Takish-Hiz
131 creatures found in Takish-Hiz
Mournful Flowkeeper, named wizard type mob.
dropped Faience Ring of Delusions
dropped Faience Ring of Delusions
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Somewhere heckling Fleven about updating quest info lol...Posting from Texas
a hollow tree lvl 1
Non aggro, can do 3 things when killed. Spawn three small trees, spawn a random npc that will can become your pet, or proc Mental Renewal
Non aggro, can do 3 things when killed. Spawn three small trees, spawn a random npc that will can become your pet, or proc Mental Renewal
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Somewhere heckling Fleven about updating quest info lol...Posting from Texas
Hollow Flowkeeper Sage
dropped dusty girdle of reformed sand
like all ldon named he summoned- enraged
dropped dusty girdle of reformed sand
like all ldon named he summoned- enraged
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-Sobmre the Burning Champion- Paladin of the Stromm ServerAmethyst Summoning
Dropped dusty girdle of reformed sand
and he enraged
ill drop the pic later
Dropped dusty girdle of reformed sand
and he enraged
ill drop the pic later
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-Sobmre the Burning Champion- Paladin of the Stromm Server This N.Ro camp is great place to come if your of the class to get Summoned line of spells. (ie.Destroy Summoned,Exile Summoned, etc etc)
The correction I am speaking of is the Sand Elves. These elves are tagged 'summoned' mob even though its posted as Monster on list above.
I know they are classed 'summoned' because as a Mage, I have mezzed elf adds. Some resist and sometimes they are not mezzable due to the mobs level.
Edited, Sat Apr 29 03:57:26 2006
The correction I am speaking of is the Sand Elves. These elves are tagged 'summoned' mob even though its posted as Monster on list above.
I know they are classed 'summoned' because as a Mage, I have mezzed elf adds. Some resist and sometimes they are not mezzable due to the mobs level.
Edited, Sat Apr 29 03:57:26 2006
Link to this post 1 reply
I need specific mob names in order to update them, please.
New mob on track after patch
Dark Blue to level 70.
Dropped
Armplates of the Gravewalker
MAGIC ITEM LORE ITEM
Slot: Arms
AC: 28
STR: +5 STA: +2 WIS +4 INT: +4 AGI: +4 HP: +60 MANA: +65 ENDU; +65
SV FIRE: +4 SV COLD: +2 SV MAGIC: +1
Recommended level of 60. Required level of 53
WT.: 4.2 Size: MEDIUM
Class: WAR, CLR PAL SHD BRD
Race: ALL
Slot 1, type 7
Dark Blue to level 70.
Dropped
Armplates of the Gravewalker
MAGIC ITEM LORE ITEM
Slot: Arms
AC: 28
STR: +5 STA: +2 WIS +4 INT: +4 AGI: +4 HP: +60 MANA: +65 ENDU; +65
SV FIRE: +4 SV COLD: +2 SV MAGIC: +1
Recommended level of 60. Required level of 53
WT.: 4.2 Size: MEDIUM
Class: WAR, CLR PAL SHD BRD
Race: ALL
Slot 1, type 7
Link to this post 1 reply
Posting from North GeorgiaPresumably you mean the Ruins of Takish-Hiz, not Takish-Hiz. She's already listed.
found a mob called Gravewalker..LB con to lvl 70 dropped some alt useable cape
I thought the entrance to The Eldarr Forest was supposed to be in this zone but I can't find it. Can anyone help?
Link to this post 1 reply
Posting from United KingdomEldarr Forest is off the PoR zone Ruins of Takish-Hiz. This is the old LDoN zone. Many people seem to be getting the two zones confused now.
Takish-Hiz = LDoN
Ruins of Takish-Hiz = PoR
Takish-Hiz = LDoN
Ruins of Takish-Hiz = PoR
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Briatta Wynterbourne - 85 Beastlord - Audacia Venator - The RathePosting from Illinois
From the "Quintessence of Sand" raid
Tarnished Vambraces of Dark Magic
Unala's Jewel of Life
Unala's Stone of Enhanced Protection
Credit to EQDiva's LDON raid loot list.
Edited, Wed Jan 11 01:47:27 2006
Tarnished Vambraces of Dark Magic
Unala's Jewel of Life
Unala's Stone of Enhanced Protection
Credit to EQDiva's LDON raid loot list.
Edited, Wed Jan 11 01:47:27 2006
We were doing a collection last night and about halfway through the adventure, we cleared a room and a woodelf called "a concealed observer" spawned. He was dark blue to me at 57 but white to a level 55. He was targetable but wouldn't respond to hails. We left him alone and after a few minutes he despawned.
- Wood Elf Ranger in his 85th Season
Prophet Grumilla
- Vah Shir Shaman in his 84th Season
Residing on: Quellious (Rodcet Nife )
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Lord Gilfendel Trueheart - Wood Elf Ranger in his 85th Season
Prophet Grumilla
- Vah Shir Shaman in his 84th Season
Residing on: Quellious (Rodcet Nife )
Posting from Dallas
mob not listened named dazed flowkeeper geomancer, DB to a level 49 ranger in a average of 46-48 hard ldon
drops gemmed jewled guard bow
Edited, Sun May 8 00:50:54 2005
drops gemmed jewled guard bow
Edited, Sun May 8 00:50:54 2005
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http://www.magelo.com/eq_view_profile.html?num=1154678Posting from California
theres a mob named mournful something not sure that drops tome of lost souls has burning infliction 3 and 15 sta 20 cha and mana
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k Posting from huntington
http://www.therunes.net/forums/files/ppobs.jpg
Its a helpful little link.
Craggy Defender
drops:
Sand-Covered Cartourche
MAGIC ITEM LORE ITEM
Slot: RANGE
AC: 8
DEX: +10 HP: +20 MANA: +40
SV FIRE: +10
Recommended level of 53
WT:0.1 Size: MEDIUM
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, type 7
Its a helpful little link.
Craggy Defender
drops:
Sand-Covered Cartourche
MAGIC ITEM LORE ITEM
Slot: RANGE
AC: 8
DEX: +10 HP: +20 MANA: +40
SV FIRE: +10
Recommended level of 53
WT:0.1 Size: MEDIUM
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, type 7
Some of the mobs are very complicated to single pull without pullin whole room and wiping.So yuo should bring a monk for sure.
WARRIORS JUST CANT DO IT
WARRIORS JUST CANT DO IT
Disillusioned Protector -- Blue at lvl 45, dropped a Cloak of Sand Sculptors
Agnahim: Human Warlock Arthas - World of Warcraft
Magisuth: Troll Shaman Skullcrusher - World of Warcraft
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Agnahim: Half-Elf Paladin Brell Serilis ~*RETIRED EQ*~(Not Cazic Thule!) Agnahim: Human Warlock Arthas - World of Warcraft
Magisuth: Troll Shaman Skullcrusher - World of Warcraft
Noblewoman of Takish-hiz,
Again, she drops the hardened clay belt
Whyte Wolf
Again, she drops the hardened clay belt
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So the Wolf has spoken, so let it be written Whyte Wolf
need to add Leering Burrower, I have a picture, but I don't know how to send. He also drops the Hardened Clay Belt
Whyte Wolf
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So the Wolf has spoken, so let it be written Whyte Wolf
We saw this mob's casting messages, but didn't actually get to encounter it, so I can't say anything more about it. However, our average party level was about 56ish, the adventure was a normal collect, & all the other mobs in the dungeon had been Dark Blue; I'm guessing this mob was anywhere from 54th-56th level. No idea what it drops, etc.
I've done a lot of North Ro advys, & this was the first time I've ever seen a hint of this mob, so it might be one of the more rare "named" mobs.
71 Swashbuckler
Order of the White Bear
Mistmoore
I've done a lot of North Ro advys, & this was the first time I've ever seen a hint of this mob, so it might be one of the more rare "named" mobs.
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Squire Flaye, Nybright Benefactor 71 Swashbuckler
Order of the White Bear
Mistmoore
Link to this post 1 reply
Posting from Foster's Home For Imaginary FriendsAdded with a guesstimate of level, thanks.
Although it's not mentioned here, most creatures in this dungeon are summoned, the bugs and whirlwind-type creatures being the main exceptions. My Mage's anti-summoned spells aren't much more mana-efficient than their normal nukes, but they get resisted far less than the magic nukes.
Raving Rock Thrower lvl 65, hard all 65
Didn't see this on the list, but:
Creaking Defender, elemental type mob
Yellow to 50th level; fairly easy fight for group 48-54
Enraged near end of fight; didn't see how much it was hitting for, but 50 warrior easily tanked it.
Dropped Hood of Summoning Rites, which is already listed
71 Swashbuckler
Order of the White Bear
Mistmoore
Creaking Defender, elemental type mob
Yellow to 50th level; fairly easy fight for group 48-54
Enraged near end of fight; didn't see how much it was hitting for, but 50 warrior easily tanked it.
Dropped Hood of Summoning Rites, which is already listed
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Squire Flaye, Nybright Benefactor 71 Swashbuckler
Order of the White Bear
Mistmoore
Posting from Foster's Home For Imaginary Friends
Engraged Roughback
Level 61
Race: Ent
Class: Warrior
Dropped below today while in Takish
Petrified Pants of the Buried Sand
Magic Item, Lore
Slot: Legs
AC: 13
Sta: +3 Int: +3 AGI: +3 HP: +35 Mana: +55
SV Fire: +4 SV Disease: +2 SV Poison: +2
Recommended Level: 50
Wt. 0.7 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: All
http://www.therunes.net/forums/files/ppobs.jpg
.
Edited, Mon Apr 12 19:58:24 2004
Level 61
Race: Ent
Class: Warrior
Dropped below today while in Takish
Petrified Pants of the Buried Sand
Magic Item, Lore
Slot: Legs
AC: 13
Sta: +3 Int: +3 AGI: +3 HP: +35 Mana: +55
SV Fire: +4 SV Disease: +2 SV Poison: +2
Recommended Level: 50
Wt. 0.7 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: All
http://www.therunes.net/forums/files/ppobs.jpg
.
Edited, Mon Apr 12 19:58:24 2004
Saw named: "Sand Tide Guardian" on tracking today, adventure was over, group didn't want to try him. Blue at 65 though.
Guardian of the Glade
The "Lost Ranger" of Zebuxoruk
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-Draygar Stormbow Guardian of the Glade
The "Lost Ranger" of Zebuxoruk
ran into a Fading Takish today, not on the list....
Link to this post 1 reply
If you have a level range or a /con message + level, I'll enter this one.
(something) Takish-Hiz Librarian
Dark Blue to me @ lv 61
Dropped: http://everquest.allakhazam.com/db/item.html?item=23801
Gremble Burglestout
61st lvl Rogue
Dark Blue to me @ lv 61
Dropped: http://everquest.allakhazam.com/db/item.html?item=23801
Gremble Burglestout
61st lvl Rogue
Craggy Defender
drops:
Sand-Covered Cartourche
MAGIC ITEM LORE ITEM
Slot: RANGE
AC: 8
DEX: +10 HP: +20 MANA: +40
SV FIRE: +10
Recommended level of 53
WT:0.1 Size: MEDIUM
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, type 7
drops:
Sand-Covered Cartourche
MAGIC ITEM LORE ITEM
Slot: RANGE
AC: 8
DEX: +10 HP: +20 MANA: +40
SV FIRE: +10
Recommended level of 53
WT:0.1 Size: MEDIUM
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, type 7
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Phegus Pally of <Rar> - DoomhammerPosting from Boston
Well I did two adventures here today and found 2 named not on list.
A leering Burrower
dropped an immaculate elven dagger
and an Embellished summoning which dropped a golem remnant helm
A leering Burrower
dropped an immaculate elven dagger
and an Embellished summoning which dropped a golem remnant helm
Last night i did like 17 adv in a row and in one of them i encountered a Whirling sandstorm t droped a hamer 20/29 with effect of lifedraw - the whirling sandstorm was even to me ...
Solusek Ro - Bubblepop
lvl 47 rogue 154 ap and still counting
52 rogue-retired
_________________________________________________retired player
Solusek Ro - Bubblepop
lvl 47 rogue 154 ap and still counting
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64 chanter rallos zek/beta pvp/test follower of the all great AGNOSTIC! 52 rogue-retired
_________________________________________________retired player
Whats the Raid Mob? I would like to know the one for Takish-Hiz. thank you
I'm the football :P
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Academy of Arcane Science's gnome-punting team I'm the football :P
Whats the Raid Mob? I would like to know the one for Takish-Hiz. thank you
I'm the football :P
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Academy of Arcane Science's gnome-punting team I'm the football :P
Please note that all the mobs in Takish are "Summoned" with the exception of the bugs, frogs, and whirlwinds. As a mage I use almost nothing other than Destroy Summoned while I am in there which allows me to burn almost non-stop throughout the adventure.
Just an FYI since it doesn't look like the monster types above are correct.
Ledorus Nolitari
Elven Arch Mage of Quellious
Dreadlord of Innoruuk
Just an FYI since it doesn't look like the monster types above are correct.
Ledorus Nolitari
Elven Arch Mage of Quellious
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Klaaz Dethskurge Dreadlord of Innoruuk
Something like that, dropped Royal's Ruby-Eyed Mask during my ranger's collect.
57 Druid
Dawnfire
Innoruuk
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Mantorok 57 Druid
Dawnfire
Innoruuk
Devoted Geomatric Priest, dropped sand scarab shoulder ornament during my rangers ldon.
57 Druid
Dawnfire
Innoruuk
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Mantorok 57 Druid
Dawnfire
Innoruuk
my group was on Hard difficulty, and we were doing rescue mission, we had two named, Royal Priest and _____ Sand Shaper i think, don't remember, but the sand shaper one dropped these:
Golden Wraps of the Compact
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Hand to Hand Atk Delay: 21
DMG: 17 Dmg Bonus: 13
STR: +5 DEX: +5 STA: +5 WIS: +5 HP: +75 MANA: +30
SV FIRE: +10 SV DISEASE: +10
Recommended level of 65
WT: 0.5 Size: SMALL
Class: MNK, BST
Race: ALL
Slot 1, type 4:
I'm a beastlord, and i put in that pet augment so mine is now BST only and no drop ^^
Cazic-Thule Server
Golden Wraps of the Compact
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Hand to Hand Atk Delay: 21
DMG: 17 Dmg Bonus: 13
STR: +5 DEX: +5 STA: +5 WIS: +5 HP: +75 MANA: +30
SV FIRE: +10 SV DISEASE: +10
Recommended level of 65
WT: 0.5 Size: SMALL
Class: MNK, BST
Race: ALL
Slot 1, type 4:
I'm a beastlord, and i put in that pet augment so mine is now BST only and no drop ^^
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[link=www.magelo.com/eq_view_profile.html?num=401872]Elder Finadorm Quixotic[/link] Cazic-Thule Server
Posting from Traverse City, MI
Pristine Jeweled Gloves. Can anyone tell me what drops these? would be very nice upgrade for me been there 3 times no luck and cannot find anyone whos ever even heard of them on Kane Bayle. or any ideas on something better than Coldain other than the no drop EP. Thanx
i just did an adventure today and OMG it was heaven for me. i accidentally casted banish summoned on one of the buf hairy guys and to my surpise IT WORKED i kept trying this and banish summoned worked on every mob in the zone cept the trees =)
What is the zone called besided Takish Hiz? never heard of it is it LoY or ldon?
Necro of Cazic-Thule
Lanys Server
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Cruuel Intentions Necro of Cazic-Thule
Lanys Server
Ok I was looking in Beastiary and noticed the "Muted Musician" was not in the zone beastiary. Has anyone else killed him? Our Group tonite took him out and he dropped "Book of the Lost City". Not too hard to kill and nice drop for 30 minutes of work. Good Luck to everyone else!
Link to this post 2 replies
I was invited into a low 60's NRo LDoN group today and the Muted Musician spawned near the end of the adventure. He was only slightly harder than regular dungeon trash mobs, and he enrages at the end. He dropped a Golem Remnant Helm.
This group was very low 60's, low enough that I only received 34 adventure points at the end, and I was able to pacify every mob (paladin pacify has a level 55 cap) in the dungeon.
The helm is very similar to a Helm of Raldukan, which just about every plate wearing twink on my server has on his head or in the bank. Interestingly enough, both helmets have the same graphic when worn. Sold fast in the bazaar for 3k.
Noble Lord Protector of the 70th Crusade
Fennin Ro - EQ I
Ardnahoy II
Fearless Guardian of the 40th Tour
Mistmore - EQ II
This group was very low 60's, low enough that I only received 34 adventure points at the end, and I was able to pacify every mob (paladin pacify has a level 55 cap) in the dungeon.
The helm is very similar to a Helm of Raldukan, which just about every plate wearing twink on my server has on his head or in the bank. Interestingly enough, both helmets have the same graphic when worn. Sold fast in the bazaar for 3k.
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Duke Ardnahoy Noble Lord Protector of the 70th Crusade
Fennin Ro - EQ I
Ardnahoy II
Fearless Guardian of the 40th Tour
Mistmore - EQ II
Killed the muted musician as well, dropped boots, don't remember the name of them, musician was easy kill, as or more easy the most mobs, other then the enraged at the end that dropped the ranger hp rather fast, group was 58-60 in level
got 2 "takish-hiz sandworker culb"s on a lvl 47ish adv and it was 20dmg 26delay 1hb shdclass only. it had a life syphoning thing that was 37-45 hp and it was a combat skill and it was recomended lvl of 45. it might of had a couple of stats too cant remember but i sold it for 3k and i think it was worth more
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Sbais 65 beastlord cazic thule serverwell iw as in the oasis of ro and pop a ghoul of takish hiz popped processed a root speel and was much harder to hit than normal ghoul any info.
Link to this post 1 reply
Ghoul light blue to 57, root as any other ghoul, not a hard kill for its level, but much harder then normal ghouls. It drops a piece for the Oracle quest in OOT
I love that they got the monster summoning working again and all (Oct, 9 patch), but it doesnt seem to work in the new zones... what a bummer. I wish they would make it where I can summon me one of those Werewolfs, or a golem like the ones here. But i guess i have to make do with older models.=(
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When you wish upon a star, makes no difference who you are.... when you wish upon a star, your dreams come true!!!! Link to this post 1 reply
Yeah, I noticed that: I've been using MSII in LDoN so that it can tank adds if required (same or better HP as 49 Earth, no Root to screw up aggro, better damage avoidance and often casts a 43-point damage shield), but it always looks like an Earth elemental. Time to /bug it in game I guess :).
i got the expation for the most part FOR the chests and boxes! I love it the chance to get somethign awsome from somehing a monthago would jsut be eye-candy! I was ina group and we passed a crate i used sence trap on it and i did not detect one, so for 20 min's i kept buggin them till the leader went back and opend the chst and low and behold there was a +4 dex stone in it! then another time we were goin through and these crates were rockin back and forth and i checked no curse or trap.. So i bugged them again and we finaly opened it and we all got 50% mana back! and stamina was full again! there were 3 of these, i liek the crates and will always open them!
So far i've only been on two adventures...both in NRo. My experience thus far (and I am a Rogue) is that Rogues in the LDoN are all about DPS. Just as they've always been. Nothing more. As far as sensing/disarming/picking chests, barrels or boxes...I've found a couple of things to be pretty commonplace so far;
#1. No one waits for a Rogue to sense traps and then disarm them...people just plunge forward setting traps off one after the other in the corridors.
#2. No one wants to risk opening chests, barrels, etc. The ONE time I was "allowed" to try my hands at one...the trap went off and I suffered some effect that lowered my attack. No biggie.
Personally, im all for taking risks. I agree that maybe these things should be left for the end of the adventure but still...to leave a dungeon without trying is, to me, pointless.
Like I said...Rogues are still only about DPS...even with the release of LDoN. <shrug>
#1. No one waits for a Rogue to sense traps and then disarm them...people just plunge forward setting traps off one after the other in the corridors.
#2. No one wants to risk opening chests, barrels, etc. The ONE time I was "allowed" to try my hands at one...the trap went off and I suffered some effect that lowered my attack. No biggie.
Personally, im all for taking risks. I agree that maybe these things should be left for the end of the adventure but still...to leave a dungeon without trying is, to me, pointless.
Like I said...Rogues are still only about DPS...even with the release of LDoN. <shrug>
Link to this post 2 replies
There are spells available, for AP, to detect traps and curses, disarm traps and curses and to open. These are usable, in some combination, by Wizard, Enchanter, and Cleric. I am a Pally so not 100% certain on which spells for which classes, or if they are available to other classes...but not Pally. They were purchased in Butcherblock, dont know if they are availablein other areas as well, but they work for LDoN chests, boxes, etc.
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Ok the spells work like this-Enchanters/Magicians/Wizards/Necromancer get 3 spells 1 detects MAGIC traps, 1 disarms MAGIC traps, and 1 opens MAGIC locks.
Clerics/Druids/Shaman get 3 spells 1 detects CURSED traps, 1 disarms CURSED traps, 1 opens CURSED locks.
MAGIC and CURSED traps/locks cannot be opened by rogue/bard skills.
There are 3 spell sets each granting higher success rate for both lines of these spells. The Disarm trap spells require a component Scrying Stone(different one for each level of the spell)the Magus at each camp sells. The highest level spells component is 17pp and change each(cha 166 and benevolence price), to about 21pp and change (61 cha no buffs).
Clerics/Druids/Shaman get 3 spells 1 detects CURSED traps, 1 disarms CURSED traps, 1 opens CURSED locks.
MAGIC and CURSED traps/locks cannot be opened by rogue/bard skills.
There are 3 spell sets each granting higher success rate for both lines of these spells. The Disarm trap spells require a component Scrying Stone(different one for each level of the spell)the Magus at each camp sells. The highest level spells component is 17pp and change each(cha 166 and benevolence price), to about 21pp and change (61 cha no buffs).
Just thought I would let you know that not all groups are like that. I personally like to have a rogue in my group for that pupose alone. Of course we finish the adventure first but there is nothing like taking a little chance a getting a little extra out of the adventure. Even if it ends up in a party wipe or whatever the set of trap does. At least we accomplished our mission and I have always ended up with quite a bit more xp going out then in. Just my 2cp.
Decorated Summoner's Staff
Magic Item Lore Item
Slot: Primary secondary
Skill: 1hb Atk Delay:23
DMG 9
INT+10
Class: War,Rng,Brd,Rog,Mnk,Bst
Race: All
Got this as a drop we where killing very fast so i forget what it droped off of
Magic Item Lore Item
Slot: Primary secondary
Skill: 1hb Atk Delay:23
DMG 9
INT+10
Class: War,Rng,Brd,Rog,Mnk,Bst
Race: All
Got this as a drop we where killing very fast so i forget what it droped off of
Every LDON group I have been in says the same thing: Don't open chests. This takes away a lot of the fun. God, take a chance you guys... have some fun.
Link to this post 4 replies
It's simply not worth it to open the boxes. Wait till the adventure is won (hopefully), get the hell out, and if anyone wants to try their luck with the boxes, let em go back and try. Ive seen more group wipes from those boxes. "Hey, what does this do?" "Wait!" BOOM! YOU have taken 450 points of non-melee damage. YOU are covered in acid. "Oh whoops, sorry guys." YOU have taken 450points of non-melee damage.
Link to this post 1 reply
With the proper classes available for opening chests, barrels and boxes, there is no cause for fear of the unknown. You have remove curse spells, cure spells and the inspect, disarm, open line of spells and abilities.
Only someone who does not know what they are doing would say to avoid the traps.
I do agree that they are secondary to the goal of a success though and should be left alone until after the success.
The Tribunal - Vallis Aspectus
Keep Norrath Safe
No longer a premium member due to IGN
Only someone who does not know what they are doing would say to avoid the traps.
I do agree that they are secondary to the goal of a success though and should be left alone until after the success.
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Danille Impholder The Tribunal - Vallis Aspectus
Keep Norrath Safe
No longer a premium member due to IGN
If you dont have someone to disarm the chests you really should leave them alone. Bashing doesnt work very well you just set off the trap multiple times and then it gets destroyed.
I always rush to finish the adventure and after I pass the test then we go back to do the chests. Sometimes the items are worth the effort.
Link to this post 1 reply
RE: Stop being wusses
Edited, Tue Nov 11 13:56:06 2003
Edited, Tue Nov 11 13:56:06 2003
So far, I've never seen anything useful from a chest. Usually I spend more money disarming it (Greater Scrying Stones) than I make from opening it. It's usually just a couple platinum, with some nasty traps. I've had a group wipe, and one time my group was made very very drunk :)
Just doesn't seem like it's worth taking the time to open it, as of yet that is. May be patched later on, who knows.
65 Dark Elf Arch Lich
Stromm
Just doesn't seem like it's worth taking the time to open it, as of yet that is. May be patched later on, who knows.
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[link=www.magelo.com/eq_view_profile.html?num=752973 newwindow]Teudayr[/link] 65 Dark Elf Arch Lich
Stromm
Link to this post 2 replies
everyone seems to want to complain about the chests.
I have had equally good and bad reactions to them, I have dinged from exp on one gotten a CH from one and gatten some nice loot, but have also gotten a poison based DoT for 396 a tick
all in all i say they are truely worth the effort
Khatnip elvesbane
47 rogue
Sigfrida Ndroy
44 mage
I have had equally good and bad reactions to them, I have dinged from exp on one gotten a CH from one and gatten some nice loot, but have also gotten a poison based DoT for 396 a tick
all in all i say they are truely worth the effort
Khatnip elvesbane
47 rogue
Sigfrida Ndroy
44 mage
I've had a good chunk of xp from the chests although no useful loot as of yet. A single chest has been worth somewhere between 10-15% of an aa to me, you need to disarm them though or they can destroy the content and you get nothing.
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Posting from UK
The One and Only CheesySnax,
Posted: Sep 19th 2003 8:20pm, Score: Sub-Default, [expand] You know why the chests are TOTALLY WORTHLESS after the adventure? What if you get a pet? The chests are there to open to enhance the experience of dungeon crawling. Dreadlands has pussified for over 2 years now. I thought LDON might toughen some people up, but I guess not. What a shame.
So killing you entire group JUST for the sake of a couple pp is good? i would hate to group with you.
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35 SK : http://www.magelo.com/eq_view_profile.html?num=814265 Link to this post 1 reply
and that sir is why you are a 35 and he most likely in his 60s
Opened a Chest today and got a Sonic BOOM! The effects were like i was drunker then a skunk. We couldn't even move because the effects were so strong. It wasted a good 10 minutes of precious time. The effects took at least 20 minutes to be completely gone. Like everyone is saying, just leave the chest alone till your done with the adventure. Or at least until certain class's can use those new spells to disarm them, etc.
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My Alcohol tolerance is 195 and I resisted the effects of this AE... Im pretty sure Alcohol tolerance has something to do with resisting the AE.
Finally, its good for something : )
Finally, its good for something : )
Watch out for An Avid Naturalist. It is a druid class mob. It cast Winged Death on half my group, and then started with the AE Cold rain. Didn't drop anything unique.
Silverfur Mangycoat
60 DRU of The Nameless
<The Fools Republic>
Silverfur Mangycoat
60 DRU of The Nameless
<The Fools Republic>
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The casters will do that if you let them stand there and cast. Have your tank hide behind a wall soon as he has aggro and as soon as the mob rounds the corner, jump it... bash, slam, kick, stun, nuke, what have you. With a good group a mob won't be able to get off more than 1 or two spells.
My own observation on them is to leave them alone. I've been in about 10 dungeon groups and we've opened probably 5 or 6 chests. All but one was trapped, either poison or disease. Group died 3 of the times. So what did we find in these chests??? Nothing! LDoN has been alot of fun with the exception of people who insist on opening chests in the middle of a mission. If you must play with them, wait until you've finished. They're not going anywhere, so why risk a party wipeout before you finish.
Vazaelle
http://www.magelo.com/eq_view_profile.html?num=717881
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Aatempco Skyewalker Vazaelle
http://www.magelo.com/eq_view_profile.html?num=717881
Was there tonight with my 47 Mage. Group was 47 to 53, and we were collecting some odd sand item. Did not get enough, so we failed, but it was a hoot. Almost EVERYTHING in here was summoned. The sand people, the stonegrabber looking things, the big things with crystals sticking out of them.. Sword of Runes for the pet and chain cast summonned dd. What a hoot. Bubble and a half of xp, even though we failed the trip (and I died.. got a 75% rez from the cleric). We kept on killing after we got the failed message, and eventually got kicked out. Good fun.
Mystyre Malkaw`Esh
Mage of Bunnies of Chaos
Solusek Ro
Mystyre Malkaw`Esh
Mage of Bunnies of Chaos
Solusek Ro
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