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Ancient Megalodon  

Monster
Screenshot

Uploaded July 24th, 2007

Can spawn a chest with additional loot after a shaman at the right point in the epic 1.5 loots the Lustrous Seaweed.

Category: EverQuest
This page last modified 2008-01-14 23:02:20.

Level: 73
Effects Used:Tugging Whirlpool
Known Loot:
icon Lustrous Seaweed
Known Habitats:
  Lake Rathetear
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Post Comment
Solo'd as a 71 Shaman
# Sep 12 2010 at 8:28 PM Rating: Decent
1 post
Molo'd this tonight on my 71 Shaman + my regular tank merc and the pet. I have about 250 AA's and 10.8k hp buffed. It took about 18 minutes.

I kept him slowed with Balance of Discord, kept Panther proc buffs up on the merc and my pet, and just healed it out. I had to use Staunch Recovery for a second bar of mana but only used about 50% of it, and I kept a Steadfast Servant up to keep my HP high. I basically just ate all of the AOE spin stuns. If you have some way to avoid them, that may make the fight considerably easier.
Cake is Right
# Jul 03 2009 at 3:23 PM Rating: Decent
Scholar
*
123 posts
We didnt actually get the kill but one group of LVL 65s can do him...All lvls 65, Ranger 370plus aas, Bstlord 250 plus aas, Druid Unknown aas, Shammy 300 plus aas, and Tank merc, and Cleric merc apprentice T5 , We got the Shark to 10 percent with the cleric oom for half the fight. Watch for his wild rampage and he dispells discs after 2 tics at least he did my weaponshield... Good luck guys if we had a real cleric we would have def won...Also we called in the troops after and destroyed him...
Cake
# Jan 26 2009 at 12:12 AM Rating: Decent
1 post
Just did this with my 75 shaman, with tank mercenary, and 73 rogue, with healer mercenary. Took less than 10 Minutes, Merc ran out of mana about 5 minutes into it, and I had to take over healing, didn't matter, was a pushover, all it took was halycon to keep the tank up. Myself and the rogue are wearing nothing but what we bought in the bazaar.
just did tonight
# May 09 2008 at 8:52 PM Rating: Decent
*
56 posts
I just did this with my 4 toons (77 war, 74 shaman, 74 druid and 73 cleric) fight lasted about 15 to 18 mins with the cleric having anything close to 25% mana. Shaman and druid were both near 50% mana at the time of death. All toons were in Elaborate Cultral armor, so no one was high end. Two keys that were talked about before: Get your butt on a mount and stay there (first time I have ever melee'd from a mount), and do take heal pots. We didn't need more then 3 pots, but they did come in handy at the right time.

Was summoned once, ran right up out of the water and then ran to the beach where the others sat on mounts. Malo once and all spells stuck after, slow was only resisted once. So, if you're over 70 one full group will do this fight with a good healer. The Spin/Stun he casts was constantly being cast, but only stunned you the first couple seconds of the spell.

Over all, I was amazed how easy it was for a "this mob would take an army to kill" mob to take down.
just did tonight
# Jul 24 2008 at 10:19 AM Rating: Default
*
61 posts
What benefit does melee'ing from a mount give? Just wondering
____________________________
Master Manifestoe of Erollisi-Mar, Lvl 65 Necro
Wompwomp Onurface of Erollisi-Mar, Lvl 61 Monk
Kittielitter Tastelikepoop of Erollisi-Mar, Lvl 55 Beastlord
just did tonight
# Feb 26 2009 at 2:36 PM Rating: Decent
3 posts
If it's safe to do so, and you're casting Puma/Jaguar/Cougar line, you add another proc by meleeing. Good way to get another 4-500 damage per tick, even with our melee being so weak. Like adding another dot, and one that's unresistable at that.
Shammy Solo'd
# Feb 07 2008 at 5:10 AM Rating: Decent
1 post
Just did this with my guy solo,...was gonna box my warr main, but figured I'd give it a go single for fun 1st.

Pulled with Malis rk2, fought up near quest NPC on land and used mount to negate Spinning from stun.
Didn't bother with Discord (Turgur's landed almost everytime after a single debuff), had spell Canni, Lassi rk2 and Halcyon rk2 for myself, other 5 slots were for DoTs. Used HoT pots & Arcstone BP as well when up.

All poison (Nectar, Blood etc) seemed to land ok, Big Bynn Disease landed everytime, some resists on TSS rk2 disease tho and gave up on magic line (Juju rk2 etc wayyy too many resists). Had Kera's pet up at start (no pet toys or armor tho),..and he bit the dust very early in, maybe 5mins.

Clarity pot dropped just before he died so I'm guessing bout 30mins total.

Romulus Lvl 76
1575 AAs, 17.2K HP / 15.4K Mana / 3.25K AC
CoA & Cultural geared
http://eq.magelo.com/profile/1382793

Edited, Feb 7th 2008 8:15am by Armagedus
HoT?
# Jan 30 2008 at 7:31 PM Rating: Decent
call me a nube if yall want but wth is HoT?
HoT?
# Feb 18 2008 at 9:15 AM Rating: Decent
13 posts
Heal over Time
owned
# Jan 20 2008 at 7:32 PM Rating: Decent
6 posts
i owned this bad ass solo with 75 cleric.15khp 16kmana. was just an endurance fight. took 45 min to kill
Shaman spells to have up during fight.
# Jan 19 2008 at 4:22 PM Rating: Decent
14 posts
Just took him him out this morning with the following...
74 Bard, 80 War, 75 Cleric, 72 Shaman(me), 61 Mage, 48 Mage

This fight is difficult for anyone under 60. The 2 mage's wound up going down due to the AE that this mob casts. But their efforts were both appreciated.

Bring plenty of HoT potions, and use them. We came close to losing the War at one point, was down to 3% health, a miracle saved him with a combo of well timed heals.

The mount hint does indeed work, so use one here if possible. Also, get mob up on shore, mob has massive regen, mob has about 500k HP, blah, blah, blah.

Use pet hold unless you want your pet to immediately die, send in once MT has aggro. AE is like 2k each time so watch HP carefully if it even matters.

Fight took over 20 minutes, it was long and fun.

Here is the best set of Shaman (lvl 72) spell GEMS based on my experience...
Yoppa's Mending (optional in place of Yoppa's mending: Ghost of Renewal)
Malosinise (cast first) - recast as needed
Balance of Discord (cast second) - recast often
Talisman of the Panther (recast every minute)
Poison line DoTs and DDs to compliment the Malo above (2 or 3 here cast when you can)
Pained Memory (cast when available)
Your favorite remaining DoT here or another slow/debuff line

This is just my opinion, consider other spells based on size of group and makeup of player classes. Enjoy the battle!
____________________________
Peezi
Duo'd Ancient Megalodon
# Jan 15 2008 at 2:38 PM Rating: Decent
Duo'd this guy two nights ago. 76 Shaman (me) and a 76 paladin (my wife).

Two things:

1. Pull that fish on to the beach.
2. Then get on a MOUNT and stay there.

If you do that, you won't constantly spin around when the AE Tugging Whirlpool hits you.

Other than that, it takes about 20-30 minutes. We had plenty of healing potions which we drank fequently. My wife (the pally) healed herself when she could. My job was to HoT and direct heal and provide DoTs and nukes when I had time. I was dancing really hard to keep mana up but we managed.

It was an extremely fun fight!


Edited, Jan 15th 2008 2:40pm by BoarMaster
____________________________
Yours in the service to The Tribunal, offering Justice to all of Norrath

-----------------
Jandoleer the Barbarian (Shaman-in-Training for 76 Seasons)
Guild Leader, Saviors of the Pale Rose - The Luclin Server
-----------------
I am a Shaman, the sum of all things. No one thing I do will shake the heavens, but where I walk is inexorably changed and when I exert my will, wonderous things can happen!
500K HP
# Jan 14 2008 at 2:41 PM Rating: Decent
*
73 posts
This mob parsed to 500k HP, it took me 41 minutes to two box her with my 78SK (12500HP 3000AC, 63 Avoidance 28 Shielding, 280 AA) and 72 Shaman (No aa, 7500 mana pool).

The trick was just to keep Turgur's up, spam HoT every time it faded on both the SK and shaman, click canni IV every time it popped, and use insta click heal potions when needed on both toons. Also having the epic 2.0 on the SK helped a ton. My dps fell to about 200 due to the spin stun/being summoned, and both pets died.

Best Luck!
Duoed
# May 13 2007 at 5:42 PM Rating: Decent
Duoable able mage / shaman.

Both Demi-plane geared with Spire servant pet focus. Let mage pet kill while concentrating on sustaining pet. Finished with over 50% mana left. fight lasted over 20 minutes.
Duoed
# Jun 11 2007 at 6:31 AM Rating: Decent
Scholar
*
69 posts
agreed he's pretty easy now....trio'ed with 75 ranger (as tank 15K buffed) 75 shaman (HoT's and Dots) and 75cleric (spam CH between stuns)

Cleric finished with about 90% mana, shaman was out...but that was intensional.....never really got into trouble. I pulled him right up on shore where the spawn NPC is.
Killed Today
# Mar 19 2007 at 9:48 AM Rating: Decent
Scholar
22 posts
Do what you can to pull this guy on shore. He is tough fight in the water.
We had 75 Pally, 2 Clerics, Necro and Shaman. It was a fairly smooth fight. The AE is tough, spot healing casters is important and keeping Meg Slowed. Balance of Discord stuck everytime after Malis. We had trouble dropping him fast, because we couldnt get him on shore for long, he kept summoning the Tank into the water. We inflicted more DPS once we got him out of the water. For the most part it was an easy fight, though with 2 Clerics no one ever got in serious trouble. Poison Dots and Nukes hit regularly if Malis is casted on him. Didn't try Cold Based Spells, but I would assume those would hit also. Resisted my JuJu Spell so I stopped casting it on him.

Thanks to Wmofyv, Gomlor, Kathonson, Sheofyv - Bosiris 75 Shammy got his fight out of the way!

Bosiris
75 Shaman
Legion of Kings
Prexus(TerrisThule) Server
Healing your healers is the key
# Mar 11 2007 at 10:22 PM Rating: Decent
11 posts
Our guild and friends dropped him tonite with 2 grps, mostly Arcstone geared or less. I pulled it to land but the stuns caused some aggro issues until interrupted healing power dropped a few people, then clerics and shaman had only one tank and a few casters to heal. It wasn't bad from there at all. The saving grace was patch healing the healers. All in all a fun fight, but next time we will sit casters and healers back a bit more and have patch healers ready to keep the casters up. Thanks to Whyah, Souledout, Endered, Leguas, and Viirus for the assistance. Grats to Kluirr on one step closer to 1.5 !
Healing your healers is the key
# Mar 18 2007 at 6:51 PM Rating: Decent
Killed this guy tonight with 75 Cleric, 75 Zerker (me, i tanked), 75 shammy, and a 75 wiz. took about 7 mins to beat him. Healers went low on mana since we didn't have alot of firepower but was an easy fight. hit me for a max of 1170 i believe. real pushover fish. have fun. he has a lot of hps also. 38k nuke took him down only 8%.
attempted to box
# Feb 03 2007 at 6:06 PM Rating: Decent
attempted to box this guy with 75 shaman 59 aa/ 75 sk 570 or so aa

dropped him to 75% before i had to bail.. needed more DPS and that Ae was killer... never died during attempt but shaman went oom so I had to feign and run.Guys no joke.

I think he was doing 700-800 average hit, 1100 or so tops... easily slowed with turgurs on first try...just the ae is a bitch, will reattempt with 75 nec and 75 cleric probably
____________________________
http://eq.magelo.com/profile/862223
Warning
# Jan 29 2007 at 8:19 PM Rating: Decent
3 posts
MAKE SURE that if you have more than 1 shaman here to kill the ancient Megaldon they don't hand in there seaweed until after you get all the kills you need. She will depop on handin.
Group Make up
# Dec 04 2006 at 8:04 PM Rating: Decent
1 post
Took him on last night with 2 Shadow Knights, Enchanter, Druid and me. All of us are lvl 75. Fight took around 10 minutes but was a easy fight. The biggest diffucty we had was his stun attack.
duo'd
# Nov 26 2006 at 10:07 PM Rating: Decent
9 posts
killed with SK n rog duo. yea, he is a puss. the stun n underwater fight was annoying tho.
SK was able to keep himself alive with his taps n that with the mob being unslowed. heal pots n sk epic click were enough to keep the rog alive from eating ramps n ae. sk didnt really get close to lom from life tapping so it wasnt too bad of a fight.

Edited, Nov 28th 2006 12:08pm by mercepian
FD'rs rejoice...
# Nov 20 2006 at 2:11 PM Rating: Decent
27 posts
I recently went after AM for my shammy 1.5... We had 3 groups and 3 shammy's all present and eager. We took him down 3 times fairly easily. I was also boxing my monk and found that, if I FD'd just before the AE stun, wait for the stun to go in affect, I could stand back up and continue fighting on unaffected by the stun. So, if you've got a good reliable timer, break it out and take advantage of the FD option. Btw, it doesn't seem to matter if your FD fails or succeeds, the stun won't affect you.

Good luck all future OnePointFivers....
Easy fight these days
# Sep 26 2006 at 10:53 AM Rating: Decent
18 posts
I decided to finally get around to getting my 1.5 for my shammy. I went to kill this shark 3boxing fulling expecting to wipe, but wanted to see how far I could get and maybe come back later with friends. It took about 20 minutes, but I managed to down it just myself. My main is a 75 Ranger with 1200 AAs, 2box shammy is 74 with 650 AAs, and 3box is 73 Cleric with just under 300 AAs. All three characters are wearing almost entirely 1-groupable gear (mostly Qvic stuff), the ranger being at 14k hps buffed. All 3 of my characters were just about OOM when fight was through, but had I prepared a bit better and gotten some C and chanter haste the fight probably would have been a lot smoother.
Hp
# Sep 08 2006 at 1:31 AM Rating: Decent
36 posts
I just killed this mob for my Shaman friend. MB (36k) did about 8% of health. So I'm guessing 400-500khp.
Hp
# Sep 09 2006 at 9:55 AM Rating: Decent
36 posts
Also, he was yellow to Level 70, so he is either 71 or 72.
3 boxed this today
# Jun 08 2006 at 8:56 AM Rating: Decent
10 posts
I just got through 3 boxing this mob today with a 14k warrior, 70 shaman and cleric. Cleared the area around Yoppa, used invis vs animals and said the trigger to Yoppa. Then I moved to the north shore area of the beach with the shaman. Used the cleric to pacify the 2 lesser sharks and pulled Ancient Megalodon to the shore. It was a short easy fight. After the Ancient went down, the warrior went back and pulled the other two. They hit for such a small amount it was no problem at all.
3 boxed this today
# Aug 16 2006 at 8:11 PM Rating: Decent
*
85 posts
Good strategy and all, but... you're thinking of the gnashing killer shark in Cobalt Scar not the Ancient Megalodon.
For the Casual Raider
# May 20 2006 at 2:53 AM Rating: Decent
11 posts
This fight is possible. You just need skilled players.

Our guild is a casual players only guild who raids twice a week, tops. We tried him once and got him to 30% and wiped. We knew we did not have enough healing power so we did not re atempt that night. Following week we came back with actually less people. 16 people to be exact and four of those were boxed toons. One of the two clerics was a box of the puller.

None of our people are even close to time geared or Anguish. We had two tanks. One 10k HP warrior with DoN cultural and a 12k HP pally with a lot of AAXP. The warrior tanked until defensive wore off then the pally stepped in. When defensive came back up, the warrior was switched in as main tank. Throughout the fight one was the tank the other was rampage tank so made healing them easy. Our three druids, one was 66 one was 54 and one was 70 (but very under equipted) kept them healed while the two clerics chain healed the groups. We also used HoT potions which helped out a bunch.

Three things that are very important. One is all than can should be sitting in a mount. You still get stunned but it does wear off a tick or two faster while sitting on a mount and also you do not get spun around which is a plus for the melee who always end up facing the oposite way. I can confirm the faster wear off since I was duo boxing a mounted toon and an un-mounted toon. Secondly, positioning. Pull him straight up onto land. Do not allow the raid to push. We had one time where people got punchy too early on and he got pushed right underneatht he dock and the MA got stuck. If he goes up on the wall you will lose some melee DPS. Rampage is not AOE so you do nto need to worry about the raid position and the AOE is unresistable. Steadfast servants helped a bit too. Third thing is to make sure he is debuffed properly. Do tash and malos/putrid decay. Ro line would not land until the very end but druids reported rains landed fine with the other debuffs. He does seem to be more prone to go after casters after debuffs than other mobs. We did same debuffs, same time as we always do and had caster deaths we do not normally have. At least not from debuffing :) he is very resistant to all spells unless you get the debuffs on and stuck. Once debuffs were done, slow landed just fine.

AOE is unresistable and has a huge range. Do not try to ahve casters run out of range to avoid it or try to get around the side of the rock face. Literally, byt the time they get out of range, he casts, they run back, he will be casting again. There is no way to avoid the AOE as an outdoor zone. We had bodies of folks who ran back after death to help way the heck out in the water outside the cove.

he doesn't hit as hard as some 1.5 mobs but does do substantial damage and is a bit fast. He has a ton of HPs. No matter what the DPS is it will be a long fight. He is chain spawnable as the spawning NPC does not despawn. He does despawn pretty quickly once he has regenned to full health. he does have substantial regen so dots are important. He does rampage and enrage at the end.
For the Casual Raider
# Feb 08 2007 at 12:32 PM Rating: Decent
**
590 posts
the Ro lines of spells is very antagonistic, mobs just hate it and you will get put high on the agro list.

I'm sure the druids know this however.
____________________________
Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
Did with less than 1 group...
# May 08 2006 at 2:26 AM Rating: Default
*
109 posts
Did this mob with myself (65 shm, baz equipped), a 70 rng and shm (both high end equipped), my 63 Chanty bot (for tash) and when the mob was around 54% a 70 Zerker came to help finish it. Chanty died just before zerker came. Here are a few observations that I can relate to you:

The mob has a TON of hp and the stun really affects DPS in such a small group. He Rampages and Enrages.

USE A MOUNT while fighting this guy, you won't spin in circles when stunned (you will technically, but the screen won't spin).

PULL HIM ONTO LAND just inside the cove where you do the initial hail to spawn him.

Don't try and run around the edge of the cove to avoid the AoE. You won't...you'll just die (like my chanter did).

Park your pet well away from this encounter (if you're a shm). This guy will eat Jobantik for breakfast.

Hope this helps someone. Good Luck

------------
Sscarz Spiritseer
65 Shaman
<Avatars of Bane>
Bristlebane Server
RE: Did with less than 1 group...
# May 16 2006 at 3:27 AM Rating: Decent
Scholar
*
208 posts
Also did this with less than one group of non-Time flagged chars (EP/DoD geared mostly).

70 War, Sham, Cleric, Druid. Warrior buffed to around 14k hps/2300 AC. Casters had around 8000 mana, C6/FT15 and mounts.

Cleric just cast group heals every minute or two. Druid patched tank and did some dps, shammy healed and dotted. We used SotG, Ancestral Aid, Celestial Regen a couple of times each and the warrior also got through about 8 HoT potions.

It took around 40 mins to wear him down with our low dps.

A few points:
Mob parsed to around 500k hps, but low melee dps (160 or so slowed - didnt use defensive).
The Rampage message came up, but no one got hit by it, so it has a small range and can be avoided by casters.
Seemed resistant to fire (hand of ro resisted), but cold, magic and poison landed fine after malos.



Killed
# May 05 2006 at 9:44 PM Rating: Decent
32 posts
This guy does not hit hard at all. Worry more about the other groups than the main tank. Ensure the MA has aggro and this can be killed easily. We just killed him with less than 3 groups in gear that is sub TIME.
Fun fight
# Feb 01 2006 at 4:57 AM Rating: Decent
10 posts
Killed this guys a few days ago with my guild. Took about 25-30 people. 2 clrs and 2 druid, and a lot of pallies doing group heals. As a raid, we took him down to about 20%. Pulled him on land which worked well, but dont let him jump up on the pillar, or your melee dps is gone.

Anyways, at about 20%, we were down to 1 group. The MT, a clr, a druid, a bst, a 2 other dps. By the time he was dead, it was just the clr, the dru, and the MT. They 3 manned him down the last 5% or so, which took as long as the first 80%, but it worked. Basically yeah, he has a lot of hp, but if you have the heal power, theres no reason you should lose.

Dance
70 SHM
Republic of the Dragon
Stromm
____________________________
My Magelo

glitch?
# Jan 28 2006 at 7:50 PM Rating: Decent
19 posts
The shark jumped outta the water to kill all the casters. Then it floated there & started killing the backup tanks....is it spose to do that?
One groupable.
# Dec 21 2005 at 7:53 AM Rating: Decent
27 posts
Killed this mob today 21st December 05 for my Shaman box.

The group consisted of two Warriors, a Shadow Knight, a Cleric, a Druid and my boxed Shaman.

Most of us are all GoD geared, except the other Warrior who is Time / GoD geared. it was a long fight, maybe 10 minutes plus and the SK had aggro from me alot of the time.

I initially used defensive discipline (which was ready to use again by the end of the ight). He didn't really hit for that much, or that fast, the AE stun is bad though.

Group Heal over time spells worked well. It's just a case of keeping the mob off of the casters and plugging away at him. He has alot of HP. My Shammy who has nearly 10K mana buffed was nearly OOM at the end of the fight.

I hope this helps someone, good luck!

Eddy.
Fish Stories Gone Wild
# Dec 02 2005 at 9:43 AM Rating: Decent
Quote:
--------------------
We just kill Ancient Megalodon 3 times in about 5 min for 3 shamans, me being one of them
--------------------

You must be high. This mob is a huge fight, not some peon Shark from OOT. So you killed him 3 times in 5 min? Wow. I've heard of fish stories, but....

Heyokah Wulweirlynn of the Tribunal
67th Season Prophet
Bertoxxulous
Ouch X 2
# Nov 23 2005 at 4:39 PM Rating: Decent
30 posts
Just tried this guy twice on 7th Hammer. First time had 3 groups.. lvl avg was 64. Tried to keep casters out of harms way and send them in after AE went off. MT was 11k and I had a cleric (lvl 70) and a druid (70 too) healing him. Got him to 80% when we wiped... Regroup with 4 full groups now, went back in and tried to pull him on land. AE went off as soon as he aggroed and 1/2 my casters went down right away. We got him to 70% this time and wiped again. Called the raid on lack of healers.. I'm thinking if you have group heals going non stop and someone healing the MT it shouldnt be that hard. My problem was we just didnt have enough healers. Was fun though, looking forward to trying again

Vanquisher Konigkong
7th Hammer
MA
# Oct 29 2005 at 6:07 PM Rating: Decent
4 posts
we tried this guy with 70 shammy 70 Cleric 70 War with 500+AAs 70 Ranger with 700+ AAs 70 Beast and 70 Chanter we only tried once and got him down to 57% b4 tank went down due to no heal from stun. he was an easy slow with BoD we did this in water and the AE ate up our mana. we gonna add one more grp to the mix and try again tomorrow. let ya know how it turned out

Bamo

Quellious
Man he is tough
# Oct 16 2005 at 6:48 AM Rating: Decent
*
124 posts
Attempted this guy twice so far with the same group.

70 warrior 801 AAs 13.5k hps
70 pally 550+ AAs 12.2k hps ( just over 7k mana )
70 shaman 191 AAs 8.3k hps ( just over 7k mana )
70 cleric 151 AAs 7k hps ( just under 7k mana )
70 wizard 100 + AAs 6k hps ( just under 7k mana )
70 wizard 500 + AAs 8k hps ( just over 8k mana )

Anyways, seems the wizards were landing most everything they casted, that wasnt the issue, but i would highly reccomend higher hit point melee for this encounter. My lesson learned is that casters are gonna be mana sponges.

Best we have done single group style is 59% . Ah well, guess ill have to grab another group of folks on this one.

We couldnt hide from the AoE either as others have posted.

...i wish i woulda did this guy before SOE went nuts with the nerf bat ><
Took a couple tries...but got him in the end.
# Oct 14 2005 at 10:28 AM Rating: Decent
2 posts
Well these posts were great for information...but he's definitely not easy for average geared players.

Finally took him down last night after two wipes with 2 and half groups. Warning for casual pick up groups trying this mob...he has a wackload of hps...and you absolutely must have group heals.

Anyways, took him down last night and chest loot was Muramite plate boots.
was easy
# Oct 12 2005 at 4:54 PM Rating: Decent
3 posts
killed ancient magladon for a friend today.

I 5-boxed and he played his 62 sham
1. 16k hp 70 warrior
2. 8.7k mana 70 cleric
3. 7.8k mana 70 druid
4. 9.5k hp 69 monk
5. gimp 69 ench used for tash only then ran far away
6. 62 sham

most hits were 187 on war, max hit was 1082, that's with 33% shielding + all mitigation AA

he did AE rampage and he was slowable, the AE went off about every 12 seconds or so, fight was like 15 minutes, used group heals on cleric and nuked with druid. at end of fight, 40% mana on both.

hope this helps someone, he's not too hard, go get those sham epics =o

d-ro

Edited, Wed Oct 12 18:12:07 2005
No deaths
# Sep 14 2005 at 6:18 PM Rating: Decent
9 posts
Did him with a little over 2 groups the other night, no deaths. We had 2 clerics on MA and 2 others casting Ethereal Elixor (group HoT) when needed.

His AE is unresistable, and don't bother climbing a hill nearby either trying to escape it. Even while stunned the pally (11khps) had no prob holding aggro. Definitely one-groupable if you have the time lol.

All toons were DoN/OoW geared mostly, a bit of GoD, but nothing uber.
what kind of resists
# Jul 18 2005 at 10:58 PM Rating: Decent
I am getting ready to set a date to kill this guy with my guild and wanted to know what type of resists this guy has and what is the average he hits for besides the ae and what type of hps he has. Any info would be great thanks.

Edited, Mon Jul 18 23:58:50 2005
RE: what kind of resists
# Aug 31 2005 at 12:47 PM Rating: Decent
12 posts
did him last night, setup was:

Warrior 12k 1900AC buffed
Mage
Rogue
3 clerics

the shaman was boxed just to spawn him and slow him.

Fight lasted 13 minutes, the AE is not resistable, 1 cleric did group heals every 2nd or 3rd AE (does about 1500 dmg pro AE), 1 cleric did CH on warrior and the other cleric just patched when CH would be interupted by the stun.

Never resisted the AE, not even with Vet AA and everything maxed out.

Biggest problem we had was warrior going down at 40%, rogue tanked, warrior took over at 20%. because of rezzing and drop in dps (tanking rogue) clerics where almost OOM at the end. A higher geared tank would mean 1 less cleric and add more dps would have made it faster.

But its possible with 1 group that are partly EP geared and OoW geared.

ps, we went for 1 group, if we created a 2nd group we would have needed another healer for that group and we had not.


-Buma

Edited, Wed Aug 31 13:59:49 2005
3 things
# Jul 02 2005 at 12:32 PM Rating: Default
**
285 posts
a is if someone got the exact amount of time between ae stun casts, then the healers could back out until spell is cast since it is instant. Also his whirlpool spell IS reflectable, so try and have that maxed out. Also, can he have his mana drained?


also after trying this again-(failed) rangers are very usefull in this. they can most of the time get far enuf away to avoid spin stun, while still able to shoot AM. key to this fight is to get it on land, cauz in the water it is very nasty

also another tip is if u got the clerics u can have an extra cleric you can have him stationed far behind the group(s). if you have most casters at the very farthest they can be w/o being to far to cast then the cleric can heal group members even when spin stun goes off.


another tip is since its an old world zone if your attempting to only have one cleric, get him a manastone- the extra mana helps for a fight, and a ranger can heal cleric if needed, or shaman

Edited, Wed Sep 28 23:58:17 2005
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JUST DOWNED
# May 16 2005 at 5:19 AM Rating: Decent
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199 posts
Get an awesome MT like 15k if possible
get 2 verry verry verry nice clerics bout 7k mana unbuffed
let the clerics use groupheals all the time and let the other healers heal MT

GET A TON of dps
get melee cause everyone will be stunned moast of the time
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Wow
# May 08 2005 at 5:43 PM Rating: Decent
5 posts
We just fought this guy tonight we did awsome we have 15 members arg. around lvl 66 we got him down to 72% we just shy hof DPS Did great on tatics His Stun Spin will interuped your spells and Sitting will make the spinning go away but your still stun he seems to cast it ever 35 40 sec. He spawns Very South west part of the zone.
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hammerhead?
# Apr 30 2005 at 7:49 PM Rating: Decent
Scholar
44 posts
This shark is a hammerhead? He ought to be a great white...

Dunt dunt dunt dunt dunt dunt dunt dunt...(Jaws music)


Hehe good luck y'all!
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Only now at the end do you understand.
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AE changed
# Apr 26 2005 at 9:16 PM Rating: Decent
25 posts
He use AE 'Tugging Whirlpool' now, not 'Whirlpool'.
How avoid 500 range AE?

http://lucy.allakhazam.com/spell.html?id=6496&source=Live

Edited, Tue Apr 26 22:20:01 2005
Can't get past the Spin Stun
# Mar 17 2005 at 7:16 AM Rating: Decent
*
59 posts
We tried this guy last week and wiped twice. The Spin Stun AE is killing us. Massive Ping Ponging and basically he is having his way with us. We had 24 peeps non Elemental/time or any God stuff but we have killed many mobs at this level but that f'ing Spin Stun goes off way too often and no matter how far away the healers/casters are, they get hit with it. It is interruptable so we tried to have all hit mob from one side to keep him moving but as soon as The MT got hit the mob would run away and turn onto someone else so we ended just chasing him and yes the AE still went off like every 15 secs. Can he be stunned/mezzed?
AM
# Mar 08 2005 at 1:17 PM Rating: Decent
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199 posts
Doable with 12 need good tank 10+ atleast 2 clerics and get apllys cause of groupheals
clerics need to have a good mana pool also need good rampage tank 9k+
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statts
# Mar 08 2005 at 10:38 AM Rating: Decent
*
199 posts
hits for 1200 Rampages aoe stun without dmg
gonne kill him in a sec to find out his hp :P
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Ancient Megalodon
# Mar 04 2005 at 5:51 AM Rating: Decent
2 posts
Guys am I on crack or is this mob 1.5 not 2.0:)), I understand you have to get 1.5 to get 2.0 but this is kinda confusing considering AM is a 1.5 kill not a 2.0 kill:))
Ancient Megalodon
# Mar 04 2005 at 5:50 AM Rating: Decent
2 posts
Guys am I on crack or is this mob 1.5 not 2.0:)), I understand you have to get 1.5 to get 2.0 but this is kinda confusing considering AM is a 1.5 kill not a 2.0 kill:)), Oh and after todays patch to make this guy easier, bout the only thing that has changed is his mad regen all else seems to be about the same.:) Still tough fight but now seems doable.

Edited, Fri Mar 4 05:55:21 2005
RE: Ancient Megalodon
# Mar 05 2005 at 11:14 AM Rating: Good
Sage
*
224 posts
Allakhazam has it as one quest, both the 1.5 and 2.0 epic together so all mobs are linked to the 2.0 listing.
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AM killed!
# Feb 23 2005 at 2:48 AM Rating: Decent
11 posts
just took down AM tonight on xev server. about 40 in raid.pulled him onto shore where the barb camp is..went to beat on his head..lol..once i looted shark,a chest popped( which was a human model that i got a pick of) had arms of conflict or such.
nutz
Still killable?
# Feb 20 2005 at 2:04 PM Rating: Decent
Scholar
*
102 posts
Has anyone been able to take him out since he was changed? Is there some strategy or trick to it?
wipe...
# Feb 13 2005 at 11:39 PM Rating: Decent
5 posts
Wiped tonight on a raid of 50 people. Lowest we were able to get him was 91%
Wrong
# Jan 22 2005 at 2:57 AM Rating: Decent
28 posts
we tried this mob with an experienced Raid group, around 60 ppl and wiped 2x. he is DEFINATELY not level 65 cause he's red to me at 68 and he hits for a ton of hp's and we only got him down a frelling 2% (yeah to 98%) and he healed back one of those. This mob is definately bugged (and oh yeah, my toon is living proof this mob see's invis).

Just saying, maybe he was bugged, maybe it was a bad patch, don't know. gl on this one
RE: Wrong
# Sep 28 2005 at 10:47 PM Rating: Default
**
285 posts
not bugged but when oow was just launched he had multiple thousand regen /tick making him appear to have millions of hp
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