Did this fight last night on bertox server, group makeup was as follows...
90 druid Tarkis with his 90 chanter box(although I don't think chanter entered fight, got hungup earlier and we just left her back in a hallway somewhere) both combination of hot t1 and player made gear
90 necro Ptitcriss and his 90 mage box Not sure about ptit's aa's and gear but he's pretty badass
85 necro Nekro (me) combination of hot t1 and player made gear
83 druid Roots unsure of gear/aa's but very solid player that came along for the fun of it
80 necro Zillabene (wife) combination of hot t1 and player made gear
Upon entering room, mage pet(earth) tanked warden while 90 necro, me and 80 necro took care of the 4 dragorns in his room. Druids were to keep pet alive while adds died and possibly throw out some dps if they got bored. 4 dragorns didn't last longer than about 45 seconds. We then proceeded to dps warden until next wave of adds spawned, upon which time the necros would again burn adds and go back to warden. The dragorns were very weak and after the second wave i told my wife to keep dps'ing warden as i think either the 90 necro or myself could've taken all adds withtin 30 seconds of spawning(which we did on last two waves). After all waves were dead, dps on warden, I was tired of seeing resist messages so i just continued to cast lifetap and lifetap dots, with death bloom AA wasn't even close to going oom.
Druids also threw some damage in there but whole fight lasted about 28 minutes, dropped some trash and 2 ancient runes....NO ORB!!! The bastard. Looked up zone and Ture could also spawn an Orb so we went down to smoke him minus Roots.
Ture lasted about 4 minutes lmao, spawned orb...Gratz Zillabene on her epic 2.0. Did her prequest/1.5/2.0 in 2 days including her getting her smithing skill up to 100. The hardest fight during this entire debacle was the 5 werewolves during the prequest that are immune to melee and VERY resistant....the hardest drop was the hinge in plane of innovation, i cleared that junkyard area 5 times before drop.
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Warden Hanvar
Raid Encounter

Uploaded July 24th, 2007
Click here for full event information.
Spawns a seasoned guard, a veteran guard, a weathered guard, and an elite guard. Spawns an Orb of Discordant Energy on his death, which works like a chest from epic 1.5/2.0 quests.
| This mob is a RAID mob, designed for 6+ groups of appropriate gear and level. |
Categories: EQ Six Group or higher raid | EverQuest
This page last modified 2007-10-10 19:24:21.
Level: 80
Known Loot:
Ancient Muramite Rune
Belt of the Stagnant
Cloak of Regretful Transgressions
Lenarsk's Embossed Leather Pouch
Mace of Grim Tidings
Makyah's Axe
Morguecaller
Muramite Cruelty Medal
Patorav's Walking Stick
Riftseeker Heart
Ring of the Beast
Seal: Mastery of All
Shield of the Planar Assassin
Shoulderpads of Warfare
Totem of the Chimera
Ancient Muramite Rune
Belt of the Stagnant
Cloak of Regretful Transgressions
Lenarsk's Embossed Leather Pouch
Mace of Grim Tidings
Makyah's Axe
Morguecaller
Muramite Cruelty Medal
Patorav's Walking Stick
Riftseeker Heart
Ring of the Beast
Seal: Mastery of All
Shield of the Planar Assassin
Shoulderpads of Warfare
Totem of the Chimera
Known Habitats:
Asylum of Anguish
Asylum of Anguish
Factions:
Overlord Mata Muram
Overlord Mata Muram
Quests:
Anguish Event: Warden Hanvar
Bard Epic 2.0: Blade of Vesagran
Beastlord Epic 2.0: Spiritcaller Totem of the Feral
Berserker Epic 2.0: Vengeful Taelosian Blood Axe
Cleric Epic 2.0: Aegis of Superior Divinity
Druid Epic 2.0: Staff of Everliving Brambles
Enchanter Epic 2.0: Staff of Eternal Eloquence
Lenarsk's Leather Armor (Tier 2)
Monk Epic 2.0: Transcended Fistwraps of Immortality
Necromancer Epic 2.0: Deathwhisper
Nerask's Silk Armor (Tier 2)
Paladin Epic 2.0: Nightbane, Sword of the Valiant
Raid Expedition: Asylum of Anguish
Ranger Epic 2.0: Aurora, the Heartwood Blade
Shadowknight Epic 2.0: Innoruuk's Dark Blessing
Shaman Epic 2.0: Blessed Spiritstaff of the Heyokah
Tibor's Chain Armor (Tier 2)
Trelak's Plate Armor (Tier 2)
Warrior Epic 2.0: Kreljnok's Sword of Eternal Power
Wizard Epic 2.0: Staff of Phenomenal Power
Anguish Event: Warden Hanvar
Bard Epic 2.0: Blade of Vesagran
Beastlord Epic 2.0: Spiritcaller Totem of the Feral
Berserker Epic 2.0: Vengeful Taelosian Blood Axe
Cleric Epic 2.0: Aegis of Superior Divinity
Druid Epic 2.0: Staff of Everliving Brambles
Enchanter Epic 2.0: Staff of Eternal Eloquence
Lenarsk's Leather Armor (Tier 2)
Monk Epic 2.0: Transcended Fistwraps of Immortality
Necromancer Epic 2.0: Deathwhisper
Nerask's Silk Armor (Tier 2)
Paladin Epic 2.0: Nightbane, Sword of the Valiant
Raid Expedition: Asylum of Anguish
Ranger Epic 2.0: Aurora, the Heartwood Blade
Shadowknight Epic 2.0: Innoruuk's Dark Blessing
Shaman Epic 2.0: Blessed Spiritstaff of the Heyokah
Tibor's Chain Armor (Tier 2)
Trelak's Plate Armor (Tier 2)
Warrior Epic 2.0: Kreljnok's Sword of Eternal Power
Wizard Epic 2.0: Staff of Phenomenal Power
Click Here to report a correction
Scholar
38 posts
2 Boxed (90/6k mag & 87/1k clr). Pet tanked Hanvar (mag healing) and mag tanked adds (clr healing) during add phase. Didn't bother DPS'ing hanvar until the waves were dead, as he would regen back while mage was focusing on adds.
After adds were dead cleric swapped spellsets and tanked hanvar while mage went full dps (gargs on hanvar + shadowflares on cleric). Add phase took ~20min and then burn lasted about 10min. Mage finished up about 10m and cleric was nearly fom. Both chars are pretty gimp (neither have done any HoT progression; mage 40k cleric 30k mana unbuffed).
After adds were dead cleric swapped spellsets and tanked hanvar while mage went full dps (gargs on hanvar + shadowflares on cleric). Add phase took ~20min and then burn lasted about 10min. Mage finished up about 10m and cleric was nearly fom. Both chars are pretty gimp (neither have done any HoT progression; mage 40k cleric 30k mana unbuffed).
7 posts
Cleared it last night --
85 SK -- 85 Cleric -- 85 Monk -- 85 Necro -- 75 SK -- 85 Wiz(but was box so didnt do anything but leech)
Biggest thing was of the necro dots about only thing that hits is poison so bring weapons that proc if you got them.
85 SK -- 85 Cleric -- 85 Monk -- 85 Necro -- 75 SK -- 85 Wiz(but was box so didnt do anything but leech)
Biggest thing was of the necro dots about only thing that hits is poison so bring weapons that proc if you got them.
1 post
Is that possible to bring along my Merc to this zone?
Also, is Warden Hanvar possible to be killed by 4 Players + 4 Merc?
85 War(Player) + 85 Pally (Player) + 85 monk (Player) + 80 Enchanter (Player) + 4 (Merc either healer type or additional tank)?
Thanks!
Also, is Warden Hanvar possible to be killed by 4 Players + 4 Merc?
85 War(Player) + 85 Pally (Player) + 85 monk (Player) + 80 Enchanter (Player) + 4 (Merc either healer type or additional tank)?
Thanks!
No mercs can enter a "raid zone". Sony wants us peeps that know how to play to carry along idiots because they dont know how to play; the only way they know how to play is leech off good players. You'll see them spaming in general blah blah LFG. Its possible now for a well geared player + their merc to "duo" PoP gods. I do it all the time when I get bored.
Good Luck
Snowclouds Floatingangel - 78 BST 1.1k+ AA's - FV Server - fully raid geared, 76 warrior Wolfie fully defiant elegant / elaborate plate / chain geared + cleric merc.
Good Luck
Snowclouds Floatingangel - 78 BST 1.1k+ AA's - FV Server - fully raid geared, 76 warrior Wolfie fully defiant elegant / elaborate plate / chain geared + cleric merc.
ckenw wrote:
Is that possible to bring along my Merc to this zone?
Also, is Warden Hanvar possible to be killed by 4 Players + 4 Merc?
85 War(Player) + 85 Pally (Player) + 85 monk (Player) + 80 Enchanter (Player) + 4 (Merc either healer type or additional tank)?
Thanks!
Also, is Warden Hanvar possible to be killed by 4 Players + 4 Merc?
85 War(Player) + 85 Pally (Player) + 85 monk (Player) + 80 Enchanter (Player) + 4 (Merc either healer type or additional tank)?
Thanks!
Mercs cannot be brought into this zone, it is a raid instance. At this time, mercs are not permitted into raids.
Whoever fights monsters should see to it that
in the process he does not become a monster.
And when you look into an abyss,
the abyss also looks into you.
Just another guild video - click to view
in the process he does not become a monster.
And when you look into an abyss,
the abyss also looks into you.
Just another guild video - click to view
Scholar
16 posts
Last night, to help a 71 SK get his 2.0 orb, we took him down with 8 toons. The makeup was:
85 SK
85 Ranja (botted by the SK)
81 Cle (botted by the SK)
85 Druid
82 War
71 SK
78 Bst
83 Shm (me)
The best thing to do is have the MT aggro Hanvar, have a healer on him, and everyone else on the adds. Kill the adds (will be 4 waves of 4). When all 16 are down, there is nothing left but Hanvar. Easy enough to kill, if you have the time. Took us about 30 mins. Poison based spells land about 90% of the time, magic and disease are almost always resisted, I didn't try fire and ice, so not sure. He is slowable, but that is a hard one to accomplish. We used to have the bards lower his resists along with every other debuff, but since we didn't have that last night, he didn't get slowed...lol
Was a real fun fight, but he has a TON of hp, so be prepared for a long fight.
85 SK
85 Ranja (botted by the SK)
81 Cle (botted by the SK)
85 Druid
82 War
71 SK
78 Bst
83 Shm (me)
The best thing to do is have the MT aggro Hanvar, have a healer on him, and everyone else on the adds. Kill the adds (will be 4 waves of 4). When all 16 are down, there is nothing left but Hanvar. Easy enough to kill, if you have the time. Took us about 30 mins. Poison based spells land about 90% of the time, magic and disease are almost always resisted, I didn't try fire and ice, so not sure. He is slowable, but that is a hard one to accomplish. We used to have the bards lower his resists along with every other debuff, but since we didn't have that last night, he didn't get slowed...lol
Was a real fun fight, but he has a TON of hp, so be prepared for a long fight.
Pebbells Thunderthighs, Legend of Norath - Shaman
Storms Frenzy, Fenin Ro server
Storms Frenzy, Fenin Ro server
I can confirm he is level 80 - white to an 80 Stormcaller
Chars
---------
Portingya-80 Druid(main)
Ukke-76 Mage
Razasha-20 Beastlord (sisters toon)
Tazmahli - 59 Shaman
Bamalae-27 Warrior
Iinadyen-18 Ranger
---------
Portingya-80 Druid(main)
Ukke-76 Mage
Razasha-20 Beastlord (sisters toon)
Tazmahli - 59 Shaman
Bamalae-27 Warrior
Iinadyen-18 Ranger
Scholar
43 posts
Using Infusion of the Faithful Vet AA on my 77 monk - - - Was able to resist Chains of Anguish spell the entire fight, just a tip! ;-)
Just downed Warden... Vet AA helps a BUNCH... just watch that ya dont out-aggro MT :-P
... addin something else, resists were all at 560, nothing too special, so yeah.
Edited, Dec 10th 2008 11:20pm by AMCR
Just downed Warden... Vet AA helps a BUNCH... just watch that ya dont out-aggro MT :-P
... addin something else, resists were all at 560, nothing too special, so yeah.
Edited, Dec 10th 2008 11:20pm by AMCR
No Regrets... Maybe just a few.
8 posts
FYI, hanvar cons yellow to me at 79 so I doubt hes 85
-Khilara Meraen
Necromancer of the Eightieth Circle
Denizen of Quellious
Necromancer of the Eightieth Circle
Denizen of Quellious
31 posts
75 clr war n shm trio him whenever i go to CoA. takes about 75 mins. brought druid for fun and couldnt land any fire dmg on him
That's because he is resistant to fire, use cold spells.
2 posts
Killed this last night with 1 group last night, group setup was SK, cleric, shaman, zerker, monk, monk. SK is mostly solt geared with some MMM gear the cleric and zerker are mainly solt geared and the monks are mainly geared in group stuff. SK tanked hanvar while the dps kept killing the adds till they were all dead then just dps'd hanvar till it died. The entire fight took about 67 mins.
Killed with 12 on Nameless. Two small family guilds of the Sigils and Ridgerunners and our first attempt, all moderately SoF-geared and with cultural gear. 2 80 Paladins, 80 druid, 80 wizard, 80 magician, 80 bard, 80 shaman, 80 beastlord, 74 necromancer, 80 magician, 80 enchanter, and 78 warrior. Flawless first attempt. We couldn't damage him enough before the next wave, so we just kept him tanked.
Made an attempt at this mob with several guildies plus a few invited people (20+ in total with 2.0s) yesterday.
This event seems to be bugged at the moment because Hanvar CAN NOT get injured in ANY way at all. After we killed off the first wave of his adds, our dps started to get to work on Hanvar himself, but noticed his hp wouldn't go down below 99%, even though we had casters chain nuking and melee dps discing him. I started doubting if we had enough dps for this event, but then remembered that we completed this encounter with only two groups in the past with the same guildies.
The second wave of adds came. Rinse, repeat, tanked, and dps beat up on Hanvar. Still the same result. His hp wouldn't go below 99%, this time with wizzies mana burning, rogues burning their backstab discs, zerkers discing, ranjas throwing their shoes at it, etc.. I was really getting annoyed as heck at this point and really really wanted Hanvar dead.
Time passed, we killed the final wave of adds, had my hair turn gray, and even killed some repops in the hallway, Hanvar's still at 99% hp. So after twenty+ minutes of beating up on him (he's still at 100% at this point), our melee dps's arms became tired and our nukers had like negative mana, we just decided to tl the raid to their bind points with several raidees extremely peeved off.
So has anyone else had this problem after the small patch on sunday or am I just crazy?
Edited, Dec 18th 2007 1:23pm by Braikkarrii
This event seems to be bugged at the moment because Hanvar CAN NOT get injured in ANY way at all. After we killed off the first wave of his adds, our dps started to get to work on Hanvar himself, but noticed his hp wouldn't go down below 99%, even though we had casters chain nuking and melee dps discing him. I started doubting if we had enough dps for this event, but then remembered that we completed this encounter with only two groups in the past with the same guildies.
The second wave of adds came. Rinse, repeat, tanked, and dps beat up on Hanvar. Still the same result. His hp wouldn't go below 99%, this time with wizzies mana burning, rogues burning their backstab discs, zerkers discing, ranjas throwing their shoes at it, etc.. I was really getting annoyed as heck at this point and really really wanted Hanvar dead.
Time passed, we killed the final wave of adds, had my hair turn gray, and even killed some repops in the hallway, Hanvar's still at 99% hp. So after twenty+ minutes of beating up on him (he's still at 100% at this point), our melee dps's arms became tired and our nukers had like negative mana, we just decided to tl the raid to their bind points with several raidees extremely peeved off.
So has anyone else had this problem after the small patch on sunday or am I just crazy?
Edited, Dec 18th 2007 1:23pm by Braikkarrii
Maybe he was bugged for you, but maybe also, one of the original 5 dragorns didnt die? I dont know where you fought him, but I think that if you dont kill all the first 5 adds, you may not be able to damage him. When we kill hanvar, we pull him out his room, down the hall, to a corner. and if you did this also, and one of the adds didnt come, or fell through the world, then i can imagine hanvar being undamaged. just a thought.
or maybe it was temporarily bugged. since your post we have killed him a few times. most recently on 7/5/08. not bugged then.
8 posts
ROFL he's easy.
Just just have to kill all 4 waves
once you kill all 4 waves then his hp will go down
Discing and mana burning prior to wave 4 being complete is a waste of time.
LOL can't believe you failed on this mob.
now ture i can understand he's just irritating.
Just just have to kill all 4 waves
once you kill all 4 waves then his hp will go down
Discing and mana burning prior to wave 4 being complete is a waste of time.
LOL can't believe you failed on this mob.
now ture i can understand he's just irritating.
Now i lay me down to sleep I pray the lord my soul to keep, And should i die before i wake. Please drag my corpse out of hate
"sinbash
Send PM Add to address bookUser's Journal
8 posts
Score: Decent
ROFL he's easy.
Just just have to kill all 4 waves
once you kill all 4 waves then his hp will go down
Discing and mana burning prior to wave 4 being complete is a waste of time.
LOL can't believe you failed on this mob.
now ture i can understand he's just irritating."
You must not pay attention during Anguish raids because his hp can be taken down 25% for each wave of adds that are killed, so I have no idea what you mean by "once you kill all 4 waves his hp will go down". And your comment about Ture being harder than this mob takes the "WTF" cake.
Like I said early in my earlier post, the event MAY HAVE BEEN BUGGED at that time because there were several patches issued during that week for reported game issues.
Learn to pay attention and learn to read, sir.
Edited, Jun 4th 2008 11:32am by Braikkarrii
Send PM Add to address bookUser's Journal
8 posts
Score: Decent
ROFL he's easy.
Just just have to kill all 4 waves
once you kill all 4 waves then his hp will go down
Discing and mana burning prior to wave 4 being complete is a waste of time.
LOL can't believe you failed on this mob.
now ture i can understand he's just irritating."
You must not pay attention during Anguish raids because his hp can be taken down 25% for each wave of adds that are killed, so I have no idea what you mean by "once you kill all 4 waves his hp will go down". And your comment about Ture being harder than this mob takes the "WTF" cake.
Like I said early in my earlier post, the event MAY HAVE BEEN BUGGED at that time because there were several patches issued during that week for reported game issues.
Learn to pay attention and learn to read, sir.
Edited, Jun 4th 2008 11:32am by Braikkarrii
13 posts
Took him down today with no issues.
Dec 16, 2007
Dec 16, 2007
[url=www.magelo.com/eq_view_profile.html?num=1356822] Kevian Federline - Firiona Vie
9 posts
Okay, don't try to pull his adds out with a monk or a bard at the beginning. Get everyone ready in the corner on the way there, with the healers behind the wall, etc. But have a paladin (hopefully one with the DA Hammer) shoot Hanvar with an arrow, immediately cast DA, and run it to the MT. The adds will come, and the offtanks can pick them up. Hanvar has single target rampage, so this is why a paladin should pull him. As for single target rampage, he hits about 2500 max. Not too bad.
There really isn't a need to "pre-target" adds. A waste of time in my opinion.
There really isn't a need to "pre-target" adds. A waste of time in my opinion.
infact, he does not drop a 2.0 orb by himself. you must do another event as well. did coa today with 11 people to get one of our wizards an orb, killed hanvar, got loot from him, but no orb spawned. we went back, did ture, and went back to hanvar area, and the orb had spawned.
edit- there is a completely seperate lockout timer for the orb. its called "upper disordant orb." you must kill all three lower mobs(hanvar,ture,keldovian) for the orb to spawn. also, it doesnt spawn at hanvar if you do hanvar first, then keldovian, then ture. it spawns on the last boss required to complete the triumverate of mobs.
Zama
http://eq.magelo.com/profile/1322472
Edited, Sep 3rd 2007 12:14am by HairyGreek
edit- there is a completely seperate lockout timer for the orb. its called "upper disordant orb." you must kill all three lower mobs(hanvar,ture,keldovian) for the orb to spawn. also, it doesnt spawn at hanvar if you do hanvar first, then keldovian, then ture. it spawns on the last boss required to complete the triumverate of mobs.
Zama
http://eq.magelo.com/profile/1322472
Edited, Sep 3rd 2007 12:14am by HairyGreek
10 posts
This is partially wrong, the orb is linked to Ture and Hanvar, Kill Hanvar first, Orb spawns after Ture fight, Kill Ture first orb spawns after Hanvar fight. You do not have to touch Keldovan to get this orb. Just Hanvar and Ture.
1) Prep, buff, etc, away from the entrance to Hanvar's Room.
2) Send in rogue or monk to aid 5 knights in pre-targeting the 5 adds.
3) Main tank targets Hanvar.
4) Tanks rush room and engage. Knights off-tank adds while main tank pulls Hanvar to corner to Hanvar rear-left. Slow/Cripple/debuff etc. Hanvar.
5) Main-Tank Healers run to the far left rear "cell" in the event area to keep a wall between them and Hanvar. They will heal from there.
6) A main DPSer will be calling assist on each of the adds until they are all dead. It's best to focus all DPS on one add at a time instead of splitting the raid into 5 sub-raids.
7) Once all 5 adds are dead, move the DPS to Hanvar.
8) 5 more adds will spawn at 75% and 50% so have the knights ready to pick them up. They will spawn at the same spots in which they were first engaged and in the order in which they were killed. Either 3 or 4 will spawn when Hanvar gets down to 25%.
Note: Hanvar stops taking damage at 75%, 50%, and 25% until all the adds are dead so there's no need to burn him down until the final 20%.
Summary:
Buff away from hanvar.
Pretarget adds.
Engage and get to your places. Debuff Hanvar.
DPS to add1
DPS to add2
DPS to add3
DPS to add4
DPS to add5
DPS to Hanvar
Repeat the steps in bold as needed.
2) Send in rogue or monk to aid 5 knights in pre-targeting the 5 adds.
3) Main tank targets Hanvar.
4) Tanks rush room and engage. Knights off-tank adds while main tank pulls Hanvar to corner to Hanvar rear-left. Slow/Cripple/debuff etc. Hanvar.
5) Main-Tank Healers run to the far left rear "cell" in the event area to keep a wall between them and Hanvar. They will heal from there.
6) A main DPSer will be calling assist on each of the adds until they are all dead. It's best to focus all DPS on one add at a time instead of splitting the raid into 5 sub-raids.
7) Once all 5 adds are dead, move the DPS to Hanvar.
8) 5 more adds will spawn at 75% and 50% so have the knights ready to pick them up. They will spawn at the same spots in which they were first engaged and in the order in which they were killed. Either 3 or 4 will spawn when Hanvar gets down to 25%.
Note: Hanvar stops taking damage at 75%, 50%, and 25% until all the adds are dead so there's no need to burn him down until the final 20%.
Summary:
Buff away from hanvar.
Pretarget adds.
Engage and get to your places. Debuff Hanvar.
DPS to add1
DPS to add2
DPS to add3
DPS to add4
DPS to add5
DPS to Hanvar
Repeat the steps in bold as needed.
4 posts
posion works well for necros 8)
what is the name of warden hanvars model?
6 posts
To start event you pull the adds in his room out useing a monk or bard? Then I hear there is like 4 waves of mobs that "spawn" 1 at a time. Where should Warden be tanked and where do the adds "spawn" at? How is the healing effected with his spell that Warden cast? How many clerics in CH chain do you use will rest of the raid kills adds? Thank You for any help in advance.
Edited, Wed May 3 15:29:17 2006
Edited, Wed May 3 15:29:17 2006
normally it doesnt matter where you tank him, sometimes you tank him in the north east corner of his room, or sometimes if you like you can pull him out of his room, and pull him back to right above the stairs where you can tank him there. The biggest problem that kills guilds that are new to anguish/hanvar is the adds aggro healers and casters. They Spawn every 25%. Easiest way is to just tank him outside of his room, and keep mayb your 3 best dps on him at all times. Then Once adds spawn, keep the rest of the raid on his adds. Make sure that all in the raid assist on the same mob, instead of each going to their own mob.
hope it helps
hope it helps
Man they gimped this event so bad.
23 posts
first you need to split the adds away from hanvar fight him at one end and the adds at the other end, you have a Hanvar group and add killing group. make sure no one from add killing group gets Hanvar hate list and add groups won't get AE'd. once adds are dead Hanvar will start taking damage then all on him... hope this helps
Saabor 70 shammy on Druzzil Ro (xev)
8 posts
My guild recently broke into Anguish and I have to say is 'this event is now tough' Do the adds ever stop spawning? Do we ever put our dps on hanvar? After killing 30 or so adds, we were just depleted of all mana, tanks, and well at that point everyone else! Hopefully we'll find out soon enough. I wish we could fight the one with wimpy dps!!
#rogueshaman,
Posted: Aug 18 2005 at 5:28 PM, Rating: Sub-Default, (Expand Post) bolas is a huge moron
This guy is amazingly easy, you just need the right strats, it took my guild a while to figure out our own strats but we finally put 2 and 2 together and found one. Good luck all and its realy fun, makes you feel great when you guys kill a mob for the first time also!
Douncerr Bouncerr
Forged in Fire
Forgedinfire.net
Drinal/tarew marr
http://www.magelo.com/eq_view_profile.html?num=700189
Forged in Fire
Forgedinfire.net
Drinal/tarew marr
http://www.magelo.com/eq_view_profile.html?num=700189
10 posts
I agree. This guy is pathetic. His DPS stayed below 400 over the course of a 20+ minute encounter. All you have to do is control+blow up the adds quickly, and once they're done whack him. It really shouldn't take more than 2-3 clerics to keep a tank up on him forever.
There really isn't much of a trick to it beyond keeping him in place not easily/quickly accessible to the adds. If they reach him they explode into a mana drain AE.
There really isn't much of a trick to it beyond keeping him in place not easily/quickly accessible to the adds. If they reach him they explode into a mana drain AE.
NOT an easy fight. It's never trivial. A few ppl screwing up can mean the difference between failure and win.
Fun encounter, btw. Very aggravating to learn though.
Fun encounter, btw. Very aggravating to learn though.
9 posts
Hanvar dropped Muramite Cruelty Medal today
12 posts
Expert Artisan Gaddilae
Diligence
7th Hammer
Diligence
7th Hammer
ah a name caller. how classy.
bolas is ogre. not moron.
bolas is ogre. not moron.
Ok I'm anguish flagged now! I'll let ya know what I see drop from this guy if we ever drop him. :)
-Bolas
-Bolas
To those asking.. no I'm not anguish flagged. I didn't personally see him drop that ring, I heard it came from him and saw the link in a serverwide chat. So I can't personally vouch for the accuracy of that drop, my apologies.
-Bolas
-Bolas
To those asking.. no I'm not anguish flagged. I didn't personally see him drop that ring, I heard it came from him and saw the link in a serverwide chat. So I can't personally vouch for the accuracy of that drop, my apologies.
-Bolas
-Bolas
11 posts
Cloak of Regretful Transgressions
MAGIC ITEM LORE ITEM NO DROP
Slot: BACK
AC: 58
STR: +20 STA: +9 CHA: +23 WIS: +21 INT: +21 AGI: +17 HP: +315 MANA: +285 Endurance: +285
SV FIRE: +15 SV DISEASE: +25 SV MAGIC: +15 SV POISON: +30
Regeneration: +3
Mana Regeneration: +3
Avoidance: +10
DoT Shielding: +3%
Required level of 70.
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL
Slot 1, type 8: empty
MAGIC ITEM LORE ITEM NO DROP
Slot: BACK
AC: 58
STR: +20 STA: +9 CHA: +23 WIS: +21 INT: +21 AGI: +17 HP: +315 MANA: +285 Endurance: +285
SV FIRE: +15 SV DISEASE: +25 SV MAGIC: +15 SV POISON: +30
Regeneration: +3
Mana Regeneration: +3
Avoidance: +10
DoT Shielding: +3%
Required level of 70.
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL
Slot 1, type 8: empty
Looks like he just dropped "Ring of the Beast".
-Bolas
-Bolas
28 posts
didn't include the 2 alrdy posted drops, but would like to confirm them, saw them drop with Triality.
28 posts
Logged Drops
Shield of the Planar Assasin
MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 95
STR: +18 DEX: +23 CHA: +19 WIS: +15 INT: +15 AGI: +15 HP: +300 MANA: +300 ENDUR: +300
SV FIRE: +15 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +15 SV POISON: +15
Shielding: +3% Spell Shield: +5% Avoidance: +15 Attack: +20 Regeneration: +2
Required level of 70.
WT: 5.0 Size: LARGE
Class: ALL
Race: ALL
Slot 1, Type 8
Patorav's Walking Stick
LORE ITEM NO DROP
WT: 5.5 Size: LARGE
Class: NONE
Race: NONE
Morguecaller
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 30
DMG: 60 Dmg Bonus: 15 AC: 30
Magic DMG: 1
STR: +21 DEX: +16 CHA: +17 WIS: +25 AGI: +11 HP: +315 MANA: +285 ENDUR: +285
SV FIRE: +30 SV DISEASE: +25 SV COLD: +15 SV POISON: +15
Required level of 70.
Effect: Dark Sieve (Combat)
WT: 3.5 Size: MEDIUM
Class: SHD
Race: ALL
Slot 1, Type 8
Belt of the Stagnant
MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 38
STR: +19 STA: +13 CHA: +22 WIS: +15 INT: +15 AGI: +21 HP: +285 MANA: +315 ENDUR: +315
SV FIRE: +15 SV DISEASE: +30 SV COLD: +30 SV POISON: +10
DoT Shielding: +5%
Required level of 70.
Focus: Vindication of the Dragorn
WT: 1.0 Size: MEDIUM
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 8
LORE ITEM NO DROP
WT: 8.5 Size: LARGE
Class: ALL
Race: NONE
Makyah's Axe
Globe of Discordant Energy
MAGIC ITEM LORE ITEM NO DROP
WT: 0.2 Size: TINY
Class: ALL
Race: ALL
Shield of the Planar Assasin
MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 95
STR: +18 DEX: +23 CHA: +19 WIS: +15 INT: +15 AGI: +15 HP: +300 MANA: +300 ENDUR: +300
SV FIRE: +15 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +15 SV POISON: +15
Shielding: +3% Spell Shield: +5% Avoidance: +15 Attack: +20 Regeneration: +2
Required level of 70.
WT: 5.0 Size: LARGE
Class: ALL
Race: ALL
Slot 1, Type 8
Patorav's Walking Stick
LORE ITEM NO DROP
WT: 5.5 Size: LARGE
Class: NONE
Race: NONE
Morguecaller
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 30
DMG: 60 Dmg Bonus: 15 AC: 30
Magic DMG: 1
STR: +21 DEX: +16 CHA: +17 WIS: +25 AGI: +11 HP: +315 MANA: +285 ENDUR: +285
SV FIRE: +30 SV DISEASE: +25 SV COLD: +15 SV POISON: +15
Required level of 70.
Effect: Dark Sieve (Combat)
WT: 3.5 Size: MEDIUM
Class: SHD
Race: ALL
Slot 1, Type 8
Belt of the Stagnant
MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 38
STR: +19 STA: +13 CHA: +22 WIS: +15 INT: +15 AGI: +21 HP: +285 MANA: +315 ENDUR: +315
SV FIRE: +15 SV DISEASE: +30 SV COLD: +30 SV POISON: +10
DoT Shielding: +5%
Required level of 70.
Focus: Vindication of the Dragorn
WT: 1.0 Size: MEDIUM
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 8
LORE ITEM NO DROP
WT: 8.5 Size: LARGE
Class: ALL
Race: NONE
Makyah's Axe
Globe of Discordant Energy
MAGIC ITEM LORE ITEM NO DROP
WT: 0.2 Size: TINY
Class: ALL
Race: ALL
15 posts
Correct me if I am wrong but isn't Globe of Discordant Energy the last piece for the necro 2.0? So hopefully we necros can see what our reward is soon.
3 posts
Last piece for every classes Epic 2.0
I knew my hours and hours of drinking and fishing would pay off some day.
14 posts
what does this guy drop? looks like the meanest mob in the zone from mob list would be nice to see his loot list.
That has to be one of the most creative AE effects SoE has come up with I like it hehe :)
Thats gotta suck if people dont have high enough alcohol tolerance :)
singdarra
singdarra
There are several mobs that proc drunkeness.
One of the guards for Rondo Event has a continous AE effect Drunkenes, and definatly some of the chests is LDON can proc drunkeness if not discarmed correctly.
One of the guards for Rondo Event has a continous AE effect Drunkenes, and definatly some of the chests is LDON can proc drunkeness if not discarmed correctly.
#EverloreSuxUr, pet mage of Jabober,
Posted: Nov 16 2004 at 3:31 PM, Rating: Sub-Default, (Expand Post) See, who says drinking doesn't pay off?

