Never mind. Just realized you have to say, "I have come for your gems." to get him to spawn... After that it's a breeze. Just be careful of that mana drain..Ugh, it's a pain.
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Elite Sun Revenant
Raid Encounter

Uploaded July 24th, 2007
Can spawn a chest with additional loot after a wizard at the right point in the epic 1.5 loots A Fluxing Gem.
This page last modified 2008-03-23 12:09:34.
Level: 75
2 posts
Anyone got any info as far as spawn timer, ph, is he static?..etc, Im a wizzy trying to kill for my 1.5.
4 posts
What the heck ARE sun revenants?
Scholar
43 posts
They are an undead mob
9 posts
85 ranger tried soloing while wiz hid in a courner, t5 healer emrc manaless about 10-15% into the sun rev, had 5 of the ping's potion pack potions on me, died at 0% because i didn't space guardian of the forest out, 33k, 4k ac hits were a joke but no heals and high hp causes issues. advice, bring healer and hide off in the distance till ur called on. (85 ranger saryn, kaolu)
no flurries no quads not sure what spell did (minus mana drain) freakish human things do not add. max hit 1.2k average hit 345 ish single and spaced out with 7-8 misses of its :)
Edited, Apr 18th 2010 8:54pm by fipit
no flurries no quads not sure what spell did (minus mana drain) freakish human things do not add. max hit 1.2k average hit 345 ish single and spaced out with 7-8 misses of its :)
Edited, Apr 18th 2010 8:54pm by fipit
15 posts
Just did with a 84 bard, 80 cleric, and 76 mage with 2 tier 3 tank mercs and a tier 3 cleric. This fight sucks... Cleric logged in wizzy and spawned him then got cleric. Merc healers mana doesnt last long but cleric just ran in and promised healed the tanks and ran back out of range. Pretty long and slow fight but doable.
Let me start by saying I 1-boxed the entire mage 1.5 with basically the group listed below. At that time, they were 1-2 levels lower and ~100 AA lighter.
I tried this with 80 mage, 79 sham, 77 war, 76 cleric, 84 wiz.
On the first go, the casters were too close and got nailed by the mana drain. Two casts (one from clr one from shm) of RC4 did not cure it. The war didn't have any problem holding aggro or tanking, but the max hit on the war with CS18/CA16 15%shielding was 2670 in SoF/SoD group gear (23kHP,3400AC). The casters were oom very fast (about 85% mob health) and right before evac, the mob's DPS really increased and the war went from 60% health to dead.
Regroup, had lvl 85 rog join (out of group with merc healer). Sham put langor on war and sat back out of AE with pure spirit and GRC ready, mage sat at max range for Bolt of Molten Dross, cleric sat at max range for Sacred Light. War engaged, mage pet and rog on the back, mage chain nuked bolt until GoM proc then ran in to drop Rancorous Servant and back out, wizzie chain nuked, cleric healed with light (got cocky, ran in to drop a promise and got hit with drain), sham cured with one cast of pure spirit. Langor wore off just as mob died, so ~7min fight. Rog KS'd group doing 465k, cleric was oom on enrage, wizzie left happy to be done.
Edited, Aug 10th 2009 5:57pm by DENecro
I tried this with 80 mage, 79 sham, 77 war, 76 cleric, 84 wiz.
On the first go, the casters were too close and got nailed by the mana drain. Two casts (one from clr one from shm) of RC4 did not cure it. The war didn't have any problem holding aggro or tanking, but the max hit on the war with CS18/CA16 15%shielding was 2670 in SoF/SoD group gear (23kHP,3400AC). The casters were oom very fast (about 85% mob health) and right before evac, the mob's DPS really increased and the war went from 60% health to dead.
Regroup, had lvl 85 rog join (out of group with merc healer). Sham put langor on war and sat back out of AE with pure spirit and GRC ready, mage sat at max range for Bolt of Molten Dross, cleric sat at max range for Sacred Light. War engaged, mage pet and rog on the back, mage chain nuked bolt until GoM proc then ran in to drop Rancorous Servant and back out, wizzie chain nuked, cleric healed with light (got cocky, ran in to drop a promise and got hit with drain), sham cured with one cast of pure spirit. Langor wore off just as mob died, so ~7min fight. Rog KS'd group doing 465k, cleric was oom on enrage, wizzie left happy to be done.
Edited, Aug 10th 2009 5:57pm by DENecro
P 411.4213, -787.7054, 176.4930, 240, 240, 0, 3, Elite_Sun_Revenant
map file name: scarlet
Make sure you have SoE/FoE on because I had to use the walls of the ruins to the east to levitate over into the cup to trigger him by saying "I have come for your gems". Nothing else got me high enough and the ruins are a bit away from the cup. I tried to say the phrase outside the cup, but it didn't work. Once I triggered him, he came walking towards the cup from the north. Duoed with an sk and monk. We had two merc healers, but they ran out of mana from his ae so fast that they really aren't worth mentioning as being there. Hope this helps.
map file name: scarlet
Make sure you have SoE/FoE on because I had to use the walls of the ruins to the east to levitate over into the cup to trigger him by saying "I have come for your gems". Nothing else got me high enough and the ruins are a bit away from the cup. I tried to say the phrase outside the cup, but it didn't work. Once I triggered him, he came walking towards the cup from the north. Duoed with an sk and monk. We had two merc healers, but they ran out of mana from his ae so fast that they really aren't worth mentioning as being there. Hope this helps.
Dropped ESR with 3 people, controlling 5 Characters total.
71 Wizard <Main>
80 Beast <Main>
80 Monk <Main>
80 Shaman <Bot>
76 Druid <Bot> (only cast two heals the entire fight)
Parsed doing 900160 total damage to ESR. (+/- due to me missing a few seconds in the beginning, and his regeneration)
7 minute long fight with him casting the following spells: Atol's Spectral Shackles [x3], Chaos Immolation [x3], Elnerick's Entombment of Ice [x1], Ethantis's Burning Blade [x1], Greater Sand Curse of Knowledge [x13], Greater Sand Curse of Life [x11], Invert Gravity [x1], Shock of Magic [x3], Telaka [x1]
Melee Output on Monk: Low hit of 354, Max hit of 1728. Average hit of 682.
71 Wizard <Main>
80 Beast <Main>
80 Monk <Main>
80 Shaman <Bot>
76 Druid <Bot> (only cast two heals the entire fight)
Parsed doing 900160 total damage to ESR. (+/- due to me missing a few seconds in the beginning, and his regeneration)
7 minute long fight with him casting the following spells: Atol's Spectral Shackles [x3], Chaos Immolation [x3], Elnerick's Entombment of Ice [x1], Ethantis's Burning Blade [x1], Greater Sand Curse of Knowledge [x13], Greater Sand Curse of Life [x11], Invert Gravity [x1], Shock of Magic [x3], Telaka [x1]
Melee Output on Monk: Low hit of 354, Max hit of 1728. Average hit of 682.
I was boxing a cleric for this fight today and was able to keep out of range for the mana tap all but 1 time. I kept OOR, then ran in to HoT and PR, then ran back out. The time i did get hit, I cast cleric AA purify (lvl 1) to cure it before it did any damage. We had more than enough to do the encounter easily, however had things been closer I would have timed my runs to be right after the mana AE goes off as he would cast the greater sand curse of life every 30-40 seconds.
Note he cast all of the following during the encounter:
1 x Elnerick's Entombment of Ice
2 x Shock of Magic
1 x Wildmagic Strike
2 x Ice Spear of Solist
4 x Telaka (all 4 casts were in a row)
2 x Chaos Immolation
1 x Atol's Spectral Shackles
6 x Greater Sand Curse of Knowledge
5 x Greater Sand Curse of Life
Note he cast all of the following during the encounter:
1 x Elnerick's Entombment of Ice
2 x Shock of Magic
1 x Wildmagic Strike
2 x Ice Spear of Solist
4 x Telaka (all 4 casts were in a row)
2 x Chaos Immolation
1 x Atol's Spectral Shackles
6 x Greater Sand Curse of Knowledge
5 x Greater Sand Curse of Life
5 posts
Adding a write-up of my own after reading what others have done. Attempted a 3 box of this a few nights ago, after some 30 minutes of battling I wiped at 26%. Holyforge discipline added buku dps in addition to slay undead (I'm a pally). Using fast heals only taxed mana pools. Sun Rev's dps is mad when he finally goes oom, which takes much time.
toons were this unbuffed stats
75 pally 13khp 3,3kac 100 avoidance 25% shielding 950 aa
75 shaman 1100 aa 12k mana
70 cleric 7k mana 40 aa
After recovering, I invited a 2.0 rogue and proceeded to own, resulting in a dead Sun Rev and a happy wizzy.
toons were this unbuffed stats
75 pally 13khp 3,3kac 100 avoidance 25% shielding 950 aa
75 shaman 1100 aa 12k mana
70 cleric 7k mana 40 aa
After recovering, I invited a 2.0 rogue and proceeded to own, resulting in a dead Sun Rev and a happy wizzy.
Scholar
21 posts
I may have missed it but I didn't see anything in the posts about curing the curse. Is regular RC enough or must you have RGC? Also, would say cleric AA Respledent Cascade cure this?
Thanks for any help.
Thanks for any help.
34 posts
Killed to day with 1 grp, 2 people boxing. War (15k HP 3k AC unbuffed) Shammy, Clr, Bard, Wiz Chanter. War and Shammy CoA geared rest Qvic / Time / TSS Tier 2.
Cleared the area around the cauldron, Wiz ran to the cauldron and triggered "/sa I have come for your gems", then War pulled when he was next to the cauldron.
Had war tank him a bit away from the rest to avoid the AE, did get hit a few times any way but cured it fast most of the time . . . Shammy and Clr to turns on healing, shammy took over at 20% when Clr ran OOM due to the AE maindrain DoT. Shammy (main toon with better focus) stayed OOR the whole fight. All in all really NP but good focus helps.
Cleared the area around the cauldron, Wiz ran to the cauldron and triggered "/sa I have come for your gems", then War pulled when he was next to the cauldron.
Had war tank him a bit away from the rest to avoid the AE, did get hit a few times any way but cured it fast most of the time . . . Shammy and Clr to turns on healing, shammy took over at 20% when Clr ran OOM due to the AE maindrain DoT. Shammy (main toon with better focus) stayed OOR the whole fight. All in all really NP but good focus helps.
Docoe the stupid but happy warrior!
38 posts
What would be recommended as a minimum for a Time/Qvic/TSS tier 2 gear raid. I see people saying theyve done with 1 or 2 groups but what should I bring, how many of what.. Any fellow wizards that have been stuck in this type of situation?
Any comments would be helpful.
Any comments would be helpful.
It depends on a couple of factors: We one grouped this encounter, but most of us are were DP/DK gear with highest instrument Mode Bard with all instrument aa's.
For the the level of gear that you are asking about, I would say 2-3 groups. What you definitely needs is at least 1 bard, and plenty of people that can cure the curse component. The AE's are a pain for people with low hps b/c agro will bounce around. If you have the max stat's veteran AA I would suggest using it. Getting your resists to cap will help you resist the prismatic parts. If you have at least 1 1.5-2.0 cleric in each group you should be ok. The spell slow makes CH rot nearly impossible so lots of spam heals are needed. If you get things cured, 3 balanced groups with good DPS should do you. This is a burn fight, so go all out on dps and discs.
Edited, Dec 22nd 2006 1:19pm by Flaviusafranius
For the the level of gear that you are asking about, I would say 2-3 groups. What you definitely needs is at least 1 bard, and plenty of people that can cure the curse component. The AE's are a pain for people with low hps b/c agro will bounce around. If you have the max stat's veteran AA I would suggest using it. Getting your resists to cap will help you resist the prismatic parts. If you have at least 1 1.5-2.0 cleric in each group you should be ok. The spell slow makes CH rot nearly impossible so lots of spam heals are needed. If you get things cured, 3 balanced groups with good DPS should do you. This is a burn fight, so go all out on dps and discs.
Edited, Dec 22nd 2006 1:19pm by Flaviusafranius
85 Cleric of Brell, Quellious
Formerly of Rallos Zek, Rodcet Nife
~Dol Amroth~
http://eq.magelo.com/profile/280453
Formerly of Rallos Zek, Rodcet Nife
~Dol Amroth~
http://eq.magelo.com/profile/280453
We've done this fight about 6 times now and prior to tonight we had been just putting him against zone wall and going hit for hit with him. A few lessons we learned:
1) there isnt a wall in the zone that will block the AE (since its an outdoor zone and walls wont block aes in outdoor zones, from what they say)
2) the ruins close to where he spawns will not work for a place to corner him (he can and does get pushed through the wall there).
The first 4 times we've done this we have taken extreme casualties, finishing with anywhere from 5 to 15 people left standing out of about 40 (using the strat of putting him at zone wall, trying to keep clerics out of range of his ae, and letting the melees go to town on him). Last night we did him two times in a row after wiping the on the first attempt using our normal strat.
The next time we engaged we made it a simple ranged only fight with the MA and SA being the only ones in combat with him(no pets because of push problems). Healers had to stick to quick heals so they could stay out of range of the AE but we finished it twice taking 2 deaths each time from necros that over dotted. We fought him next to the ruins where he spawns. I think someone else said it earlier, pretty much if you keep your healers out of his mana drain ae range it doesnt matter what you bring for dps really.
1) there isnt a wall in the zone that will block the AE (since its an outdoor zone and walls wont block aes in outdoor zones, from what they say)
2) the ruins close to where he spawns will not work for a place to corner him (he can and does get pushed through the wall there).
The first 4 times we've done this we have taken extreme casualties, finishing with anywhere from 5 to 15 people left standing out of about 40 (using the strat of putting him at zone wall, trying to keep clerics out of range of his ae, and letting the melees go to town on him). Last night we did him two times in a row after wiping the on the first attempt using our normal strat.
The next time we engaged we made it a simple ranged only fight with the MA and SA being the only ones in combat with him(no pets because of push problems). Healers had to stick to quick heals so they could stay out of range of the AE but we finished it twice taking 2 deaths each time from necros that over dotted. We fought him next to the ruins where he spawns. I think someone else said it earlier, pretty much if you keep your healers out of his mana drain ae range it doesnt matter what you bring for dps really.
29 posts
Ok, didn't expect this guy at all. Came to plateau to farm some condensed flame pieces to finish up fletching. Unfortunately he agros if you pull any mobs too close to him. Oh well.... no VT shard, no condenced flame.... waste of a zone IMO.
(78 Enchanter) Aornie Dreamspinner <Ruis Saille> Fennin Ro Server
46 posts
Cleric, pally, bard, wiz (4bot)
pally, shaman (2bot)
war
cleric ended fight at 60m, was no sweat at all.
pally, shaman (2bot)
war
cleric ended fight at 60m, was no sweat at all.
17 posts
Killed with 6 people
1 Warrior with 18k buffed HP
2 Wizards
1 Cleric with 12k mana
1 Rogue
1 Necro
Cleric had to use an Elixir of Refreshment because he ran oom during the fight, so better bring 2 clerics if you try this ;)
Hegegroll, Saryrn Server
1 Warrior with 18k buffed HP
2 Wizards
1 Cleric with 12k mana
1 Rogue
1 Necro
Cleric had to use an Elixir of Refreshment because he ran oom during the fight, so better bring 2 clerics if you try this ;)
Hegegroll, Saryrn Server
Hegegroll, Saryrn server
29 posts
Wait...does this mean he is groupable?!
We found out by accident that he was undead. Our raid was doing this event as a ranged fight when one of our paladins landed a Slay -- using an arrow! You could hear all our paladins pause for a second, then just about all of them asked at once, "Is he undead?!" After that, all the paladins tossed caution to the wind and charged him. He dropped fast. =)
--
Sir KyrosKrane Sylvanblade
Luclin (Veeshan) Server
Lord, Lightbringer, and Redeemer in the service of Erollisi Marr
Master Artisan (300 + GM Trophy in All)
Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
Sir KyrosKrane Sylvanblade
Luclin (Veeshan) Server
Lord, Lightbringer, and Redeemer in the service of Erollisi Marr
Master Artisan (300 + GM Trophy in All)
Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
Repop time on his little script is exactly 1 hour, was tested after a raid which got one of our wizards their 1.5. Note this is from the time he is spawned the initial time, not from his death.
Also He does not aggro for about a minute after he is spawned, giving the wizard enough time to abscond out of the pot
Edited, Tue Oct 11 00:44:02 2005
Also He does not aggro for about a minute after he is spawned, giving the wizard enough time to abscond out of the pot
Edited, Tue Oct 11 00:44:02 2005
Scholar
44 posts
Just finished this fight.
After both tash and malos, I could slow him using Balance of Discord. He still resisted about 1 of each 3 casts of BoD though.
Gukak Kluelezz
Edited, Thu Sep 15 16:44:36 2005
After both tash and malos, I could slow him using Balance of Discord. He still resisted about 1 of each 3 casts of BoD though.
Gukak Kluelezz
Edited, Thu Sep 15 16:44:36 2005
11 posts
The Order of Draconis (Dro) smoked this guy finally on try #4. Strategy was simple: pop vet aa, squish this guy in a corner on top of the plateau (the stone ruins is a nice place to do this), have clerics heal on the edge of his 3k DD proc (approximately every 60 seconds this will proc on the MA), ease into the DPS ( no need to burn this guy at 90% as long as your healers can keep you up), and viola! Enjoy your reward!
11 posts
Oh yah, I forgot to mention we had approximately 50 EP/Time geared people in the raid and we only lost 1 person.
11 posts
Tried this guy 3 separate times now and finally developed a strat that may work on the next attempt depending on the DPS. Pin this guy up against a solid wall so he cannot be pushed towards raid. Once mana drain dot hits raid, you are toast, no matter how many clerics you bring along. Once he is pinned, go all out melee and DPS keeping casters and DPS ranged at all times. With luck, you can wack away the mill or so hp's and get your reward. Maybe I will have better luck next time.
11 posts
Just curious, I have read that annul magic removes this guys sick dots, but does it remove all the buffs prior to the dot? Any help with this would be greatly appreciated.
When u try this guy make sure u have uber uber uber burners just use manaburn/disc all dmg u can do get 3 good tanks to be sure and get like 6 MBG healers druid/cleric
JUST do all the dmg u can before u get wacked or go oom
JUST do all the dmg u can before u get wacked or go oom
looking here for my raid i am new to zone i was invized ran past guy conned him ran away then looked to see how he is he is 75 i was lucky i was invis. sorry all who died from him TAKE HIM DOWN! bury him in the sand
He sees invis though, so even luckier. :)
16 posts
57 Cleric, just heading to plateau to solo some easy DB undead.... 1736, 2043, 1867, LOADING PLEASE WAIT. Never even saw him coming. Grab invis potion, run back to ramp and he camping my corpse, one spell and Im at bind point again. Hired neccy to summon corpses, guess I won't be hunting VT shards there. Thanks for ruining the zone Sony. :( /sigh
You can go to the top of the plateau without going where he is. There's a few spots on the east and south side where its shallow enough to run up if you take a few minutes of looking around.
Enlightened Jhereg, 80th Monk, <Celestial Navigators>, Maelin server
Vanidor Silverbranch, 49th Wizard, <Celestial Navigators>, Maelin server
Vanidor Silverbranch, 49th Wizard, <Celestial Navigators>, Maelin server
Just my poor luck story here.
I was up in the NW corner by the caves. I had just charmed an animal pet and he came charging out the ravine. I died instantly almost. Right after my pet. My jaw was sort of hanging open.
He was not there the last few days. I'm like WTF?
So I come back for my corpse run, and am checking track all the time, nothing, so I pop up out of the ravine I was following where my corpse is I think, and get killed again. I didn't even see him.
I got a necro to get my corpses.
I'm afaid to go back.
I was up in the NW corner by the caves. I had just charmed an animal pet and he came charging out the ravine. I died instantly almost. Right after my pet. My jaw was sort of hanging open.
He was not there the last few days. I'm like WTF?
So I come back for my corpse run, and am checking track all the time, nothing, so I pop up out of the ravine I was following where my corpse is I think, and get killed again. I didn't even see him.
I got a necro to get my corpses.
I'm afaid to go back.
Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
Scholar
22 posts
We tried to take him down twice one night, and we unable to do so. I think if we had stayed for another try, we could have succeeded.
We had about 45 in the raid. Out of that, maybe 15 were EP flagged. Overall, a great group of people, but not necessarily uber geared.
Directly south of his building, at the bottom of the plateau, there is an outcropping of rocks. We set our tanks up there. Our healers were all up on top of the plateau directly above them. DPS was situated either behind the rock to the West of the tanks, or directly out, and over a slight hill (first one place then the other for our tries).
Since when we first tried him, he jumped and killed us, he got trained out to the center of the zone, so this setup worked nicely. In our next attempt, we will have someone pull him out, zone out, and we will set up. He doesnt move back to his house, so this is safe to do.
Pets will kill you on this. With this setup, pets pushed him up the hill, and he hit our healers with both drains, and we were oom and dead in 30 seconds. Prior to that, we were able to get him to 80% pretty easily.
When you do him, make sure you have a good force. 10k tank is all we had on him, and he didnt have any problems. Since you need to heal right on the edge of his AE, you absolutely must watch push. Letting him get to either your healers or your dps, you will fail.
Also, one thing we saw, and we werent even sure it was true...Torment of Body.....Does it truely wipe the target off of the aggro list? It seemed that as soon as our tank would get hit with this, he wasnt targeted any more.
If anyone has any better tactics, let me know. Or just changes to this one.
We had about 45 in the raid. Out of that, maybe 15 were EP flagged. Overall, a great group of people, but not necessarily uber geared.
Directly south of his building, at the bottom of the plateau, there is an outcropping of rocks. We set our tanks up there. Our healers were all up on top of the plateau directly above them. DPS was situated either behind the rock to the West of the tanks, or directly out, and over a slight hill (first one place then the other for our tries).
Since when we first tried him, he jumped and killed us, he got trained out to the center of the zone, so this setup worked nicely. In our next attempt, we will have someone pull him out, zone out, and we will set up. He doesnt move back to his house, so this is safe to do.
Pets will kill you on this. With this setup, pets pushed him up the hill, and he hit our healers with both drains, and we were oom and dead in 30 seconds. Prior to that, we were able to get him to 80% pretty easily.
When you do him, make sure you have a good force. 10k tank is all we had on him, and he didnt have any problems. Since you need to heal right on the edge of his AE, you absolutely must watch push. Letting him get to either your healers or your dps, you will fail.
Also, one thing we saw, and we werent even sure it was true...Torment of Body.....Does it truely wipe the target off of the aggro list? It seemed that as soon as our tank would get hit with this, he wasnt targeted any more.
If anyone has any better tactics, let me know. Or just changes to this one.
41 posts
Dropped :
Aged Hoop of Battle
Magic Lore Attunable
Slot: Ear
AC 3
STR +12 DEX +15 STA +13 WIS +15 HP +115 MANA +95 END +95
SV Fire +17 Disease +10 Cold +18
Attack +10
Regeneration +3
WT .5 Size: small
REQUIREd LEVEL OF 60
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, Type 7
Aged Hoop of Battle
Magic Lore Attunable
Slot: Ear
AC 3
STR +12 DEX +15 STA +13 WIS +15 HP +115 MANA +95 END +95
SV Fire +17 Disease +10 Cold +18
Attack +10
Regeneration +3
WT .5 Size: small
REQUIREd LEVEL OF 60
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, Type 7
7 posts
my guild took it down with 41 in raid. used spam heals to stay out of the AE range. was about 7 minute fight.
Redmer 70th Shaman Mith Marr
Redmer 70th Shaman Mith Marr
4 posts
Ran into him while I was hunting a few days back (easy DB mobs for me to kill at level 50-odd). He took out my pet (lvl 49 BST pet) in one attack, I had Virtue on, 3.5k hp, one cast of that Sand Curse did for me aswell... Thought to myself ''I'll be back for you when I've got a few more levels, sonny'' - having read this, maybe I'll let him off this once, first offence and all that... He was at the bottom of the ramp to the plateau - I'd seen him once before, lurking about near the zone-in from The Grey, didn't get close enough to him to wake him up that time though.
He killed me...stumbled across him
I have been camping the ruins on the plateau to kill the Knight (If I cna ever get that bugger to spawn) and along came a raidng guild today (Inny Server) and stepped in to spawn the Elite SR. I have kept my 25 Ranger camped on the Plateau to use tracking to check for the Knight being up. It is my 65 Paladin doing the killing.
I watched a raid force of 40 people (in zone) wipe down to 10, reform and retry to wipe again.
They left after that.
I went back to PoK to pick up KEI and Virtue, did some basics, and came back, camped to check for mobs up. I came up on my ranger, Invis still up, and saw the Elite SR visually. I backed off and checked who was in zone (no one). I tracked to see what mobs were up and the Elite was NOT on track, even though I was in visual range of him. I retried it 4 more times, camped, came back and tried it again. Same effect - The spawned Elite did NOT come up on track.
I am using the in-game default UI, so there can be no glitch from a UI. I watched a raid wipe on him twice so I KNOW he is there.
Maybe just a bug, but a dangerous one to the wandering hunter who comes after a wiped raid.
I watched a raid force of 40 people (in zone) wipe down to 10, reform and retry to wipe again.
They left after that.
I went back to PoK to pick up KEI and Virtue, did some basics, and came back, camped to check for mobs up. I came up on my ranger, Invis still up, and saw the Elite SR visually. I backed off and checked who was in zone (no one). I tracked to see what mobs were up and the Elite was NOT on track, even though I was in visual range of him. I retried it 4 more times, camped, came back and tried it again. Same effect - The spawned Elite did NOT come up on track.
I am using the in-game default UI, so there can be no glitch from a UI. I watched a raid wipe on him twice so I KNOW he is there.
Maybe just a bug, but a dangerous one to the wandering hunter who comes after a wiped raid.
10 posts
A lot of the epic mobs for 1.5 and 2.0 are not showing up on track. Looks like they meant it to be like that. Fun wow.
23 posts
Any guess on his hitpoint total?
Manaburn (9492 dmg) dropped him to 98%, so somewhere between 500K and 1 million hp
Carlo Curiosus, Erudite Wizard, Erollisi Marr (Morell Thule)
8 posts
Level 75 raid mob for wizzy epic. I almost attacked him shard hunting lol.
Scholar
42 posts
We just killed this guy on Erollisi Marr 9-18-2004. Only dropped the wizard epic piece, a fluxing gem. Very nasty fight.
Oh ya, hes chain spawnable. He was up again not 5 minutes later.
Edited, Mon Sep 20 12:35:28 2004
Oh ya, hes chain spawnable. He was up again not 5 minutes later.
Edited, Mon Sep 20 12:35:28 2004
3 posts
How many peeps did u have when yall killed him?
DM
DM
Scholar
42 posts
We had about 50 in the raid.
3 posts
This guy is not lvl 65 he conned very red to a lvl 67 wiz so at least 70+ and his ae's are very nasty VERY NASTY U HEAR ME.
DM
DM
he's 75 actually.
www.thekirealms.com - home of the eq/ranma crossover fusion- Chaos Quest
Scholar
22 posts
Is for the wizard epic.
Go to the cauldron that the aliens are surrounding. Go INSIDE it and SIT and /say I have come for your gems. (this is debatable. some report that they could do it from right outside the cauldron. others could stand. some reported having to kill a few revanants before this would work at all) You need to levitate and use the rocks near by to get inside.
A voice booms from the center of the cauldron. 'These gems are sacred, important to our survival, you shall not have them'
If you are a non-wizard and try it u get 'Unfortunately my friend, you are not a student of the sorcerous arts, and cannot be trusted with information so vital to our cause'
Spawns: Elite Sun Revenant Level 75 Wizard Sun Revanant. He spawns just south of the plateau and makes his way up to the cauldron where he stay. He does circle around the cauldron a bit. He IS Kill on Sight. He DOES see invis. He is immune to run speed changed. Summons.
He was casting spells on me:
Elnerick's Entombment of Ice
Shock of Magic
Draught of Fire (this being his favorite)
Annul Magic
Talaka
His AEs:
Greater Sand Cure of Knowledge
Greater Sand Cure of Life
For those too lazy to look, they are PBAES with -325 resist adjusts, prismatic.
One is -1000mana a tick+decrease spell haste 50&%, one is -1000hp a tick+decrease atk by 500. The AE range is only 150. The can stack with each other. They lasted for 18 seconds. Remove Curse, Pureblood, and RGC did NOT remove it. However, annul magic removed it.
He PROCS Torment of Body
1: Decrease HP when cast by 3000
2: Decrease Hitpoints by 300 per tick
3: Accuracy Amount(-25)
4: Decrease Effective Casting Level by 100
5: Increase Curse Counter by 24
I got hit (on a necro with max Def aa) doubled. He hit for 1483 and 456. Necro has 1122 AC.
He then flurried:
1483
1541
1696
pic: http://www.andponcho.com/esr.JPG
--floydian, povar
Go to the cauldron that the aliens are surrounding. Go INSIDE it and SIT and /say I have come for your gems. (this is debatable. some report that they could do it from right outside the cauldron. others could stand. some reported having to kill a few revanants before this would work at all) You need to levitate and use the rocks near by to get inside.
A voice booms from the center of the cauldron. 'These gems are sacred, important to our survival, you shall not have them'
If you are a non-wizard and try it u get 'Unfortunately my friend, you are not a student of the sorcerous arts, and cannot be trusted with information so vital to our cause'
Spawns: Elite Sun Revenant Level 75 Wizard Sun Revanant. He spawns just south of the plateau and makes his way up to the cauldron where he stay. He does circle around the cauldron a bit. He IS Kill on Sight. He DOES see invis. He is immune to run speed changed. Summons.
He was casting spells on me:
Elnerick's Entombment of Ice
Shock of Magic
Draught of Fire (this being his favorite)
Annul Magic
Talaka
His AEs:
Greater Sand Cure of Knowledge
Greater Sand Cure of Life
For those too lazy to look, they are PBAES with -325 resist adjusts, prismatic.
One is -1000mana a tick+decrease spell haste 50&%, one is -1000hp a tick+decrease atk by 500. The AE range is only 150. The can stack with each other. They lasted for 18 seconds. Remove Curse, Pureblood, and RGC did NOT remove it. However, annul magic removed it.
He PROCS Torment of Body
1: Decrease HP when cast by 3000
2: Decrease Hitpoints by 300 per tick
3: Accuracy Amount(-25)
4: Decrease Effective Casting Level by 100
5: Increase Curse Counter by 24
I got hit (on a necro with max Def aa) doubled. He hit for 1483 and 456. Necro has 1122 AC.
He then flurried:
1483
1541
1696
pic: http://www.andponcho.com/esr.JPG
--floydian, povar
Alternatively casts the AE "Greater Sand Curse of Life" which has the same stats except 1000 HP/tick dot and I think a melee slow.

Fluxing Gem