Zun`Muram Tkarish Zyk

Uploaded July 24th, 2007
Damage shields work wonders against this mob, so pile as much as you can on the main tank.
The doors to Tkarish Zyk's chamber can be opened by using the Jade Inlaid Key from the High Priest event.
Inside, you will find four Ikaav Ritualists which, once engaged, will summon random mobs to their aid. Occasionally, they will spawn a mastruq chaosslayer, which is charmable and can be used for DPS against Tkarish Zyk.
Tkarish Zyk is immune to melee and spell damage. Only pets are effective.
During the encounter, Tkarish will banish his target(s) to one of two jails. One is located in the hall north of his chamber; the other in the hall to the south. A rogue must be at each of the jails in order to picklock the doors, allowing the banished people to leave. If someone is in the jail for too long, spirits will spawn and kill the player (and sometimes the rogue, which will really mess your raid up).
Inquisitors Chiak Tansk and Lliev Kinth are killable like normal mobs and do not respawn unless the event resets.
The event resets once Tkarish Zyk returns to his spawn point without aggro. The Ikaav Ritualists may take a bit longer to respawn (this is not confirmed).
|
Aegis of Discord
Band of Solid Shadow
Blackstone Figurine
Cape of Woven Steel
Edge of Chaos
Gem-Studded Band of Struggle
Gemstone of Dark Flame
Kaftan of Embroidered Light
Longsword of Execration
Muramite's Heavy Shackles
Shard of Dark Matter
Shroud of Ceaseless Might
Spiked Steel Baton
Tongue of the Zun'muram
Wand Harness
Wristband of Chaotic Warfare
Zun'Muram's Signet of Command
Txevu, Lair of the Elite
Breakdown in Communication #13: Txevu
Discord Skin Samples
Raid Expedition: Tacvi, Seat of the Slaver
Edited, Apr 6th 2010 1:39pm by Sobmre
Sobmre The Burning Champion - Stromm Server
Ginni The Peace Maker - Stromm Server
Edited, Jan 13th 2010 8:04am by MeritheContrary
As for the whisperwinding it's the same as illusioning through doors, you have to be right up to the door/cell bars and be partially running when you click whisperwind to get through
Started off by procing Chaotic Power off my Eye of Zomm (<3 holgresh elder beads) then ran in and popped spire/CoA robe/Cataclysm, sic'd my pet on zun and the inquisitors while i burned down the ritualists, killed them fast enough to keep from getting any adds then moved on and killed the inquisitors...leashed out to med then the fun began. Zun Fight took roughly 15 mins in itself and consisted of me chaining swarm pets, dotting him with Putresence/Putrefaction (Before any noobs go off, corruption spells were added post GoD and they DO infact land on Zun) and healing my pet, merc went oom around 20% and i put it inactive and popped fortify companion/companions blessing to give her some med time while i patch healed...the most annoying part was getting banished to the cells, i utilized Whisperwind to get me through the door every time(This works on any door that you can illusion through).
Used 3 Cataclysms through the fight to speed it up, thus allowing me to end with around 15% mana and with bloodmagic still gtg...total fight was roughly 22 mins
Fun fight!~
All in all was so much fun getting the key and BiC piece for both. GL on him if you try 8)
Time Lord Kravine Pinkdaddy <Descendents>
85 Paladin of Mith Marr(Saryrn)
Sk: 28khp 5200AC unbuffed, Shaman: 22khp 23kmana unbuffed, Monk: 29khp unbuffed.
First try: Just used cleric mercs, tried to offtank Zun`Muram and the goats with the SK and the monk worked down the Ikaavs. Failed due to banishes. I didn't have a rogue to pick the doors so I was using the illusion trick to get through the doors, worked well except it was to chaotic and was never really under control.
Second try: Used a warrior merc on Zun`Muram and it worked like magic. Since they cannot be banished. Offtanked everything with the Sk besides Zun`Muram, worked it all down and then the slow grind to bring down Zun`Muram.
The new fabled pet weapons work very well on him, I only poped one cleric merc on the second try and it was OOM due to Wantons but I kept the warrior merc up easily with the shaman.
Finally got my Signet of Command, will make boxing Tacvi easier...
Good luck. Fun Fight.
How we did this:
We had 4 people total : the group was made out of 1 mage 1 ranger 1 rog and 1 shammy.
We are all solteris+geared.
We just trained there, died, let the rogmerc rezz uss and buff up.
I have keys from Champion(needed to acces High priest event) and High priest event (also needed!, not rog lockpickable)
We went in to the right (hall with prison 2)
Heres how we did it : We went in, event started, Slayed the ikaavs first (4 of them and they summon mobs more anoying then dangerous)
Then we killed the 2 goatadds (THEY DO NOT RESPAWN if event doesn,t reset)
then the ranger tanked Zun`Muram Tkarish Zyk while shammypet and magepets beat it down slowly.
The tricky part is he Banishes everyone who has aggro on him (1 banish per 2-3mins)
He banishes people to prison 1 and prison 2. You need either a CoTH out of there or a rog needs to open the door so u can run out and back to the event.
We had rog run between cells if mage got banished (witch seemed to be a lot since she had maindmg, ranger was tanking so it couldn,t be the aggro).
If u stay in the cell longer then 10-15secs several undead spawn, they are green and i resisted most of the procs but they can kill you real fast.
You can kill em if u are real well geared but last time i ended up in there i had a discordtower geared pally with me and we barely made it + that still doesn,t get u out of the cell.
the undead are leashed to the cell.
So the mainthing is : Burn all the adds down to a crisp, then Petdmg Zun`Muram Tkarish Zyk down and make sure u have a rog/mage in there who pais attention :)
Mage and shammy died a few times in the cells but got rezzed/called.
Hope this helps
One thing most strats fail to mention is that you can leash this event in stages. You can charge the room, burn down 1 ikaav, then everyone sprint out of room into the hallways at the sides. We used the doors behind the ikaav to the south.
Once all of the group / raid is assembled outside in the hallways, ZM will wander back onto his podium, but remain agro on whoever had agro before leash. It's important not to FD or Fade, that makes the event reset.
If any adds popped, they can be pulled outside the room into the small tunnel leading down to the hallways. If fought in the tunnel, they wont cause ZM or the goats to warp / leash.
Can repeat this as many times as needed. We killed 1 ikaav at a time, then leashed to south hallway. Pulled adds to tunnel and disposed of them. Once all the ikaav were dead, we used the same tactic to kill each goat. Once ZM was alone, we charged, killed and looted. Without his adds he is a pushover.
He mainly banished whoever was highest on agro (almost always SK maintank), but very rarely frequent enough to cause trouble, even though we only had one rog with enough skill to open the jails.
We played around with this event for a good 8 hours before we nailed it. Once we figured out how to retain agro on ZM, we did not see any ikaav or goat repops at all. We only saw ikaav repops when event reset.
for the 65 mag get the gemstone of dark flame... me ^^
so we wonder if pet get banished if we could summon them to us or if we have to expect any problem with that.
was hectic finding a workable plan but once we got our plan fitted was able to do it without a death.
delegate the rog and bard to a cell.
bst's kill all ikkavs but 1 while me-war keep goats busy. the 2 rng kept zmtz busy. then killed goats then zun . got no mastrung to spawn before mages and bsts pets had zun to 30ish . killed off last ikkav and let the pet classes do their thing.
Fire and Fury
Fironia Vie
Thanks in advance.
Tincker Wifmahbawls
D. Ro server.
Edited, Aug 31st 2007 1:03pm by Brinuuael
Pyromancy proccs on him, even if your Nukes get resisted.
So chain cast Chaos Flame. Pyro does more Dmg then our Pets =).
BTW, grats Forces Unknown on TACVI!
Ravingronn Blazewarden, Master Artisan, Master Researcher
Celestial Navigators, Drinal
was also told that he was hitting really fast
My 2 cp
Setup and strategy are key for this fight. Just as Rallos Zek in PoTactics was the gatekeeper mob keeping the undeserving out of the elemental planes, Zun`Muram is the gatekeeper keeping the undeserving out of GoD’s final zone, Tacvi.
Since you are a deserving guild, here’s a strat that we used, and it worked for us.
Basic information: You cannot hurt Zun with melee weapons or most spells. Pets can hit him. Weapon procs hit him. Wiz manaburn hits him. But the real damage comes from a mob “a maestrung chaosslayer”. When it pops, the enchanters charm it and use it for dps against Zun`Muram. The rest of the raid exists to keep the enchanters alive so they can do this.
The raid has two distinct phases, clearing the trash, and then killing Zun. First phase, killing trash:
The room is spawned with Zun in back, with some goats. In front are four snakes. In the first phase of the fight, your goal is clearing the room of trash so Zun is alone (almost, more later). Class setup is vital.
Warriors tank Zun in a corner, keeping his attention. If he gets loose he’ll wipe the raid fast. Every warrior must continually strive for aggro, so no matter where Zun turns, he’s on a warrior.
Clerics keep all the warriors alive. They have no responsibility for any other healing except the warriors. Keep Divine Intervention up on the warriors.
There are two jail cells by the main room; people on Zun’s aggro list get banished there. Position a rogue with high lock picking skill outside each room; their only task it keeping the cell door open. Always. Never let it close. When people are banished to the cell, they have a few seconds (5?) to leave or mobs will spawn, killing the rogue and leading to the eventual wipe of the raid. When a warrior gets banished, they run out and back to the fight, reengaging Zun.
Have a shammy with each rogue to cure the curse (RGC works) and do heals.
Pallies and SK’s offtank the snake and goat mobs, except for one goat, which is kited by a ranger (and NOT killed). The raid /assists one pally/sk and burns the snakes and goats down one by one, till only Zun and one goat are left. At that point, the raid leader orders everyone out of the room, to the back wall of the prep area. The mobs are tethered and won’t go that far. (Note – cell door rogues stay by the cell, but don’t have to keep the door open till later.) Rez the dead and rebuff. Very short afk's are ok here.
At this point, the only mobs up should be Zun and one goat (and if you are lucky, the chaosslayer). Phase two is about to start.
For this, the final phase of the raid, the strategy is similar. The warriors tank Zun in a corner, with clerics keeping them alive. Rogues keep the cell door open. Pallies / SK’s jump on any adds, with the raid tearing adds apart before they even knew they spawned. One goat is continually kited, not killed. This continues until “A Maestrung Chaosslayer” pops; that mob is your key to killing Zun.
When the chaosslayer pops, the enchanters charm it and send it against Zun. As a charmed mob, it can be healed; keep it alive or you will lose.
That’s what worked for us, refine it for your own guild’s needs and we’ll see you in Tacvi.
One question on your strategy. I was under the assumption that the Ikaav Ritualists spawn the Adds, including the Mastruq Chaosslayer. So if thats correct, killing all of the Ikaav's will mean that you will no longer get any spawned adds in the encounter.
What you seem to be saying is that as long as one of the goats are alive, adds will keep spawning. Do I have this correct? Our guild has done this encounter several times recently, but I have only seen adds spawn from the Ikaavs. We haven't killed all 4 Ikaavs yet because we were under the assumption that they were necessary for any adds, including the chaosslayer, to be spawned.
Here is the basic idea.
7 mobs in the room
1 ZMTZ
2 Goats
4 Snakes
ZMTZ is immune to just about everything. Melee, spells, procs. Pet damage and Unresistable spells are the only way to hurt him.
Goats are just added fun.
Snakes spawn adds untill they are dead.
Set up 2 tank groups and place them in the NW most corner of the area in the Hall.
~one with 2 warrios 3 clerics and a bard (Zun tanks)
~one with 2 warriors 2 clerics a druid and shammy. (Goat tanks)
Form the rest of the raid best you can around the healers left ensuring your better healers are on the MA and Chanter groups.
Burn down the first 3 snakes and kill any adds that have spawned and were mezzed.*Note* Do not kill the "A mastruq Chaosslayer", more on this in a bit.
Kill the 2 goats and back to the adds untill you do get that "Chaosslayer" to spawn.
Burn down the last snake and teather the room. It takes a couple of mins but agro does clear. Rezz and rebuff get clerics with mana for a LONG fight.
Once ready go back into the room that should only have 2 or possibly 3 mobs up (2 chaosslayers is ideal) and have enchanters CHARM the add and send it for DPS, haste it, buff it, heal it (the chanter pet)if they can cast a pet then they need to chain them as much as possible. Mages casting DS's on tanks and bard playing DS songs in Tank group. Once everything is looking good and he is below say 50% have SK's wizards and Necros use their unresistable damage spells (HT, MB, LB) and get out of the area.
Try and use MGB heals sparingly as this is a long fight.. CH Rot on MA and clerics spot healing those clerics and chanters and getting all others out of room would probably free up a lot of mana.
The catch 32 here is that ZMTZ banishes the tanks into the North and South jails. If they are not out of these jail rooms in under say 5 seconds a bunch of adds spawn and kill that person.(only pickable by rogues)
If the charm pet dies you're raid is all but over.
Hope this helps!
You're totally wrong, Txevu is not an instanced zone.
Edited, Sat Aug 6 10:24:13 2005
<Watchers>
Edited, Wed Jul 6 08:39:34 2005
Edited, Wed Jul 6 08:45:00 2005
So any help on it would be nice.
Thanks
Edited, Mon Aug 15 12:00:02 2005
How typical behavior of losers hah.
This signet has to be shown to the new NPC Hamari Nedu at Txevu entrance to open a Tacvi instance whenever you want =)
PS :
Tanon says, 'Hail, Hamari Nedu'
Hamari Nedu says 'Aaaaahh! You frightened me! I've spent days hiding in the rubble here waiting for someone to come. Thank Trushar it's you and not one of those monsters! I didn't know how much longer I could hold out, but I have information that may [help you] rid our island of those vile Muramites and help me get out of this cursed place.'
Alehop says, 'Hail, Hamari Nedu'
Hamari Nedu says 'You hold a Signet of Command! I can use the power of the signet to [open the way] for you to the upper reaches of the temple once you are prepared to face the Tunat'Muram.'
Alehop says, 'open the way'
Hamari Nedu says 'So be it. There is a construct nearby that will bring you to the seat of the slayer himself. May Trushar's blessing infuse your swords with the strength to cleanse this place of the Muramite invaders!'
The direction to the entry to your expedition has been marked on your compass.
Edited, Sat Feb 5 17:55:30 2005
Plainswalker for Darkwind - Antonius Bayle
but he smacked me at least once for 2140
Edge of Chaos
Gemstone of Dark Flame
Spiked Steel Baton
Wristband of Chaotic Warfare
Edited, Tue Aug 17 18:35:12 2004
Gem-Studded Band of Struggle
http://lucy.allakhazam.com/item.html?id=69061
Enjoy
edit: redirected picture link from my own website to Alla's as they have replaced the "yuck pic" with mine =)
Edited, Thu Apr 28 04:08:35 2005
Plainswalker for Darkwind - Antonius Bayle
Edited, Mon Jul 19 18:40:05 2004
Sir Ceellron 65 Lord Protector Valon Zek
Elder Elenddill 65 Prophet Valon Zek


