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Spawn time...
Posted: Jan 30th 2007 12:39am | IP: Logged | Reply to this
36 posts
Score: Decent
Does anyone know the spawn time of this mob?
sees SoS
Posted: Dec 17th 2006 9:42pm | IP: Logged | Reply to this
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142 posts
Score: Decent
I am 99% certain that he sees SoS. Bastard. 8)


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The hardest working dwarf rogue on tholouxe paels er, I mean that Bert server thing
help
Posted: Jul 29th 2006 10:16pm | IP: Logged | Reply to this
19 posts
Score: Decent
is this guy perma rooted were fighting him now and hasent moved weve knocked off 20% with arrows
bah what happened
Posted: Apr 29th 2006 9:11am | IP: Logged | Reply to this
6 posts
Score: Decent
Not sure what we did wrong..but heres what happened...

1. setup on stonebridge and cleared near mobs/roamers.
2. positioned 11k pally on wooden bridge in stun range of lrah...btw saw no dragorn protectors
3. had 2 clerics and shammy quick healing pally.
4. set main assist on our warrior in case adds..all assist warrior when adds come and kill them then back to lirah.
5. said go and pally went to work..stunning lirah...pally got nuked alot...3 mins go by and nothing happens...
6. clerics getting a little worried on mana so i call all range attacks in..
7. beat lirah to about 85% and here comes the 2 guards. warrior was out front to grab aggro..i think because of all the quick heals..gurds ran right by warrior and smacked the clerics silly. they died...pally dies...lirah kills all 1 by one..bah..i think he was toying with us.

Any suggestions? I had 26 peeps level 60+ ornate to elemental quality gear. I didnt see the guards and would of loved to fd pull them..i think they are now way up behind lirah..! thing i didnt do is get everybody resist buffs..oops..lol....any help or suggestions please? i think bridge tremor maybe LoS type ae?
RE: bah what happened
Posted: Apr 29th 2006 9:20am | IP: Logged | Reply to this
6 posts
Score: Decent
fyi i had all positioned on the stone bridge not wood ricket looking part except pally..should i had all of stone bridge too? maybe out of range then
RE: bah what happened
Posted: Jun 9th 2006 8:58pm | IP: Logged | Reply to this
Leyka
Scholar
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132 posts
Score: Decent
This is a ranged fight.. Pull the 2 guards and keep them mezzed and throw everything your raid have at Lirah. He's permarooted
Resistant Guards
Posted: Mar 23rd 2006 12:36am | IP: Logged | Reply to this
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66 posts
Score: Decent
We had some trouble with Lirah tonight: hadn't checked posts recently so didn't realize the guards were so resistant. Had one chanter target each dragorn, paladin tagged Lirah, dragorns resisted mez and killed the enchanters. Stasis'd one, luckily mez landed on the second, but Euphoria wouldn't land after that. Once mez wore off, they started tearing through the raid. Lirah didn't seem to have many HP's, though, so we got her down np and then finished the adds. 32 players from 54-70 in a wide range of gear.

IoF makes this much easier on the healers' mana pool. Don't plan on mezzing the dragorn guards unless you've got chanters with 3 minute Stasis. OT them, or clear the area near bridge and kite them, or just FD pull them and kill them before engaging Lirah.

Btw, to answer a post farther down, to get to Lirah, you enter RCoD from the zoneline in NW Bloodfields. Come out of the entrance tunnel and turn immediately left, cross bridge, run through Murk tunnels. When you come out of Murk tunnels at the other end, look straight and you'll see the rickety bridge that Lirah stands at the top of.
RE: Resistant Guards
Posted: Mar 29th 2006 11:38pm | IP: Logged | Reply to this
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66 posts
Score: Decent
Did this again today and single pulled the guards before engaging Lirah. When Lirah reached some percent between 25 and 50 (not sure exactly what percent) the Protectors respawned. Not sure if they're on a very short spawn cycle only when Lirah is alive or are programmed to respawn at a given percent.

Today we had 26 people from 61-70, average raid level 68, in a wide range of gear.

Edited, Wed Mar 29 22:39:11 2006
Bugged?
Posted: Oct 30th 2005 2:51am | IP: Logged | Reply to this
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73 posts
Score: Decent
Tried this tonite with 16 peeps: all 70 except one 69 Rgr. Guards resisted mez on 15 of 16 casts. Resisted all but one slow; nearly impossible to do without a MUCH larger Raid force. Have several peeps with us that have done Lirah many times; they are totally perplexed. This has been NERFED or worse it's bugged. BE VERY WARY. If someone kills Lirah; please post how.
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Andurel Spiritkeeper
Barbarian Shaman of 85 Winters <Tunare server>
http://eq.magelo.com/profile/263907
RE: Bugged?
Posted: Nov 27th 2005 12:06am | IP: Logged | Reply to this
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450 posts
Score: Good
Nearly impossible? lol

The event aint too bad, 8 time geared with a few lv70 non-raiders came to drop him, but the 3500dd out did our 2 clerics mana pool. Got him to 49% before wipe. 12 time-geared peeps with 4 cleric or 2 cler 2 druid can drop him np with a 12k pally and some good dps. note: dont forget shammy resists, i resisted him once with poison at 225 and disease ~275.
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Aegishopi the Royal Jester, Paladin of Stromm

"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
Posting from Tucson AZ
RE: Bugged?
Posted: Nov 4th 2005 10:05am | IP: Logged | Reply to this
10 posts
Score: Excellent
THis event is not to tough, Need a Paly to range aggo Lirah the Bridgekeeper, Healers need to make sure your paly stays up. Off tank the 2 adds, and range attack the mob like crazy til dead. Lirah the Bridgekeeper has a nast Knock back so lev is important on your MA.

I recommend a paly with about 12k raid buffed HP.

Good Luck
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Fanelwen Demonslayer
Avatar Elite
Paladin of Tunare
RE: Bugged?
Posted: Feb 2nd 2006 11:36pm | IP: Logged | Reply to this
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104 posts
Score: Decent
Cake. Just like the man said, good pally keep him aggroed at max cast range, light up the bows and DD's from max range, It's sadly easy.
Dragorn Greatstaff
Posted: Jun 9th 2005 10:24pm | IP: Logged | Reply to this
8 posts
Score: Decent
it's trash - but FYI, Dragorn Greatstaff also drops from Bridgekeeper...
wipe
Posted: May 8th 2005 1:36am | IP: Logged | Reply to this
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101 posts
Score: Decent
Murkglider Souldrainer showed up to wipe Tribal Fury on Vaz. Or maybe we were trained. (does it path across that bridge?)

If it does, then nail it before trying this event of you could wipe as well.

To answer the question on the adds - Yes, they can be brought away from the main tank. (they are not leashed) You only want 1 tank on the boss anyway, all other pure melee players are offtanks. They get aggro and run back to group.

50+ peeps, no BRD.

BRD delayed raid significantly. Be sure ya got one ahead of time that's ready to go if yer gonna run the raid.

Raid can also be significantly delayed by needless overplannng. The strat is pretty simple.

Tell the MT + bard to do what they do best.

Tell everybody else to stay at max distnce.

Tell the Healers to use fast heals

Have casters use an Extended Range item or tribute buff

Then say GO!
RE: wipe
Posted: Jul 28th 2005 12:14am | IP: Logged | Reply to this
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81 posts
Score: Decent
this mob is doable with 18.

need a knight to cast from a distance, if your meleeing this mob you are nuts, far easier to have a knight cast on mob to hold agro blast heals on the knight, rangers and nukes are the dps on this battle, no melee.

also mez lock them adds till Lirah is dead, then deal with them.

Edited, Thu Jul 28 00:19:55 2005
RE: wipe
Posted: Jun 21st 2005 1:49pm | IP: Logged | Reply to this
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67 posts
Score: Default
Souldrainer will NOT agro your raid unless you have some dumass using Rain spells on Lirah, which of course will agro SD if he's pathing there. He does NOT assist Lirah, we have confirmed this 2x.

If you see Souldrain on track, make SURE noone in your raid uses rain spells. Otherwise tell em to knock themselves out.
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www.darkova.net
Glowing Runes?
Posted: May 3rd 2005 2:38am | IP: Logged | Reply to this
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67 posts
Score: Decent
6 kills now.

4 chain pants
1 leather pants
1 quest pants piece (city ember)

12 69 runes, not one single 70 rune. Anyone really seen a 70 rune off this mob or was that mis-info?
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www.darkova.net
RE: Glowing Runes?
Posted: May 8th 2005 2:08am | IP: Logged | Reply to this
17 posts
Score: Decent
Yes lvl 70 runes do drop off of this mob.
We had 21 peeps in guild raid. Loot was a Glowing MR, Greater MR and a Crystal Totem of Passage.


Gbath
65 Beastlord
Warriors of Wrath
Formly of Brell
RE: Glowing Runes?
Posted: Jun 21st 2005 2:00pm | IP: Logged | Reply to this
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67 posts
Score: Default
Cool, been 11 kills now, not 1 70 rune though. We did finally get the ranged item, yummy.

Lol, even our apps are even getting 69 runes these days...

Edited, Tue Jun 21 14:01:15 2005
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www.darkova.net
RE: Glowing Runes?
Posted: Aug 26th 2005 11:49pm | IP: Logged | Reply to this
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129 posts
Score: Default
Well it's kina made to be hard to get a 70, though by now I believe they should at least drop in every 4-6 bosses, not in like every 20, but part of EQ is to make you spend time on it so... lol.
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Fallgore Bonekrackler
pulling
Posted: Apr 26th 2005 7:28am | IP: Logged | Reply to this
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243 posts
Score: Default
Seems everyone is so wrapped up on how resistant the adds are and weither you get 2 or 4 they look over the fact that Lirah is permarooted and doesnt summon. So...are the adds leashed to her and wont leave? Or can you pull them with a high hp monk then kill them off. Reducing the risk of a wipe do to adds?


btw we tried this mob tonight and I can confirm...pulling the mobs away from name dis possible..not leashed or anything.

Edited, Wed Apr 27 23:53:44 2005
RE: pulling
Posted: Jun 21st 2005 2:03pm | IP: Logged | Reply to this
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67 posts
Score: Default
IMO, if you wanna kill ONE add, fine. But I would highly recommend leaving the other alive and mezzed. Use it for Mind Wrack for the MT (sk/pal WILL run oom due to his mana drain dot without MW) as well as grouping healers with a necro. Lirah is kinda resistant and has been known to resist MW, 600 mana wasted =/.
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www.darkova.net
Increased Adds?
Posted: Feb 24th 2005 9:58pm | IP: Logged | Reply to this
45 posts
Score: Decent
I was a part of a raid that attempted this last night. The only unusual part, which was unexpected, and not exampled in the picture or strat, was there were not 2 Dragorn Protectors but 4 Protectors.

I don't know if it is a bug or just our luck but we were well set-up and were employing a similar strat to that exampled here. We were planning to mezz the 2 Protectors but they agroed instead and as they approached the MT on the wooden bridge they stopped and literally split into 4 mobs and subsequently 4 Dragorn Protectors agroed and attacked.

Has anyone done this recently or had a similar experience?

Edited, Thu Feb 24 21:01:07 2005
RE: Increased Adds?
Posted: Mar 31st 2005 12:35pm | IP: Logged | Reply to this
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67 posts
Score: Decent
Yes. 1st pull we anticipated 4. Got 4. We got him to 10% and ran oom. Mostly cus some casters died early on as MT (sk) was wasting mana on taps and not agro spells, he went oom (she has mana drain) and couldnt keep agro.

SLOOOOOWW regen rate on her, we dragged to murk cave, rezzed up, fought our way back over and she was still at 49% health. This time we put 2 necros in the group with MT to MW on the adds, gave him PLENTY of mana.

To finish your question, on the second pull, we only got 2 adds, not 4 as before. I'm thinking it's bugged.

She dropped 2 69 runes and the 50 AC ranger pants. Vnice drop.
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www.darkova.net
RE: Increased Adds?
Posted: Apr 18th 2005 1:53pm | IP: Logged | Reply to this
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67 posts
Score: Decent
Just a follow up. We've done her 5 times now, and 2 times we got 4 adds, 3 times we got only 2. I have a feeling the extra two are just lucky wanderers when you pull or something, or maybe a bug of some sort. There are ONLY 2 mobs next to her, so some unluck is involved when you get 4.

She is heavily resistant, get about 1/3 of spells resisted even with tash, sinia and ro's in. Even necro fire dots with neg resist mog get resisted here and there. Key to the fight is to have a Pally or SK tank with a bard. Fast heals and do NOT let them die.

We have seen 3 chain pants, 1 leather pants and 1 sword.

Oh ya, nother bit of advice, put at least 1 if not 2 necros in group with pally or SK MT and a couple healers. Mind Wrack on the ADDS during the fight and the MT won't go oom and need twitch. Don't MW LtBK cus she might resist it, the adds won't.

Edited, Mon Apr 18 14:08:25 2005
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www.darkova.net
RE: Increased Adds?
Posted: Apr 21st 2005 5:52pm | IP: Logged | Reply to this
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69 posts
Score: Default
umm why fuss with the SK or Pally as MT your not clear as to why? Seems like its a job for a Warr...
Posting from Ann Arbor, MI
RE: Increased Adds?
Posted: Apr 24th 2005 2:24pm | IP: Logged | Reply to this
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223 posts
Score: Good
Usually no one actually tanks Lirah, they just hold aggro with spells from a distance. The Feign death nuke she does can also wipe aggro making it harder to hold with just Bazu Bellow for a warrior. The SK/Paladin's though lose mana from the Black raid hp/mana dot.
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Enlightened Jhereg, 80th Monk, <Celestial Navigators>, Maelin server
Vanidor Silverbranch, 49th Wizard, <Celestial Navigators>, Maelin server
RE: Increased Adds?
Posted: Jun 21st 2005 1:53pm | IP: Logged | Reply to this
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67 posts
Score: Default
Nod. Just have your pally/sk be the only one on the wooden bridge, and keep a necro or 2 in his/her group to Mind wrack the ADDS (Lirah can resist, adds never have resisted me in 10 kills now). Otherwise your MT will be OOM at about 40% and casters will die quickly.

Sending someone to melee him? I'm pretty sure that's suicide, as his AEs knock tanks down fast enough, I'd hate to see what melee dmg on top of that would do to a tank.
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www.darkova.net
sputnik, Posted: Feb 10th 2005 12:50am, Score: Sub-Default, [expand] This mob can so easily be solo'd/ duo'd its not even funny =/
The Fight
Posted: Jan 18th 2005 3:29am | IP: Logged | Reply to this
1 post
Score: Decent
This encounter is much easier then it appears. Our guild did it last night with a raid force of about 40 pre-time flagged people.

Most important thing is to have quick heals and a knight class tank, our tank was a paladin with about 10.7k hp buffed maxed def AAs. Have this MT be the only person on the wooden bridge durring the fight. Make sure you have two chanters pre targ the mobs on either side of him.

After that have the MT run to the base of the wooden bridge and start casting their agro spells on lirah. Lirah will not summon but he will start blasting the hell out of the MT with his AoE's/procs. Lirah will not summon only blast the MT non-stop.

Once the tank is up and holding agro have everyone scoot up and begin bowing/nukeing Lirah to death. Make certain the DPS does not warder onto the woodan bridge part, they will get AoE'd and prolly die. After Lirah is down move up and kill the mezzed drags <if they agro'd>, and watch for repops and wanderers.

Some side notes: May want to have a necro or two near by to twitch the MT due to the mana drain AoE. Also if he is not killed fast enough you will get repops and adds. Our Mt never wandered close enough to Lirah to be struck by melee damage, his AoE/procs seem to be his only form of Damage. Finally may want to have a Paladin engage the mob due to their Sanctificaion disc to give a buffer if things get hairy, it will block all inc procs.

Edit: Forgot to mention that all of his Procs have a knock back componant to them, nothing insain just a little shove to screw with MT agro casting.

Edited, Tue Jan 18 02:31:14 2005
RE: The Fight
Posted: Jan 19th 2005 6:55am | IP: Logged | Reply to this
18 posts
Score: Default
I have seen guilds do this with a full raid force yet it is easily doable with 9 people.

Think about the elements of the fight, agro rules etc.
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Kandawen, Forest Stalker of Antonius Bayle
D'Pikeys
RE: The Fight
Posted: Apr 18th 2005 2:03pm | IP: Logged | Reply to this
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67 posts
Score: Good
Misleading people just sucks. Saying this is easily doable with 9 people is retarded and an all out lie.

1st off, the adds are HIGHLY resistant, and they tend to kill enchanters if mez breaks at any time or is resisted right away. So you need at least 2 chanters and a backup healer for them.

2nd off, Most if not all of your spellcasters need ER V items to land stuff or you're within the AE range and need massive heals (unless your unbuffed resists are already over 400).

3rd off, ANYONE doing this with 9 people or a group is GoD geared to the max. MAYBE a full Time geared group could do it but I doubt it.

4th off, with 6 or 9 people your dps would be so low that you also have to offtank and kill, or mez the roamer that would repop during the fight.


Our guild is heavily VT geared with OoW drops and PoP drops up to EP (just killed RZ) and it takes us 30+ people to do this safely. We could prolly do with 18, but it would be a LONG fight, and 6 of those would need to be our rangers. And check out our website, we FOCUS on doing more with less. This mob is no joke.

Please, give constructive info here, as I'm sure you have used info from here in the past. If you want to boast that you've done this with a group, fine thats your perogative. But don't fail to include that you're in an anguish guild and your druid has 10k hp unbuffed, the pally MT had 14k hp unbuffed, and the clerics had 13k mana pools with FT 20+, cus most people don't have that....
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www.darkova.net
RE: The Fight
Posted: Jun 10th 2005 11:38am | IP: Logged | Reply to this
18 posts
Score: Decent
oops, double post

Edited, Fri Jun 10 11:59:12 2005
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Kandawen, Forest Stalker of Antonius Bayle
D'Pikeys
RE: The Fight
Posted: Jun 10th 2005 11:57am | IP: Logged | Reply to this
18 posts
Score: Decent
/sigh

This IS doable with very few people. You don't need to tank it. You have a Tank there to protect a chanter keeping the gaurds mezzed. Ranger builds agro, Gets nuked, cleric heals Ranger = Cleric has agro. Cleric Sits oor via geometry/distance and keeps agro from Rangers.

So.. that's 4 people so far...

Add Ranged attack, preferable Rangers due to low agro of Bow and you're golden. Loot up gate out and leave the gaurds (can't remember if they despawn)

So YES it's doable, yes I said think about the dynamic of the fight, well now you have the spoiler gratz.

Not that hard to work out on a rooted/non-summoning mob I thought but if you can't acheive anything in this game without a spoiler then fine.

Gear doesn't make a great deal of difference done this way, as long as your Rangers have EQ/AM3 they'll be dishing similar damage as a GoD geared ranger using his bow. Chanter needs to have the latest mezz though.

Apologies to the people that think strats shouldn't be spoonfed to people. Your chances of finding him up just decreased.
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Kandawen, Forest Stalker of Antonius Bayle
D'Pikeys
RE: The Fight
Posted: Jun 21st 2005 1:56pm | IP: Logged | Reply to this
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67 posts
Score: Default
That is not a strategy.

That is called an exploit.

And can get you banned.

Have a nice day retard.
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www.darkova.net
RE: The Fight
Posted: Jul 4th 2005 5:42am | IP: Logged | Reply to this
18 posts
Score: Decent
rofl!!!

So are you saying hiding Clerics behind pillars in ssra is an exploit??? Cos every guild has done it.

How is it an exploit? Using agro rules and walls (same as ssra)to your benefit????

The AE is called Bridge Tremor.. kinda gives it away that if you're not on the bridge you don't get hit by it.





Edited, Mon Jul 4 05:48:25 2005
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Kandawen, Forest Stalker of Antonius Bayle
D'Pikeys
RE: The Fight
Posted: Jun 6th 2005 1:38am | IP: Logged | Reply to this
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190 posts
Score: Decent
I'm not sure why you find it so unbelievable. nothing you list is particularily hard to overcome. ER5 is easily doable with tribute.

it can definatly be done by a group, you need a good person to tank (time+ geared, what that tank needs should be pretty obvious), a couple people to heal, dps, and someone to mez the wanderer after it repops.

with 6 rangers it shouldn't be a long fight...
RE: The Fight
Posted: Apr 26th 2005 7:26am | IP: Logged | Reply to this
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243 posts
Score: Good
Haha! Couldn't have said it better. I totally agree...I mean, people want to brag about how they did it with 1 group or whatever but then wont follow up with details. A ahmmy said he duoed Souldrainer with a WAr. But thats all he said lmao. WTF....I generally don't believe such comments that lack a follow-up myself.
RE: The Fight
Posted: Mar 2nd 2006 9:44am | IP: Logged | Reply to this
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190 posts
Score: Decent
spellshielding = teh win.

1 person to take the DD, and they're the only one to stand in range.
2 people to heal
2 people to ranged DPS
1 bard or another ranged dps.

kill the wanderer, move up a little closer, tag the BK, and fade off aggro after you've pulled the 2 adds. Kill them.

Kill the BK in <25 minute and you don't even have to deal with the wanderer repop... if it does, you stop and kill the adds as they repop.

RE: The Fight
Posted: Jan 26th 2005 4:27pm | IP: Logged | Reply to this
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57 posts
Score: Default
We have done it with 1 group.
location
Posted: Jan 16th 2005 12:58pm | IP: Logged | Reply to this
29 posts
Score: Decent
what is this guys location?
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FEAR THE GNOME
Posting from El Cajon
Fight
Posted: Jan 3rd 2005 6:01pm | IP: Logged | Reply to this
Avatar
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210 posts
Score: Good
We managed to mez the 2 adds that spawned and held them that way for a long time--no more seemed to spawn after that. We ended up getting owned by respawn and adds from under the bridge however as we didnt have enuf range DPS to get it done in time.
fight
Posted: Jan 1st 2005 10:32pm | IP: Logged | Reply to this
11 posts
Score: Decent
ok need a run down on this fight strat wise,adds seem to keep comming when we attempted it?of course as soon as healers through a heal on anyone that had an add smashing em the agro turned on the healers who were off to the left of bridge on hill side facing bridgekeeper.
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Lelo heavensent
70 Cleric
Tribunal
Aurora Noctum Guild
Doesnt Summon
Posted: Dec 19th 2004 10:20pm | IP: Logged | Reply to this
21 posts
Score: Excellent
As I post this my little brother and bout 35 of his guildmates are killing Lirah the Bridgekeeper. He DOESNT summon and is Perma-rooted. Its exactly like fighting Tallon Zek in Tactics. Who ever gets has aggro gets hit with the AE. So technically you dont have to even worry about melee dmg output from Lirah himself. Keep the Aggro'er out front and then keep he / she up while everyone else uses ranged melee or nukes / dots
See Invis?
Posted: Dec 17th 2004 10:45pm | IP: Logged | Reply to this
40 posts
Score: Decent
I know ive been past these mobs invis in the past to grind in a cave just past it with some murks. are they see invis now b/c i died 2 times trying to get by them thinking i just lost invis the first time
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The Husband and Wife team

Sakulapsidy Dragonborne
Paladin of the 85th
and
Whyz Arze
Druid of the 85th season

strat
Posted: Nov 15th 2004 7:19pm | IP: Logged | Reply to this
25 posts
Score: Default
Could someone pls post a strat on this toon, and force used etc.
RE: strat
Posted: Dec 7th 2004 2:28am | IP: Logged | Reply to this
1 post
Score: Decent
A little bit of Info for you. Lirah doesn't summon, but he is perma rooted. use that to your advantage. meleeing him will only kill you. As far as numbers go, if you do it right, you wont need many
RE: strat
Posted: Feb 2nd 2005 11:36pm | IP: Logged | Reply to this
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53 posts
Score: Default
Rooted Does NOT summon, however because of adds right beside it it cannot be soloed/duoed and it also nukes
RE: strat
Posted: Jul 13th 2005 12:32pm | IP: Logged | Reply to this
2 posts
Score: Default
Lirah can be soloed.
RE: strat
Posted: Dec 17th 2004 11:31am | IP: Logged | Reply to this
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227 posts
Score: Default
Just a guess, but I'm pretty sure the poster meant that this mob DOES summon and is perma-rooted. All named in OoW summon.
RE: strat
Posted: Dec 10th 2004 3:55pm | IP: Logged | Reply to this
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80 posts
Score: Default
I'm a little slow but if he's perma-rooted and doesn't summon then would that make him soloable or duoable? Some clarification would be nice thanks =)
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~hk~
Drops
Posted: Nov 2nd 2004 1:50pm | IP: Logged | Reply to this
1 post
Score: Default
Not so great drop
Posted: Oct 30th 2004 12:53pm | IP: Logged | Reply to this
4 posts
Score: Default
Also Drops
risk for reward... not so great, would just pass this guy up.
The AEs....
Posted: Oct 27th 2004 12:22am | IP: Logged | Reply to this
17 posts
Score: Decent
The AEs are for anyone that is standing on the Bridge. If you read the description of the AEs themselves you can see exactly why. Clerics that stood right off the edge of the bridge did not get hit with the AE.
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Malicious (WoW)
Sirrloinn (WoW)
Maniacal (WoW)
Meretrocious (WoW)
Malavolent (WoW)
Methodical (WoW)
Malcontent (WoW)
Mistole (EQ) (retired)
Sdorr (EQ) (retired)
Milaya (EQ) (retired)
Moonlite (EQ) (retired)
Drops
Posted: Oct 24th 2004 3:56pm | IP: Logged | Reply to this
14 posts
Score: Default
Drops 1hs:

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 18
DMG: 16 Dmg Bonus: 15 AC: 5
Effect: Fiery Strike I (Combat)
HP: +170 MANA: +170 Endurance: +170
SV FIRE: +20 SV DISEASE: +17 SV MAGIC: +17
Required level of 66.
WT: 1.8 Size: MEDIUM
Class: WAR RNG BRD ROG
Race: ALL
Slot1, type 4: empty

Fiery Strike I
Required Level: 60
Spell Effect: Strikes your opponent with a fiery attack that causes between 100 and 100 hit points in damage.
drop
Posted: Oct 11th 2004 5:41pm | IP: Logged | Reply to this
12 posts
Score: Default
also drop :
- Crystal totem of passage
ac10
hp,mana,end 180
svcold,poison 17
svmagic 20
Reg 3
haste 41%
all/all
- 1 greater muramite rune
- 1 glowing muramite rune
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Ganellon D'Alinor - Guild Raging Fury - Antonius bayle
RE: drop
Posted: Oct 16th 2004 8:34pm | IP: Logged | Reply to this
1 post
Score: Decent
Definately the Risk vs Reward is borked on this guy. Anybody that can kill him doesn't need the drops. Other than 69 runes and there's easier places to get them.


Edited, Sat Oct 16 20:45:53 2004
RE: drop
Posted: May 3rd 2005 2:39am | IP: Logged | Reply to this
*
67 posts
Score: Decent
Every time we kill him someone gets an upgrade and 2 people get spells.

How is the RvR borked?
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www.darkova.net
RE: drop
Posted: Oct 11th 2004 9:59pm | IP: Logged | Reply to this
**
274 posts
Score: Default
http://lucy.allakhazam.com/item.html?id=70569

Crystal Totem of Passage
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
AC: 10
HP: +180 MANA: +180 ENDUR: +180
SV COLD: +17 SV MAGIC: +20 SV POISON: +17
Regeneration: +3 Haste: +41%
Required level of 66.
WT: 0.6 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7
Posting from TX
buffsSZ, Posted: Sep 24th 2004 6:42pm, Score: Sub-Default, [expand] this guy is nuts, perma rooted i belive. his aoe's make short work of most people in a large raid. makes quarm look like a panzy, but quarm is a panzy so thats not too hard to do.
RE: not nice
Posted: Oct 19th 2004 3:48am | IP: Logged | Reply to this
4 posts
Score: Decent
You do realise those are procs, not AEs, right?
RE: not nice
Posted: Oct 23rd 2004 7:44pm | IP: Logged | Reply to this
*
239 posts
Score: Decent
Well, he has an AE..
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Nastasja Bladefrenzy
Vidaura Magehate
Caldiien
dropps
Posted: Sep 22nd 2004 10:51pm | IP: Logged | Reply to this
*
50 posts
Score: Default
Also dropped Protector Stitched-Hide Leggings
29ac
10dex 10str 20sta 18wis 175hp 170mana 170 endurence
svf 17 svd 17 svp 20
attack +25
regen +3
mana regen +3
druid, monk, bst
required lvl 66
RE: dropps
Posted: Oct 11th 2004 10:01pm | IP: Logged | Reply to this
**
274 posts
Score: Default
MAGIC ITEM LORE ITEM NO DROP
Slot: LEGS
AC: 29
STR: +10 DEX: +10 STA: +20 WIS: +18 HP: +175 MANA: +170 ENDUR: +170
SV FIRE: +17 SV DISEASE: +17 SV POISON: +20
Attack: +25 Regeneration: +3 Mana Regeneration: +3
Required level of 66.
WT: 1.0 Size: LARGE
Class: DRU MNK BST
Race: ALL
Slot 1, Type 7

http://lucy.allakhazam.com/item.html?id=70568
Posting from TX
Fight
Posted: Sep 22nd 2004 9:39pm | IP: Logged | Reply to this
*
50 posts
Score: Decent
the bridge tremor spell might be single target but it casts it on everyone in a row, so its basicly an AE. Belive its a directional based.


-Escia Valiturus
70th Bedazzler
Divine Crusade

Edited, Wed Sep 22 23:02:02 2004
RE: Fight
Posted: Oct 26th 2004 8:02pm | IP: Logged | Reply to this
17 posts
Score: Decent
Thats what we found out when we raided him, its not listed as an AoE but sure as hell hits most of the raid at once.
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