Soloed this mob with my 85sk for my bard alt. My bard is now proud owner of his 2.0.
Solo took me about 3 mins or so. Not hard at all. Top his was maybe 2k
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Oshiruk
Raid Encounter

Uploaded July 24th, 2007
Screenshot by: Saraban of Darkwind
Category: EverQuest
This page last modified 2008-01-02 15:12:02.
Level: 85
Effects Used:Tendrils of Oshiruk
Known Habitats:
Nobles' Causeway
Nobles' Causeway
Quests:
Bard Epic 2.0: Blade of Vesagran
Bard Epic 2.0: Blade of Vesagran
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Scholar
46 posts
I find it fascinating that most people plan their vacations with better care than they do their lives. Perhaps that is because escape is easier than change...If you are not willing to risk the unusual, you will have to settle for the ordinary -Mepha
9 posts
how many hp does this mob have..
I also 1 grouped this fight with me 3boxxing 84 bard, 84 paladin, gimp 73 shaman (to test slows), 85 rogue with their merc, and an 81 cleric. BoD and tortugone's drowse were resisted every cast and I tried them both most of the fight so I'm pretty sure it's unslowable. The cleric merc went out of mana about half way through the fight because they like to heal everyone off the ae ramp despite my group heals. The 81 picked up the heals after that and finished the fight with about 75% mana. This fight really isn't a big deal just bring alot of dps to punch through the nasty slow ae. Just for reference tank stats were 26k hp 3.7k ac with only about half of my defensive aa's. So summary is just keep everyone alive so dps stays up and do everything you can to burn it's hp asap.
Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity.
-General George S. Patton
-General George S. Patton
15 posts
Did this this morning with 83 Bard, 83 Cleric, 82 Warrior and 3 Merc's... Con'd yellow to the bard, so he's at least 84/85... Tank at 27k hps, 3.9k ac decient battle, strong 1 groupable.
11 posts
As of Aug 13th, 2 (and a half) druids, a bard and a ranger were able to kill this guy. :D
14 posts
what lvl's, AA's, gear, hp and ac of tank
We recently did this fight a total of three times for 2 different bards, including one wipe. In preparation I had read all the posts here, and although they contain a lot of useful information I guess I didn't understand a lot of it until after we were finished.
So here's a few bullet points of information that you need to know (some of the information has been posted by others already):
1. Spawn Point: Oshiruk spawns between two small groups of rocks a few yards east of Alkron Wyrmsong a second after handing him the three black chaos items.
2. Max Hit: 2500 (on a lowbie player with low AC, no shielding etc).
3. Slowable: Not magic slowable. Tested on three spawns by bards and bsts only. Untested on disease slows.
4. HP: 200khp-600khp*, over a 4 minute kill time.
5. Wild rampages: Yes, but for significantly less than his standard melee - roughly 1k max (on a player with low AC and no shielding etc).
6. Rampage: Yes.
7. Spells: Tendrils of Oshiruk - a 300 range, -1000 magic check AE of snares and 500 DOT. Lasts 9 minutes, but can be removed with 9 curse counter cures.
8. Oshiruk is Retriggerable. On a wipe, Oshiruk will despawn after 10 minutes. You are able to retrigger Oshiruk again, however, without having to recollect black chaos items. To retrigger Oshiruk, go through dialog with Alkron Wyrmsong and /say "summon". But be warned, as the retriggered version of Oshiruk is harder.
The retriggered version of Oshiruk is the same as above, with the following exceptions:
1. The new Oshiruk mem blurs. There's some debate on whether it is a true memblur, or something fancier. As Oshiruk changed targets, he'd always pick another melee, and at no point was a healer or caster in his target window. This is exactly what happens with regular mem blurs. When a mob loses all agro, he will target the next person to cast/hit on him. Melees hit more frequently, so are by far the most likely to find themselves at the top of the agro list. Have your tanks continuously fight for agro, and you should be fine.
2. HP: 300khp-900khp*, over a 6 minute kill time.
*Please note: I was out of range to parse most of the damage in all fights, so the true HP figures may be higher. In the information I list, the lower bound is from the damage I parsed, and the upper bound reflects the normal raid DPS I'd expect from the raid force we used.
After the retriggered version of Oshiruk died, we respawned him for our second bard about 30 minutes later. I suspect he can be instantly respawned if your raid is ready.
So here's a few bullet points of information that you need to know (some of the information has been posted by others already):
1. Spawn Point: Oshiruk spawns between two small groups of rocks a few yards east of Alkron Wyrmsong a second after handing him the three black chaos items.
2. Max Hit: 2500 (on a lowbie player with low AC, no shielding etc).
3. Slowable: Not magic slowable. Tested on three spawns by bards and bsts only. Untested on disease slows.
4. HP: 200khp-600khp*, over a 4 minute kill time.
5. Wild rampages: Yes, but for significantly less than his standard melee - roughly 1k max (on a player with low AC and no shielding etc).
6. Rampage: Yes.
7. Spells: Tendrils of Oshiruk - a 300 range, -1000 magic check AE of snares and 500 DOT. Lasts 9 minutes, but can be removed with 9 curse counter cures.
8. Oshiruk is Retriggerable. On a wipe, Oshiruk will despawn after 10 minutes. You are able to retrigger Oshiruk again, however, without having to recollect black chaos items. To retrigger Oshiruk, go through dialog with Alkron Wyrmsong and /say "summon". But be warned, as the retriggered version of Oshiruk is harder.
The retriggered version of Oshiruk is the same as above, with the following exceptions:
1. The new Oshiruk mem blurs. There's some debate on whether it is a true memblur, or something fancier. As Oshiruk changed targets, he'd always pick another melee, and at no point was a healer or caster in his target window. This is exactly what happens with regular mem blurs. When a mob loses all agro, he will target the next person to cast/hit on him. Melees hit more frequently, so are by far the most likely to find themselves at the top of the agro list. Have your tanks continuously fight for agro, and you should be fine.
2. HP: 300khp-900khp*, over a 6 minute kill time.
*Please note: I was out of range to parse most of the damage in all fights, so the true HP figures may be higher. In the information I list, the lower bound is from the damage I parsed, and the upper bound reflects the normal raid DPS I'd expect from the raid force we used.
After the retriggered version of Oshiruk died, we respawned him for our second bard about 30 minutes later. I suspect he can be instantly respawned if your raid is ready.
Scholar
45 posts
I managed to get the anguish globe for my 2.0 yesterday from a friend in a higher end guild. I'd long ago collected the other pieces, so I grab my stuff (dark orb, the 3 x Black Chaos items, my new 2.0 globe, and my epic -- which I should have de-augmented to avoid a second trip), and fielded about 18 characters from my guild.
We're currently geared up in Time, Spell Mission, ToB class specific armor, Ikkinz, and a various mix of other similar items. We had 3 warriors and a Pally, but were a bit light on healing (2 druids, shammy, twink cleric). We had setup near Alkron Wyrmsong, with most of the casters a bit east of him near the wall. We were just going to group heal to deal with the AE. However, our caster location turned out to be exactly where Oshiruk spawns, and he proceeded to eat our two druids before our snared tanks could get moved over there. We still managed to get him down to about 2% before we wiped.
We got everyone back and regrouped for round 2. Here's where things were a bit different. As mentioned, the summoned version behaves differently than the original spawned version. The original seemed to have normal agro: a few people pulled agro and backed off, tanks regained agro. Some people have suggested that the summoned version "mem-blurs" -- which to me means that he completely drops his agro-list and reacquires the target that does the most agro on him for the next 'tick' or hit. This isn't what appears to happen. The summoned Oshiruk seems to cycle through his agro list in the order people arrived on it, hacks away at them for a round or two, then cycles to the next person... he does this through the first 3-4 people on his list, then starts back at the top. When someone on his top 3-4 dies, the next person to get on his agro list moves up to take their place in the cycle...
This made for a very chaotic fight. We were a bit unprepared for this, and our healers were having a hard time keeping up with Oshiruk's targets, I think. Not to mention, I don't think we ever got it slowed. However, we did manage to kill it, barely... and I received my epic 2.0 -- the first for our little guild =)
Anyway ... my suggestions for future bards in smaller guilds trying this: Set your raid up near Alkron Wyrmsong -- tanks a bit east of him, healers/casters a bit west of him. If you're doing the summoned version, make sure you get 3-4 tanks on his agro list first, have them try to stand close together, keep a decent HoT on them, and an occasional spot heal should be enough to keep them up. DPS still needs to be careful not to over-agro, as your healers will likely have enough to do dealing with the dot and 3-4 tanks cycling agro. The fight was certainly do'able in our gear, but a challenge.
Hopefully this info will be useful to other 'little guys' making their way up through this content ;)
Edited, Jan 26th 2007 9:27am by KidasDvaexti
Edited, Jan 26th 2007 9:28am by KidasDvaexti
We're currently geared up in Time, Spell Mission, ToB class specific armor, Ikkinz, and a various mix of other similar items. We had 3 warriors and a Pally, but were a bit light on healing (2 druids, shammy, twink cleric). We had setup near Alkron Wyrmsong, with most of the casters a bit east of him near the wall. We were just going to group heal to deal with the AE. However, our caster location turned out to be exactly where Oshiruk spawns, and he proceeded to eat our two druids before our snared tanks could get moved over there. We still managed to get him down to about 2% before we wiped.
We got everyone back and regrouped for round 2. Here's where things were a bit different. As mentioned, the summoned version behaves differently than the original spawned version. The original seemed to have normal agro: a few people pulled agro and backed off, tanks regained agro. Some people have suggested that the summoned version "mem-blurs" -- which to me means that he completely drops his agro-list and reacquires the target that does the most agro on him for the next 'tick' or hit. This isn't what appears to happen. The summoned Oshiruk seems to cycle through his agro list in the order people arrived on it, hacks away at them for a round or two, then cycles to the next person... he does this through the first 3-4 people on his list, then starts back at the top. When someone on his top 3-4 dies, the next person to get on his agro list moves up to take their place in the cycle...
This made for a very chaotic fight. We were a bit unprepared for this, and our healers were having a hard time keeping up with Oshiruk's targets, I think. Not to mention, I don't think we ever got it slowed. However, we did manage to kill it, barely... and I received my epic 2.0 -- the first for our little guild =)
Anyway ... my suggestions for future bards in smaller guilds trying this: Set your raid up near Alkron Wyrmsong -- tanks a bit east of him, healers/casters a bit west of him. If you're doing the summoned version, make sure you get 3-4 tanks on his agro list first, have them try to stand close together, keep a decent HoT on them, and an occasional spot heal should be enough to keep them up. DPS still needs to be careful not to over-agro, as your healers will likely have enough to do dealing with the dot and 3-4 tanks cycling agro. The fight was certainly do'able in our gear, but a challenge.
Hopefully this info will be useful to other 'little guys' making their way up through this content ;)
Edited, Jan 26th 2007 9:27am by KidasDvaexti
Edited, Jan 26th 2007 9:28am by KidasDvaexti
8 posts
he spaws next the quest giver, all range casters, and rangers need to be outside his ae range to start. 4 groups . raid wiped. lost 5 or so on his initial pop as they were too close.
ae is magic resist check.
ae is magic resist check.
Pekan
5 posts
He actually hits up to 2k, I assume sabaran posted the dmg for a war will defensive on. In addition the tendrils of Oshiruk are cast a lot, making it near impossible to reliably keep them off the group, intend to heal it. Watch walls with him, he needs to be kept in the center, or he'll summon tank for a 20k fall. Also important to note is if you lose you can respawn him (you don't lose your globe) simply by talking to dragorn again and saying summon. However, the summoned version is signifigantly harder due to continuous mem blurs (may be a bug but its there atm)
47 posts
this guy almost defeated the dragorn god? there are dragorn stronger than this guy if your guild can kill the warden then y are they makin this guy such a wimp? 1330 is nothing rss mobs hit harder than that
Scholar
44 posts
Well, he's probably nowhere near his full original power when you fight him. He's been dead for centuries, after all.
Gukkor Darkward, Froglok Paladin of the Lions of the Heart
Looks like this, the quest piece needed from him is the Dragorn Essence.
Oshiruk casts Tendrils of Oshiruk, AE ramps and hit our tank for between 170 and 1330 points of dmg, average hit been 560.
[sm][i]edit : redirected links from my own web site to Allakhazam's new entries
Edited, Sat Apr 2 03:51:01 2005
Oshiruk casts Tendrils of Oshiruk, AE ramps and hit our tank for between 170 and 1330 points of dmg, average hit been 560.
[sm][i]edit : redirected links from my own web site to Allakhazam's new entries
Edited, Sat Apr 2 03:51:01 2005
Saraban Luvanir
Plainswalker for Darkwind - Antonius Bayle
Plainswalker for Darkwind - Antonius Bayle

Dragorn Essence
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Scintillating Shard