The level on this guy is wrong, he cons yellow to me at 59
He took me out just now
Snare/rootable: no
Summons: yes
max hit on me with 1.3k AC was in the mid 900s, didn't see many double hits but there were a couple, I'll be seeing this guy again sooner or later.
I think I got it to 95% if that before it killed me, I had plenty of heals coming in from my merc but its dps was insane
Edited, Mar 21st 2009 8:26am by Thebiggamer
Edited, Mar 21st 2009 8:29am by Thebiggamer
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Elder Murkglider Devourer
Monster
Spawns after Mature Murkglider Devourer has been up for a certain amount of time.
Category: EverQuest
This page last modified 2009-02-23 16:19:18.
Level: 60
Effects Used:Murky Cloud
Known Loot:
Cloak of the Savage Night
Crushed Murkglider Brain
Flaming Topaz Earring
Flayed Tentacle Sash
Murkglider Hide Sleeves
Vicious Great Mace
Cloak of the Savage Night
Crushed Murkglider Brain
Flaming Topaz Earring
Flayed Tentacle Sash
Murkglider Hide Sleeves
Vicious Great Mace
Known Habitats:
Dranik's Scar
Dranik's Scar
Click Here to report a correction
3 posts
Took him out with a 67 Necro in defiant gear with 100aas, the 63 rogue skele, and a Cleric Merc. Hits fast for 800 max, and has a lot of hp. Can't be snared or rooted. Got it down to 5% before I went oom, but my dots kept ticking and he died. I had to use a lot of dd because I couldn't snare, and had to tap a good deal to stay on top of things. Runs maybe a little slower then I do with run 3. Got the sleeves, which is a bummer.
Con'd light blue to me, so the guy who insists it must be 69 is clearly wrong.
Con'd light blue to me, so the guy who insists it must be 69 is clearly wrong.
My ranger soloed it and got the cloak to drop, which was nice. Had to use 2x Celestial Healing X, and a couple of self cast heals to stay up, used weapon shield also. Pulled it back to area of priests of discord to avoid adds and to give me an escape route.
Wasn't too hard, though my adrenaline was flowing lol
Wasn't too hard, though my adrenaline was flowing lol
And that was just self buffed 10k hp, 2200 AC - stick a Bloodworg and Teme 2 on and would probably be quite easy
Scholar
18 posts
Killed him today as a 75 ranger. The fight wasn't too hard, but this guy isn't a pushover either. I had to use heal potions, and I popped steadfast servant before the fight. At one point he had me down to 30 percent health, so I popped weapon shield disc and healed myself up. His max hit was for around 1k but didn't hit for that often. He dropped the arms for me. All in all I was suprised to see him up as this is the final evolution form of the murkglider devourer, and the newborn version normally dies as soon as it spawns.
Barney
75 ranger of Povar
Barney
75 ranger of Povar
This mob is not level 56. It's light blue to 75 and I would dare to guess it's about level 69.
My level 75 partially anguish-geared bard friend decided to try picking on this slimebucket tonight, and granted he probably was not well prepared, thinking it to be gimp, died to it. I volunteered (75 wizard, 10khp with tena, most defensive AAs) to go kill it myself. I take a tank-approach to most light blues, and to avoid adds, did the same with this guy. I figured out quick it was a rather tactless plan because its max hit was 9 points off of 1,000. Rather disturbing, for being a DS mob.
Popped a heal potion at 90% life, and glad I did - it's the only thing that saved my life. One fully resisted spell (Flashfires, -50 fire resist) sealed my faith in that, since I was at 3% life when I finally killed it. Keep in mind however that I was chain-casting Flashfires and Cloudburst Strike both which have a 25% chance to deal 900 damage to me... in exchange for being instant and un-interruptable.
Probably an easy solo kill with certain decently-geared classes and some tact but beware, it's harder than it looks.
Summons: Yep
Flurry/Ramp/Enrage: Nope
Snarable/Mezzable: Couldn't say but I would bet Yep
Smelly/Pain In The Ass: Yep
Happy huntin', I hoof it through DS a lot and rarely see him up. Nice twink loot. $$
My level 75 partially anguish-geared bard friend decided to try picking on this slimebucket tonight, and granted he probably was not well prepared, thinking it to be gimp, died to it. I volunteered (75 wizard, 10khp with tena, most defensive AAs) to go kill it myself. I take a tank-approach to most light blues, and to avoid adds, did the same with this guy. I figured out quick it was a rather tactless plan because its max hit was 9 points off of 1,000. Rather disturbing, for being a DS mob.
Popped a heal potion at 90% life, and glad I did - it's the only thing that saved my life. One fully resisted spell (Flashfires, -50 fire resist) sealed my faith in that, since I was at 3% life when I finally killed it. Keep in mind however that I was chain-casting Flashfires and Cloudburst Strike both which have a 25% chance to deal 900 damage to me... in exchange for being instant and un-interruptable.
Probably an easy solo kill with certain decently-geared classes and some tact but beware, it's harder than it looks.
Summons: Yep
Flurry/Ramp/Enrage: Nope
Snarable/Mezzable: Couldn't say but I would bet Yep
Smelly/Pain In The Ass: Yep
Happy huntin', I hoof it through DS a lot and rarely see him up. Nice twink loot. $$
Tried him with a 71 sk. Was lb to me. Max hit of 861. Kept 3 dots on him till he hit 50% then tap tanked him down. Used one heal Pot. Ended with 5% mana and 40 health he he. long fight, but didn't have to burn harmtouch. Leechcurse disc would have made it easier after 50% but i just tapped him.
71 sk
10k hp 7k mana at the time I took him
Dropped the 2hb mace
Edited, Jun 28th 2007 1:19pm by fcoty
71 sk
10k hp 7k mana at the time I took him
Dropped the 2hb mace
Edited, Jun 28th 2007 1:19pm by fcoty
Scholar
33 posts
Took him down with a 65 chanter, 70 warrior(me) and a 69 druid today, dropped:
MAGIC ITEM LORE ITEM ATTUNEABLE
Slot: PRIMARY
Skill: 2H Blunt Atk Dly 40
Dmg: 35 Dmg Bonus: 51 AC: 8
Effect: Vampire Claw (Combat)
STR:+10 DEX:+10 STA:+12 WIS:+10 INT:+10 HP:+75 MANA:+50 END:+50
SV FIRE:+7 SV DISEASE:+7 SV COLD:+7 SV MAGIC:+7 SV POISON:+7
Required lvl: 50.
Wt. 3.0 Size: LARGE
Class: WAR PAL RNG SHD MNK BST BER
Race: ALL
Slot 1, Type 4: empty
Vampire Claw
Required lvl: 40
Spell Effect: Causes 40 damage to your target.
Also Have a pic rdy and waiting.
Edited, Wed Jul 20 16:35:26 2005
MAGIC ITEM LORE ITEM ATTUNEABLE
Slot: PRIMARY
Skill: 2H Blunt Atk Dly 40
Dmg: 35 Dmg Bonus: 51 AC: 8
Effect: Vampire Claw (Combat)
STR:+10 DEX:+10 STA:+12 WIS:+10 INT:+10 HP:+75 MANA:+50 END:+50
SV FIRE:+7 SV DISEASE:+7 SV COLD:+7 SV MAGIC:+7 SV POISON:+7
Required lvl: 50.
Wt. 3.0 Size: LARGE
Class: WAR PAL RNG SHD MNK BST BER
Race: ALL
Slot 1, Type 4: empty
Vampire Claw
Required lvl: 40
Spell Effect: Causes 40 damage to your target.
Also Have a pic rdy and waiting.
Edited, Wed Jul 20 16:35:26 2005
Master Dreadhawk Theflyingiksar of Tallon Zek
Lvl 80 warrior, defender of Cabilis.
Lvl 80 warrior, defender of Cabilis.
Droped a Crushed murkglider brains and the belt on venril
killed with bard 69 / shammy 69 / necro 70
bard was tank with 8k hp and 2k ac
biggest hit was about 1k and he hits a lot
slow seems to stick as most spells do , he has a lot more hp than his smaller versions
took us about 5 minutes to take him out hard healing fight fun for those that like a small challenge
killed with bard 69 / shammy 69 / necro 70
bard was tank with 8k hp and 2k ac
biggest hit was about 1k and he hits a lot
slow seems to stick as most spells do , he has a lot more hp than his smaller versions
took us about 5 minutes to take him out hard healing fight fun for those that like a small challenge
3 posts
Murkglider Hide Sleeves
MAGIC ITEM LORE ITEM ATTUNEABLE
Slot: ARMS
AC: 29
Focus Effect: Improved Healing IV
STR: +7 DEX: +7 STA: +7 WIS: +7 INT: +7
HP: +50 MANA: +45 Endurance: +45
SV FIRE: +5 SV MAGIC: +10 SV POISON: +10
Attack: +10
Required level of 50.
WT: 4.0 Size: MEDIUM
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot1, type 7: empty
Improved Healing IV
Spell Effect: Increase the ammount healed by most healing spells. This effect works on spells up to level 65.
MAGIC ITEM LORE ITEM ATTUNEABLE
Slot: ARMS
AC: 29
Focus Effect: Improved Healing IV
STR: +7 DEX: +7 STA: +7 WIS: +7 INT: +7
HP: +50 MANA: +45 Endurance: +45
SV FIRE: +5 SV MAGIC: +10 SV POISON: +10
Attack: +10
Required level of 50.
WT: 4.0 Size: MEDIUM
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot1, type 7: empty
Improved Healing IV
Spell Effect: Increase the ammount healed by most healing spells. This effect works on spells up to level 65.
3 posts
Flayed Tentacle Sash
MAGIC ITEM LORE ITEM ATTUNEABLE
Slot: WAIST
AC: 10
Focus Effect: Mana Preservation IV
STR: +5 DEX: +6 STA: +5 CHA: +5 WIS: +7 INT: +7
HP: +45 MANA: +45
SV DISEASE: +10 SV MAGIC: +5 SV POISON: +10
Required level of 50.
WT: 0.8 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7: empty
Mana Preservation IV:
Spell Effect: Lowers the ammount of mana consumed when casting most spells. This effect works on spells up to 65.
MAGIC ITEM LORE ITEM ATTUNEABLE
Slot: WAIST
AC: 10
Focus Effect: Mana Preservation IV
STR: +5 DEX: +6 STA: +5 CHA: +5 WIS: +7 INT: +7
HP: +45 MANA: +45
SV DISEASE: +10 SV MAGIC: +5 SV POISON: +10
Required level of 50.
WT: 0.8 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7: empty
Mana Preservation IV:
Spell Effect: Lowers the ammount of mana consumed when casting most spells. This effect works on spells up to 65.


