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Arch Lich Rhag`Zadune
Raid Encounter

Uploaded July 24th, 2007
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Arch Lich Rhag`Zadune is perma rooted, so the rampage list can (and will) be acquired when pulling the two guards behind him. He will cast from the moment he gets agro however. Some form of levitate is imperative to get through this fight as his Death Shackles has a large knockback that will drop dps to a fraction. If you attempt the fight without levitate, press your back against the table behind Arch Lich Rhag`Zadune, and reposition yourself between flings.
Categories: Templatized | EverQuest
This page last modified 2012-01-26 22:21:20.
Level: 63
Known Loot:
Azaliil's Ring of Anger
Blindfoe
Ebony Armguards
Faded Skull Medallion
Glowing Orb of Luclinite
Great Helm of True Vision
Hoop of Emptiness
Jade Skull Ring
Keen Edged Cleaver
Lava Infused Bludgeon
Platinum Mesh Guard
Polished Bone Collar
Pristine Jade Idol
Savage Lord's Pitchatka
Shield of Auras
Shield of Holy Vigor
Sleeves of Elemental Auras
Spell: Blessing of Aegolism
Spell: Funeral Pyre of Kelador
Spell: Koadic's Endless Intellect
Spell: Maelstrom of Electricity
Spell: Mask of the Stalker
Spell: Remove Greater Curse
Spell: Speed of the Brood
Spell: Spirit of Flame
Spell: Spirit of Khati Sha
Spell: Spirit of Snow
Sword of Lost Crusades
Tendonslicer
Azaliil's Ring of Anger
Blindfoe
Ebony Armguards
Faded Skull Medallion
Glowing Orb of Luclinite
Great Helm of True Vision
Hoop of Emptiness
Jade Skull Ring
Keen Edged Cleaver
Lava Infused Bludgeon
Platinum Mesh Guard
Polished Bone Collar
Pristine Jade Idol
Savage Lord's Pitchatka
Shield of Auras
Shield of Holy Vigor
Sleeves of Elemental Auras
Spell: Blessing of Aegolism
Spell: Funeral Pyre of Kelador
Spell: Koadic's Endless Intellect
Spell: Maelstrom of Electricity
Spell: Mask of the Stalker
Spell: Remove Greater Curse
Spell: Speed of the Brood
Spell: Spirit of Flame
Spell: Spirit of Khati Sha
Spell: Spirit of Snow
Sword of Lost Crusades
Tendonslicer
Known Habitats:
Ssraeshza Temple
Ssraeshza Temple
Click Here to report a correction
Dropped today the Spell Mask of the Stalker.
15 posts
Looks to be 3 +/- 12 hours same as Lord Seru.
11 posts
Solo'd this mob and took about 30 secs to kill it. 85 BST
14 posts
Soloed with an 80 SK today. This fight is cake now, just really time consuming.
Scholar
19 posts
Solo'd this tonight 85 war/cleric merc... and tendonslicer DID drop.
7 posts
Solo'd him today... bout a 30 min fight... used 3 magic dots in rotation... was letting him hit me entire time... had a cleric merc with me .. but didnt heal much.. it was full mana entire fight. lvl 85 druid, 1800aa's... was cake really.. just time consuming.. dropped 5 spells.. and few of the melee items...
did it for fun.
did it for fun.
44 posts
as of the latter part of 08 can anyone confirm a tendonslicer drop from archlich?
Don't do it if you have any inkling not to .....
Yes he dropped 2 for me.... does the ring still drop?
It does because the SoB kept proccing it on me when I tanked him. heh
Scholar
41 posts
Negative 150, positive 421, positive 266.
You will have to go right from zone in and when you make it up through the first tube you take another right after you go through the door. In front of you you will see the Lorekeeper, before you reach the Lorekeeper there will be two mobs flanking you on your left and right. Between the mobs on the left side is a false wall leading to a tunnel. That tunnel will lead straight ahead to a room and to the right is tunnel leading to another tube leading up. If you see Two crypt guardians you are on AL's level.
There are traps in the tunnel leading to AL they cast a curse that lasts one hour and inficts about 150 damage per tick and draining mana.
Have fun.
Edited, Aug 7th 2008 4:54pm by nostories
Edited, Aug 7th 2008 4:55pm by nostories
You will have to go right from zone in and when you make it up through the first tube you take another right after you go through the door. In front of you you will see the Lorekeeper, before you reach the Lorekeeper there will be two mobs flanking you on your left and right. Between the mobs on the left side is a false wall leading to a tunnel. That tunnel will lead straight ahead to a room and to the right is tunnel leading to another tube leading up. If you see Two crypt guardians you are on AL's level.
There are traps in the tunnel leading to AL they cast a curse that lasts one hour and inficts about 150 damage per tick and draining mana.
Have fun.
Edited, Aug 7th 2008 4:54pm by nostories
Edited, Aug 7th 2008 4:55pm by nostories
80 ranger and 78 cleric took him out last night after a 30 minute battle. Cleric was on rampage (Vow of Victory covered all the rampage damage). The ranger is averagely equipped, at roughly praetorian/demi equipped, 900 aas, and cleric box at about 350 aas. The cleric finished the fight fom, though he did occasionally cast a PR. He is very soloable these days, its just a matter of being able to top up your health as a 20-30 minute battle will eke away at your health.
Oh and levitate is a must!
Oh and levitate is a must!
Also Drops Spell: Blessing of Aegolism
1 post
Duo'd yesterday by 2 Paladins on FV. Took around 30+ minutes.
hate to bust your bubble but a friend did it solo as a pally at lvl 70 about over a year ago. ;) Took his vet aa's though and was a 45 min fight but he did it.
18 posts
Where is this mob located in the zone?
2 posts
And who was it that solo'd him, what is the name, ranger that is.
Edited, Sep 21st 2007 6:31pm by Bloodfrenzied
Edited, Sep 21st 2007 6:31pm by Bloodfrenzied
4 posts
Soloed this guy today as a 75 ranger (21k hps unbuffed, max aa). Very easy. Just back off when you need a heal.
I checked EqRankings.com, and the max hp's for a ranger are 20833 as of today, from a Magello profile updated on 9/4/07. Is your Magello up to date?
He may not even have one. I knew a couple of rangers who back in 2007 had 20-25khps. These days 20khp is nice but nothing shocking, and it won't be long until 30khp is the same way i'm sure.
2 posts
I like pie
Edited, Sep 21st 2007 6:31pm by Bloodfrenzied
Edited, Sep 21st 2007 6:31pm by Bloodfrenzied
Scholar
21 posts
I thought I would give this guy a try solo (75 Sk, 14k HP/3k AC, 1000ish AA, demi geared). Just wasn't going to happen. This mob has an assload more HP than soem of the other Luclin bosses I've been ganking like Grieg. Had a 75 Ranger jump in and took this guy down, just took forever and a day.
11 posts
Took him down tonight solo. He is reasonably easy for a cleric took 1hour 20 mins. Just keep up DI up and dont get too confident and he is doable. Most annoying thing about this fight is the stun.
He dropped 4 spells, Sk weapon, priest neck and priest shield.
He dropped 4 spells, Sk weapon, priest neck and priest shield.
17 posts
75- 13.6HP/2700ish AC self buffed. max defensive aa's, shielding, avoidance.
Got him to 85% or so before backing out, took about 10 minutes just for that. Going back soon when I have an hour or more to spare to finish him. Was still Full mana when I backed out, Vow of Valor proc is more than enough to keep me up the whole time with no heals. He will fall to cleric soon :)
Got him to 85% or so before backing out, took about 10 minutes just for that. Going back soon when I have an hour or more to spare to finish him. Was still Full mana when I backed out, Vow of Valor proc is more than enough to keep me up the whole time with no heals. He will fall to cleric soon :)
5 posts
Had some fun tonight! 75 Bard, 75 Cleric, 75 War, and 73 Chanter took this guy out in just under a half hour. Cleric kept the bard and warrior up fine, even though both were getting hit about the same. As the bard, I kept spamming the level 75 group heal to keep hp and mana up for the rest of the group.
Other than the stupid stun proc, we had no problems with this guy at all. I parsed 270k damage during this time for just myself, forgot to turn on parses for everyone else. :(
Other than the stupid stun proc, we had no problems with this guy at all. I parsed 270k damage during this time for just myself, forgot to turn on parses for everyone else. :(
5 posts
since a pally solo'd it, had to h0lla from SK end. heres my magelo http://www.magelo.com/eq_view_profile.html?num=1310844
31 posts
I just soloed Arch Lich. Level 70 Paladin with 1279 aas and Anguish+ gear. Took awhile but down he went. My magelo if anyone is interested: http://www.magelo.com/eq_view_profile.html?num=1175021
8 posts
just did this goon with 5 people one person 3 boxing other 2 boxing.
70 War
70 Monk
70 Enchanter
70 Cleric x2
cake walk but get some caffeine
Edited, Tue Jan 31 04:21:09 2006
70 War
70 Monk
70 Enchanter
70 Cleric x2
cake walk but get some caffeine
Edited, Tue Jan 31 04:21:09 2006
1 post
Just killed this guy with 7 ppl
70 cleric
70 shaman
70 warrior
70 shadowknight x 2
70 rog
60 rog <-twink
70 cleric
70 shaman
70 warrior
70 shadowknight x 2
70 rog
60 rog <-twink
what...?
Just did him with 17 people 1 time geared tank 1 GoD geared ranger
3 clerics
1 shammy
2 druids
some dps
he has a TON of hp we had a cheal rot set but isn,t really good just let a cleric Cheal till hes to 25m then let next one take over and let 1st one med and so on
500k hp
rampages allot so get a good rampage tank
3 clerics
1 shammy
2 druids
some dps
he has a TON of hp we had a cheal rot set but isn,t really good just let a cleric Cheal till hes to 25m then let next one take over and let 1st one med and so on
500k hp
rampages allot so get a good rampage tank
3 posts
Just downed ARchlich today with 11people!! 1 was Time geared(cleric) one EP paladin, and rampage paladin. Fight lasted about 50minutes(as a monk used innerflame twice that fight) only had 2 clerics and a shaman, very intense fight, some of the best excitement in EQ yet!
Mortavian of Bertoxx
Mortavian of Bertoxx
We killed this guy yesterday with 16 people on Veeshan. All pre-Time, and most pre-Elemental. The key, of course, was strategy.
Here are some statistics about him.
I parsed him out at 825Khp, not including extensive damage from shaman and necro dots. I'm guessing he's around 900K-1Mhp.
Max hit was 644, min hit was 230, average 361. He rampaged about once for every two hits on the main tank -- basically, you need two full time tanks on this guy. He was unslowable, and he dispelled himself a lot over the course of the fight.
The previous night, we'd tried to do him, but had to quit when a bunch of folks had to go to bed. We had cleared out all the guards in his room. By the time we killed him (over 24 hours later), his guards had still not respawned. So, once you kill the guards, they're gone for at least a full day.
Here are some statistics about him.
I parsed him out at 825Khp, not including extensive damage from shaman and necro dots. I'm guessing he's around 900K-1Mhp.
Max hit was 644, min hit was 230, average 361. He rampaged about once for every two hits on the main tank -- basically, you need two full time tanks on this guy. He was unslowable, and he dispelled himself a lot over the course of the fight.
The previous night, we'd tried to do him, but had to quit when a bunch of folks had to go to bed. We had cleared out all the guards in his room. By the time we killed him (over 24 hours later), his guards had still not respawned. So, once you kill the guards, they're gone for at least a full day.
--
Sir KyrosKrane Sylvanblade
Luclin (Veeshan) Server
Lord, Lightbringer, and Redeemer in the service of Erollisi Marr
Master Artisan (300 + GM Trophy in All)
Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
Sir KyrosKrane Sylvanblade
Luclin (Veeshan) Server
Lord, Lightbringer, and Redeemer in the service of Erollisi Marr
Master Artisan (300 + GM Trophy in All)
Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
13 posts
Thanks for the post on the Lev...
Just did him with 14 people... 3 alts under 65 and the rest elemental.. average lvl 66. Pally tanked with 9k hp.. 1 cleric kept him up with a necro pumping. Shaman kept RGC on MT and RT..One druid kept up 8k lvl 62 war alt with 8k.. 1 druid did patch. Enc kept chain cripple on him which kept down ramps.
Dropped the Helm which was actually an upgrade for 1 main... was a fun fight.
Just did him with 14 people... 3 alts under 65 and the rest elemental.. average lvl 66. Pally tanked with 9k hp.. 1 cleric kept him up with a necro pumping. Shaman kept RGC on MT and RT..One druid kept up 8k lvl 62 war alt with 8k.. 1 druid did patch. Enc kept chain cripple on him which kept down ramps.
Dropped the Helm which was actually an upgrade for 1 main... was a fun fight.
13 posts
addendum... we had no key to get in... we let a mage get summoned thru the door... then moved him from group to group with raid tools to coth the rest of the 13 thru.
13 posts
addendum... we had no key to get in... we let a mage get summoned thru the door... then moved him from group to group with raid tools to coth the rest of the 13 thru.
Scholar
44 posts
We attempted this guy yesterday with 14 people. Average lvl 68. I think our fight would have gone much better had we read up a little first about levitation. Here is how our encounter played out.
We killed the 8 mobs in the room before AL. This is the room with the traps. The mana drain curse is terrible to deal with , and since we had no rogue, we had to find a way to work around this.
Once we cleared the room , everyone moved up to the door to AL and hugged that wall. From there, the trap will not hit you. You can safely med here for a couple seconds anyways and not worry about the trap . What you do need to worry about are the respawns. They come fast . And with 14 people battling mobs with mega HP , they dont go down fast . So by the time we killed the room off , i would say there was less then a 5 minute break before repops started to agro on us.
We cleared the room again ,and had the rampage tank pull the snakes inside AL's room. Once they were dead, and rampage tank had AL's agro , we moved into position. Everyone got in AL's room, and sat behind the pillars. Debuffers did their job, and we all engaged. What we didn't know was AL's highly annoying proc will fling you all over that room. Levitation , and backs to the wall are neccesarry . Once our rampage tank got flung, that put a cleric on ramp. Once this happens, it takes time for the RT to get back to AL , regain rampage , and by that time our cleric died. Then more flinging. Necro died. More flinging, and more and more casters are catching the rampage. This is what killed us basically.
I think we had him down to 70% before we totally wiped. We had rezzed the first cleric that went down just before we wiped , so when he took his rez and came back , he just saw us all dropping , lol, and and started rezzing.
The trick to this is three things. Make sure you have a set RT that can / will hold agro for rampage. Next, make sure at least he and the MT have levitation so they dont get flung around the room. Last, just make sure you have one healer for Rt - and one for MT . Had things not gotten sloppy, im positive our healers would have held out throughout the fight. His ramp isnt severe. Yes he ramps like every round , but it is only a couple hundred HP. Any decent offtank should survive it. Now that we know where we went wrong, i suspect the next time we challenge AL , he will die.
Oh yeah , bring your DPS. He is another typical luclin mob (typical SSRA mob at that) who has tons of HP . So it is a sustained fight.
We killed the 8 mobs in the room before AL. This is the room with the traps. The mana drain curse is terrible to deal with , and since we had no rogue, we had to find a way to work around this.
Once we cleared the room , everyone moved up to the door to AL and hugged that wall. From there, the trap will not hit you. You can safely med here for a couple seconds anyways and not worry about the trap . What you do need to worry about are the respawns. They come fast . And with 14 people battling mobs with mega HP , they dont go down fast . So by the time we killed the room off , i would say there was less then a 5 minute break before repops started to agro on us.
We cleared the room again ,and had the rampage tank pull the snakes inside AL's room. Once they were dead, and rampage tank had AL's agro , we moved into position. Everyone got in AL's room, and sat behind the pillars. Debuffers did their job, and we all engaged. What we didn't know was AL's highly annoying proc will fling you all over that room. Levitation , and backs to the wall are neccesarry . Once our rampage tank got flung, that put a cleric on ramp. Once this happens, it takes time for the RT to get back to AL , regain rampage , and by that time our cleric died. Then more flinging. Necro died. More flinging, and more and more casters are catching the rampage. This is what killed us basically.
I think we had him down to 70% before we totally wiped. We had rezzed the first cleric that went down just before we wiped , so when he took his rez and came back , he just saw us all dropping , lol, and and started rezzing.
The trick to this is three things. Make sure you have a set RT that can / will hold agro for rampage. Next, make sure at least he and the MT have levitation so they dont get flung around the room. Last, just make sure you have one healer for Rt - and one for MT . Had things not gotten sloppy, im positive our healers would have held out throughout the fight. His ramp isnt severe. Yes he ramps like every round , but it is only a couple hundred HP. Any decent offtank should survive it. Now that we know where we went wrong, i suspect the next time we challenge AL , he will die.
Oh yeah , bring your DPS. He is another typical luclin mob (typical SSRA mob at that) who has tons of HP . So it is a sustained fight.
13 posts
the mana drain from ae from the traps before AL room is poisen curable.. clerics use antidote not rgc
5 posts
Some infos for this guy (from my log ~2 days ago)
HP: ~730k
DPS: ~300 on MainTank + ~180 on RampTank so over all close to 500
Max Hit: 664
Average Hit: ~360
HP: ~730k
DPS: ~300 on MainTank + ~180 on RampTank so over all close to 500
Max Hit: 664
Average Hit: ~360
I know this guy is one groupable But does anyone have a good group make up for one grouping him?
Was thinking pally cleric cleric chanter wizard necro. maybe a shaman instead of one of the clerics and then an extra necro insted of chanter(for mana dumping) but the chanter could help with DPS by charming a pet.
Was thinking pally cleric cleric chanter wizard necro. maybe a shaman instead of one of the clerics and then an extra necro insted of chanter(for mana dumping) but the chanter could help with DPS by charming a pet.
I know this guy is one groupable But does anyone have a good group make up for one grouping him?
Was thinking pally cleric cleric chanter wizard necro. maybe a shaman instead of one of the clerics and then an extra necro insted of chanter(for mana dumping) but the chanter could help with DPS by charming a pet.
Was thinking pally cleric cleric chanter wizard necro. maybe a shaman instead of one of the clerics and then an extra necro insted of chanter(for mana dumping) but the chanter could help with DPS by charming a pet.
I know Greater Remove Curse works, but can anyone tell me if Remove Curse also works on his AE's?
Thanks in advance.
Edited, Fri Sep 10 11:03:09 2004
Thanks in advance.
Edited, Fri Sep 10 11:03:09 2004
31 posts
This guy has an unreal amount of hit points. And his regen rate is staggering. O yeah that AoE sux also.
Adairo Silverblade <Avatar Elite>
61 ranger Morell-Thule
Adairo Silverblade <Avatar Elite>
61 ranger Morell-Thule
Killed today with 2 groups, (12 people).
13 posts
u must have had an uber grp!.
17 posts
How does one get into his room?
You will need the key that sometimes drop from Com 1 and Com 2, thats the only way to open his door.
Sengir <Nordland>
Undead Priest of Ragnaros server (PvP)
Undead Priest of Ragnaros server (PvP)
41 posts
remove greater curse works better then dispelling yourself heh.
-Xreggorf
-Xreggorf
Dispell that AL uses to get rid of debuffs is Annul Self
The curse is a trap not from the Arch Lich himself sorry bout that
Yes, but the disarmed trap is only safe for about 4 seconds.
So have the rogue disarm and say something quick. Hope all the casters can make it across to the hallway safely within 4 seconds.
Next time, I'm going to try to DA past the trap and report if that worked.
So have the rogue disarm and say something quick. Hope all the casters can make it across to the hallway safely within 4 seconds.
Next time, I'm going to try to DA past the trap and report if that worked.
Duke Ardnahoy
Noble Lord Protector of the 70th Crusade
Fennin Ro - EQ I
Ardnahoy II
Fearless Guardian of the 40th Tour
Mistmore - EQ II
Noble Lord Protector of the 70th Crusade
Fennin Ro - EQ I
Ardnahoy II
Fearless Guardian of the 40th Tour
Mistmore - EQ II
Or the rogue can constantly disarm the trap, no?
Sengir <Nordland>
Undead Priest of Ragnaros server (PvP)
Undead Priest of Ragnaros server (PvP)
would need a few rogues, don't beleive their disarm trap skill refreshes as fast as the trap...need a disarm trap rotation going there =P hehe
Silueen 23 Sorcerer
Gulgrethor server
Gulgrethor server
Also has Curse of Rhag`Zadune
32 posts
This mob is freakin hard....we have wiped 4 times. Avg lvl 65, 35 peeps... 3x Clerics on MT CH Rot, 3 Clerics on Ramp Tank Rot but still cant seem to get him right. Grrrrrr
What was your positioning?
3 bst
4 war
2 bard
2 rng(1 61)
1 rogue
2 sham
1 enc
4 cler
1 dru
1 sk (61)
22 people, only me with any ele gear really, the druid has 2 things from earth rares, rest all ldon and ssra gear, no vt or pop really /shrug.
hide your healers against black wall shrunk so never hit from ae, have healers chain on mt and the rt can be chain ch'd from one cler + a patcher.
Just levi the tanks so when they get pushed back they can get back fast. What went wrong with 32 some"?
3 bst
4 war
2 bard
2 rng(1 61)
1 rogue
2 sham
1 enc
4 cler
1 dru
1 sk (61)
22 people, only me with any ele gear really, the druid has 2 things from earth rares, rest all ldon and ssra gear, no vt or pop really /shrug.
hide your healers against black wall shrunk so never hit from ae, have healers chain on mt and the rt can be chain ch'd from one cler + a patcher.
Just levi the tanks so when they get pushed back they can get back fast. What went wrong with 32 some"?
Dyfrin
Bard of Fennin Ro
Minstrel of Meneldor
Bard of Fennin Ro
Minstrel of Meneldor
Switch to druids on RT, two can do it just fine.
This fight is about balancing mana and dps. Just keep the rot up on the MT, and keep the RT up. If you're having problems keeping the MT up as well, get an RT with Area Taunt, and when the MT's defensive drops, Taunt with the RT and have them go defensive, MT should switch to RT then.
This fight is about balancing mana and dps. Just keep the rot up on the MT, and keep the RT up. If you're having problems keeping the MT up as well, get an RT with Area Taunt, and when the MT's defensive drops, Taunt with the RT and have them go defensive, MT should switch to RT then.
9 posts
Ok ok ok, SOME ONE please clear this mess up an seta story straight on this Mob please...Stunnable non stunnable....If some one who could be so kind to Make a post here that will clear things up?
Thanks
Thanks
----===== Don't worry... I got your back...*Utumen begins to cast the gate spell...*----=====
41 posts
AL is spawned by the death of rhag1/2 making him a 5 day spawn.
Killed him with 25 people on bertox, was a long fight but it is possible, could easily have done it with less, at about 3 groups..
Future Wizard of The Combine
did him with 14 just a few hours ago
average person was ep enabled though and we are a raiding group made from top 5 guilds in server
average person was ep enabled though and we are a raiding group made from top 5 guilds in server
8 posts
Hello. I am currently the raidleader for a group called Raidclub on the Xev Server. We have mastered the Vindi and Doomshade techniques, and are able to kill Xanamech. We normally average 42 people a raid with ave. level of 59. Do you all have any idea as to if we would have a decent chance at taking down AL? Thanks
Xolan
65 Paladin
Xev Server
Xolan
65 Paladin
Xev Server
7 posts
You will know where you stand with AL if you guys dont any problems with Rhags 1 and 2. They are kind a foreshadow to what the AL is like, minus the AE part. If you have problems with Rhags then dont even attempt AL.
With your numbers you should be able to take him, if your raid is focused. Have a tight CH Wheel on MT and Rampage tank, have casters hide from his AE and you should win.
With your numbers you should be able to take him, if your raid is focused. Have a tight CH Wheel on MT and Rampage tank, have casters hide from his AE and you should win.
Somewhere around 500,000 HP.
Edited, Mon Nov 24 04:49:43 2003
Edited, Mon Nov 24 04:49:43 2003
Overlord Karlea Shadowforge (Firiona Vie)
http://www.magelo.com/eq_view_profile.html?num=215107
http://www.magelo.com/eq_view_profile.html?num=215107
33 posts
My first AL kill was yesterday and something notable has changed with this guy that I don't see mentioned here.
I see that someone posted a while back that the high level Paladin stuns will work on this guy. Well, that isn't true any more. Myself and the only other paladin in our raid had planned to setup a sort of Force of Akilae (stuns up to level 65 mobs) cycle to try and interrupt as many of his AE's as possible. Unfortunately, when I cast the first time I got the "your target is immune to the stun portion of this effect" message.
So if you're a paladin and hoping to stun this guy, forget about it.
Note: He dropped the Platinum Mesh Guard, the Great Helm of True Vision, and the Bard only Lava Infused Bludgeon.
Happy Hunting
Edited, Sun Oct 5 06:40:09 2003
I see that someone posted a while back that the high level Paladin stuns will work on this guy. Well, that isn't true any more. Myself and the only other paladin in our raid had planned to setup a sort of Force of Akilae (stuns up to level 65 mobs) cycle to try and interrupt as many of his AE's as possible. Unfortunately, when I cast the first time I got the "your target is immune to the stun portion of this effect" message.
So if you're a paladin and hoping to stun this guy, forget about it.
Note: He dropped the Platinum Mesh Guard, the Great Helm of True Vision, and the Bard only Lava Infused Bludgeon.
Happy Hunting
Edited, Sun Oct 5 06:40:09 2003
Romtom Rumtummy of Stormhammer
24 Paladin
Lavastorm Server
24 Paladin
Lavastorm Server
6 posts
also dropped Spirit of Flame
44 posts
Killed today, easy fight...
1x Holy auras shield.
1x Earring for casters.
1x crap sword.
Also dropped SPeed of the Brood, not listed
1x Holy auras shield.
1x Earring for casters.
1x crap sword.
Also dropped SPeed of the Brood, not listed
Meassi the Rangerchick
2 posts
When you're heading to Arch Lich, just before the last room full of shissars, there is 2 traps (one is DOT and the other is a huge mana tap over time), you have to disable both (they are very close, it can be hard for the rogue / bard to distiguish both). Be carefull too, the two traps are called "Arch Lich Rhag`Zadune", so when you see "Arch Lich Rhag`Zadune begin to cast a spell", you didn't agroed AL, only the traps... Rogues will need (I think you can't disarm the traps without trigger it) a remove curse and poison after disarming traps.
Right after the trap, clean as fast as you can the room with 8 shissars (very hard to split, expect to tank 2 or 3 at the same time). There is no time to meditate, or it will repop. When there is only 2 or 3 shissars in the room, bring your group there (fast, repop is fast), and kill the 2/3 shissars. When done pull one guard in the AL room (AL is rooted), kill it. Then bring you group in the AL room to kill the other guard at the entrance. Everybody use the pillars to protect from the AL AE. NOW you can make a break, the guards in the room won't repop. Better avoid standing near the door, you could agro mobs from the previous room.
Kill the 2 others guards, buff up and be ready for the AL fight. Cast mem blur on the AL to clear agro / rampage (it's very important for the rampage).
You need two tanks, one as main tank, one for the AL rampages. AL rampages a LOT, you need a CH rotation on both tanks. Ask the rampage tank to throw an arrow on AL so he is first on rampage list, then the MT. Now you can debuff AL (he is rooted, and won't summon since you didn't make him serious damages with arrows). Now, the MT build his agro on AL (arrows, stun, ...).
One melee should announce when the AL AE is casted (it's a proc, no "AE every x seconds", slow, cripple and paladin stun will reduce the number of AEs). Casters should be always behind the pillars (the AE is a DOT and reduce the mana pool, it's not a mana tap), until the melee announce the AE, then cast one DD on AL (no more than one) and go back behind the pillars until the next AE.
If you fail on AL, cr is easy if a cleric was able to log out, AL regenerates very fast (so will not summon when the cleric will be back), and will not agro if the cleric is behind the pillars, res a monk first to drag corpses and try again until AL is dead :).
Right after the trap, clean as fast as you can the room with 8 shissars (very hard to split, expect to tank 2 or 3 at the same time). There is no time to meditate, or it will repop. When there is only 2 or 3 shissars in the room, bring your group there (fast, repop is fast), and kill the 2/3 shissars. When done pull one guard in the AL room (AL is rooted), kill it. Then bring you group in the AL room to kill the other guard at the entrance. Everybody use the pillars to protect from the AL AE. NOW you can make a break, the guards in the room won't repop. Better avoid standing near the door, you could agro mobs from the previous room.
Kill the 2 others guards, buff up and be ready for the AL fight. Cast mem blur on the AL to clear agro / rampage (it's very important for the rampage).
You need two tanks, one as main tank, one for the AL rampages. AL rampages a LOT, you need a CH rotation on both tanks. Ask the rampage tank to throw an arrow on AL so he is first on rampage list, then the MT. Now you can debuff AL (he is rooted, and won't summon since you didn't make him serious damages with arrows). Now, the MT build his agro on AL (arrows, stun, ...).
One melee should announce when the AL AE is casted (it's a proc, no "AE every x seconds", slow, cripple and paladin stun will reduce the number of AEs). Casters should be always behind the pillars (the AE is a DOT and reduce the mana pool, it's not a mana tap), until the melee announce the AE, then cast one DD on AL (no more than one) and go back behind the pillars until the next AE.
If you fail on AL, cr is easy if a cleric was able to log out, AL regenerates very fast (so will not summon when the cleric will be back), and will not agro if the cleric is behind the pillars, res a monk first to drag corpses and try again until AL is dead :).
Jfyi - Rogues can sense traps so if they sense a trap (either it is triggered or not) they can disarm it.
The problem here is one of the trap is outside the room in the way the other at the door itself or nearby in the room. They are very close together so if the rogue stands by the first one he may trigger the second one.
H'Sishi Shortfinger
The problem here is one of the trap is outside the room in the way the other at the door itself or nearby in the room. They are very close together so if the rogue stands by the first one he may trigger the second one.
H'Sishi Shortfinger
HSishi Shortfinger
Proud Rogue
<Die Reisenden von Norrath>
Antonius Bayle
Proud Rogue
<Die Reisenden von Norrath>
Antonius Bayle
I'm not 100% sure if the AE is procced or cast, but the AE did seem to take place with decent regularity which would make you think it was cast and not procced. According to Lucy the recast on Deathly Chants is 18 seconds which is what I timed it to between the first few AE's aswell. We did AL as a guildfirst yesterday and the AE's were called eventhough I simply started looking for the spell messages instead as an indication. I had enough time between AE's to cast Tears of Marr (5 sec cast rain spell) + Strike of Solusek (8sec cast fire dd). This was with Blessing of Reverence, Spell Haste IV and Quick Damage 3 AA though for a total of 35% reduced casting time, making for a 3.25sec Tears and 5.2sec Strike.
His other single proc stun is Bone Grasp http://lucy.fnord.net/spell.html?id=2047&source=Live


