Undertow
Animal

Uploaded July 24th, 2007
Wizard
Undertow is found in the depths of Kedge Keep.
Category: EverQuest
This page last modified 2008-01-02 14:59:46.
Level: 49
Known Habitats:
Kedge Keep
Kedge Keep
Factions:
Phinigel Autropos
Phinigel Autropos
Quests:
Magician Epic: Orb of Mastery
Magician Epic: Orb of Mastery
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I believe his corpse is on a 7 min timer before it rots. I (stupidly) didn't have my mage in the zone. Was camping this guy for hours upon hours and nothing. Well, now I know why.
He spawned this morning, dropped the wand. I ported the mage to KK and it had poofed. It was seriously just a few minutes. So now I get to do this all over again. I guess the easier part is now I will know when he is going to respawn. =P
He spawned this morning, dropped the wand. I ported the mage to KK and it had poofed. It was seriously just a few minutes. So now I get to do this all over again. I guess the easier part is now I will know when he is going to respawn. =P
Been a little over 7 hours and no spawn, will wait till 8 until I skip this one and move to next, nap time =)
7 hours respawn confirmed
Location - not sure the direction I took to get there - just took any passage down I could find - found the room for Estrella and cleaned that out - looked on map for a connected room - found Undertow at LOC 256, -290, 78 - he was at the top a vaulted ceiling so look up.
Easy prey for a 70 mag who should have done her epic levels ago...
Easy prey for a 70 mag who should have done her epic levels ago...
Posting from Alaska
Solo'ed w/ a lvl 55 water pet. Invis'ed all the way to the safe spot near his room. Left pet on guard and invised to Undertow. Dunno if I got lucky or not, but he had only one guard. Maybe he was still groggy or hungover but, pet took out his guard while I healed and Wrath of Elements away. One or two Shock of Spikes later, it was Undertow's turn. Same method, heal and DOT away, w/ a few DD's mixed in. Blazing Wand in bag I left to just see if I could find Phinny up, not to fight. Forget it Estrella and her girls saw through invis. Maybe took a wrong turn?. Gated out in a hurry.
Reading the other posts, I found Undertow wasn't anything like what everybody has posted. Maybe some unlucky soul died spawning him, I checked /who for any help, no one else was in Kedge. Well if I did get lucky I hope everyone else after me gets her/his piece the way I did. 8)
Gnome Magician (EQ)
Cleyborn
Gnome Warlock (WoW)
Reading the other posts, I found Undertow wasn't anything like what everybody has posted. Maybe some unlucky soul died spawning him, I checked /who for any help, no one else was in Kedge. Well if I did get lucky I hope everyone else after me gets her/his piece the way I did. 8)
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Nisten Gnome Magician (EQ)
Cleyborn
Gnome Warlock (WoW)
Took him out this morning with a lvl 62 water pet, equipped with Dagger of the Kedge (x2). Once the pirahna and the other trash had been cleared, he was an easy fight. The only buffs I had, besides self-cast, were conviction for me and my pet.
I pulled him from the top of the room with Mala, then let my pet go to work on him. (BTW, your pets at level 61-64 are level 60, and can get procs out of the next level of pet weapons). I used both dots on him to speed up the kill, then finished him with Bolt of Tallon. I never had to heal my pet. He did try to Immobilize me a couple of times, but I had Shield of the Arcane up and resisted easily.
The part that made this easy was Personal Tribute. Gift of the Bass gives you 10 minutes of EB for 10 points, and doesn't show as an effect (can't be dispelled). I've been dumping all sorts of trash loot into this, so I'll have plenty of EB for a 12-hour camp of Phinney (no way I'm paying 75-100k for a MQ of the staff). If you haven't been using this before, I highly recommend it. It can be a lifesaver if your inviz just happens to fail in the mermaid room, as I've had them dispel effects on me in the past.
Edited, Aug 10th 2006 at 4:44am EDT by Sauernote
I pulled him from the top of the room with Mala, then let my pet go to work on him. (BTW, your pets at level 61-64 are level 60, and can get procs out of the next level of pet weapons). I used both dots on him to speed up the kill, then finished him with Bolt of Tallon. I never had to heal my pet. He did try to Immobilize me a couple of times, but I had Shield of the Arcane up and resisted easily.
The part that made this easy was Personal Tribute. Gift of the Bass gives you 10 minutes of EB for 10 points, and doesn't show as an effect (can't be dispelled). I've been dumping all sorts of trash loot into this, so I'll have plenty of EB for a 12-hour camp of Phinney (no way I'm paying 75-100k for a MQ of the staff). If you haven't been using this before, I highly recommend it. It can be a lifesaver if your inviz just happens to fail in the mermaid room, as I've had them dispel effects on me in the past.
Edited, Aug 10th 2006 at 4:44am EDT by Sauernote
Camping Undertow for my Mag I found Swirlspine as a PHr at the top of the Dome .... he was DB to 60 Druid. Been pretty easy to keep everything clear with 56 Mag yet very handy to have Healer/Evac'r on stand by. Not to mention Tainted Seahorse popped 5 times and Druid got his piece.
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Feel free to nail me with your flames .. check my spelling .. punctuation .. what ever makes you happy. I am not here for an E-penis building Experience ... these forums are for info not Ego's.Double post
Mystyre Malkaw`Esh
Edited, Thu Dec 30 13:22:31 2004
Mystyre Malkaw`Esh
Edited, Thu Dec 30 13:22:31 2004
Link to this post 1 reply
57 Mage hunting solo. Finally cleared piranah and wandering seahorse. Killed attendants. Figured I would pull with Malaise. Did. Next thing I see is "Your skin is rent by massive shards of deadly ice. You have taken 1077 points of damage."
Oh well.. Good thing I had Virtue. Vocarate Air pet kept him occupied and stunned after that, while I chain nuked and healed pet. Luckily, he spent most of has casting time trying Immobilize. Another Ice Comet and I would have been freeze-dried.
Unfortunately, he dropped the Shawl, not the Wand.
Mystyre Malkaw`Esh
BTW, he also dropped Words of Voiding
Edited, Thu Dec 30 13:23:18 2004
Oh well.. Good thing I had Virtue. Vocarate Air pet kept him occupied and stunned after that, while I chain nuked and healed pet. Luckily, he spent most of has casting time trying Immobilize. Another Ice Comet and I would have been freeze-dried.
Unfortunately, he dropped the Shawl, not the Wand.
Mystyre Malkaw`Esh
BTW, he also dropped Words of Voiding
Edited, Thu Dec 30 13:23:18 2004
undertow is an easy solo with a 53 mage. my pet had only MY buffs and i was self buffed aside from kei and virtue. malosi, annul magic, send in vocarate air pet, followed by a few heals and blasts left me untouched with resists between 120 and 150. my pet was close to 100% life and i had between 50 and 60% mana left. the ph is more difficult if it gets off a ch and i haven't found a way to stop it because it resists malosi and doesn't seem to stun. i've killed undertow three times but the freak hasn't let go of my wand. anybody need three squallsurge shawls?
Erasimus Wrathe (53 mage) Terris Thule
Erasimus Wrathe (53 mage) Terris Thule
Undertow was an easy kill for my 62 Necro: his placeholder was much, much harder as he kept casting Complete Heal if I couldn't manage to interrupt it. So my Mage finally has their Blazing Wand... epic almost done!
Just cleared out the nearby mobs, sent in the pet to distract him, loaded him up with about 100dps in DoTs (Funeral Pyre, Saryn's Kiss, EBolt), threw in the odd lifetap to heal, and finished him off with Neurotoxin (1270 nuke). With Arch Lich up for mana regen I finished the fight with about 60% of my mana left.
Pet barely took any damage, so I'm sure he'd be cake for a Mage of the same level... getting there would be the hardest part with all those annoying green-con pirahnas in the way.
Oh, and with 138 magic resist and 110-ish cold and fire resist he only landed one spell on me, and only for 225 damage.
Edited, Sat Aug 14 21:37:24 2004
Just cleared out the nearby mobs, sent in the pet to distract him, loaded him up with about 100dps in DoTs (Funeral Pyre, Saryn's Kiss, EBolt), threw in the odd lifetap to heal, and finished him off with Neurotoxin (1270 nuke). With Arch Lich up for mana regen I finished the fight with about 60% of my mana left.
Pet barely took any damage, so I'm sure he'd be cake for a Mage of the same level... getting there would be the hardest part with all those annoying green-con pirahnas in the way.
Oh, and with 138 magic resist and 110-ish cold and fire resist he only landed one spell on me, and only for 225 damage.
Edited, Sat Aug 14 21:37:24 2004
8 hour spawn time with a place holder. Place holder spawns instead of Undertow, in the same spot, up near the ceiling.
Kill the place holder and return again in 8 hours to check for Undertow...
Edited, Thu Aug 5 20:05:43 2004
Kill the place holder and return again in 8 hours to check for Undertow...
Edited, Thu Aug 5 20:05:43 2004
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From my 2 day experience camping the Undertow, hi s spawn tomer is actually 7 hours.
Link to this post 1 reply
Not gonna let me fix spelling, sorry
ravenknight,
Posted: Jun 6th 2004 1:47am, Score: Sub-Default, [expand] I'm sorry but the majority of you guys are MORONS! Especially the one guy talking about Fabled, and we plan to kill him. How the hell does that help inform us?? There's alot of useless SH*T on here. My question is how long a camp is this.
He actually seems to be talking about what level the mob is. It's about as useful as your post and doesn't flame anybody.Seems like a majority of what you said is idiotic.If you actually read the posts like a normal human you would see the 8hour spawn time repeated multiple times.
Edited, Sat Jul 24 13:50:47 2004
Edited, Sat Jul 24 13:50:47 2004
Here's what I did for my blazing wand:
Parked a 51 druid at zone and logged in every once in a while to check track. Finally I see Undertow as 2nd on list.
I had been to his spawn point once or twice to kill PHer and I knew that Estrella would be blocking my way and killing her runs the risk of adds a-plenty. So I recruit the help of a 65 BST and we invis to the bottom of the tunnel and get pets out in the room next to the big flower pot room next to estrellas big chamber. We kill all the mermaids and Estrella with ease and swim across to the pillar room just outside Undertows room.
Then we kill all the green pirhanas that add like crazy from the ceiliing of the pillar room and then I single pull the 2 seahorses in Undertows funnel with Malosini.
Swim up, target Undertow, pull down to bottom of room and pets begin to pound while I cast a couple seeking flames of seukor.
Bam, dead, blazing wand drops, no more kedge keep for me!!!
(Got my water staff last week when a wizard needed a hand with phinny for her staff but mine dropped instead)
Good luck to all you mages 8)
Neogh
59 Conjurer, Tunare
http://www.magelo.com/eq_view_profile.html?num=1000465
Parked a 51 druid at zone and logged in every once in a while to check track. Finally I see Undertow as 2nd on list.
I had been to his spawn point once or twice to kill PHer and I knew that Estrella would be blocking my way and killing her runs the risk of adds a-plenty. So I recruit the help of a 65 BST and we invis to the bottom of the tunnel and get pets out in the room next to the big flower pot room next to estrellas big chamber. We kill all the mermaids and Estrella with ease and swim across to the pillar room just outside Undertows room.
Then we kill all the green pirhanas that add like crazy from the ceiliing of the pillar room and then I single pull the 2 seahorses in Undertows funnel with Malosini.
Swim up, target Undertow, pull down to bottom of room and pets begin to pound while I cast a couple seeking flames of seukor.
Bam, dead, blazing wand drops, no more kedge keep for me!!!
(Got my water staff last week when a wizard needed a hand with phinny for her staff but mine dropped instead)
Good luck to all you mages 8)
Neogh
59 Conjurer, Tunare
http://www.magelo.com/eq_view_profile.html?num=1000465
If you go the tunnel that leads to Estrella I found out that if you stick real close to ceiling and swim up and over she will not agro to you! I did this with a friend of mine and he wasn't seen either so it works.
I have seen the fabled undertow today, he is Even con to a 65, we are looking into killing him now
Could someone please clarify one thing for us? People keep mentioning that this mob gates. Does he gate to his spawn spot, or somewhere else?
Thanks.
Thanks.
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"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell Link to this post 1 reply
Posting from the Star of the NorthAll gating mobs gate to their spawn point. If you fight them near enough to the spawn point they won't gate.
If the room with the pillars is a terrible place to pull to, whats a good place to pull to? No alternative was suggested.
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Keith Earl Link to this post 1 reply
I just soloed Undertow today. here is what i did. I kill the seahorses inside using my 57 earth pet and nuked with the lvl 57 shock spell(i forget the name) then i used that spell to pull Undertow to the bottom or room. that was kinda a big mistake because by the time my pet had aggro i was 18% hp. i ended up chain petting through the fight because mana was low. i had transon phantasmal protection on at the time. Undertow still was trying to cast on me but i was able to resist. i killed him and got my wand and ended fight with 40 - 50% HP. So i would say unless you have virtue dont risk pulling him down a nuke it could get you killed. but pulling him that way would prove to be the best.
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C'mon man..your a 57 mage you should know to pull with malosi.That way your pet can pull aggro off of you and you don't get beaten into mage pulp.BTW why didn't you at least use your mage shield?It'll give you 300hp or so at least.Never ever pull with your nuke unless your farmin greenies.
Edited, Sat Jul 24 13:31:12 2004
Edited, Sat Jul 24 13:31:12 2004
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small bolts or shocks are fine to pull, for example i like to use white ceramic band for pullin alot of stuff....lil 5dd mana free nuke, no need to mem a spell....mala line can get quite mana costly at higher levels and i tend to only mala mobs that need it
Ok here my small report about killing Undertow.
First problem is to get there safe. If you take the wrong way through the lair of Estrella you might get there safe 2-3 times but when Estrella is up you'll die. She sees invis and nukes pretty well (was once hit for 600). When she casts on you try to swim out of reach of the other "ladies" swimming around and gate out.
After about gateing out for 3-4 times I brought a 40 cleric with me and all went perfectly smooth.
First you have to kill the fish in the small hall before the dome. Just go in LOS they are highest aggro I can remember. If they see you they come from zone in to you...
Then take out the 2 seahorses near Undertow coz they are Cleric and CH. But they hit only for 100ish and so 57 Earth blasts em away.
You can then just go on with killing Undertow he's not that hard and Earth pet does very well because of its high MR. Almost no spell hits it.
Another method I didn't test could be to swim right into the dome and kill the seahorses right there. Undertow doesn't aggro you when in room you have to pull him down. But you prolly don't wanna try and kill 2 seahorses that CH each other constantly. With 61+ this should all be piece of cake because 2k+ bolt kills em almost one shot.
First problem is to get there safe. If you take the wrong way through the lair of Estrella you might get there safe 2-3 times but when Estrella is up you'll die. She sees invis and nukes pretty well (was once hit for 600). When she casts on you try to swim out of reach of the other "ladies" swimming around and gate out.
After about gateing out for 3-4 times I brought a 40 cleric with me and all went perfectly smooth.
First you have to kill the fish in the small hall before the dome. Just go in LOS they are highest aggro I can remember. If they see you they come from zone in to you...
Then take out the 2 seahorses near Undertow coz they are Cleric and CH. But they hit only for 100ish and so 57 Earth blasts em away.
You can then just go on with killing Undertow he's not that hard and Earth pet does very well because of its high MR. Almost no spell hits it.
Another method I didn't test could be to swim right into the dome and kill the seahorses right there. Undertow doesn't aggro you when in room you have to pull him down. But you prolly don't wanna try and kill 2 seahorses that CH each other constantly. With 61+ this should all be piece of cake because 2k+ bolt kills em almost one shot.
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Whenever your pet falls gate out or have a new one ready...I notice that it says Undertow is an Animal.... does that make him prone to the ranger animal spells?........ lull calm fear?
Baler Yaout
54 Pathfinder
At your service M'Lady
Baler Yaout
54 Pathfinder
At your service M'Lady
Link to this post 2 replies
> I notice that it says Undertow is an Animal.... > does that make him prone to the ranger animal
> spells?........ lull calm fear?
No fear spell works in KK if I'm not mistaken :-(
> spells?........ lull calm fear?
No fear spell works in KK if I'm not mistaken :-(
Was after Corrupted Seahorse, and after a nasty double death due to charm breaking I returned to see this guy up. I also was told the Seahorses in the same room as Undertow can also be PHs for the Tainted so...
I decide to try my luck killing him. My first task, to clear the seahorses. I invis, creep up, target a seahorse and back up. I start casting ensnare and I get 3 or 4 pirahna on me. I'm trying to clean house by rooting the fishies but they keep interrupting me. Finally I get all of em planted when I get nuked, hard. Look over to see this huge buggah casting. Moment of panic...Cast Call of Karana...and it lands. I now have a named pet. Proceed to kill pirahna, seahorses, and mermaids alike...
Helped tremendously breaking back into the Seahorse caves, but alas...He had to go.
So, aye, he's just like any other animal, all spells landed. Broke charm more than I would have liked and would prob have kept him throughout the camp if not for him doing so.
65 Druid - RETIRED
Master Macab Visage
65 Mage - RETIRED
I decide to try my luck killing him. My first task, to clear the seahorses. I invis, creep up, target a seahorse and back up. I start casting ensnare and I get 3 or 4 pirahna on me. I'm trying to clean house by rooting the fishies but they keep interrupting me. Finally I get all of em planted when I get nuked, hard. Look over to see this huge buggah casting. Moment of panic...Cast Call of Karana...and it lands. I now have a named pet. Proceed to kill pirahna, seahorses, and mermaids alike...
Helped tremendously breaking back into the Seahorse caves, but alas...He had to go.
So, aye, he's just like any other animal, all spells landed. Broke charm more than I would have liked and would prob have kept him throughout the camp if not for him doing so.
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Elder Talipes Vagari 65 Druid - RETIRED
Master Macab Visage
65 Mage - RETIRED
Posting from So Cal.
Went to kill him 3 times this last month all th etimes I gain agro he hits me a few times, casts alot (thanks to MR its ok) then poof!
All three times he was up in the top of the done in the temple? going to try to fight him on his gound next time.
If you are having the same issue please file an ingame bug.
70 Ranger
<The Lost Server of Innoruuk>
All three times he was up in the top of the done in the temple? going to try to fight him on his gound next time.
If you are having the same issue please file an ingame bug.
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Hunter Wageit Whar 70 Ranger
<The Lost Server of Innoruuk>
Link to this post 1 reply
It's not a bug. He gates. :)
Luci [Coercer]
On Venril Sathir.
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Lucifor [Arch Lich] Luci [Coercer]
On Venril Sathir.
Soloed him other day on Zebuxoruk - 60 epic wiz.
Just swam up to him and stayed there, out of CH and aggro range of the other fishies. AE works ok there, too, nothing in aggro range.
Got me down to 1.5 bubs of health, and I was oom. Was one hell of a fun fight tho. ;) Hit me for 100 max.
Just swam up to him and stayed there, out of CH and aggro range of the other fishies. AE works ok there, too, nothing in aggro range.
Got me down to 1.5 bubs of health, and I was oom. Was one hell of a fun fight tho. ;) Hit me for 100 max.
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What item off this guy is used in the mage epic?
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The blazing wand (his common drop).
Same, but post-npc caster change patch. I have fairly high resists, mr 140ish unbuffed and cold/fire around 100. Resisted most spells, but this one hit me for 944, and it wasn't pleasant.
God bless torpor! And yeah, like someone said below there are 2 ways to get to him, and it all really boils down to which shaft you take at the pillar room near zone in. One will lead you through Estrella's room and the other to safe den (this is the room where no mobs ever pop) and right past estrella's room.
Estrella sees through invis, so whether or not you plan on killing her otw to Undertow, I'd always recommend going towards safe den. Only 3 mermaids block your access to her, and these can easily be single pulled by 57+ (educated guess, most mermaids are green/light blue to me). So once these 3 mermaids dead, you can proceed to single pull Estrella, and if you're coming from safe den, she'll be on the left side of the room relatively close to you. DONT actually enter the room though, pull her from where that mermaid pair spawns just outside her room.
Undertow is about the same level of difficulty as Estrella. Both are heavy casters, except different classes. Both can be slowed except Undertow's ph cannot. He spawns at the very top of the ceiling so what I would recommend is swimming directly into his room, kill the 2 seahorses there (they're not swirlspines dont worry) and then single undertow. Because of the altitude difference, Undertow will be too far from assist range to help the first 2 you killed.
Do not swim towards his room without invis though, that is, unless you wanna deal with annoying level 30ish piranhas that are kinda hidden in the ceiling right before you enter Undertow's room. They might be green to someone 50+ but having 5 of them beat on a caster is no good at all.
Edited, Thu Jul 4 22:03:16 2002
Oracle.
Solusek Ro.
God bless torpor! And yeah, like someone said below there are 2 ways to get to him, and it all really boils down to which shaft you take at the pillar room near zone in. One will lead you through Estrella's room and the other to safe den (this is the room where no mobs ever pop) and right past estrella's room.
Estrella sees through invis, so whether or not you plan on killing her otw to Undertow, I'd always recommend going towards safe den. Only 3 mermaids block your access to her, and these can easily be single pulled by 57+ (educated guess, most mermaids are green/light blue to me). So once these 3 mermaids dead, you can proceed to single pull Estrella, and if you're coming from safe den, she'll be on the left side of the room relatively close to you. DONT actually enter the room though, pull her from where that mermaid pair spawns just outside her room.
Undertow is about the same level of difficulty as Estrella. Both are heavy casters, except different classes. Both can be slowed except Undertow's ph cannot. He spawns at the very top of the ceiling so what I would recommend is swimming directly into his room, kill the 2 seahorses there (they're not swirlspines dont worry) and then single undertow. Because of the altitude difference, Undertow will be too far from assist range to help the first 2 you killed.
Do not swim towards his room without invis though, that is, unless you wanna deal with annoying level 30ish piranhas that are kinda hidden in the ceiling right before you enter Undertow's room. They might be green to someone 50+ but having 5 of them beat on a caster is no good at all.
Edited, Thu Jul 4 22:03:16 2002
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Nektar. Oracle.
Solusek Ro.
First and formost there are two ways to get to Undertow. One way where you must kill Estrella to get to Undertow (the way most people know) and a way where you can simply invis and run all the way to the room containing Undertow and check if he or his PH is up.
Take a look at a map to KK and make sure you understand the layout. I'll try to describe the path to you here though.
1) INVIS, then go down the tube the main tube in the first room.
2) Look for the off chute room with a hole in the floor, but not the ceiling. Go down this hole half-way and you'll see an off chute tunnel. Take this tunnel.
3) You'll enter into a room where you'll have three options for directions. Left, straight, and right. Take the right path... this is where the pathes differ between heading to Estrella and heading to Undertow.
4) Facing down the right path you'll have two options... slightly down and straight or up and left... take the up and left tunnel.
5) You'll go through a couple twists and be facing into another room. Once again take the right path... as you enter this path you'll swim over a grate lying on the ground.
6) The right path will immediately turn into a chute that goes down. Follow it all the way down until you are looking into a room with a mermaid and a path that goes left.
7) Enter the room and hug the left wall. Taking the left path continue to hug the left wall and swim over the plant in the room. Hugging the left wall enter the room that you come to.
8) In the room there is a hole to the left. Go in and up and you're in the room with the pillars right outside of the dome room with Undertow in it.
You can swim into the domed room as only Undertow sees through invis and inch your way up the wall clicking where the center of the room would be until you target Undertow or his PH.
His PH is around lvl 50 and can Complete Heal itself. PH is much harder than Undertow.
It's a good idea to bring a cleric that can complete heal with you.
Go back into the room with the pillars and hang out on the left side (left of room when you first entered, right side when coming out of Undertow's room, for all other orientation purposes think of the orientation as if you'd just entered the room from below).
Get a pet up and buff it with the cleric. Between the pillars are five holes in the ceiling each hole can a pirahna or fish of some sorts... pull the center and up and left one (It's an X formation of holes). After you do this make sure cleric has mana and pet is healthy. Then pull one of the two seahorses from the domed room. Pull it as far back as you can to keep other mobs from healing it. After you kill it rush the room and kill the other mob.
Med and heal as necessary. If you need to kill the seahorses one more time (20 minute spawn). Then take out Undertow or his PH. Have cleric stun the mob or simply keep having the cleric complete heal until mob runs out of mana.
Hope this helps.
Heinlien lvl 60 Mage on Bertoxxulous
Take a look at a map to KK and make sure you understand the layout. I'll try to describe the path to you here though.
1) INVIS, then go down the tube the main tube in the first room.
2) Look for the off chute room with a hole in the floor, but not the ceiling. Go down this hole half-way and you'll see an off chute tunnel. Take this tunnel.
3) You'll enter into a room where you'll have three options for directions. Left, straight, and right. Take the right path... this is where the pathes differ between heading to Estrella and heading to Undertow.
4) Facing down the right path you'll have two options... slightly down and straight or up and left... take the up and left tunnel.
5) You'll go through a couple twists and be facing into another room. Once again take the right path... as you enter this path you'll swim over a grate lying on the ground.
6) The right path will immediately turn into a chute that goes down. Follow it all the way down until you are looking into a room with a mermaid and a path that goes left.
7) Enter the room and hug the left wall. Taking the left path continue to hug the left wall and swim over the plant in the room. Hugging the left wall enter the room that you come to.
8) In the room there is a hole to the left. Go in and up and you're in the room with the pillars right outside of the dome room with Undertow in it.
You can swim into the domed room as only Undertow sees through invis and inch your way up the wall clicking where the center of the room would be until you target Undertow or his PH.
His PH is around lvl 50 and can Complete Heal itself. PH is much harder than Undertow.
It's a good idea to bring a cleric that can complete heal with you.
Go back into the room with the pillars and hang out on the left side (left of room when you first entered, right side when coming out of Undertow's room, for all other orientation purposes think of the orientation as if you'd just entered the room from below).
Get a pet up and buff it with the cleric. Between the pillars are five holes in the ceiling each hole can a pirahna or fish of some sorts... pull the center and up and left one (It's an X formation of holes). After you do this make sure cleric has mana and pet is healthy. Then pull one of the two seahorses from the domed room. Pull it as far back as you can to keep other mobs from healing it. After you kill it rush the room and kill the other mob.
Med and heal as necessary. If you need to kill the seahorses one more time (20 minute spawn). Then take out Undertow or his PH. Have cleric stun the mob or simply keep having the cleric complete heal until mob runs out of mana.
Hope this helps.
Heinlien lvl 60 Mage on Bertoxxulous
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awesome directions! thank you so much! i made it all the way to the pillar room fine with invis and no aggro. nothing saw invis on the way except estrella but that hooker was tucked away in a corner i didnt swim by. the only problem i had was inthe pillar room. those damn piranhas took a good deal of chunks out of me (lvl 62 mage, semi well geared). i used ward of xegony and everything else was a piece of pie (i like pie more than cake)
Anonymous,
Posted: Feb 28th 2002 1:27am, Score: Sub-Default, [expand] I joined in on a raid with strange brew in kedge...we fought our way to unertows room quickly with about 5 or 6 full groups we get in and his PH is up so we begin to try and kill...boy is he a botch. Crap load of hp's CH's himself ALOT resists HT took what seemed an hour only bout 10minutes max.
After reading what you wrote my head hurts. Your writting is very unclear. Slow down. Read what you wrote before you post it. That way you can make corrections. 8D
Hope I don't have any typos lol.
Abak
Hope I don't have any typos lol.
Abak
Undertow is easy. Roommate did him with 52 mage and 49 cleric, invis down to lair, single pull seahorses, ch pet while he beats on undertow. Did him tonight, 51 cleric, 52 mage, 46 tank. Complete pie....and blazing wand down. =)
Arch Convoker
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Wreakinn Havocc Arch Convoker
He is a Wizzy .. does not heal .. and a group of 3 50+ mages and earth pets can drop him fast.
We had to gate once clearin ellestra to get to him though.
yet to see the shall ... but the blazing wand has dropped everytime
1 52 Mage
1 55 Mage
1 56 Mage
did it three times in three days .. don know what all the ph hype is about .. never had a prob seein him on saryrn =P
We had to gate once clearin ellestra to get to him though.
yet to see the shall ... but the blazing wand has dropped everytime
1 52 Mage
1 55 Mage
1 56 Mage
did it three times in three days .. don know what all the ph hype is about .. never had a prob seein him on saryrn =P
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You do realize you wasted ur whole day then huh? Spawn is 8 hours, 8x3 is 24.. u spent 24 hours there? Go afk for like 7 hours or something, then come back?
http://www.magelo.com/eq_view_profile.html?num=759722
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Elder Itlan - 70 Beastlord, Drinal - Retired http://www.magelo.com/eq_view_profile.html?num=759722
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3 times in 3 days=once a day? Not neccessarily a 24 hour camp session.
----------------------------
-Well now I've got some advice for YOU little buddy! Before you point your finger you should know that I'M the man!The area in front of undertow with the pillars and the fish in the ceiling is a terrible place to pull to. You pet can magically poof with no warning...AND SO CAN UNDERTOW.
This blows when you have him down to 10% health and suddenly he is gone from the dungeon (no, he didn't gate...he was GONE)
on an 8 hour spawn with PHs...well. it sucks.
This blows when you have him down to 10% health and suddenly he is gone from the dungeon (no, he didn't gate...he was GONE)
on an 8 hour spawn with PHs...well. it sucks.
The area in front of undertow with the pillars and the fish in the ceiling is a terrible place to pull to. You pet can magically poof with no warning...AND SO CAN UNDERTOW.
This blows when you have him down to 10% health and suddenly he is gone from the dungeon (no, he didn't gate...he was GONE)
on an 8 hour spawn with PHs...well. it sucks.
This blows when you have him down to 10% health and suddenly he is gone from the dungeon (no, he didn't gate...he was GONE)
on an 8 hour spawn with PHs...well. it sucks.
What is the max damage he hits for and can a 53 mage solo him and how?
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Don't remember the max damage on him, but me (53 Mage) and a 56 Mage cleared the room and Undertow with complete ease. Just getting him to spawn was the hard part, since its a 8 hour spawn with PH's. :( (By the way, the PH's are actually tougher then Undertow himself IMO)
The mobs in Everquest really don't make a lot of sense....
You have this horrendous Sand/Hill/Frost giants that, for all intents and purposes, could kill you instantly in one hit FLAT (and I do emphasize FLAT). They're around level 35-40...
You then have in Kerra Ridge this wharf rat that is level 15, as well as the small spikefish there, which are also level 15... You can kill wharf rats simply by stepping on one.
Now, using the spikefish and the wharf rats as a base, then anyone ALMOST getting killed by a wharf would have the fighting ability of my quadrapleigic grandmother.
So now that we've established SOME sort of range (I'm not even going to mention the level 51 killer sharks in Erud's crossing), WHAT THE HELL IS A GIANT SEAHORSE GOING TO DO TO A LEVEL 45 CHARACTER WHO SLAYS GIANTS FOR BREAKFAST? SUCK HIS DICK TO DEATH???
In other words, when faced against a killer shark, a giant seahorse could end up winning the fight.
I'd say "Oh, look, a giant seahorse. BAM, there's my harpoon, you stupid excuse for a mob!" and have enough seafood to open my own flea-ridden Red-Lobster.
Oh, yes, and just so I don't forget, that giant with the humongous steel club only hurts me for 40 damage when he pounds me into the ground so hard I can now enter a mailbox slot... But when that seahorse "Bumps" into me, OH GOSH, I'd better call the paramedics, because I'm BLEEDING ALL OVER!!!
You have this horrendous Sand/Hill/Frost giants that, for all intents and purposes, could kill you instantly in one hit FLAT (and I do emphasize FLAT). They're around level 35-40...
You then have in Kerra Ridge this wharf rat that is level 15, as well as the small spikefish there, which are also level 15... You can kill wharf rats simply by stepping on one.
Now, using the spikefish and the wharf rats as a base, then anyone ALMOST getting killed by a wharf would have the fighting ability of my quadrapleigic grandmother.
So now that we've established SOME sort of range (I'm not even going to mention the level 51 killer sharks in Erud's crossing), WHAT THE HELL IS A GIANT SEAHORSE GOING TO DO TO A LEVEL 45 CHARACTER WHO SLAYS GIANTS FOR BREAKFAST? SUCK HIS DICK TO DEATH???
In other words, when faced against a killer shark, a giant seahorse could end up winning the fight.
I'd say "Oh, look, a giant seahorse. BAM, there's my harpoon, you stupid excuse for a mob!" and have enough seafood to open my own flea-ridden Red-Lobster.
Oh, yes, and just so I don't forget, that giant with the humongous steel club only hurts me for 40 damage when he pounds me into the ground so hard I can now enter a mailbox slot... But when that seahorse "Bumps" into me, OH GOSH, I'd better call the paramedics, because I'm BLEEDING ALL OVER!!!
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RE: Seahorses? I eat those for breakfast!!
Posted: Aug 16th 2005 2:29am | IP: Logged | Reply to this
That made me laugh. It's so true though... I mean think about it... to be "crushed" by a giant for 40ish dmg, then to go to PoV and be brutally hopped on by a frog for 4-6 HUNDRED damage is a bit unrealistic. Maybe if the frog was called "overempowered frog of unbelievable omgness" I'd probably be a little less skeptical... but nah... instead it's a "tree frog." Tell ya what... I'm not leaving the house til I call the US Army so I can mow the #%^@&$ lawn cause these deadly creatures I've taken for granted living in my backyard seem to be a little more dangerous and threatening than, oh... let's just say... Osama Bin Laden. /endrant
Posting from Hemet, California
undertow is 8 hour spawn if u have kill his ph. he may spawn in 8 hours p)
or u can even go check every time! u can at zone in hear undertow cast ! so if mag waht epic item , u must camp at zone in till u hear it CAST ! then u go kill it )
u can finish it with a cleric war enc MAGG )
or u can even go check every time! u can at zone in hear undertow cast ! so if mag waht epic item , u must camp at zone in till u hear it CAST ! then u go kill it )
u can finish it with a cleric war enc MAGG )
I'm a 51 mage. I was able to clear the way to Undertow solo, by starting in the alcove that is in the SW corner before Undertow's room. I was able to single pull the two cleric "Guardian" seahorses. Unfortunatly, mid-fight with the second seahorse when my pet started flickering between the ceiling and the floor. Next thing I know, POOF! My pet dissapears and I have an angry seahorse on me. I was --><-- that close to Undertow solo! I was able to gate safely, but I had to camp, one depressed mage!
Anyone ever have an issue with Undertow going poof/de-spawning in mid fight? Had it happen twice now.
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Sounds like Gate spell? But that should take him to his spawn point?
Yes, today was the second time that Undertow poofed after he was engaged in a fight by my guild. Unfortunately the GM's have been of little help when petitioned.
Anonymous,
Posted: Sep 8th 2001 8:42pm, Score: Sub-Default, [expand] Big V what is wrong with u this is suposed to be a game people work then come home and wanna have fun NOT sit for over 4 hrs in the HOPES of gettin an item to play the game more proficient. Or is that your plan suck everyone into the game so much they dont railize that U BIG MONY LORDZ of the world are tryin to to keep everyones minds off of U.
Yet another incredably pain of a mob for the mage epic.. if its a mob that cant be solo'd by us mages because its to hard.. it should not be a rare spawn, or even rare drop. Countless mobs for our epic will take at leasta full group of 50+'s to camp for hours and maybe not even get the piece. Epic should not be this incredably hard. anyways now that i have vented my anger..
Can i get some info on this mob to plan how i will get the wand please..
How hard it hits?
How fast it hits?
does it gate? and where?
about how many hps?
about how far in the dungeon does it spawn?
thanks sincerely,
Klaness 53mage Torv
Can i get some info on this mob to plan how i will get the wand please..
How hard it hits?
How fast it hits?
does it gate? and where?
about how many hps?
about how far in the dungeon does it spawn?
thanks sincerely,
Klaness 53mage Torv
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Anonymous,
Posted: Apr 1st 2002 1:30am, Score: Sub-Default, [expand] MAGE EPIC IS BS, WE HAVE TO CAMP THINGS FOR HRS JUST PRAYING THEY WILL HAVE OUR DROP ON THEM FOR OUR EPIC, AND IM NOT TALKING ABOUT SOME LVL 35 WIMPOY MOBS EITHER, TRY PLANES LVL MOBS AND HIGHER THAT DROP EPIC PIECES FOR MAGES MAYBE 1 IN 10 TIMES IF WE ARE LUCKY. IT SEEMS IF I PLAYED A ROGUE OR DRUID, I WOULD HAVE HAD MY EPIC BY LVL 51, BUT YET AS A MAGE ILL BE LVL 60 WITH PLEANTY OF AA XP BEFOR I EVEN THINK OF SEEING MY EPIC
ummm epic doesnt mean short and easy... its supposed to be difficult and this game is based on grouping and camping.... thats what makes it fun... when you have a weapon w/ the stats as high as the epics do making them easy to get takes away from the game... this isnt diablo 2 things dont just drop off any random mob
trust me everyones pics are hard. I got 5 parts to my epic adn everypiece will take several groups of 50+ to get it adn one of them is a rare drop off of Queen of chardok which will take several groups of 55+ to do
lvl 51 war
lvl 50 cleric
lvl 47 ranger
lvl 51 war
lvl 50 cleric
lvl 47 ranger
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Well, "hard" is relative. The rogue epic is a complete cakewalk compared to the magician, warrior, and shadow knight epics.
However, the magician epic at least does something that (to my knowledge) isn't trivialized by higher end gear, at least not yet. The cleric epic is always useful, as is the magician epic for the best pet (though PoP will probably change this)... meanwhile the warrior ahd shadow knight epics are eclipsed for the most part by gear you can earn in higher in Velious and Luclin zones.
However, the magician epic at least does something that (to my knowledge) isn't trivialized by higher end gear, at least not yet. The cleric epic is always useful, as is the magician epic for the best pet (though PoP will probably change this)... meanwhile the warrior ahd shadow knight epics are eclipsed for the most part by gear you can earn in higher in Velious and Luclin zones.
WTF with the comment about the typical warrior?!? if you read right that is a MAGE whining about epic NOT a warrior!
What it the name of Undertows Placeholder?
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I've spent many days pulling this part of Kedge for a few druid friends, getting the corrupted seahorse to spawn in the caves nearby. We would pull the two guardian seahorses from Undertow's room regularly to keep the xp flowing, and I have never seen a placeholder pop in Undertow's spot. Undertow's room is kind of cone shaped with a huge ceiling, and I've always pulled Undertow from the very top, so I assume that is where he spawns. 2 horses when he's not up in the room, 3 when he is. No ph :)
who can saying me ? where are spawn undertow ?
How could u make a weapon with hardly any stats so valuable??
well, my lvl 58 druid soloed him wit ease, and got some exp out of it too!
just charm him, then sic him on some cauldron sharks til he gets low(this should be after 1, maybe 2 sharks) let the charm break, starfire, no more UNDERTOW!!!!!!!
just charm him, then sic him on some cauldron sharks til he gets low(this should be after 1, maybe 2 sharks) let the charm break, starfire, no more UNDERTOW!!!!!!!
ok.. so what's his spawn time?
I need Info on this MOB. I have killed the PH on several occasions and never got it to spawn. Once I even got a tiantes seahorse out of the outer two surrounding it. I got summoned twice but managet to gate out. I have been camping this thing several days (ok only 3) but I have not been able to get teh undertoe to pop. Some ppl have told me it is an 8 hour spawn . Is this true? If so, What a load of seahorse crap that is. Does Verant expect everyont to LIVE on this game full time just to get one lousy item?
How hard was it to take him down? Can a single group handle this thing?
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I recently took Phinny down with 12ppl. He is a creampuff if you can pull the guardians solo
soun, is the #1 puller!
soun, is the #1 puller!
When i was with The Chosen right before they broke up we took phin down. It was pretty easy actually. We pulled 3 wandering guards and killed them. then we pulled phin and his two guards. We had the druids charm the guards and then took phin. It was pretty wimpy
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There are no wandering guards, there are 4 swirlspine seahorses (cleric types) that do not wander.
everything in kedge is Kos, everything in sebilis, the plains. all lvl 50+ dungeons
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Oh, everything you say? Been to plane of sky? Not everything there is KoS, go to island 3, or island 1. Djorn island too.
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I've heard EVERYTHING in Plane of Mischief is on their own faction so nothing there is KOS to anything until you start to lower your faction with those MOBs.
i had to give this an excelent, just cause of name, fox should do a special on this
Killed him last night and he dropped a blazing rod, dmg6 delay30 effect Blaze, Mage only, LORE, MAGIC, NO DROP. He was pretty easy to take out to, he's a wizard but didn't cast much.
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UNless he has changed he is a cleric not a wizard, and I wish he would drop that damned wand for me so i can go to pos and finish my epic!!!!!
Rare drop is Squallsurge Shall, AC5 +5 STA +50 mana, shoulder slot, all 4 caster classes.
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