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Bazu Smasher
Raid Encounter
Level: 78
2 posts
I was able to beat this with just myself and my merc healer.
25 posts
did this tonight with 85 dru, 85 zerk, 85 monk, 85 shammy...too easy
Can someone stop the world, I want to get off.
I was able to box this with an 83 Ranger (19.5khp, 3.8kac), 82 Cleric, 80 Wizard, and 3x Tier 1 CLR Mercs.
First attempt I had to Evac out but I learned enough getting him to 70%% to finish him the next attempt after medding. I originally had DS on and had all the merc CLR's healing (balanced, efficient, active) but was getting duplicate pops on the adds due to Smasher losing HP on my DS (this was the 75%/70% stretch) and the mercs ran low on mana quick.
Second attempt I made sure to kill my DS (so Smasher would not be lose HP while on the adds). I also kept 2 mercs in passive mode and 1 in efficient mode this go around. I cycled through the mercs this time so mana was not an issue most of the time. When I was getting a little low I would switch Ranger to board and sword so they all could med a bit and just dropped delayed Cheals till they medded to a safe amount.
To be fair, the guy I was killing the mob for (a zerker friend) did help from 35% down but I felt comfortable in knowning that if I had got that far with no problem I could have dropped the mob the remaining amount without his assistance.
Edited, May 17th 2009 9:36pm by Dharszolin
First attempt I had to Evac out but I learned enough getting him to 70%% to finish him the next attempt after medding. I originally had DS on and had all the merc CLR's healing (balanced, efficient, active) but was getting duplicate pops on the adds due to Smasher losing HP on my DS (this was the 75%/70% stretch) and the mercs ran low on mana quick.
Second attempt I made sure to kill my DS (so Smasher would not be lose HP while on the adds). I also kept 2 mercs in passive mode and 1 in efficient mode this go around. I cycled through the mercs this time so mana was not an issue most of the time. When I was getting a little low I would switch Ranger to board and sword so they all could med a bit and just dropped delayed Cheals till they medded to a safe amount.
To be fair, the guy I was killing the mob for (a zerker friend) did help from 35% down but I felt comfortable in knowning that if I had got that far with no problem I could have dropped the mob the remaining amount without his assistance.
Edited, May 17th 2009 9:36pm by Dharszolin
Member of Luclin/Stromm's Infinite Elysium
eq.magelo.com/profile/1173852
eq.magelo.com/profile/1173852
4 posts
85 warrior 34k HP 4.6k AC
t5 cleric merc.
75 box zerker.
I only started to have problems when riposting the smasher, i had 4 adds up at one point without even doing damage to him.
t5 cleric merc.
75 box zerker.
I only started to have problems when riposting the smasher, i had 4 adds up at one point without even doing damage to him.
Scholar
27 posts
85 warrior, 32K hp / 5k ac unbuffed
85 monk, SoD group geared around 24k hp
81 shammy, around 14k hp
+ 2 T5 journeyman cleric mercaneries
not very hard with this setup
as soon as adds spawned I changed the warrior and monk to the adds and killed them, and shaman only casted panther
when the mob was at 2%, the warrior tanked it and I changed to my zerker (not sure if kill flag is needed), then at 0% 2 more adds spawned, killed Smasher, then adds, and looted item on zerker. Be sure to take down adds as soon as they spawn, as they can really add up !
85 monk, SoD group geared around 24k hp
81 shammy, around 14k hp
+ 2 T5 journeyman cleric mercaneries
not very hard with this setup
as soon as adds spawned I changed the warrior and monk to the adds and killed them, and shaman only casted panther
when the mob was at 2%, the warrior tanked it and I changed to my zerker (not sure if kill flag is needed), then at 0% 2 more adds spawned, killed Smasher, then adds, and looted item on zerker. Be sure to take down adds as soon as they spawn, as they can really add up !
15 posts
Adds will spawn x2 at 90% 75% 70% 55% 50% 35% 30% 15% 10% 5% and at 0-1% during this fight. Turn off all dps on named when they spawn,and kill the adds to keep them in check they can pile up and wipe you fast.
I'am Here To Do 2 Things Kick Ass And Chew Bubblegum
And I Am All Outta Bubblegum ......Let's Do This!
Lord Cuda Bloodlust
80 Beastlord, Clan Ta Veren
And I Am All Outta Bubblegum ......Let's Do This!
Lord Cuda Bloodlust
80 Beastlord, Clan Ta Veren
Trio'd this 80 Pal/Mnk/Shm. The paladin & monk were DP geared, shaman is bazaar geared.
Luthair
youre a liar sir. ive tried with 8 people tonight, was very difficult
19 posts
i really want to see you do that, since 12 dp geared peeps had a rough time getting him down :p
there is no way you can trio this guy
there is no way you can trio this guy
1 post
2 boxed it tonight, monk (tss geared) and cleric box (tacvi geared).
had to burn staunch on cleric, but is do-able with 2 now =)
monk mageloz - http://eq.magelo.com/profile/1355042
had to burn staunch on cleric, but is do-able with 2 now =)
monk mageloz - http://eq.magelo.com/profile/1355042
Scholar
40 posts
You two boxed nothing. Why do people insist on coming on this forum to brag about events that never took place ?
7 posts
Finished this fight tonight with seven: 2 Cleric, 2 War, 1 Zerker, 1 Rogue, 1 Wizard, and 1 Shaman. Adds spawned at 90% but then seemed to spawn somewhat sporatically (had another set at 75% but then another set at 68% and random afterwards) One warrior took adds, other tanked smasher. Looted item and chain chest piece dropped from chest. All toons were DP/DK gear.
12 posts
ranger, ranger, wizard, zerker, cleric & shaman = smashed bazu sandwich
Echelon
http://zenarcher.cjb.net
Echelon
http://zenarcher.cjb.net
13 posts
Did this guy today had 12 peeps 2 80 wars, 1 80 clr, a 77 clr 75 sk 75 shm 76 rng 70sk 68 druid 72 zerk 75 mnk and an 80 Pal but was pretty easy fight 1 of the 80 war stayed on named whole time and assisted with adds as well as the zerk same thing as war. Sk Pal other war did the tanking was pretty easy we burned last 15% of named and dealed with the 4 adds lost zerk right at end of fight and the druid but was over all easy...most toons were Qvic+ geared some demi plane but mostly CoA... I liked the fight personly hehe GL out there zerks
Popped a chest after our kill today. In the chest we got:
Blood-Soaked Champions Scroll
I'd assume he has a chance to pop a typical 2.0 epic chest.
Blood-Soaked Champions Scroll
I'd assume he has a chance to pop a typical 2.0 epic chest.
--
Sir KyrosKrane Sylvanblade
Luclin (Veeshan) Server
Lord, Lightbringer, and Redeemer in the service of Erollisi Marr
Master Artisan (300 + GM Trophy in All)
Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
Sir KyrosKrane Sylvanblade
Luclin (Veeshan) Server
Lord, Lightbringer, and Redeemer in the service of Erollisi Marr
Master Artisan (300 + GM Trophy in All)
Master Fisherman (200 + 5%) and maybe Master Drunk (2xx + 20%, too drunk to tell!)
Beat this guy with 12 peeps, geared mostly in DP/DK w/some TSS raids. Way more than needed. Raid was: 2war, 1sk, 1pal, 3clr, 1shm, 1dru, 2mnk + zerkerbot. It went ridiculously fast. The MT swore the Bazu's HP was dropping strictly from ds and riposte. at one point we may have had 6 or so adds up. Long as you have tanks to manage the agro, dps on main assist, and healers out of AE ramp, its cake. Mnk said he did same event w/6 DP geared (war/sk/mnk/clr/shm/dru), and one rogue said he boxed the event trio'd w/his main 75rog (DK/TSS raid), 75 War (CoA/bot), and 75 Clr (DK/TSS raid). If the DPS on Smasher were controlled his claim is probably true. He said Vortex blade was all he needed for agro management. GL Zerkers :)
Aegishopi the Royal Jester, Paladin of Stromm
"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
"Should not the measure of one's self-discipline also be the measure of one's self-worth?"
29 posts
this will be updated when i finally kill it, > edit below
tried it today with Pal shm zerker heres the information we gathered
Max hit 1998 *can break 2k on unshielded tanks*
he and all his adds are unslowable (got message)
with the right resists the ae's are non exsistant
his adds spawn at 90% . 2 . max hit was 1114 . normal hit was 249
his adds seem to out dps him heres reason
he seemed to hit very very fast till i noticed . he was a zerker mob .. he was hitting me 8 times . no miss , for 34 dmg to 800 dmg . and then twice ~ 4 times for 1998 max
took about 2 mins to beat him with pal and zerker to 90% if that . low hp . adds are deffinately tied to his hp . just be aware of them is what i can suggest we died to his adds because i just couldnt keep myself healed fast enough when i kill him i'll update with more information
********************
edited below
********************
formed raid with 13 people , we had as the main people . shm pal war monk 3 clerics and zerker with 5 toss on people . 66 bard 70 war ect
pal was 18k 3k ac 35% shielding ect . was MT
war was 15.5k 2.5k ac 13% shielding . OT
monk was 15.5k 2.2k ac 7% shielding OT 2
1 cleric per tank . clerics were , pop geared on MT , ele geared on war , and anguish geared on monk
shm was anguish geared and preped to heal MT (she doesnt run outta mana omg)
the fight took 45 mins here is the strat i used , raid stoped DPS 1% before every 5 and 0 , so .. 86% 81% 76% ect
the ADDS spawn anywhere in garden (it was random) and leash to smasher and memblur if they get too far away summoning clerics if that happens
adds spawn at 90% 75% 70% .. dont remember exact specs when next ones came but it was that pattern .. 2 adds at 10% and 5% so dont burn it we played it safe ;)
dureing the fight everyone had died as we learned it . we never wiped but every cleric and the shm died at least once. monk died once .. in fact only people that lived were me (the paladin) , and the zerker there were several moments where i just tanked it no dps applied to mob while everyone resed buffed medded ect
take it slow . take it easy bring a big tank (pal perfered) get those resists up (war best off tank for adds since they mana drain)
we ended fight . pal 5% mana shm 80% mana with all her tricks up all clerics had divine resed themselves, the one on the MT used staunch
droped 2.0 robe . grats my wizzie twink ^_^
credits,
Fairin (pal) sydi (war) llizardman (monk) ninmit (cleric box) kondular (cleric box) keuelil (cleric) krisia (zerker grats her 2.0!) Collapse (ranger) Fver (druid) Keylala (war) Vurme (bard) Vykor (chanter buff bot) Kitay (shm)
Various guilds represented, Chaos justice , kingdom of eminence, lord knights of luclin , and Diciples of the riseing fire
Luclin (veeshan) server
Edited, Jan 19th 2007 11:21pm by Roygar
tried it today with Pal shm zerker heres the information we gathered
Max hit 1998 *can break 2k on unshielded tanks*
he and all his adds are unslowable (got message)
with the right resists the ae's are non exsistant
his adds spawn at 90% . 2 . max hit was 1114 . normal hit was 249
his adds seem to out dps him heres reason
he seemed to hit very very fast till i noticed . he was a zerker mob .. he was hitting me 8 times . no miss , for 34 dmg to 800 dmg . and then twice ~ 4 times for 1998 max
took about 2 mins to beat him with pal and zerker to 90% if that . low hp . adds are deffinately tied to his hp . just be aware of them is what i can suggest we died to his adds because i just couldnt keep myself healed fast enough when i kill him i'll update with more information
********************
edited below
********************
formed raid with 13 people , we had as the main people . shm pal war monk 3 clerics and zerker with 5 toss on people . 66 bard 70 war ect
pal was 18k 3k ac 35% shielding ect . was MT
war was 15.5k 2.5k ac 13% shielding . OT
monk was 15.5k 2.2k ac 7% shielding OT 2
1 cleric per tank . clerics were , pop geared on MT , ele geared on war , and anguish geared on monk
shm was anguish geared and preped to heal MT (she doesnt run outta mana omg)
the fight took 45 mins here is the strat i used , raid stoped DPS 1% before every 5 and 0 , so .. 86% 81% 76% ect
the ADDS spawn anywhere in garden (it was random) and leash to smasher and memblur if they get too far away summoning clerics if that happens
adds spawn at 90% 75% 70% .. dont remember exact specs when next ones came but it was that pattern .. 2 adds at 10% and 5% so dont burn it we played it safe ;)
dureing the fight everyone had died as we learned it . we never wiped but every cleric and the shm died at least once. monk died once .. in fact only people that lived were me (the paladin) , and the zerker there were several moments where i just tanked it no dps applied to mob while everyone resed buffed medded ect
take it slow . take it easy bring a big tank (pal perfered) get those resists up (war best off tank for adds since they mana drain)
we ended fight . pal 5% mana shm 80% mana with all her tricks up all clerics had divine resed themselves, the one on the MT used staunch
droped 2.0 robe . grats my wizzie twink ^_^
credits,
Fairin (pal) sydi (war) llizardman (monk) ninmit (cleric box) kondular (cleric box) keuelil (cleric) krisia (zerker grats her 2.0!) Collapse (ranger) Fver (druid) Keylala (war) Vurme (bard) Vykor (chanter buff bot) Kitay (shm)
Various guilds represented, Chaos justice , kingdom of eminence, lord knights of luclin , and Diciples of the riseing fire
Luclin (veeshan) server
Edited, Jan 19th 2007 11:21pm by Roygar
6 posts
Level 78, and No you can't see anything past level 73... Well now 78, and yes I used a program.
Yellow to me at 75...believe that means he's level 77.
1 post
Hi all,
So I'm two kills away from epic 2.0, just wanted to confirm my tactics for the two:
1) Ancient Necromatic Shade: 2 groups, monk pulls guards one at a time...'nuff said...
2) Bazu Crusher: This is where it's tricky...
You need about 20 people. One group with two clerics and the rest healers to handle the adds, and one group to handle Bazu (MA and healers, and zerker for DPS control); the rest of the raid helps with the adds.
This seems like a control-DPS raid (get mob to 90% quick to spawn adds, get the mobs to 80% to spawn adds, bla bla bla), then slow down DPS while the rest take care of the adds...ect...
My main question is this: How many people (levels and classes mainly) do I need to pull this off? I already have my anguish globe, just need *pretty much* this mob, and don't want to attack him without positive results. Thanks,
So I'm two kills away from epic 2.0, just wanted to confirm my tactics for the two:
1) Ancient Necromatic Shade: 2 groups, monk pulls guards one at a time...'nuff said...
2) Bazu Crusher: This is where it's tricky...
You need about 20 people. One group with two clerics and the rest healers to handle the adds, and one group to handle Bazu (MA and healers, and zerker for DPS control); the rest of the raid helps with the adds.
This seems like a control-DPS raid (get mob to 90% quick to spawn adds, get the mobs to 80% to spawn adds, bla bla bla), then slow down DPS while the rest take care of the adds...ect...
My main question is this: How many people (levels and classes mainly) do I need to pull this off? I already have my anguish globe, just need *pretty much* this mob, and don't want to attack him without positive results. Thanks,
http://www.magelo.com/eq_view_profile.html?num=1175465
http://www.magelo.com/eq_view_profile.html?num=1243562
Just when you get "uber" they come out with a new expansion.
http://www.magelo.com/eq_view_profile.html?num=1243562
Just when you get "uber" they come out with a new expansion.
25 posts
Did this fight today with about 20 people, it wasnt bad, adds are supposedly leashed to the Bazu Smasher (we didnt test it though) just need 1 group with 2 clerics + tanks to get aggro on the adds when they pop. We had the zerker and a warrior on the Smasher while the rest of the raid waited on adds to spawn, didnt have any additional DPS on the Smasher. When adds spawned we had OTs grab them and the raid burned them down.
Scholar
30 posts
/waves to Lariatha
It was a pretty crazy fight.
Hulks come out of the woodwork on this one.
I think in all we had 3 or 4 Hulks at the ZL and or running a muck in the zone. And thats not counting the 6 or 7 that were guarding BS's corpse.
Be rdy for Hulks from Hell...GL
Master Cyth
Gimp Wizard
It was a pretty crazy fight.
Hulks come out of the woodwork on this one.
I think in all we had 3 or 4 Hulks at the ZL and or running a muck in the zone. And thats not counting the 6 or 7 that were guarding BS's corpse.
Be rdy for Hulks from Hell...GL
Master Cyth
Gimp Wizard
1 post
The Bazu Smasher is for the Berserker 2.0 Quest.
You say, 'Hail, Tarvash Scriller'
Tarvash Scriller nearly jumps out of his shoes. Clearly shaken by your presence he feebly says, 'Ach! Dinnah sneak up on me like that! Ye be lucky I had enough control to not smite ye where ye stand else I surely woulda cut ye in twain! But that be not good fer business', he says as you notice a twinkle forming in his eyes upon that last spoken word. 'Now what can I dew fer ya lad? Ye be lookin' fer some rubies perhaps? Or perhaps a pretty diamond as a gift for ye mum?'
Tarvash Scriller says 'Information? Ye came all this way to bug me about information on the local gems? Are ye daft? Ach, it's been so long since I've seen anyone from my world, that as ugly as ye be, I am happy to lay me eyes upon ye. Very well, for a mere 50 gold I will help ye.
Hand him 50 gold or 5 plat
Tarvash Scriller says 'I can see that axe ye carry already has some enchantments woven into the haft. By my eye tis not a half bad job but I bet there is room a'plenty in that axe for more wild magics yet. Ye won't find any gems right around here though, that will help ye in your search. I think that if ye managed to weave a Facetted Moonstone into the haft of yer axe, one could imbue it with another essence at a later time. Fer another 50 platinum pieces, I could be persuaded to tell ye where ye could find one.'
You gain experience!!
Hand him 50 plat
Tarvash Scriller says 'Ah, thank ye lad! Nothing like a bit o' coin to keep me company! Seek ye out the beasts that reside deep within the causeway, some of the ancient beasts there often hoard gems. As surely as Gnomes have sumpth' wrong in their heads ye shall find what ye seek there.'
You gain experience!!
Edited, Mon Sep 27 12:03:10 2004
You say, 'Hail, Tarvash Scriller'
Tarvash Scriller nearly jumps out of his shoes. Clearly shaken by your presence he feebly says, 'Ach! Dinnah sneak up on me like that! Ye be lucky I had enough control to not smite ye where ye stand else I surely woulda cut ye in twain! But that be not good fer business', he says as you notice a twinkle forming in his eyes upon that last spoken word. 'Now what can I dew fer ya lad? Ye be lookin' fer some rubies perhaps? Or perhaps a pretty diamond as a gift for ye mum?'
Tarvash Scriller says 'Information? Ye came all this way to bug me about information on the local gems? Are ye daft? Ach, it's been so long since I've seen anyone from my world, that as ugly as ye be, I am happy to lay me eyes upon ye. Very well, for a mere 50 gold I will help ye.
Hand him 50 gold or 5 plat
Tarvash Scriller says 'I can see that axe ye carry already has some enchantments woven into the haft. By my eye tis not a half bad job but I bet there is room a'plenty in that axe for more wild magics yet. Ye won't find any gems right around here though, that will help ye in your search. I think that if ye managed to weave a Facetted Moonstone into the haft of yer axe, one could imbue it with another essence at a later time. Fer another 50 platinum pieces, I could be persuaded to tell ye where ye could find one.'
You gain experience!!
Hand him 50 plat
Tarvash Scriller says 'Ah, thank ye lad! Nothing like a bit o' coin to keep me company! Seek ye out the beasts that reside deep within the causeway, some of the ancient beasts there often hoard gems. As surely as Gnomes have sumpth' wrong in their heads ye shall find what ye seek there.'
You gain experience!!
Edited, Mon Sep 27 12:03:10 2004
Immune to slow.
Malosinia and MD landed first time after Malos, as did cripple (lvl 66shm)
Malosinia and MD landed first time after Malos, as did cripple (lvl 66shm)
11 posts
No loot other than the (probably some epic) Faceted Moonstone - thingy, seems to spawn adds every 10+ % hp
no sig
21 posts
Either him or his adds use Bazu Stomp and Bazu Breath.
Two adds spawned at around 90% at the entrance to his little garden.
1 or 2 more adds spawned later on (not sure if tied to health or timer) and then we wiped. We tried to offtank adds outside the garden but tanks couldn't hold agro. The adds would keep returning to the boss and get healed. Apparently holding agro inside the garden is possible, but we decided to move on before testing fully.
24 posts
Spawns adds that look like him called Bazu Hulk they don't seem to spawn based a certain percentage Bazu Smasher's life. Spawned 3-4 at a time..
Edited, Sun Sep 19 23:07:21 2004
Edited, Sun Sep 19 23:07:21 2004
Faceted Moonstone
NO DROP
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Perhaps for an epic?
NO DROP
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Perhaps for an epic?
10 posts
Hit our tank for over 2k. But with 3 duids CHing, seemd to hold our MT very well. It was the two adds at 90% that got us.
Edited, Fri Sep 17 13:15:47 2004
Edited, Fri Sep 17 13:15:47 2004
3 posts
This guy spawned 2 adds at 90%. He ramps ae stuns, make hit was around 1200, tripples and quads.
Erutiarmy
Ser'Val
Lanys T'Vyl
Erutiarmy
Ser'Val
Lanys T'Vyl
3 posts
I can confirm that we had 2 adds at 90 percent. Not sure if there are more, since our two groups died at that point and we moved on to explore more mobs.
Scholar
19 posts
We attempted this guy after he was perma killed and he was up after that patch. Guild decided to give it a go around, wondering if they had changed his loot (this was before knowing - today - that he is for the berserker 2.0 epic). We got the 2 adds at 90%. There were no adds at 80%. When we got him to around 68-69% he spawned 5 or 6 adds (same adds as before). That wiped us. Looks like you need a lot of healers and tanks (we were very much caught off guard).


Faceted Moonstone
