm, and the rest will become common sense.

DO NOT HASTE THE PET.

Your pets will often get a whack at you. This will give more whacks and undoubtedly kill you. The only camp that is relatively safe to do this in is Bone Knight Runri's camp when you charm a mob at the top of the tunnel which leads up. If you're not an expert don't even think about it cuz I don't wanna be responsible for dead kindred.

BREAKING Charm (after the assasination is complete!): Hide and invis works fine. If you have Hide, do not use invis. It leaves an extra 1 second where you cannot cast. Make a macro for mez if you do not have one. Tell the pet to Sit when it's done killing. Hide/invis. IMMEDIATELY, simultaneously if you can, begin casting mez. Root if the pet is DoTed only. Mem wipe. If it's mezzed, you can be standing on the ex-pet and mem wipe will work fine but you can only cast it twice before the mez timer goes off and it attacks you. Rooting, stand really far from it to cast blur. Invising yourself right after will not save you because the pet will be see invis; Run a good distance away from its path.

Bottom line? Paci is everything. In closed quarters like this it is hard to not get hit but you must try or resist will go through the roof and you'll run oom. Lotta casters around, powerful ones. You'll get dispelled a lot; Cuss if it makes you feel better but don't worry too much. Once you get used to the zone you won't need any more than self-buffs terribly. Be safe with what you charm and how you charm it, be safe with letting the pet go, and you'll do well.

Good luck!

Questions or Comments?
Enthelon Sedrathane of Vazaelle, or Tansera Vel'Ardun of the same.
/tell Vazaelle.Enthelon, Vazaelle.Tansera if you aren't on Vaz. The command may also be ;tell. I don't remember.

Edited, Sat Jan 22 07:22:05 2005
New mob
Posted: Oct 18th 2004 12:12pm | IP: Logged | Reply to this
2 posts
Score: Decent
Found this in the first room after the pit at the entrance, didn't get the loc of the room but the mob was in what used to be a safe spot.

Bloated Drogan spider, no tougher than any other spider in the zone, duo'ed it with a 66 necro and me (66 beast), at about 25% or so it spawned around 8 "diseased baby spider" all green and hit for single digits but had a proc called Epidermal Rot http://lucy.allakhazam.com/spell.html?id=5688&source=Live
that lasted for a freaking hour and has like 1000 poison counters.

It didn't respawn with the rest of the room and didn't drop any loot for me so I dunno what it's for.
RE: New mob
Posted: Oct 25th 2004 10:51am | IP: Logged | Reply to this
15 posts
Score: Decent
This is one of the first kills for ranger epic 1.5 it's on a 2 hour timer.
New Drop
Posted: Sep 25th 2004 6:52pm | IP: Logged | Reply to this
1 post
Score: Decent
Goblin Loincloth

WT: 0.8 Size: SMALL
Class: ALL
Race: ALL

Carved Wooden Mask

WT: 0.5 Size: Small
Class: ALL
Race: ALL

Droped off A Goblin Earth Mystic in Earth Mystic Gedak camp. Did not have LORE, NO DROP etc.

Edited, Sat Sep 25 19:29:20 2004
RE: New Drop
Posted: Sep 26th 2004 6:56pm | IP: Logged | Reply to this
23 posts
Score: Decent
Part of the Druid Epic 1.5
Summoning
Posted: Sep 7th 2004 9:11am | IP: Logged | Reply to this
16 posts
Score: Decent
Is it Tue that No mobs exept for named mobs summon in here?

Can some one Verify this
Rock Sneak Nrillip
Posted: Aug 11th 2004 8:45pm | IP: Logged | Reply to this
*
77 posts
Score: Decent
Unlisted mob. He spawns at Loc -385.0000, 246.0000 in the cave opposite of the Fierce Drogan Spider. His loot is Earring of New Mysteries (http://everquest.allakhazam.com/db/item.html?item=25347) and Ring of the Goblin Ancients (also unlisted) -Stats are:
Ring of the Goblin Ancients
Magic Lore
Slot: fingers
AC:6
+3 to all stats
+7 to all resists
Recommended level of 53
WT:1.3 Size: Small
All/All
Where is Chief Rokgus?
Posted: Aug 2nd 2004 5:07am | IP: Logged | Reply to this
29 posts
Score: Decent
Is Chief Rokgus still in here? He was involved in two ikky necromancer cap quests, neither of which were 55th level quests.
RE: Where is Chief Rokgus?
Posted: Aug 7th 2004 11:29pm | IP: Logged | Reply to this
7 posts
Score: Decent
Rokgus is now found in Frontier Mountains. Not sure on the loc, but tracked him in zone this evening.
Test of the Lord
Posted: Jun 22nd 2004 10:30am | IP: Logged | Reply to this
27 posts
Score: Default
I have a level 52 SK with whom I am progressing through the Greenmist quest. With this zone update where do I find Argest, and the pensmasters/penskeepers that I need to complete the Test of the Lord quest?
Test of the Lord
Posted: Jun 22nd 2004 10:29am | IP: Logged | Reply to this
27 posts
Score: Default
NT (double post)

Edited, Tue Jun 22 10:31:38 2004
Drops
Posted: Apr 22nd 2004 10:12am | IP: Logged | Reply to this
21 posts
Score: Decent
After camping Nurga for about 2 months I have noticed that the drops are much rarer in droga. In any 2 hour session in Nurga I could expect to get at least 1 drop of a quest item and multiple gems. Droga I would be happy if I got 1 gem. I was able to get a sash, which, I believe, is the hardest drop of them all. Or it could just be that I am killing less of em so simple math tells me that the less kill the the lower the drops or I have just been unlucky hehe ....
Faction
Posted: Apr 13th 2004 2:31am | IP: Logged | Reply to this
8 posts
Score: Decent
Anyone know if they upped the faction hits with the revamp. Is the new king a nice faction hit for brood of dizok?
RE: Faction
Posted: Apr 22nd 2004 11:29am | IP: Logged | Reply to this
21 posts
Score: Decent
No. The faction hit is the same. Took me months to get ally with naks killing, literally, thousands of gobbies.
Hmm
Posted: Feb 29th 2004 12:51pm | IP: Logged | Reply to this
3 posts
Score: Decent
Could a well equipped 65 Beastlord and a decently equipped 65 Cleric duo in this zone effectively, or are the mobs severe undercons even for their upped levels?
RE: Hmm
Posted: Mar 15th 2004 9:12pm | IP: Logged | Reply to this
*
103 posts
Score: Excellent
I solo here fairly well here as a 65 beast with decent equip, so duo'ing with a 65 cleric should be cake. If I can handle 2 mobs by myself, 2 with a healer should be cake. You can always use the cleric to paci for bad rooms. 2 trash mobs I can do easy solo, just watch your health and know when to use discs/paragon, 1 trash + 1 named can get tough tho, thats about all I would worry about the cleric paci'ing.
----------------------------
Venetus - 60 Troll Priest
Wulverous - 60 Orc Hunter
Templar - 45 Tauren Druid
Ravenor - 36 Undead Rogue
<Hammer of Varimathras> Medivh Server

*retired*Wulvor Feralocity 65 Feral Lord < 119AA > EQ
RE: Hmm
Posted: Mar 6th 2004 5:59pm | IP: Logged | Reply to this
21 posts
Score: Decent
shouldnt be a huge problem just be ready to root root when they get low as they run and can create unpleasant trains.
Alchemist
Posted: Dec 1st 2003 9:22am | IP: Logged | Reply to this
9 posts
Score: Decent
I saw a MOB called the a Master Alchemist on the bridge where the warder use to spawn. He was blue to a 62 cleric can anyone shed some light on him please. Thanks
New Mob
Posted: Nov 25th 2003 6:47pm | IP: Logged | Reply to this
*
65 posts
Score: Decent
Rock Sneak Nrillip (goofy name I know)
Didn't get the exact loc on him, but the loc on the map provided below by TookaYute was acurate. He drops an all/all ear with 45hos/45mana and some saves. Not bad but not great. The redeeming factor of this camp is that a named spider spawns around the corner. The loc on the map below is not completely accurate, but just kill all the spiders in the area and you'll get it to spawn. Drops some real nice plate class gauntlets. Anyway, have fun.
RE: New Mob
Posted: Feb 8th 2004 10:38pm | IP: Logged | Reply to this
*
77 posts
Score: Decent
Loc is -385.0000, 246.0000
Rock Sneak Nrillip dropped:

Ring of the Goblin Ancients
Magic Lore
Slot: fingers
AC:6
+3 to all stats
+7 to all resists
Recommended level of 53
WT:1.3 Size: Small
All/All

Edited, Sun Feb 8 21:43:36 2004
rangers rangers everywhere
Posted: Nov 17th 2003 10:40am | IP: Logged | Reply to this
1 post
Score: Default
I have spent some time in this zone now and its always full of rangers invis run to next named point kill it run to next point. Did they really intend to make this zone and the mobs so easy for a single class to take out the whole zone with such ease.
RE: rangers rangers everywhere
Posted: Nov 30th 2003 12:40am | IP: Logged | Reply to this
*
56 posts
Score: Decent
Shhh... dont let everyone know!

While it's true that a ranger and priest class can pretty much rule this zone, any class's can just jump from named to named... ranger is not really needed if your only doing 4-5 named.
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Terris-Thule
RE: rangers rangers everywhere
Posted: Nov 25th 2003 6:36pm | IP: Logged | Reply to this
*
65 posts
Score: Decent
I agree. This place gets farmed like nobody's b'ness. It's not an easy zone, but any seasoned player can make a kililng here. Too bad my main is a cleric.
Licking my wounds
Posted: Oct 4th 2003 12:14pm | IP: Logged | Reply to this
10 posts
Score: Decent
WOW...Is this place under conned now. Should be updated to 50-65. My 53 Warrior (4500hits) got smacked around at the enterance like a crack hoe with lock jaw.
Who is the leader?
Posted: Sep 25th 2003 12:56pm | IP: Logged | Reply to this
*
129 posts
Score: Default
Who is the leader of this place? Just wondering cause I am thinking of coming here soon.
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Fallgore Bonekrackler
RE: Who is the leader?
Posted: Sep 27th 2003 7:09am | IP: Logged | Reply to this
*
85 posts
Score: Good
"Leader"? I suppose that would be King Dronan. He doesn't necessarily have the best drops though (I'd say the Enchanted Sash of Wonder off Runri probably wins there), nor is he the hardest NPC in the dungeon (which would be Jailor Frixok in the prisoner release ring event). Still fun to kill though.
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Velsor Secarne on Firiona Vie
Quinstol on Quetzalcoatl
For your Ykesha maps.
Posted: Sep 10th 2003 5:30am | IP: Logged | Reply to this
*
85 posts
Score: Excellent
Add the following text to the end of your Droga map (in the maps folder found in your EverQuest folder... probably named Droga_1.txt):

P -1292.1708, 217.8774, -255.9052, 0, 0, 0, 2, Prisoner
P -1108.7168, 196.8152, -255.9052, 0, 0, 0, 2, "Always_Works"_Wheel
P -2195.2881, 419.3748, -351.8427, 0, 0, 0, 2, a_goblin_food_supplier
P -1084.8619, 58.8510, -255.9052, 0, 0, 0, 2, a_goblin_prison_warden
P 296, -224, 0, 255, 255, 255, 2, Bone_Knight_Runri
P -1790, 33, 0, 255, 255, 255, 2, Bone_Caster_Fizzik
P -567, -49, 0, 255, 255, 255, 2, Bone_Trooper_Grolin
P 106, -380, 0, 255, 255, 255, 2, Dirt_Criminal_Vakov
P -2118, 571, 0, 255, 255, 255, 2, Dust_Hoodlum_Heaprit
P 199, 105, 0, 255, 255, 255, 2, Earth_Mystic_Gedak
P -1944, -629, 50, 255, 255, 255, 2, Earth_Seer_Gamolk
P -1609, -137, 0, 255, 255, 255, 2, Flame_Master_Japal
P -215, 488, 0, 255, 255, 255, 2, Ice_Adept_Amozik
P -2012, 456, 0, 255, 255, 255, 2, Ice_Master_Cialin
P -1063, -3, 0, 255, 255, 255, 2, Jailor_Maufan
P -1900, -700, 0, 255, 255, 255, 2, King_Dronan
P -526, -319, 0, 255, 255, 255, 2, Magic_Adept_Xabok
P -191, -94, 0, 255, 255, 255, 2, Stone_Crook_Piklo
P 177, -4, 0, 255, 255, 255, 2, Whip_Cracker_Krazzim
P 877, -237, 0, 255, 255, 255, 2, Moss_Knight_Yortal
P 1062, -190, 0, 255, 255, 255, 2, Slinker_Ukul
P -145, 582, 0, 255, 255, 255, 2, Cave_Guardian_Prehtil
P -385, 246, 0, 255, 255, 255, 2, Rock_Sneak_Nrillip
P -225, -366, 0, 255, 255, 255, 2, Bone_Caller_Nathid
P 1405, 276, 0, 255, 255, 255, 2, Dirt_Defender_Gropp
P 835, 339, 0, 255, 255, 255, 2, Blood_Ritualist_Taprom
P 640, 498, 0, 255, 255, 255, 2, Stalag_Trooper_Biamas
P 953, 361, 0, 255, 255, 255, 2, Flame_Adept_Verdalix
P -1012, 648, 0, 255, 255, 255, 2, Death_Ritualist_Stromik
P 524, 886, 0, 255, 255, 255, 2, Stone_Seer_Kaigek
P -111, -1153, 0, 255, 255, 255, 2, a_savage_drogan_spider
P -396.0000, 234.0000, 0.0000, 255, 255, 255, 2, a_fierce_drogan_spider

Those of you who camp NPCs not listed here, please label your own map if you already haven't done so and open your Droga map text file and cut and paste the "code" text that creates that label.

Edit: I just found this post on the Magician's Tower forums by Xikbus passing along information Ackar about several of the named spawns.

Edited, Thu Sep 11 21:00:33 2003
----------------------------
Velsor Secarne on Firiona Vie
Quinstol on Quetzalcoatl
RE: For your Ykesha maps.
Posted: Mar 23rd 2004 11:49am | IP: Logged | Reply to this
3 posts
Score: Decent
i think i love you........
RE: For your Ykesha maps.
Posted: Nov 21st 2003 1:48pm | IP: Logged | Reply to this
26 posts
Score: Decent
whooo hoooo ty for the locs

Stalag Trooper
Posted: Aug 27th 2003 5:37pm | IP: Logged | Reply to this
5 posts
Score: Default
Stalag Trooper Biamas.

Runed Dagger of the Assassin
1h Piercing
Prim/Second
13/23
6 dex 6 cha 45 hp 25 mana +3 to all resists, Bard/Rogue/All.
savage drogan spider
Posted: Aug 19th 2003 4:02am | IP: Logged | Reply to this
*
85 posts
Score: Decent
The savage drogan spider spawns in the room just before the ledge that drops back to the Frontier Mountains zone line (approximate /loc: 1200, 180). I think it's level 60. It drops the Elegant Silvery Ring commonly. If it has a rare drop, I haven't seen it.

Edit: Corrected the reversed loc numbers. Thanks, Apothecary.

Edited, Wed Aug 20 08:35:00 2003
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Velsor Secarne on Firiona Vie
Quinstol on Quetzalcoatl
RE: savage drogan spider
Posted: Aug 19th 2003 4:23pm | IP: Logged | Reply to this
33 posts
Score: Decent
Would like to make a small correction as /loc p1200, p180 was where I got this mob to spawn... North/South coordinates always preceed East/West ones when I type /loc in game, but your description of the drop off ledge leading back to Frontier Mountains pointed me in the right direction anyways. Thanks I now have a new ring for my enchanter!
I always wondered....
Posted: Aug 17th 2003 9:08pm | IP: Logged | Reply to this
*
65 posts
Score: Default
I have always wondered why peeps don't leave a loc when they report any mob info or drops. It would seem that if you're going to leave any info in a post on this sight, it's for the benefit of other players. So then why woudn't you leave some info that actually helps? I try to when I post, it just seems like the right thing to do. Maybe I'm wrong...but hey, I have an opinion like anyone else.
Jailor Maufin
Posted: Aug 16th 2003 5:20pm | IP: Logged | Reply to this
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85 posts
Score: Default
Jailor Maufin (who is a shadow knight) spawns in the room near the jail (approximate /loc: -100, 1500) and drops the Goblin Spear of Dread Tidings commonly and the Mark of Imprisonment always. If he has a rare drop, I haven't seen it.

Edited, Wed Aug 20 08:28:37 2003
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Velsor Secarne on Firiona Vie
Quinstol on Quetzalcoatl
Freeing prisoners.
Posted: Aug 15th 2003 9:04am | IP: Logged | Reply to this
*
85 posts
Score: Default
I posted a long message about my experience with the prisoner ring event in this zone, but then I realized it's really better suited for the strategy discussion section, so I posted it there instead.



Edited, Sun Aug 17 11:27:15 2003
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Velsor Secarne on Firiona Vie
Quinstol on Quetzalcoatl
uh?
Posted: Aug 15th 2003 8:26am | IP: Logged | Reply to this
*
55 posts
Score: Default
did this zone get retuned from level 47 to level 60 at the last second? because 99% of the loot here seems targeted at the 46-50 peeps
Spider
Posted: Aug 14th 2003 3:09am | IP: Logged | Reply to this
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205 posts
Score: Default
a fierce drogan spider
loc n396 234

dropped
Primitive Plate Gauntlets
AC 19 STR 5 STA 5 WIS 4 INT 4 HP 45 MANA 30
Sv Dis 8 Sv Pos 8
Recommended Level 47
wt 2.7
Class WAR CLR PAL SHD BRD
Race ALL
----------------------------
Chanes Nautilus
The Relentless
Cazic-Thule
RE: Spider
Posted: Sep 17th 2003 9:59pm | IP: Logged | Reply to this
*
85 posts
Score: Default
Are you sure this /loc is correct? This places the fierce spider in the same room as Nrillip, correct?

It's odd because I've noticed all of the named mobs in Droga only seem to have one placeholder, but in the room that this /loc places the spider, there's only one other spawn besides Nrillip I believe, and I've seen that place spawn two different mobs that were not the fierce spider.

If anybody can offer any clarification/confirmation, it would be cool.
----------------------------
Velsor Secarne on Firiona Vie
Quinstol on Quetzalcoatl
RE: Spider
Posted: Nov 14th 2003 4:40pm | IP: Logged | Reply to this
*
205 posts
Score: Decent
He the one that drops the Earring of New Mysteries as common? think it is.. if so the fierce is south of that cubby in the larger room, enraged spider is his ph.
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Chanes Nautilus
The Relentless
Cazic-Thule
RE: Spider
Posted: Aug 14th 2003 3:31am | IP: Logged | Reply to this
*
205 posts
Score: Default
Just dropped more loot!

Primeval Leather Shawl
AC 8 DEX 4 STA 7 WIS 7 AGI 4 HP 35 MANA 45
Sv Fire 5 Sv Cold 5
Recommended Level 47
Class WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST
Race ALL
----------------------------
Chanes Nautilus
The Relentless
Cazic-Thule
New prisoner in jail
Posted: Aug 9th 2003 5:34am | IP: Logged | Reply to this
5 posts
Score: Default
Prisoners reset during a patch.

Edited, Wed Nov 19 08:44:02 2003
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Ommuden

A little added info
Posted: Aug 7th 2003 3:49pm | IP: Logged | Reply to this
15 posts
Score: Default
Killed three MoBs today that I don't see listed.

1. Cave Guardian Prehtil - dropped Chain Leggings of the Adventurer

2. Flame Adept Verdalix - dropped Robe of the Visionary

3. Death Ritualist Stromik - dropped Elaborate Wicked Vambraces

I <3 patch days
----------------------------
Skalz/Keaton
of Torvonnilous
member Lucidity
Seriously outdated bestiary
Posted: Aug 7th 2003 6:40am | IP: Logged | Reply to this
15 posts
Score: Default
I just wanted to mention that the monster table for this zone has been completely revamped so the bestiary as posted on this site is totally incorrect. The layout seems to be the same, but all the mobs are blue or red to a 55 wizard.

Destrozaahr Uln'hyrr
Dark Elf Evoker
Sullon Zek the real pvp server.
----------------------------
Destrozaahr, level 61 Wizard Officer of <Crimson Eyes>
Sullon Zek
Two unlisted MoBs
Posted: Aug 6th 2003 5:40pm | IP: Logged | Reply to this
15 posts
Score: Default
I was in a group today that killed two MoBs not listed.

First was Earth Mystic Gedak. This was a shaman MoB and he dropped the Ornate Long Sword of Slaughter.

The sencond MoB was named "Ice Apept Amozik". He dropped a 1hb called Vicious War Club. I didn't write down the stats but it was 10dam 18delay with 3 saves to all and some hps (45 I think).
----------------------------
Skalz/Keaton
of Torvonnilous
member Lucidity
Quest Update
Posted: Aug 6th 2003 6:16am | IP: Logged | Reply to this
15 posts
Score: Default
More info: Triggered the 2nd prisoner (Vax T'Q who pops when released in OT not Neriak per another server), we had pops of a total of 8ish troopers then a named popped, Assistant Jailor Dravian, killed them, named drops nothing, 3 more spiritmasters where there when we had to evac (no mezzer!).

I'm assuming that the waves a previous poster referred to was for this 2nd prisoner Vaxxim T'Quoren and also assuming that the release of the prisoners gets progessively harder. We never got to see the last tough named, all the ones we kiled had a ton of hps, mitigated slow, but didnt hit too hard (100-200ish).
Goblin Justice
Posted: Aug 6th 2003 12:20am | IP: Logged | Reply to this
15 posts
Score: Decent
Did this quest with a guild group (prior to Aug 6th patch). The alchemist and food supplier are almost certainly 8 hour spawns. After giving all three items to Gillia she says the goblins want to stop her escape and (this is on 7th hammer server), three gobs popped as mentioned below. We were ready for waves etc but this did not happen. After we killed the FIRST mob, a trooper (quite a few hp's but they don't hit hard), we got a zone wide emote along the lines "Jailor XXX (forget the name) has failed and the prisoner has escaped" or words to that effect. We killed the other 2 pops and ... NOTHING else happened. While we were killing the first mob, Gillia depopped and was not on track, as soon as we got the emote a new prisoner, Vaxxim T'Quoren, popped in the cells. We sent a druid to see if Gillia has popped in FV and indeed she had. THe new prisoner wants the same items but will presumably appear elsewhere when freed (Neriak I'd say as he is a DE) and offer a different item for different Droga drops. So freeing the prisoner gets you nothing (well apart from being the only one able to do it on the server I assume, ah the glory lol), makes the NPC pop in their new zone and enables th quest while also getting the next in line prisoner up. Maybe freeing each prisoner gets harder and harder and the quests they offer give better items, don't know yet, it's back to getting the restorative, rations and metal key to see what happens to the next prisoner. Each server will be at a different stage of this, anyone freed Vaxxim or further prisoners yet on otehr servers?
Trevski
Convergence, 7th Hammer
RE: Goblin Justice
Posted: Aug 9th 2003 5:37am | IP: Logged | Reply to this
5 posts
Score: Default
On the Karana server Vaxxim T`Quoren is freed and at the moment the Iksar Ragik Txissum is in jail. Not sure if it is the next prisoner though.
----------------------------
Ommuden

new mob
Posted: Aug 4th 2003 6:35am | IP: Logged | Reply to this
1 post
Score: Default
Mob not listed- Blood Ritualist Taprom

He's in the lower level section of the zone conned light blue to 65 Was past the town in a small inlet with 3 mobs.

Dropped Prismatic necklace of peace 5ac 5cha 10wis 25hp 45mana 5sv p/d
casters v resists
Posted: Aug 3rd 2003 4:27pm | IP: Logged | Reply to this
*
86 posts
Score: Default
My bard keeps both DR/PR/MR and FR/CR/MR songs up for this dungeon. They don't stack so I gotta know what kind of caster we are fighting and play for him. Seems like all casters are poison/disease based except a goblin magic adept who casts ice comet. Someone correct me if I'm wrong.
RE: casters v resists
Posted: Aug 4th 2003 12:54pm | IP: Logged | Reply to this
*
51 posts
Score: Default
Ice and Flame masters are wizzies (FR CR and MR), seers are shaman (MR PR and DR), bone casters are necro, depred are sk.
----------------------------
Duke Darkjakel Shadowscale < Triune >
70 Dread Lord
Venerable Froakaa Masmuerte
65 Shamaness
Veteran Gurka Lovbjorn
65 Fury
Morelle-Thule
update
Posted: Aug 2nd 2003 2:11pm | IP: Logged | Reply to this
4 posts
Score: Default
Wow, it would seem not a whole lot is known about this dungeon. Just kind of surprised :P

Anyway, I made my way there last night for the first time since they revamped the zone.

We had a full group of lvl 60+s (65 druid, 65 bard, 65 warrior [?], 60 ranger, 65 shaman and me...61 rogue).

We plowed through to the jail cells with no problem (MAD exp in this zone!).

First off, if you have a Rogue the keys are not needed since every locked door I encountered was pickable.

So we got into the cell area (4 cells...one door off its hinges and lying on the ground) and proceded to turn in some items to the prisoner (who was an iksar in the far right cell). When the items were turned in waves of goblins spawned.

Each of these goblins was lvl 61 and took a long time for us to kill though they didnt pose any real problems. If I recall (I was drunk as hell when playing) three or four would spawn at a time. The aggro radius on these guys is very small and we had no problems pulling one at a time into the far left cell to dispose of.

These mobs are mezzable though should ya get more then one.

After several waves of these goblins we got a named mob (who I happened to noticed was not listed on the bestiary). Sadly, I cant remember his name. He was about lvl 64 and took FOREVER to kill (literally, about 7 minutes). Not an issue though. He fell and dropped no loot.

After that we again got several waves of goblins and we dispatched them no problem.

Then all hell borke loose...

A named mob spawned again. Cant quite remember the name but it was like Janix something-a-rather (again, not listed on the bestiary). Anyway, he started laying waste to us BIG time and after two deaths we managed to evac.

We regrouped and went back down all stealthy like (camo'd). He was still there and didnt see through the invis. We set up again in the far left cell and, when ready, pulled him to us.

He completely whiped us all out in no time. He hits for about 500 and rampages constantly.

This is one tough cookie and most likely a two group+ mob. So we tried just that...got another group to help out.

Sadly, he had despawned and we were unable to get the prisoner to make the spawns happen again (time limit im sure).

Oh well, maybe next time.
Dire Charm
Posted: Jul 30th 2003 3:46pm | IP: Logged | Reply to this
11 posts
Score: Default
For enchanters who enjoy Dire Charming I've found quite a few so far. Most of them are going to be on the 'easier side' of droga. If you are somewhat familiar with droga and know where the 'town' (where the goblin traitor spawns) its just past that area. If coming up on the town, and the gate (heading back toward the zone) is on your left then just keep running straight past the town with gate on your left, and you'll wind up in an easier area than the rest of droga. If you are 61+ a lot here will be light blue. Take your pick of the following.

-a goblin moss knight (Shadowknight, 120+ hits)
-a goblin slinker (my personal favorite. 121 hits. 370+ backstabs)
-a goblin dust defender (warrior, 120+ hits)
-a drogan spider (never dc'd)
-slew of casters (necros, wizzies, shaman)

The only DC mob that I found deeper in was
-a goblin janitor (warrior, 117 hits)
New mobs
Posted: Jul 29th 2003 6:32pm | IP: Logged | Reply to this
**
497 posts
Score: Decent
Didn't kill any of these, just saw em on track.

a goblin food supplier (dark blue to 64)
a goblin master alchemist (dark blue to 64)
an enraged drogan spider (light blue to 64)
----------------------------
Branaddar - 70 Wizard on Tholuxe Paells - Everquest
Razormaw - 71 Monk on The Rathe (Born on Tholuxe Paells) - Everquest
Jarreck - 66 Monk on Befallen - Everquest 2
summon....
Posted: Jul 27th 2003 3:45pm | IP: Logged | Reply to this
5 posts
Score: Decent
do any of the mobs here summon?
RE: summon....
Posted: Aug 2nd 2003 9:25am | IP: Logged | Reply to this
8 posts
Score: Default
Good Question! None of the mobs I have engaged and killed have summoned me yet, so I will say that none of them summon. Perhaps the only mob that summons is King Dronan, and yet he may not summon either. I think that perhaps this may be changed in a future patch because it makes it really easy to farm the place. With-out summoning mobs and easy to get to named, this place is a great place to solo for a druid or anyone that has a hard time soloing summoners. Good luck, hope I answered your question!
----------------------------
Seedlix Seawillow <Triality> -Vazaelle-
http://www.magelo.com/eq_view_profile.html?num=545246
new mob to add to list
Posted: Jul 24th 2003 11:42am | IP: Logged | Reply to this
New Mob to add to list:

Earth Seer Gamolk

drops common Sword of the Bloodsworn
----------------------------
Garaddor TheIrishRover
74th Level Ranger
Quellious Server
RE: new mob to add to list
Posted: Jul 25th 2003 8:01pm | IP: Logged | Reply to this
14 posts
Score: Default
where did you find him, i kinda got the jist that he spawns on the wooden plank just above king room , but i spent 2 hours last night and didnt see him, could have been a bad run of spawns for me, but maybe im in the wrong spot ?
Levels
Posted: Jul 23rd 2003 4:47pm | IP: Logged | Reply to this
**
321 posts
Score: Default
Almost everything in the king room is 60+
rarely do u see mobs below 60, so these levels posted are wrong
----------------------------
Grunmore FreakaLeak
<Nocturnal>
Terris Thule
Shackle MoBs
Posted: Jul 17th 2003 1:06am | IP: Logged | Reply to this
8 posts
Score: Default
Veltar (An Iksar Slave) for the monk shackles now spawns in the mines in the SW corner of the zone. no cells to shrink through any more, but lots of Gobs to kill to get to him. Run in and the tunnel to the right has the slaves and 4-5 Gobs. Hope this helps my fellow monks out there.
RE: Shackle MoBs
Posted: Jul 18th 2003 6:19pm | IP: Logged | Reply to this
**
497 posts
Score: Default
All the old Droga quest mobs have been moved into those tunnels. Goblin Traitor, Angry Goblin, Chief RukGus, a maddened Burynai, a goblin interrogator, etc, etc.

Beware the Goblin Traitor if you're not on Chardok faction. He's level 40ish and tends to be a pain. There's 3 different "rooms" in the tunnel. The first has the Traitor, angry goblin. Second has RukGus, the burynai, interrogator. Third has the prisoners.

The biggest pain of these mobs, honestly, is the variety of their classes. If you're fighting in a fully popped area, expect all of them to be mage, shaman and cleric buffed. Meaning damage shields, haste, HP buffs, heals, dots, nukes, harmtouches, lifetaps, slows.
----------------------------
Branaddar - 70 Wizard on Tholuxe Paells - Everquest
Razormaw - 71 Monk on The Rathe (Born on Tholuxe Paells) - Everquest
Jarreck - 66 Monk on Befallen - Everquest 2
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