Discordling Spiritcaller
Raid Encounter

Uploaded July 24th, 2007
Can spawn a chest with additional loot after a shaman at the right point in the epic 2.0 loots the Spiritcaller Beads.
Spawns numerous spiritbound ferans and spiritbound chimeras throughout the encounter.
Category: EverQuest
This page last modified 2008-02-18 17:41:04.
Level: 73
Tip
A tip for anyone doing this fight...
I 3 boxed it with 85 pally 85 ranger and 71 shammy a few weeks ago. 2 healer mercs and 1 tank merc for the dps... By the time this guy was at 70% mercs were almost OOM. This guy had massive insane hp regen... Didn't touch the adds at all in the beginning. I figured i was going to die so i killed the adds on the ranger... best choice i could have made. HP regen stopped on the boss and he dropped faster than i have ever seen a named of this level drop. Don't know if anyone else has tried this way but it seemed to work for me. Started with 2 ferans, they both split into 2 chimera's (4 total) don't think there was anymore than that. Easy fight after adds were made dead
I 3 boxed it with 85 pally 85 ranger and 71 shammy a few weeks ago. 2 healer mercs and 1 tank merc for the dps... By the time this guy was at 70% mercs were almost OOM. This guy had massive insane hp regen... Didn't touch the adds at all in the beginning. I figured i was going to die so i killed the adds on the ranger... best choice i could have made. HP regen stopped on the boss and he dropped faster than i have ever seen a named of this level drop. Don't know if anyone else has tried this way but it seemed to work for me. Started with 2 ferans, they both split into 2 chimera's (4 total) don't think there was anymore than that. Easy fight after adds were made dead
not too bad
Just took this guy down today(85 shaman 800+aa's and 85 monk 900+aa'T3 and T4 SoD armor) with 2 t5 mercs pertty long fight but went down easy. Didnt mess with the two adds just DPS the Main Guy down then kill the adds one at a time.
Could not land slow Listlessness would trigger once and a while!!!!
Edited, Dec 20th 2009 7:29am by jinuisinc
Could not land slow Listlessness would trigger once and a while!!!!
Edited, Dec 20th 2009 7:29am by jinuisinc
General infostuffs.
The adds each have about 35khp and do above-average "pushback" for greenies (to 85). They tend to shove ya' around.
The named and to a lesser extent its adds are very resistant to spells. They seem most resistant to fire, perhaps slightly less resistant to magic, and seem to take ice the best (but is still no bargain). I can't comment on poison or disease.
Bring melee DPS when you do this. One level 85 solid melee DPS person can destroy it. It's not quite soloable though. Lotta adds make for considerable aggravation on that front, even though they're easy to keel.
The named and to a lesser extent its adds are very resistant to spells. They seem most resistant to fire, perhaps slightly less resistant to magic, and seem to take ice the best (but is still no bargain). I can't comment on poison or disease.
Bring melee DPS when you do this. One level 85 solid melee DPS person can destroy it. It's not quite soloable though. Lotta adds make for considerable aggravation on that front, even though they're easy to keel.
Not too hard
Just burned him down with 80 Ranger, 80 Rogue and 80 Bst.
Ranger used WS to get solid aggro on everything then we all burned hard while ignoring the adds. The rogue died because he took aggro but that was the only death.
Ranger used WS to get solid aggro on everything then we all burned hard while ignoring the adds. The rogue died because he took aggro but that was the only death.
Not Hard
Wiped with a 20 person pickup raid, decided just to 3 box it.
Very easy with 3 characters (80 ranger 12k unbuffed, 79 monk 13.5k unbuffed, 79 shaman 10k unbuffed). Just killed the adds one by one, if it looked like a character was going to die and shaman couldn't keep him up, backed up out of the room and let them gate back. Took 15 minutes to kill all the adds, then just took the named down. Didn't need to heal once with Halcyon on the tanking monk. Named took about 5 minutes to kill once the adds were down.
Very easy with 3 characters (80 ranger 12k unbuffed, 79 monk 13.5k unbuffed, 79 shaman 10k unbuffed). Just killed the adds one by one, if it looked like a character was going to die and shaman couldn't keep him up, backed up out of the room and let them gate back. Took 15 minutes to kill all the adds, then just took the named down. Didn't need to heal once with Halcyon on the tanking monk. Named took about 5 minutes to kill once the adds were down.
Link to this post 1 reply
Not Hard
Posted: 2008-05-25 13:05:27 | IP: Logged | Reply to this
no you didn't
LVL
lvl 80, even con to my 80 pal today
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James Hays Link to this post 1 reply
LVL
Posted: 2008-08-16 13:59:56 | IP: Logged | Reply to this
can confirm level 80. cannot split the sucker from his feran pals either.
Iksar Monk of the 85th season
Officer of <Core of the Legends>
Bristlebane server
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Speckk Tacular Iksar Monk of the 85th season
Officer of <Core of the Legends>
Bristlebane server
Posting from London
Girplan adds into the fight.
Be prepared to possibly kill Girplan Guardian and the Druid 2.0 mob here when you kill this. Both of those fights are made much harder by the Girplan being directly behind this room.
Our 2 group force was handling the Spiritcaller just fine when 45 seconds into the fight, the Girplan shows up on the bridge and comes into the casters. It went downhill from there.
Our 2 group force was handling the Spiritcaller just fine when 45 seconds into the fight, the Girplan shows up on the bridge and comes into the casters. It went downhill from there.
Not L73
He is red to a L75 so he's at least L78.. Likely L80 but I can't substantiate that.
Kz
Kz
Hits for:
Discordling Spiritcaller was hitting our main tank for 982 with Defensives running. (he estimated about 1500 normal)
- the Ferans are not mezzable.
Barbarian Shaman of 85 Winters <Tunare server>
http://eq.magelo.com/profile/263907
- the Ferans are not mezzable.
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Andurel Spiritkeeper Barbarian Shaman of 85 Winters <Tunare server>
http://eq.magelo.com/profile/263907
Fight Add's
Killed Druid epic mob, was not expecting that, re-engage got the pups locked down & here come the fat Girplane. WTF why have so many epic mobs in the same place? Ran out of time to kill this, de-spawned <sigh> So any thoughts on how to deal with the Girplan? he need to be killed first if he's up I would assume.
1 Grouped
Just did this guy with one group 75 demi geared cleric 700ish AA's 75 Ranger demi Geared Max AA 75 Monk Demi Geared Max AA 75 Monk 20 AA Groupable gear 75 Shammy 160 AA CoA Geared 75 War 575AA 19400 hps and 3602 AC =) we just had the MT take the Named and a Feran to the side split one Feran killed adds Split the Next feran kill the adds then burned it down long tough fight War bit it at 4% and Monk finished it off.
Honorable Mentions
Tank: Labtic, Cleric: Crogx, Monk1: Kabanak, Monk2: Konfusious, Ranger: Snarfling, Shamn: Vicero Thx for the help guys
Edited, Jul 1st 2007 4:11pm by Labtic
Honorable Mentions
Tank: Labtic, Cleric: Crogx, Monk1: Kabanak, Monk2: Konfusious, Ranger: Snarfling, Shamn: Vicero Thx for the help guys
Edited, Jul 1st 2007 4:11pm by Labtic
Gate prevention
Discovered the mechanic last night. All the encounter mobs are leashed to the encounter room. If ANY mob leaves the room, they all gate, clear aggro, and heal up to 33% health if below that mark. Solution: fight inside the room. Buff your cold resist and you have a good chance of shrugging off the manadrain.
Ferans have low hp, OT them and keep wayward pets off them; they AE Deathly Chants as well and will pull pet aggro if the pet owners aren't responsible.
Beat the named down while keeping DPS off the dogs; then kill one feran, all its splits, then the other feran and all its splits. Easily done with two groups, if you know how. But now you know how.
Ferans have low hp, OT them and keep wayward pets off them; they AE Deathly Chants as well and will pull pet aggro if the pet owners aren't responsible.
Beat the named down while keeping DPS off the dogs; then kill one feran, all its splits, then the other feran and all its splits. Easily done with two groups, if you know how. But now you know how.
last fight
we tryed today 4 good groups anguish geared and got the mob almost dead than he kept gating could not get him past 30%
Posting from fla
Shammy epic fight
Did with 2 groups of Anguish geared peeps. It's a really basic fight if you do it right. The named mob spawns with 2 feran adds. Get 2 tanks who can NON-DAMAGE aggro them, because they have really low hp and if they die adds spawn and start raping. Get these two adds locked down by your offtanks, and then give them each a healer, the rest of raid beats up on the named mob. He casts a nasty manadrain spell during fight, can be cured with RGC.
So basically, do not kill the adds and instead offtank them non damage aggro, and kill named.
So basically, do not kill the adds and instead offtank them non damage aggro, and kill named.
How many people do I need now?
So now that we're level 75 and have more AA's, how many people do I really need? Are clerics essential or will druids and shammys do the trick?
Posting from Washington
Fight Changes
Just did this today seems they've changed it a little bit. Now you have to kill off the "Guard's" -ferrans and chimeras to kill him
Link to this post 2 replies
Fight Changes
Posted: 2006-08-22 17:03:19 | IP: Logged | Reply to this
Not sure what happened with Dargot. I can confirm, today we didn't need to kill the adds to be able to finish off the Discordling Spiritcaller. Killing the spiritbound chimera adds just made them spawn more and more adds making the fight much more difficult than it needed to be. Go for the big named, offtank the adds.
-= Ashwith
-= Ashwith
Fight Changes
Posted: 2006-08-13 00:20:57 | IP: Logged | Reply to this
I killed him today 08/12/06. We used 2 OT's on the Feran Guards, while the rest of the raid burned down the Discordling Spiritcaller. Once the Spiritcaller was dead, then we killed the Ferans. I'm not sure why you had bad luck, but I want to assure everyone else that it is not necessary to kill the guards in order to kill the boss.
warning
He despawns if not engaged in my guess was 30 minutes. Also keep away any druids ready for their fight in that spot as well, or have them go first, that druid fight is easy so goes real fast. no other info atm as I discovered the depop the hard way. (
Edited, Thu Feb 2 15:57:29 2006
Edited, Thu Feb 2 15:57:29 2006
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Saabor 70 shammy on Druzzil Ro (xev)RAID encounter
u need atleast 18-24 verry verry good peeps for this
best strat i think is offtank adds 2 tanks + 2 good healers
and just BURN ds ASAP we didn,t get it lower then 99 with 18 anguish geared peeps cause we killed adds and for eatch add u kill 3 chimeras will spawn bound to the room too
http://www.magelo.com/eq_view_profile.html?num=767007
best strat i think is offtank adds 2 tanks + 2 good healers
and just BURN ds ASAP we didn,t get it lower then 99 with 18 anguish geared peeps cause we killed adds and for eatch add u kill 3 chimeras will spawn bound to the room too
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falor icestrike always of torv http://www.magelo.com/eq_view_profile.html?num=767007
Posting from Holland
Proc
Procs Black Symbol of Agony on the tank. (http://lucy.allakhazam.com/spell.html?id=1155&source=Live)
Casts
Grip of Mental Reality - http://lucy.allakhazam.com/spell.html?id=3644&source=Live
Deathly Chants - http://lucy.allakhazam.com/spell.html?id=2046&source=Live
Healah-80 Inquisitor- Blackburrow Server
EQ:
Camoeb Shadowlurker-70 Wizard(Retired)
Deathly Chants - http://lucy.allakhazam.com/spell.html?id=2046&source=Live
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EQ2: Healah-80 Inquisitor- Blackburrow Server
EQ:
Camoeb Shadowlurker-70 Wizard(Retired)
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Spiritcaller Beads
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