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Battlemaster Rhorious
Raid Encounter

Uploaded July 24th, 2007
Hits for a walloping 5000.
Upon his death, an ironbound chest spawns containing loot from the event.
Category: EverQuest
This page last modified 2007-12-18 09:46:34.
Level: 73
Effects Used:Relentless Salubrity
Known Habitats:
The Ruined City of Dranik
The Ruined City of Dranik
Click Here to report a correction
7 posts
Goat becomes active at 80% not 75%, learned this the hard way.
4 posts
Yeah, forgot about the chest pop at the end. Answered my own question:)
4 posts
Any chance the loot table will be re-listed on BM soon? Or was is classfied a ring event?
killed him about 8 times now, safe to say he does NOT drop ancient runes. unless its a rare 1 out of 100 kills deal.. remove them frm his loot list.
Scholar
22 posts
i have done this event multiple times and i would like to correct info on some of these below posts.
the correct order of adds that become active is- Goat, Snake, then the 3 golems.
All of these are TIMED, they are not at a certain %, first add seems to become active within ~1 1/2 min, the snake is at ~1 min after the goat, and the golems become active ~1 min after the snake. all of these adds have some sort of a mem blur, but the snake seems to do it more.
Edited, Dec 5th 2006 1:07pm by Forgynorg
the correct order of adds that become active is- Goat, Snake, then the 3 golems.
All of these are TIMED, they are not at a certain %, first add seems to become active within ~1 1/2 min, the snake is at ~1 min after the goat, and the golems become active ~1 min after the snake. all of these adds have some sort of a mem blur, but the snake seems to do it more.
Edited, Dec 5th 2006 1:07pm by Forgynorg
3 posts
does the mob drop ancient runes it's on the know loot list but i dont see any post on them dropping?
1 post
BMR dropped last night for us
Zun`Muram Katar
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: Hand to Hand Atk Delay: 18
DMG: 21 AC: 20
STR: +30 DEX: +30 STA: +30 HP: +205
MANA: +200 ENDUR: +200 SV FIRE: +25 SV DISEASE: +30
SV COLD: +25
Required level of 67.
Effect: Fiery Strike II (Combat)
WT: 0.5 Size: MEDIUM
Class: MNK BST
Race: ALL
Slot 1, type 8: empty
Zun`Muram Katar
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: Hand to Hand Atk Delay: 18
DMG: 21 AC: 20
STR: +30 DEX: +30 STA: +30 HP: +205
MANA: +200 ENDUR: +200 SV FIRE: +25 SV DISEASE: +30
SV COLD: +25
Required level of 67.
Effect: Fiery Strike II (Combat)
WT: 0.5 Size: MEDIUM
Class: MNK BST
Race: ALL
Slot 1, type 8: empty
Shroudsight wrote:
BMR dropped last night for us
Zun`Muram Katar
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: Hand to Hand Atk Delay: 18
DMG: 21 AC: 20
STR: +30 DEX: +30 STA: +30 HP: +205
MANA: +200 ENDUR: +200 SV FIRE: +25 SV DISEASE: +30
SV COLD: +25
Required level of 67.
Effect: Fiery Strike II (Combat)
WT: 0.5 Size: MEDIUM
Class: MNK BST
Race: ALL
Slot 1, type 8: empty
Zun`Muram Katar
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: Hand to Hand Atk Delay: 18
DMG: 21 AC: 20
STR: +30 DEX: +30 STA: +30 HP: +205
MANA: +200 ENDUR: +200 SV FIRE: +25 SV DISEASE: +30
SV COLD: +25
Required level of 67.
Effect: Fiery Strike II (Combat)
WT: 0.5 Size: MEDIUM
Class: MNK BST
Race: ALL
Slot 1, type 8: empty
Added, thanks.
14 posts
In the posts below, there is ambiguity with regard to the order in which the adds become active. One poster (selligonir) said it was snake, then goat, then golems. Another (Kareasint) said it was goat, then snake, then golems.
For what it's worth, our guild did this last night, and goat became active first.
In any case, the *kill* order should be golems, then goat, then snake - even if it isnt the exact reverse of the spawn order.
For what it's worth, our guild did this last night, and goat became active first.
In any case, the *kill* order should be golems, then goat, then snake - even if it isnt the exact reverse of the spawn order.
Our Positions/Assignments:
- West side of BM's room; the wall where the steps are.
- MA/SA/TA need to be on the opposite side of dps and healers (tanks on southern end, dps/casters on northern end on the west side wall where the steps) for the ranged fights.
- Kite group(s) by pilars or in front of their assigned kited mob (bards on frenetic gp's, sk's on snake, rangers on goat).
- Keep a shaman/druid near kiters to spot heal if needed.
- Have a boxed clicky cleric to rez in the hall you enter from to battle-rez anyone just in case.
Engaging:
- BM gets pulled and deaded. No fancy CH rot is needed.
- Pull mobs in reverse order.
- Ranged fight the goat works best.
- WATCH YOUR AGGRO WHEN THE SNAKE GETS PULLED! She aggro-wipes constantly so at any given time a cleric or over-nuking wizzy can get aggro.
Other Notes:
- Keep ALL kited mobs out of the area you are currently engaging a mob.
- Keep kiters up at all costs. They make the difference between a win and a loss.
- After all mobs are deaded, a chest will spawn where BM originally stood for some phat lewt!
I'm sure I'm missing something, so if I remember I'll be sure to add it. The sword, boots, and 2 glowing are the most common imo, as well as the chipped hoof (range item).
Edited, Sun May 29 21:50:41 2005
- West side of BM's room; the wall where the steps are.
- MA/SA/TA need to be on the opposite side of dps and healers (tanks on southern end, dps/casters on northern end on the west side wall where the steps) for the ranged fights.
- Kite group(s) by pilars or in front of their assigned kited mob (bards on frenetic gp's, sk's on snake, rangers on goat).
- Keep a shaman/druid near kiters to spot heal if needed.
- Have a boxed clicky cleric to rez in the hall you enter from to battle-rez anyone just in case.
Engaging:
- BM gets pulled and deaded. No fancy CH rot is needed.
- Pull mobs in reverse order.
- Ranged fight the goat works best.
- WATCH YOUR AGGRO WHEN THE SNAKE GETS PULLED! She aggro-wipes constantly so at any given time a cleric or over-nuking wizzy can get aggro.
Other Notes:
- Keep ALL kited mobs out of the area you are currently engaging a mob.
- Keep kiters up at all costs. They make the difference between a win and a loss.
- After all mobs are deaded, a chest will spawn where BM originally stood for some phat lewt!
I'm sure I'm missing something, so if I remember I'll be sure to add it. The sword, boots, and 2 glowing are the most common imo, as well as the chipped hoof (range item).
Edited, Sun May 29 21:50:41 2005
1 post
I saw no mention if the mob is able to be pulled to a safer location or not. If so will the other mobs come running when he gets down to the proper % anyway? Or will they spawn next to him?
The mobs remain where they are when they spawn and go active there. When they go active, they will try to charge the BMR fight.
Yes, BMR is pullable. And I recommend you do that with two side teams waiting.
Side team one waits for the Goat to become Active at 75% and holds it away from the raid.
Side team two is a kite team. Snake goes active at 65% and the Golems goes active at 50%. These need to be kited until BMR and the Goat are dead.
Yes, BMR is pullable. And I recommend you do that with two side teams waiting.
Side team one waits for the Goat to become Active at 75% and holds it away from the raid.
Side team two is a kite team. Snake goes active at 65% and the Golems goes active at 50%. These need to be kited until BMR and the Goat are dead.
Kareasint Deathbane
Prelate of Brell
LR - Prexus
Prelate of Brell
LR - Prexus
7 posts
jist tryid thes run, all mobs got Active with in the first 20% of Battelmaster's Health,
22 posts
Anyone know the Graphics for the Helm? None or are is it the old type? Thanks
31 posts
old graphic, looks like the old leather football helmets on a vah shir =/
24 posts
How hard does this guy hit and any stats would be nice. What was the hp of the Tank used would be nice, we have a 15K tank. Ty
15 posts
4 clerics /pause 15 on a 13k tank keeps them up comfortably against BMR.
15 posts
attempted this event last night, and although we're much clearer on the strat, there is still one area that confuses us.
We know the goat casts the DD every 10 seconds, but it claims to be single target, yet from parsing logs last night, it hit:
6,12,10,5,7,7,7,5,1,1,1
so it seems something is up with this particular aspect of the script.
What I haven't been able to confirm is how many people were in melee range each time these went off, so it may be that the reasons behind the above figures are that that is how many people were near him.
I notice from the description on the Goat thread that the following is stated:
-- Can watch cast messages; the mobs with this ability cast it 4-10 times per use and target a single person with each cast.
But if that is the case, I'm guessing it must be cast on people within a certain range, or why would he go down to casting it just on MT towards the end of the fight?
Anyone else got experience of the goat single target hitting more than one person?
Tubs
Edited, Mon Feb 21 07:23:24 2005
We know the goat casts the DD every 10 seconds, but it claims to be single target, yet from parsing logs last night, it hit:
6,12,10,5,7,7,7,5,1,1,1
so it seems something is up with this particular aspect of the script.
What I haven't been able to confirm is how many people were in melee range each time these went off, so it may be that the reasons behind the above figures are that that is how many people were near him.
I notice from the description on the Goat thread that the following is stated:
-- Can watch cast messages; the mobs with this ability cast it 4-10 times per use and target a single person with each cast.
But if that is the case, I'm guessing it must be cast on people within a certain range, or why would he go down to casting it just on MT towards the end of the fight?
Anyone else got experience of the goat single target hitting more than one person?
Tubs
Edited, Mon Feb 21 07:23:24 2005
Scholar
45 posts
If you fail on this mob how long does it take to reset the event ? I was told 3 days , but just want to confirm.
guess its ok to assume he always drops 2 glowing runes since he just did for us just recently!
Just did today with sucess. Just under 60 people with Elemental gear. Big guy (Battlemaster Rhorious) is not to hard had no deaths vs him. Adds are much harder due to their proc's.
Set raid up in corner on west side of room. Pull Rhorious to corner and beat him down, kited adds when they became active. Once Rhorious was dead killed the golems, than the Goat, and finally the snake. Just used spam heals the entire time.
Encounter is alot of fun, not terribly difficult though we did have quite alot of people
Loot:
2x Glowing Runes
Blood Red Mittens
Chipped Iron Ixtshoe
Set raid up in corner on west side of room. Pull Rhorious to corner and beat him down, kited adds when they became active. Once Rhorious was dead killed the golems, than the Goat, and finally the snake. Just used spam heals the entire time.
Encounter is alot of fun, not terribly difficult though we did have quite alot of people
Loot:
2x Glowing Runes
Blood Red Mittens
Chipped Iron Ixtshoe
60 Tauren Shaman
60 Troll Hunter
60 Undead Rogue
60 Troll Hunter
60 Undead Rogue
We did it this night.
Pure Melee Mob no Ae no cast no spell.
The AE silence is wrong.
Ixt must be killed fist cause of AE DD stun push back.
Ikaave second the golem can be kitted easily.
Easy fight if good kitter.
Pure Melee Mob no Ae no cast no spell.
The AE silence is wrong.
Ixt must be killed fist cause of AE DD stun push back.
Ikaave second the golem can be kitted easily.
Easy fight if good kitter.
21 posts
We just did this one last night on MT. Super fun fight. The snake becomes active at 75%, the goat becomes active at about 65-70% and the golems become active at about 50-52%. We had one group of kiters with one bard. Bards cant really kite as well because if you damage them they will summon. I lost agro a couple times as i agroed close to the main raid group and I regained agro on both the Goat and the Snake by chain casting Slow from my TA stick. for about 5min i was kitting both.
The important part to this fight is to remember to kill the adds in reverse order. meaning, kill the golems first, then the goat, then the snake! We had a near wipe and I actually kited the snake for about 10 min while our raid rezzed, rebuffed and set up for the final kill.
It dropped 2 glowing, the mittens and the sword for us. Now that we have done this fight once I suspect the next time will go even smoother.
Good Luck!
Shaman
70th season
The important part to this fight is to remember to kill the adds in reverse order. meaning, kill the golems first, then the goat, then the snake! We had a near wipe and I actually kited the snake for about 10 min while our raid rezzed, rebuffed and set up for the final kill.
It dropped 2 glowing, the mittens and the sword for us. Now that we have done this fight once I suspect the next time will go even smoother.
Good Luck!
Shaman
70th season
just need kiters for the adds that spawn mid fight, generally best to be bards because the adds run extremely fast though 1 bard in a group with other kiters casting selos should work okay. The fight itself isnt really challenging since he does fully slow, dealing with the adds always seems to be the more frustrating part for some reason
Scholar
32 posts
Knights with holy/unholy steeds work well as kiters, too.
9 posts
Forgot to add this http://lucy.allakhazam.com/spell.html?id=5746&source=Live
9 posts
Name of Spell...that BR casts is Relentless Salubrity..Submitted by Lyttlex of Empyreal!!
9 posts
Starting encounter now just got to his room will let you know =-P
7 posts
info is off he's only level 73
-where evil roams and demons play that's where noble men have dared and lay silent among the ashes-
Scholar
49 posts
Killed with raid of 49 Time and GoD geared peeps. Dropped Chipped Iron Ixtshoe , Eye of the Labyrinth Dweller, and 2 glowing runes from a chest after all the mobs were killed.
25 posts
someone pls give a raid strategy on this mob.
13 posts
Fully slowable, procs a 99 x 3 poison and disease cure every 45 seconds or so on himself, so Turgurs gets cured. Doesn't AE Silence, that's Zun. Ground pounders have a HUGE knockback, fight with your back into a corner. This guy is a very easy way to get Glowing Runes and some decent loot.
Scholar
24 posts
This guy needs to be tagged a raid encounter. =P
27 posts
Mob is fully normally slowable.
at around the 75% mark, the 2 snakes will add.
then at about 50% the 3 golems will add.they are like a little mini train. annoying
the snakes are fully slowable.
at around the 75% mark, the 2 snakes will add.
then at about 50% the 3 golems will add.they are like a little mini train. annoying
the snakes are fully slowable.
I doubt this mob drops ancient rune..
Can anyone actually confirm a ancient rune dropping from this guy?
Can anyone actually confirm a ancient rune dropping from this guy?
We've done this event about ten times, two glowing runes each time and no ancients. Yet...
Carlo Curiosus, Erudite Wizard, Erollisi Marr (Morell Thule)
7 posts
The mob shown here looks sweet, From what ive seen of raid mobs in RCoD - they have luclin boss style hp and hit like GoD bosses... better bring bandages
12 posts
2 glowing muramite rune
- prismatic orchid amethyst : augment : 60hp, mana, end
- eye of the labyrinth dweller : ac32 dex,wis,int 20 ; sta,agi 30 ; hp,mana,end 230 ; disease 30 ; fire,cold,poison 20 ; ft5 ; combat effect 10 ; accurancy 10 ; focus : increase pet ;
mag, bst,nec
- prismatic orchid amethyst : augment : 60hp, mana, end
- eye of the labyrinth dweller : ac32 dex,wis,int 20 ; sta,agi 30 ; hp,mana,end 230 ; disease 30 ; fire,cold,poison 20 ; ft5 ; combat effect 10 ; accurancy 10 ; focus : increase pet ;
mag, bst,nec
Ganellon D'Alinor - Guild Raging Fury - Antonius bayle
2 posts
Unity on Prexus defeated him this evening. Not overly difficult fight. Dropped 2 70 runes and these:
Battlemaster's Reinforced Boots
MAGIC ITEM LORE ITEM NO DROP
AC:54
STR: +30 DEX:+20 STA+30 WIS+20 INT+20 HP:+230 MANA:+220 SV FIRE:+30 SV DISEASE:+30 SV COLD:+30
Attack:+20
Regeneration:+2
Mana Regeneration:+2
Shielding:+3% Avoidance:+5
Stringed Instruments:24
Required level of 67
WT:4.5 Size: MEDIUM
Class: WAR CLR PAL SHD BRD
Race:ALL
Slot 1,type 8
Battlemaster's Reinforced Boots
MAGIC ITEM LORE ITEM NO DROP
AC:54
STR: +30 DEX:+20 STA+30 WIS+20 INT+20 HP:+230 MANA:+220 SV FIRE:+30 SV DISEASE:+30 SV COLD:+30
Attack:+20
Regeneration:+2
Mana Regeneration:+2
Shielding:+3% Avoidance:+5
Stringed Instruments:24
Required level of 67
WT:4.5 Size: MEDIUM
Class: WAR CLR PAL SHD BRD
Race:ALL
Slot 1,type 8
7 posts
Script is currently broken. Got him to 74% and the whole script despawned.
Scal
Scal
24 posts
One more thing about this room. While the Groundpounders, Ikaav and Ixt are all KOS they won't agro on you if you walk up to them. They are targetable, but you cannot attack them. They all con red to me at 66.
I tried walking up to Rhorious, he also conned red and kos, but soon as I got up to him he attacked.
I tried walking up to Rhorious, he also conned red and kos, but soon as I got up to him he attacked.
24 posts
Tried messing with him with 1 group of 66s, he schooled us pretty bad in the art of war. Seems to be slowable, but shm couldn't get it to stick. He rampages and quads for up to 2750hp.
Also in his room are 3 Frenetic Groundpounders, Ikaav Salisa Mexmielk, and Ixt Imnes the Ironhoof. Seems to be some major raid encounter.
Also in his room are 3 Frenetic Groundpounders, Ikaav Salisa Mexmielk, and Ixt Imnes the Ironhoof. Seems to be some major raid encounter.


