Killed him today for my father's 1.5 after several years of waiting.
With him as a level 84 chanter(tank merc), me playing my 78 beast(healer merc), and his boxed 80 cleric(another healer merc) it took us about 7 minutes to kill him, parsing in at about 698k hp.
Good luck to anyone after him.
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All-Seeing Eye
Raid Encounter
Level: 75
Effects Used:Gaze of the All-Seeing Eye
Scholar
33 posts
Savage Lord Zemli Northernfury of Terris Thule
78 Beastlord on Prexus (Terris-Thule)
78 Beastlord on Prexus (Terris-Thule)
85 necro, 1700 AA, 80 enc 100 AA. 85 T5 healer merc set effecient, 80 T5 tank merc set agressive. I don't really do group roles.
When you turn the corner, the all seeing eye sees you and hey, it's on, so be prepped before you turn that final corner. We has prepped in lobby and buffs were still good. Nothing saw invis up to this guy.
Dots that stuck.
Scorching shadow rk 2
Ashengate pyre Rk 2
Putrescence Rk 2
Putrification Rk 2
Splart Rk2
Din of Tashan
Nukes that hit
Lifebun
Lifetap
Nukes that didn't hit, ever
All enc nukes
Exigency of blood Rk2
Hit focus of arcanum, didnt seem to make a diff. Scorching only ever landed once. (Before focus, go figure....)
Both corruption dots landed no problem. Kept those running throughout the fight. Tank merc never went below 65 percent. Healer merc ended up at like 65 mana.
Both toons had 78 mage stuff on pets.
To be honest, I think we could've won this with just that bit of melee, but it would've taken a lot longer.
When you turn the corner, the all seeing eye sees you and hey, it's on, so be prepped before you turn that final corner. We has prepped in lobby and buffs were still good. Nothing saw invis up to this guy.
Dots that stuck.
Scorching shadow rk 2
Ashengate pyre Rk 2
Putrescence Rk 2
Putrification Rk 2
Splart Rk2
Din of Tashan
Nukes that hit
Lifebun
Lifetap
Nukes that didn't hit, ever
All enc nukes
Exigency of blood Rk2
Hit focus of arcanum, didnt seem to make a diff. Scorching only ever landed once. (Before focus, go figure....)
Both corruption dots landed no problem. Kept those running throughout the fight. Tank merc never went below 65 percent. Healer merc ended up at like 65 mana.
Both toons had 78 mage stuff on pets.
To be honest, I think we could've won this with just that bit of melee, but it would've taken a lot longer.
Bonesmasher/95 Nec http://eq.magelo.com/profile/439476
Craseon/95 War http://eq.magelo.com/profile/1829990
Hyrax/95 Enc http://eq.magelo.com/profile/1762728
Craseon/95 War http://eq.magelo.com/profile/1829990
Hyrax/95 Enc http://eq.magelo.com/profile/1762728
29 posts
Dueod with a 80 cleric and a 79 Zerker. Cleric has 17k mana unbuffed and zerker 16k HP unbuffed. Cleric did CH cycle till rampage then quick heals. Cleric had to use 1 of the mana potions from the expansion package.
"No one can ever help me tame this animal I have become" Three Days Grace
http://i36.photobucket.com/albums/e21/binjo/Rackwithrank.jpg
Ryasis Rankings Link
http://i36.photobucket.com/albums/e21/binjo/Rackwithrank.jpg
Ryasis Rankings Link
OK, here's my own directions after scouting out the other directions below (which were a big help, thanks guys. )
Enter the zone
Invis up to avoid agro
Run over to the castle moat. Remember the visible bridge over the moat is an illusion, you must use a map to take one of the two side bridges which are invisible.
Enter the main center corridor into the castle. Just before the end is a hidden door on the left with a guard and a wall picture. Enter and follow until you go down a flight of stairs and a big room is on your left. The room usually has a chest in the middle which we don’t care about, and a gorilla near the nw corner
Enter the room.
Go to the nw corner by gorilla , take the hidden door in west wall.
Now take a left arond the corner , and then your first right.... you’re going down a long corridor.
Follow this way until you pass 1 door on your left hand side, and shortly after that there will be an invisible wall on your left hand side (where the hallway widens). Take it.
Go thru the invisible wall at end of next room.
Once you pass through the 2 invisible walls, your room has 2 gorillas (When I was there)
You will then click on the portrait of BB that is on the far wall, it will port you to another room.
This room has a lost hand or two usually (when I was there). Location is roughly 78, -6 to check if you didn’t get lost
You will then click on the torch on the south wall, that will port you to yet another room, this room may have a lost hand and a clever sphinx and at this time you will click the plant that is located on the north table.
you'll be in he hedge, probably facing a hedge warrior.
My map had a good map of the hedge.
Then it looks like you go to the right all the way around the hedge where there is an invisible opening halfway down the side of the hedge.
Go in it and go left, go down to the corner and turn right and go halfway up the path. There is another opening on your right.
Enter, go left (north) and around the corner and the entrance to the the center of the maze will be on your right.
Here's a map from planeofmischief.com I marked up with direction to the hedge
http://home.comcast.net/~morromid.druid/eq/maps/plane_of_mischief_garden2.gif
Edited, Aug 31st 2007 9:47pm by morromid
Enter the zone
Invis up to avoid agro
Run over to the castle moat. Remember the visible bridge over the moat is an illusion, you must use a map to take one of the two side bridges which are invisible.
Enter the main center corridor into the castle. Just before the end is a hidden door on the left with a guard and a wall picture. Enter and follow until you go down a flight of stairs and a big room is on your left. The room usually has a chest in the middle which we don’t care about, and a gorilla near the nw corner
Enter the room.
Go to the nw corner by gorilla , take the hidden door in west wall.
Now take a left arond the corner , and then your first right.... you’re going down a long corridor.
Follow this way until you pass 1 door on your left hand side, and shortly after that there will be an invisible wall on your left hand side (where the hallway widens). Take it.
Go thru the invisible wall at end of next room.
Once you pass through the 2 invisible walls, your room has 2 gorillas (When I was there)
You will then click on the portrait of BB that is on the far wall, it will port you to another room.
This room has a lost hand or two usually (when I was there). Location is roughly 78, -6 to check if you didn’t get lost
You will then click on the torch on the south wall, that will port you to yet another room, this room may have a lost hand and a clever sphinx and at this time you will click the plant that is located on the north table.
you'll be in he hedge, probably facing a hedge warrior.
My map had a good map of the hedge.
Then it looks like you go to the right all the way around the hedge where there is an invisible opening halfway down the side of the hedge.
Go in it and go left, go down to the corner and turn right and go halfway up the path. There is another opening on your right.
Enter, go left (north) and around the corner and the entrance to the the center of the maze will be on your right.
Here's a map from planeofmischief.com I marked up with direction to the hedge
http://home.comcast.net/~morromid.druid/eq/maps/plane_of_mischief_garden2.gif
Edited, Aug 31st 2007 9:47pm by morromid
Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
Thanks for the writeup and the picture too. That was definitely worth a thousand words. I had gotten lost in this zone for hours and very frustrated. Then i checked here and saw your map. Awesome.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
That original plane of mischief map is awesome is it not? I man who who has the time and the skill to make such a smart looking map?
Glad you found my post, it's only posted under the All-Seeing Eye and not under the main zone.
Glad you found my post, it's only posted under the All-Seeing Eye and not under the main zone.
Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
I wish I could rep this post +1000...
This was so helpful and the map! OMG!! Top notch!
This was so helpful and the map! OMG!! Top notch!
Bonesmasher/95 Nec http://eq.magelo.com/profile/439476
Craseon/95 War http://eq.magelo.com/profile/1829990
Hyrax/95 Enc http://eq.magelo.com/profile/1762728
Craseon/95 War http://eq.magelo.com/profile/1829990
Hyrax/95 Enc http://eq.magelo.com/profile/1762728
Thanks,
I'm glad you liked it. It would not have been possible w/o the original map and the posts of the people before me
-- Morro
I'm glad you liked it. It would not have been possible w/o the original map and the posts of the people before me
-- Morro
Morromid (Everquest)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
Terris-Thule -> Prexus -> now The Rathe Server
The more extensive a man's knowledge of what has been done, the greater will be his power of knowing what to do.
Benjamin Disraeli (1804 - 1881)
phenominal write up. I didn't get lost, excellent. Thanks very much for this.
8 posts
Need to clear this up a bit... reading a few posts about people saying they almost killed him with 2 or 3 box with midlevel equipment, I decided to bring my anguish equipped box group to try and kill him 3 box style... and after 10 minutes of fighting nonstop and him still being at 70% hp, I realized this wasnt going to work.
I had to ask a couple more players to come in to assist, the group consisted of warrior, clr, shm, 2x wiz. The wizzies ran oom even after harvest at around 20%. The main problem with this mob is not it's dps or anything of that nature, it's having a very high amount of HP, as much as youll encounter in any epic fight, guaranteed. He also Rampages very very frequently, so a secondary healer type, such as a paladin or a shaman is recommended.
This mob is more difficult than the 2 previous chest spawning mobs, yet doesn't spawn a chest itself... no clue why.
I had to ask a couple more players to come in to assist, the group consisted of warrior, clr, shm, 2x wiz. The wizzies ran oom even after harvest at around 20%. The main problem with this mob is not it's dps or anything of that nature, it's having a very high amount of HP, as much as youll encounter in any epic fight, guaranteed. He also Rampages very very frequently, so a secondary healer type, such as a paladin or a shaman is recommended.
This mob is more difficult than the 2 previous chest spawning mobs, yet doesn't spawn a chest itself... no clue why.
8 posts
also the information is a bitch sketchy on how to get to this. I found the information confusing at the least. In order to get to the hedge area, follow everything the fella says until you get to the wall in the room filled with BB pictures. Go through the wall take a left, and then your first right.... follow this way until you pass 1 door on your left hand side, and shortly after that there will be an invisible wall on your left hand side (where the hallway widens). Once you pass through the 2 invisible walls, you will then click on the portrait of BB that is on the wall, it will port you to another room, you will then click on one of the torches on the wall, that will port you to yet another room, and at this time you will click the plant that is located on the table.
I hope this clears things up a bit to people who haven't been in this zone yet, it can be very confusing.
I hope this clears things up a bit to people who haven't been in this zone yet, it can be very confusing.
12 posts
lol tryed this for fun for my 1.5 was me 71 chanter and a 75 ranger we got him down 8% befor he killed us so think a group of lvl 70 to 75 should handle this thing NP
Scholar
19 posts
Took a 66 Mage up there to a good camp spot just inside the third ring of the hedge and Cothed rest of raid across the entire zone to me, so you don't have to get an entire raid up there, just one person, lol. No see invis mobs on the way for me.
Support the fine arts...shoot a rapper
1 post
Took this down 1/4/07 with 2 groups easily. One group was anguish/demi-plane geared and other group was time+ geared. Noone died or really even came close. Fight lasted all of 2 minutes. Took us longer to get there than to make the kill.
9 posts
tried to reply to myself, but didn't work i guess...here is a short way of telling you how to get their. (this link was posted further down as well, but RPG site was down when I needed it lol)
To get to hedge...this site is helpful http://www.rpgexpert.com/1433.html.
first, up the invis bridge to get into the castle, take a left through the invis wall, and go untill you enter a room with bunch of pics on the wall, and a gorilla in the direction your facing.
in this room with pics of brislebane or whatever..and you'll wanna walk through the wall in the north west corner. Go west, south, west, untill you get to a room with a lost hand probably
(their is no wall or door to walk through to get to this room with the lost hand, its just a widening of space in the hallway your walking)...
then you'll wanna go south, through another invis wall, then east till you get to a bristlebae picture, click on it.
You'll come to a room with proably a lost hand, and a clever sphinx. Their will be two book cases, click on he torch in between them.
You'll be in a room with two bookcases... Click on it, you'll be in he hedge, probably facing a hedge warrior.
thus your in the hedge...
then it looks like you go to the right all the way around the hedge. untill theirs an opening, o in it and take another right, and keep going untill you come to another opening, o into it and take a left, untill theirs another opening, go right, and the eye should be here.
To get to hedge...this site is helpful http://www.rpgexpert.com/1433.html.
first, up the invis bridge to get into the castle, take a left through the invis wall, and go untill you enter a room with bunch of pics on the wall, and a gorilla in the direction your facing.
in this room with pics of brislebane or whatever..and you'll wanna walk through the wall in the north west corner. Go west, south, west, untill you get to a room with a lost hand probably
(their is no wall or door to walk through to get to this room with the lost hand, its just a widening of space in the hallway your walking)...
then you'll wanna go south, through another invis wall, then east till you get to a bristlebae picture, click on it.
You'll come to a room with proably a lost hand, and a clever sphinx. Their will be two book cases, click on he torch in between them.
You'll be in a room with two bookcases... Click on it, you'll be in he hedge, probably facing a hedge warrior.
thus your in the hedge...
then it looks like you go to the right all the way around the hedge. untill theirs an opening, o in it and take another right, and keep going untill you come to another opening, o into it and take a left, untill theirs another opening, go right, and the eye should be here.
all I want is a go# da@# cheese burger you go$ da#$ GOO BAG
3 posts
You'll be in a room with two bookcases... Click on the plant on the table, you'll be in he hedge, probably facing a hedge warrior.
12 posts
Thanks for the info, that was alot of help.
HATE of Firetree
www.thisishate.com
www.thisishate.com
9 posts
Anyone know how to get there?
all I want is a go# da@# cheese burger you go$ da#$ GOO BAG
9 posts
Well, when I asked that question rpg experts was down, so i couldn't use the link that was posed below, but here is the link, and breakdown of how to get there...
To get to hedge...this site is helpful http://www.rpgexpert.com/1433.html.
first go up the invis bridge into the castle, then go through the invis wall to the left, untill you get into the room with pictures, and probably a gorilla in direction right infront of you.
You'll be in a room with pics of brislebane or whatever..and you'll wanna walk through the wall in the north west corner. Go west, south, west, untill you get to a room with a lost hand probably...then you'll wanna go south, then east till you get to a bristlebae picture, click on it.
You'll come to a room with proably a lost hand, and a clever sphinx. Their will be two book cases, click on he torch in between them.
You'll be in a room with two bookcases... Click on it, you'll be in he hedge, probably facing a hedge warrior.
thus your in the hedge...
then it looks like you go to the right all the way around the hedge. untill theirs an opening, o in it and take another right, and keep going untill you come to another opening, o into it and take a left, untill theirs another opening, go right, and the eye should be here.
To get to hedge...this site is helpful http://www.rpgexpert.com/1433.html.
first go up the invis bridge into the castle, then go through the invis wall to the left, untill you get into the room with pictures, and probably a gorilla in direction right infront of you.
You'll be in a room with pics of brislebane or whatever..and you'll wanna walk through the wall in the north west corner. Go west, south, west, untill you get to a room with a lost hand probably...then you'll wanna go south, then east till you get to a bristlebae picture, click on it.
You'll come to a room with proably a lost hand, and a clever sphinx. Their will be two book cases, click on he torch in between them.
You'll be in a room with two bookcases... Click on it, you'll be in he hedge, probably facing a hedge warrior.
thus your in the hedge...
then it looks like you go to the right all the way around the hedge. untill theirs an opening, o in it and take another right, and keep going untill you come to another opening, o into it and take a left, untill theirs another opening, go right, and the eye should be here.
all I want is a go# da@# cheese burger you go$ da#$ GOO BAG
About to do this fight for my chanter, AE looks easily resistable, fight is probably one groupable, will let you know how it went when it dies.
Easily 2 groupable. Had 21 in raid, and was overkill big time. Clerics had 70% mana and I was sittin at 50. AE is nothing at all to worry about, even if you don't resist it. Getting there is the fun part, nearly impossible to explain it. Requires you to run through invisible walls and clicking random small objects. The best I can do is tell you the order of clicks. Picture, Fire, Pot in that order.
41 posts
Yesterday I tried 6 box ASE for my chanter.
1st PC
(my prim.) PAL70: Anguish/Tacvi/Time Geared - 14603HP, 3259AC, 1492AA - Tank
(friend's) CLR70: Yxtta/GroupTask Geared - 9314Mana, 440AA - Heal
(friend's) RNG70: Qvic/Time Geared - 11134HP, 724AA - Range DPS
2nd PC
(my alt.) DRU70: Tacvi/Qvic Geared - 9749Mana, 1377AA - Heal
(my alt.) ENC70: Tacvi/Qvic Geared - 9258Mana, 1098AA - Nuke
(friend's) WAR70: Tacvi/Qvic/Time Geared - 14454HP, 2539AC, 347AA - Rampage
(all stats buffed in group)
1st Attempt:
Used Infusion of the faithful, Holyforge and Trueshot.
But group got troubled with healing. PAL went down when 68% health left on ASE, then group evacuated.
2nd Attempt:
After CR. No Infusion AA, No Offense discs.
I focused healing more than 1st time.
CLR kept casting Yaulp and CH on PAL. She used Staunch Recovery when around 20% health left on ASE.
DRU patch healed by SI(sometimes ACB) and of course fully debuffed by DRU spells.
PAL healed Group and used HoT on PAL and WAR. Also tried keep WoT himself.
This time group done fighting successfully. no one died but ASE.
It took about 20 mins.
DRU had about half of Mana and CLR had around 80% Mana when ASE down.
Grats, Qanadanya and our guild.
No chest for us also.
Thanks.
-----------------------------------------------
[PAL70] Notungx Startaker of Karana
The Tribunal (Ayonae Ro) Server
Edited, Sep 1st 2006 at 9:35am EDT by Notung
1st PC
(my prim.) PAL70: Anguish/Tacvi/Time Geared - 14603HP, 3259AC, 1492AA - Tank
(friend's) CLR70: Yxtta/GroupTask Geared - 9314Mana, 440AA - Heal
(friend's) RNG70: Qvic/Time Geared - 11134HP, 724AA - Range DPS
2nd PC
(my alt.) DRU70: Tacvi/Qvic Geared - 9749Mana, 1377AA - Heal
(my alt.) ENC70: Tacvi/Qvic Geared - 9258Mana, 1098AA - Nuke
(friend's) WAR70: Tacvi/Qvic/Time Geared - 14454HP, 2539AC, 347AA - Rampage
(all stats buffed in group)
1st Attempt:
Used Infusion of the faithful, Holyforge and Trueshot.
But group got troubled with healing. PAL went down when 68% health left on ASE, then group evacuated.
2nd Attempt:
After CR. No Infusion AA, No Offense discs.
I focused healing more than 1st time.
CLR kept casting Yaulp and CH on PAL. She used Staunch Recovery when around 20% health left on ASE.
DRU patch healed by SI(sometimes ACB) and of course fully debuffed by DRU spells.
PAL healed Group and used HoT on PAL and WAR. Also tried keep WoT himself.
This time group done fighting successfully. no one died but ASE.
It took about 20 mins.
DRU had about half of Mana and CLR had around 80% Mana when ASE down.
Grats, Qanadanya and our guild.
No chest for us also.
Thanks.
-----------------------------------------------
[PAL70] Notungx Startaker of Karana
The Tribunal (Ayonae Ro) Server
Edited, Sep 1st 2006 at 9:35am EDT by Notung
Two attempts, two successes, but zero chests :(
2 posts
2 Aug 06 we did this mob. Popped Divine Aura immediately and seemed to have prevented my cleric from being dotted with the Gaze of the All-Seeing Eye. I assume it works with the higher level version as well.
Azureian Skye - 70 Cleric
Azureian Skye - 70 Cleric
Scholar
28 posts
Seems to be a three day spawn time.
3 posts
Killed him tonight with 5 people
70 cleric, about 12700mana, was at 30% mana at the end - 845aa
70 Shadowknight, about 16300ish hp, 3200ish ac, only had conv and self buffs - 784aa
70 ranger 12kish hp, did ramp and all the dps, basically - 591aa
70 Enchanter 8300mana, 205 aa
68 druid 6100ish mana died at 9% on All Seeing Eye ...
No chest for us
70 cleric, about 12700mana, was at 30% mana at the end - 845aa
70 Shadowknight, about 16300ish hp, 3200ish ac, only had conv and self buffs - 784aa
70 ranger 12kish hp, did ramp and all the dps, basically - 591aa
70 Enchanter 8300mana, 205 aa
68 druid 6100ish mana died at 9% on All Seeing Eye ...
No chest for us
18 posts
eye is up again as noticed on the 16th july 2006
Not been up since zone has been fixed.
EQ: Zhezha - 75 Enchanter
1 post
I did bug report like a week ago and still nothing it's getting to be very upsetting....
3 posts
PoM is bugged after the latest patch just FYI.
No teleporters work - and ASE isn't up either.
No teleporters work - and ASE isn't up either.
3 posts
Killed it last Night with 7 people mostly Boxed toons. We rocked the house on Luclin. Gear ranged from Qvic/Anguish/Demi-Plane.
70 Warrior Me
70 Enchanter Me
70 Cleric
70 Warrior Clr
70 Bard Clr
70 Necro
70 Monk
70 Warrior Me
70 Enchanter Me
70 Cleric
70 Warrior Clr
70 Bard Clr
70 Necro
70 Monk
7 posts
He just got spanked tonight on Druzzil Ro by myself and 11 other people, most of us multi-boxing. It was overkill, but I wanted this fight to be over fast.
70 war - me, 17k buffed
70 enc - played by me
70 clr - played by me
70 dru - the mad puller
66 nec - won Veil of the cynic (grats Spinner)
70 dru - was kinda quiet, but nuked like mad
70 mag - rods please
70 shm - played by mag
70 enc - <3 Aan
70 clr - played by Aan
70 bst - Mel!
70 shd - Biggy!
70 shm - Gak the uber frog
70 rog - real quiet, but kills things DEAD
Invis worked all the way to ASE, then we killed the plant in the corner just outside the center of the hedge. Druid harmony or whatever works on everything in the area where ASE was, so we got him single pretty easily. I could have easily healed myself and done this with just my 3, but like I said, I wanted this fight over a bit faster than that. Thanks to everyone who came out to help me with this fight. =)
Congrats Kinadrah on Oculus of Persuasion!
70 war - me, 17k buffed
70 enc - played by me
70 clr - played by me
70 dru - the mad puller
66 nec - won Veil of the cynic (grats Spinner)
70 dru - was kinda quiet, but nuked like mad
70 mag - rods please
70 shm - played by mag
70 enc - <3 Aan
70 clr - played by Aan
70 bst - Mel!
70 shd - Biggy!
70 shm - Gak the uber frog
70 rog - real quiet, but kills things DEAD
Invis worked all the way to ASE, then we killed the plant in the corner just outside the center of the hedge. Druid harmony or whatever works on everything in the area where ASE was, so we got him single pretty easily. I could have easily healed myself and done this with just my 3, but like I said, I wanted this fight over a bit faster than that. Thanks to everyone who came out to help me with this fight. =)
Congrats Kinadrah on Oculus of Persuasion!
Exarch Julli Shininglight - Stuffy Elf, Cleric
Snapricot Actiongnome - Action Gnome, Warrior
Scribe Kinadrah V'Sano - Mind Teaser, Enchanter
Mistress Wantena Goodspanking - Gnuker Gnome, Wizard
Druzzil Ro server
Snapricot Actiongnome - Action Gnome, Warrior
Scribe Kinadrah V'Sano - Mind Teaser, Enchanter
Mistress Wantena Goodspanking - Gnuker Gnome, Wizard
Druzzil Ro server
22 posts
We killed him with 12 characters as all guildies, we have no VT/EP/Qvic/Anguish armor.
It's 9th try.
Group 1
70 WAR MT / 12k hp, 2400 ac
70 CLR CCH healer 1 / 8k mana
70 MNK DPS
70 BRD Mana + Sv down + DPS boost
70 NEC DPS + Mana
70 WIZ DPS + DPS / 8k mana
Group 2
70 PAL RT / 11k hp, 2400 ac
70 DRU RT Healer
70 ENC Debuff + Trying slow
69 ROG no VRAA2...
65 SHM Debuff + Pet
61 CLR CCH healer 2 / 4k mana lol
Wizard got Divine Resurrection(100% Rez.) to his corpse, that made at the room beforehand.
Caz he must die ASAP after OoM with Silent Casting.
We used 2nd Veteran Reward AA for resist his spell without ROG and WIZ.
Paladin pulled ASE with DA after trash mob lulled in ASE room.
MT had 550 SvM, he got DoT 6 times and he resisted it 12 times.
Some character used Elixir of Healing for own heal.
Clerics started to use CCH after MT's Defensive was worn off.
Enchanter slowed him only 3 times.
Finally we slained him spent 10minutes and 40second.
We got Frayed Cap of Patience from the chest.
We got 1st epic 1.5, thx :)
It's 9th try.
Group 1
70 WAR MT / 12k hp, 2400 ac
70 CLR CCH healer 1 / 8k mana
70 MNK DPS
70 BRD Mana + Sv down + DPS boost
70 NEC DPS + Mana
70 WIZ DPS + DPS / 8k mana
Group 2
70 PAL RT / 11k hp, 2400 ac
70 DRU RT Healer
70 ENC Debuff + Trying slow
69 ROG no VRAA2...
65 SHM Debuff + Pet
61 CLR CCH healer 2 / 4k mana lol
Wizard got Divine Resurrection(100% Rez.) to his corpse, that made at the room beforehand.
Caz he must die ASAP after OoM with Silent Casting.
We used 2nd Veteran Reward AA for resist his spell without ROG and WIZ.
Paladin pulled ASE with DA after trash mob lulled in ASE room.
MT had 550 SvM, he got DoT 6 times and he resisted it 12 times.
Some character used Elixir of Healing for own heal.
Clerics started to use CCH after MT's Defensive was worn off.
Enchanter slowed him only 3 times.
Finally we slained him spent 10minutes and 40second.
We got Frayed Cap of Patience from the chest.
We got 1st epic 1.5, thx :)
16 posts
did it with 12 tonight.... was WAY WAY over kill, heh didnt even get a chest out og the kill heh but had ranger acidnetly agro him before everyone was there and with shammy heals and only 1 monk, me (war), shammy, and chanter there (ranger got scared and ranger gated out) we got him to 80, rezed and destroyed... had the cleric been there would have owned him with 5 ppl
22 posts
Error:
> Caz he must die ASAP...
to
> Caz he must revive ASAP...
> Caz he must die ASAP...
to
> Caz he must revive ASAP...
hits 1200 max but verry verry fast
I lead a raid of 12 players (53-68th levels) into PoM 2 nights ago specifically to hit the Grand Gardener. But when we reached the center of the maze we were in for a rude suprprise. The new Enchanter epic 2.0 mob "All Seeing Eye" (75th level) is not only in the dead-center of the maze (where the Gardener spawns) but is KOS! It aggroed us, and aside from the Necros feigning death, it was a total wipe.
How SoE expects anyone to ever pull the Gardener again with this new KOS mob in place is beyond me.
Thanks for ruining a really good raid, Sony.
Drexxell
Wayfarers of Veeshan
How SoE expects anyone to ever pull the Gardener again with this new KOS mob in place is beyond me.
Thanks for ruining a really good raid, Sony.
Drexxell
Wayfarers of Veeshan
Thanks for this check...I think we need to go back and re-try now based on this.
49 posts
This is coming a bit late, but for anyone else who is wondering ... I (lvl70 enchanter) went to PoMischief to learn the route to the Hedge and get a peek at the All-Seeing Eye. I made it to the path right outside of the center room and saw that the Grand Gardener was up as well. I decided to test if the ASE would assist the trash, so I charmed a nearby plant and pulled the GG with tash. Considering how large the ASE's target ring is, I suspect the Grand Gardener walked literally beneath it Without agroing! So either someone in your raid was careless, or SOE recently changed the agro here.
*edit: finally made a signature wee!
Edited, Sat Nov 19 19:41:19 2005
*edit: finally made a signature wee!
Edited, Sat Nov 19 19:41:19 2005
2 posts
The best description I could find on getting to the hedge in PoM was on this site: http://www.rpgexpert.com/1433.html. It is very detailed on getting there, though it doesn't describe the objects you should be clicking on in each room. Once you enter through the second secret wall, you will enter a small room ( should be the one below the room labeled "N". All you do is click the picture ( of Bristlebane) straigh ahead of you. The next room you should notice a small torch between two book cases, click that and you will be in the third room. After that you will be in a third room, on the table there is a pot with a plant in it; click that and bam, your there.
Aonaddoric, 70 enchanter of Bertoxxulous-EQ
Maelin, 60 Mage of Windrunner-WoW
Kerafyrm, 41 Druid of Windrunner-WoW
Maelin, 60 Mage of Windrunner-WoW
Kerafyrm, 41 Druid of Windrunner-WoW
we pulled him last night with 23 raiders.. we cr'd 3x's.. the best way to do this is put a tank in the corner...
groups should look like
MT
Cleric
cleric
cleric
pally <--- Group heals
Bard <--- playing all resist heals songs
--------
shamy <--- slows and keeps clerics up
druid <--- keeps clerics and bards up
shamy <--- RGC on MT keeps group up
Pally <----- Group heals
whatever
bard <--- same thing
----
this groupage works well
next pull the eye to the MT and clerics DO a CH rotation.. about /pause 35 works well... he is not that hard... once you get the rot down. this mob falls fast... he did not kill him but we did get him to 0% thats right ZERO % talk about a OMG NOOOOOOOOOOOOOOOOOOo..... with only 23 raiders the caster that kept the clerics up rand out of mana and I THE CLERIC.. dropped to 10% and got low life argo and he walked over the clerics.. it was over... but this works... cleric should MGB AA hot.. about 1/2 into the fight.. then again when the eye is about 30% and again at 10% this should keep people from get low life agro towards the end.. WE will pawn him tonight
groups should look like
MT
Cleric
cleric
cleric
pally <--- Group heals
Bard <--- playing all resist heals songs
--------
shamy <--- slows and keeps clerics up
druid <--- keeps clerics and bards up
shamy <--- RGC on MT keeps group up
Pally <----- Group heals
whatever
bard <--- same thing
----
this groupage works well
next pull the eye to the MT and clerics DO a CH rotation.. about /pause 35 works well... he is not that hard... once you get the rot down. this mob falls fast... he did not kill him but we did get him to 0% thats right ZERO % talk about a OMG NOOOOOOOOOOOOOOOOOOo..... with only 23 raiders the caster that kept the clerics up rand out of mana and I THE CLERIC.. dropped to 10% and got low life argo and he walked over the clerics.. it was over... but this works... cleric should MGB AA hot.. about 1/2 into the fight.. then again when the eye is about 30% and again at 10% this should keep people from get low life agro towards the end.. WE will pawn him tonight
13 posts
Edited, Mon Feb 28 00:13:44 2005
Castious Magicus
FV
FV
Scholar
20 posts
IS there another way to get to the chessboard and Alice area?
Scholar
20 posts
why the hell did they put this guy right on top of the teleporter too chess room....grrr
41 posts
1 grouped this thing today, war/clrx2/brd/shm/mnk...10.5k unbuffed war, ae didn't hit very much with PoV song running, cler's splitting ch's, made this trivial, just a extremely long fight =p.
Scholar
21 posts
Does anyone have a helpful guide to get somone through PoM that's never been there before on how to get to this guys area, it would be most appreciative.
5 posts
25 mostly elemental geared people. Got really ugly at the end as the mana dot wiped out our healing, but we had over half the raid still standing.
FYI He does see rogue SoS, i was there witrh about 30 guildies, semi EP geared, a rogue went off to check his room and make sure no mobs were gonna come with him, we werent even buffed, next thing ya know i see a huge eye ball runnin towards us. we dropped him, although being for the most part unbuffed it was a tough fight, just had to max dps and burn him hard.
6 posts
Took this guy down on 11-6-04. Dropped:
Faded Sash of Hypocrisy
Slot: Waist
AC 17, DEX 10, STA 10, CHA 20, WIS 20, INT 20, HP 130, MANA 140
SV FIRE 10, SV DIS 10, SV COLD 10, SV POI 20
Regeneration +2
Mana Regeneration +4
Rqd Lvl of 65
Class: DRU, SHM, NEC, WIZ, MAG, ENC
Race: ALL
Faded Sash of Hypocrisy
Slot: Waist
AC 17, DEX 10, STA 10, CHA 20, WIS 20, INT 20, HP 130, MANA 140
SV FIRE 10, SV DIS 10, SV COLD 10, SV POI 20
Regeneration +2
Mana Regeneration +4
Rqd Lvl of 65
Class: DRU, SHM, NEC, WIZ, MAG, ENC
Race: ALL
25 posts
Killed with 28 VT/oow/smattering of EP geared guildies.
Set up outside the last secret door in the hedge (in the second ring) to avoid early agro. Cleared area, monk pulled potential adds and then pulled Mr Ugly. We had no adds (kudos to Arathen the monk), each healer had an RGCer assigned, was slowed by shaman first time.
After that, just a long chew through his HPs. No deaths. Really, hardest part was getting a raid to him through PoM.
Dropped Jagged combatant stone
Coercer Lonwen
Southern Legion
The Tribunal
Set up outside the last secret door in the hedge (in the second ring) to avoid early agro. Cleared area, monk pulled potential adds and then pulled Mr Ugly. We had no adds (kudos to Arathen the monk), each healer had an RGCer assigned, was slowed by shaman first time.
After that, just a long chew through his HPs. No deaths. Really, hardest part was getting a raid to him through PoM.
Dropped Jagged combatant stone
Coercer Lonwen
Southern Legion
The Tribunal
Lonwen 70 Chanter (Tribunal)
37 posts
This guy dropped a very nice earring last night for us (chest). Was +135/+135 HP/Mana earring with extended range. The guy is perma-rooted so you can't pull him. Just let the MT call charge and just go at it, no other special tricks. We've done this mob twice, not too bad of a fight. First time he dropped a shovel (secondary slot) with +135/+135 HP/Mana also with I forget which focus effect.
Edited, Wed Oct 20 14:09:00 2004
Edited, Wed Oct 20 14:09:00 2004
Scholar
49 posts
It's not rooted at all. But you still can't pull it really, since there are mobs in the little room with him that will add, and can't be pulled without bringing him along.
He dropped Etched Boots of Antipathy for us last night via a chest.
http://lucy.allakhazam.com/item.html?id=71164
He dropped Etched Boots of Antipathy for us last night via a chest.
http://lucy.allakhazam.com/item.html?id=71164
1 post
We just killed it and it seems it doesn't perma rooted. We pulled outside and burned it down.
Downed on lanys 19.oct. raid of 30 people, avg lvl of 67. Time/ele gear.
It was a close fight, but we made it.
Dropped Scarred Shield of the Stalwart.
the AE is curable with rgc. use a few mgb heals.
enjoy =)
Erazmuz Ad'Eternam
70 wizard
The Shadow Order
It was a close fight, but we made it.
Dropped Scarred Shield of the Stalwart.
the AE is curable with rgc. use a few mgb heals.
enjoy =)
Erazmuz Ad'Eternam
70 wizard
The Shadow Order
I've killed this 2 times this week for guild Enchanters, nothing but the epic item dropped on the 1st kill, but a treasure chest popped after our 2nd kill and the attatched Item dropped our warriors had better so it went to open roll and I was lucky enough to win it!! I linked it it the trade channel and got an offer of 235k!
We had a raid force of 18 PoTime, GoD equipped players once we set up it was a straight forward fight with one death can be slowed, GoD shaman slow landed 1st time.
Magic Item lore Attunable
Jagged combatant stone
Slot: Range
Ac 18
effect improved dodge 1 (worn)
Str+20 Dex+10 Sta+20 Cha+10 Hp+140
Mana+130 End+130
SVF+20 SVD+10 SVM+10 SVD+10
Class: WAR PAL SHD
http://lucy.allakhazam.com/item.html?id=71171
Slacethehard
lvl 69 Shaman
Torvo
http://www.magelo.com/eq_view_profile.html?num=547938
Edited, Thu Oct 14 05:05:59 2004
We had a raid force of 18 PoTime, GoD equipped players once we set up it was a straight forward fight with one death can be slowed, GoD shaman slow landed 1st time.
Magic Item lore Attunable
Jagged combatant stone
Slot: Range
Ac 18
effect improved dodge 1 (worn)
Str+20 Dex+10 Sta+20 Cha+10 Hp+140
Mana+130 End+130
SVF+20 SVD+10 SVM+10 SVD+10
Class: WAR PAL SHD
http://lucy.allakhazam.com/item.html?id=71171
Slacethehard
lvl 69 Shaman
Torvo
http://www.magelo.com/eq_view_profile.html?num=547938
Edited, Thu Oct 14 05:05:59 2004
Got nothin' to say just wanna eat my cake!
Anyone know the spawn time for this guy?
2 hours like most epic mobs
Hunter Wageit Whar
70 Ranger
<The Lost Server of Innoruuk>
70 Ranger
<The Lost Server of Innoruuk>
Scholar
23 posts
center of garden across from the grand gardener. dont count on getting to the upside down area whlie hes up.
speaking of... anyone know the spawn time? someone was guessing a few hours... which would seriously bite. all i wanna do is get past him =(
speaking of... anyone know the spawn time? someone was guessing a few hours... which would seriously bite. all i wanna do is get past him =(
11 posts
Um ...the way to the upsidedown area in the hedge isnt the only way to get there .., in the chess room , clicking on the west throne (chair) will take you to the same spot.
Black Metal isn't a trend it's a cult
Scholar
22 posts
Yeah...careful in the hedge when the eye is up like Bolesazul says. I was able to go all the way to the hedge opening to the eye to sneak a picture while invised (altho it sees thru invis) Just can't reach that particular porter to the upsidedown area when it's up.
But as an added note, the garden isn't the only way there. /grin
Try new paths to get to the sideways/upsidedown areas. hint: Anyone up for a game?
Best zone in the game to die in. lol
But as an added note, the garden isn't the only way there. /grin
Try new paths to get to the sideways/upsidedown areas. hint: Anyone up for a game?
Best zone in the game to die in. lol
Lord Kahntaur Osiris
66th Crusader of Tunare
Gearless tutelary of
the Stars of Twilight
aka Mistress Wiccana Moone 68th Beguiler
and her 69Monk pet Snozymnk Snoozen
"Never argue with a fool, a stranger may not know the difference." and "It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain
66th Crusader of Tunare
Gearless tutelary of
the Stars of Twilight
aka Mistress Wiccana Moone 68th Beguiler
and her 69Monk pet Snozymnk Snoozen
"Never argue with a fool, a stranger may not know the difference." and "It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain
19 posts
This was downed on Rallos Zek with about 16 people. Caught us off guard first time has a huge agro range
3 posts
Yea, enchanter 1.5 mob, arguably the hardest part of the 1.5 quest. Mean as all hell and has approximately 1 million hps...will take a full raid for the most part and some healers with a ton of mana...Beasts with mgb paragon don't hurt either...single target rampage, and a nasty DoT....good luck, he's no cake walk...=)
Where does this guy spawn? I want to know so I can stay far, far away next time I go to PoM.
Killer AoE will hit about 1 in 3 at 500 MR and lots of HP. 3 groups of time/GoD geared and we wiped.
21 posts
Bring your A game for this guy. Wiped a 4 group raid of 62+. We're not Uuber, but this guy killed us much faster that we expected.
Be careful on the pull. There will be regular mobs that add. Off tank em. Mezzing just ticks the Eye off and Chanters go splat.
maybe when we're all 67+...
Be careful on the pull. There will be regular mobs that add. Off tank em. Mezzing just ticks the Eye off and Chanters go splat.
maybe when we're all 67+...
I'll take "Things that can't be mezzed" for 500, Alex.....
14 posts
Hits for a max of 1300. Has a DD that does about 1300. Also packs a DoT that does about 950 a tick. Rampages. It is slowable by shammy/BST.
Edited, Sat Sep 18 21:24:34 2004
Edited, Sat Sep 18 21:24:34 2004
Chanter epic 1.5, one of parts needed is an 'all-seeing eye', which may also be called 'eye of Bristlebane'
Dead give-away IMO.
Dead give-away IMO.
Bregalad Alcarin,
High Elf Coercer, Xev <In Via Damnum>
High Elf Coercer, Xev <In Via Damnum>
7 posts
Anyone know what its for or what it drops?
Yup I'm probably Drunk!


All-Seeing Eye
