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Kyv Heartstriker Jhiru
Monster

Uploaded July 24th, 2007
Be advised: The further you pull him away from his spawn area, the harder he will hit and more immunities he will develop.
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Categories: Templatized | EverQuest
This page last modified 2008-01-19 10:37:51.
Level: 67
Known Loot:
Barbed Arrow Tip
Bracer of Exploration
Bracer of the Heartstriker
Bracer of the Stoutheart
Braided Wristband of Light
Empty Hunter's Quiver
Muramite Etched Scales
Vaifan's Temporary Power Cell E
Whimsy of the Masters
Barbed Arrow Tip
Bracer of Exploration
Bracer of the Heartstriker
Bracer of the Stoutheart
Braided Wristband of Light
Empty Hunter's Quiver
Muramite Etched Scales
Vaifan's Temporary Power Cell E
Whimsy of the Masters
Known Habitats:
Tipt, Treacherous Crags
Tipt, Treacherous Crags
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I noticed on my spell casting awaress messages, that one of the Mastraq's was casting five spells: Celerity and Sow amongst them, which I assume were being cast on Jhiru. Elsewhere I read the room does not repop except for the Kyv who runs back and forth. So I leisurely cleared the whole room, including the bridge. The mobile Kyv didn't repop in twenty or so minutes. I hit Jhiru with my usual bad boy medicine, but with a twist. After I activated Weapon Shield: I hit him with two dispells that dispell two slots each, and which have separate timers, so they could be cast back to back without a refresh timer. This gave me an 80% chance to dispell his haste, and any other shammy goodness this guy had. Well, WS expired after about 36 seconds as it always does, and in a few more seconds, he was dead. I ended at 90% health, and nearly full mana. Dropped a chain bracer, and the E power cell. Ranger level 80 was about 23k hp, with 1720 AA's at the time. The babies were along for the ride, but didn't contribute to my buffs, or to the fight in anyway, but I did benefit from the leadership AA's (so maybe not a true solo, but only 30ATK, and 20 hp at issue here). Sorry, forgot to record his hp's, and other fight details. I don't remember him enraging.
Scholar
20 posts
We did Tipt with me (SK78), shammie, cleric, zerker and chanter (all between 71 and 80, mostly non-raid geared).
After clearing the area he is in (for safety I pulled everything before doing him) we engaged him cautiously after reading the postings here. I attacked with Annul magic and followed with aggro spells, the shammie slowed and ate the rampage (which he survived, as he was prepared for it). Max hit on myself was like 900, rampage hit on the shammie was about 1400. Nothing like 2500 or even 3500 materialized and he went down under in short order.
As someone mentioned he gets stronger when he is pulled from his spot, we fought him right there.
After clearing the area he is in (for safety I pulled everything before doing him) we engaged him cautiously after reading the postings here. I attacked with Annul magic and followed with aggro spells, the shammie slowed and ate the rampage (which he survived, as he was prepared for it). Max hit on myself was like 900, rampage hit on the shammie was about 1400. Nothing like 2500 or even 3500 materialized and he went down under in short order.
As someone mentioned he gets stronger when he is pulled from his spot, we fought him right there.
13 posts
haha this guy is a pure gimp 75sk 75mnk 75clr 75wiz 75 ench an 71 zerk stomped his arse into the group less then a 30sec fight
9 posts
Did today with 72 War 14.5 2300 87 aa's boxed 75 cler with 10kmana 723 aa's and 75 monk, 70 bst, 73 nec, and 75 bst. Ate the tank first try no problem hit for 2500's and ae ramp'd. Nec was able to get FD off. Rez'd buffed tried again. Ate tank even quicker this time. 3x's tried slow 3x's resisted. We did pull him off to side and ran across bridge pulled him there. Was gunna try to keep him in his area for 3rd try but no rez'ers lived so logged. Will edit when try killing him on gate side of bridge to see how he hits... Do not take him lightly will wipe a group quick.
This guy has gotten beefed up alot about same time they broke Anguish mobs with ae ramp. So now I can't wait for progression server to get to him. He ate a 14.1k hp tank like he was yestardays trash.
He now AE ramps, Hits for 3400 instead of 2400, and is immune to slow now, which before you could slow him.
He now AE ramps, Hits for 3400 instead of 2400, and is immune to slow now, which before you could slow him.
Did him last night on the Combine (Progression Server) with a 10k tank. We lost 2 people but most of the party survived and we were quickly rezzed.
Not broken on Stromm.
Last night was the 4rd time I've WS pulled it and it's gotten easier each time as my gear an AA count has improved.
Pulled with Balance of Nature then nuked to keep aggro while Shaman easily landed a slow, then our MT had no problem peeling the mob from me.
I've heard that Jhiru can go totally nuts if he's pulled out of his room, maybe that's what happened.
I always treat GoD named with respect, they can put out some surprising damage spikes, slowed or not.
Last night was the 4rd time I've WS pulled it and it's gotten easier each time as my gear an AA count has improved.
Pulled with Balance of Nature then nuked to keep aggro while Shaman easily landed a slow, then our MT had no problem peeling the mob from me.
I've heard that Jhiru can go totally nuts if he's pulled out of his room, maybe that's what happened.
I always treat GoD named with respect, they can put out some surprising damage spikes, slowed or not.
Donbayne 91 Rng - Uinian 90 Dru - Breru 85 Sk - Nyenie 79 Brd - Ruusan 75 Clr - Braru 73 Mag EQ Stromm/Luclin
Scholar
24 posts
If you pull him out of his room past the portcullis he would hit like that... if he wasn't, then that nature is bugged, but I did tipt recently and noticed nothing different.
yeah what he said.. if you pull him out from his room he becomes stronger
Hes not slowable - no matter wat u say, hes not taking it ..
We just did Tipt and I was able to slow with chanter (two tries after tash), although not much. He mitigates it big time. You get the "slightly slowed" message.
--------------------
Sheska,
Lady of Luclin
Sheska,
Lady of Luclin
25 posts
Bring a wiz along for the ride, have him Mana Blaze the boss for 36000 dmg (aggrofree) and then Ether Flame it into submission. Baked Jhiru for supper :)
41 posts
1st PC: PAL, BST, CLR
2nd PC: DRU, ENC
3rd PC: SHM
The charactors are all 70th level, PoTime Gearted(but CLR).
The PAL got 1214AA/13095HP/2776AC/Shi+10/Avo+30.
The CLR got 86AA/6330Mana(nothing raid equipments).
We haven't used charmed pet. (Used 3 of summoned pets)
That attempt was flagging for CLR.
Of cource I have experienced well about this Zone. I have played PAL, DRU or/and ENC in team with friends/guildies many many times already. I sure knew how to do Tipt.
It was crazy busy fighting against Jhiru. So, multi-boxing is not good to try him. But It's possible anyway.
Thanks.
[70 Lord] Notungx Startaker of Karana <Fortune Kiss>
The Tribunal(Ayonae Ro) Server
Edited, Tue Aug 30 13:34:46 2005
2nd PC: DRU, ENC
3rd PC: SHM
The charactors are all 70th level, PoTime Gearted(but CLR).
The PAL got 1214AA/13095HP/2776AC/Shi+10/Avo+30.
The CLR got 86AA/6330Mana(nothing raid equipments).
We haven't used charmed pet. (Used 3 of summoned pets)
That attempt was flagging for CLR.
Of cource I have experienced well about this Zone. I have played PAL, DRU or/and ENC in team with friends/guildies many many times already. I sure knew how to do Tipt.
It was crazy busy fighting against Jhiru. So, multi-boxing is not good to try him. But It's possible anyway.
Thanks.
[70 Lord] Notungx Startaker of Karana <Fortune Kiss>
The Tribunal(Ayonae Ro) Server
Edited, Tue Aug 30 13:34:46 2005
70 pal, clr, wiz, mag, brd, nec. All time+ geared.
My favorite group for Tipt consists of an 11k+ tank, me (bard), solid cleric, and a necro. The rest of the group can be pretty much anything, as long as they don't slack.
Last night's run, we didn't even bother to dispell. Pally pulled with a stun, I slowed first attempt after an MR debuff, and tank died at about mob 4%, but the rest of the group finished him handily. Mage tanked him the last little bit.
My favorite group for Tipt consists of an 11k+ tank, me (bard), solid cleric, and a necro. The rest of the group can be pretty much anything, as long as they don't slack.
Last night's run, we didn't even bother to dispell. Pally pulled with a stun, I slowed first attempt after an MR debuff, and tank died at about mob 4%, but the rest of the group finished him handily. Mage tanked him the last little bit.
1 post
Did this last night with a 11K pally, monk, cleric, ranger, shaman, wizard. Pally had LoH and 4 shots left on soulfire. Ranger pulled with annul and WS him for a few seconds, shaman died trying to slow at 98% or so. Ranger got on ramp and died early on. Pally, monk, wizard just DPS'ed him to death, pally burned loh and all 4 soulfire shots while cleric kept him up.
10 posts
i am lvl 66 and it conned yellow so it is not lvl 66........pretty ez kill when u have a ranja WS and have a pet wiping it
I really hate that stupid charm.
Kill 1 - Chain bracer
Kill 2 - Silk bracer
Kill 3 - Charm
Kill 4 - Charm
Kill 5 - Charm
Kill 6 - Silk bracer
Kill 1 - Chain bracer
Kill 2 - Silk bracer
Kill 3 - Charm
Kill 4 - Charm
Kill 5 - Charm
Kill 6 - Silk bracer
7 posts
Tanked him twice today. 8k Paladin. Not for the weak of heart for sure.
Scholar
18 posts
I am a 65 warrior with about 9K buffed (with buffs grp had (9 and symbol). I was warned that this guy would ignore tanks with any defensive disc up (furious / stonewall etc.) We got to him fairly easily with a pooka as a chanter sidekick.
I pulled him with an arrow. (no he was not dispelled on pull. In hindsight this would have been alot better since his buddies usually haste him to the teeth) When we engaged I never used any disc at all for about the 1st 10 seconds of the fight. With a druid and cleric quick healing (Thanks Kamion and Dracarias)I was losing ground fast on health and when I finally dropped below 20% health, I took a chance and hit disc furious (repostes all incomming melee hits for 10 seconds). By the time I hit it I had enough anger procs off of my weapons that he hated me with a passion. (Great blade of the storms with anger 2 aug and cord hilted spike driver with anger 2 aug). He never lost interest in me for the rest of the fight. When I went furious I got another 5 anger/hate proc's from hitting him and repostes.
By the time furious was off, I was back to full health and good to go again. About 15 seconds after furious wore off, the mob dropped dead. I was still at 60% health due to the fact that by that time chanter had enough time to land a slow and cut his dps down.
I never touched and defensive disc such as stonewall / defensive since stonewall has that nasty snare effect to it and if I lost aggro there was a 100% chance we would have wiped.
He CAN be tanked with a 9k hp tank (although it is cutting it a little close). Had I not had furious disc, I know for a fact I would have died. All furious did was give the healers enough time to get me back to full health and the chanter a chance to get him slowed. After that he is easilly tankable with 9K. It's the first 10 to 15 seconds of the fight that really sucks when he is not slowed.
I am not sure about whether or not he would have ignored me had I hit furious immediatly upon engaging, but as it turned out, by the time I did, I was way up on his hatelist.
Best group to take him? War, Druid, cleric, necro, Enchanter and 1 other of any choice.
(War for tankability, Druid for pet snares, back up heals, DPS, Cleric is obvious, Necro for the ability to FD and rezz cleric back after camp clears in case of wipe, Mana/DPS, Enchanter for pet, DPS, haste/slows)
P.S. As a side note I was told that no matter what disc I used or when I used it I was going to die. I was thrilled when I lived through it.
I pulled him with an arrow. (no he was not dispelled on pull. In hindsight this would have been alot better since his buddies usually haste him to the teeth) When we engaged I never used any disc at all for about the 1st 10 seconds of the fight. With a druid and cleric quick healing (Thanks Kamion and Dracarias)I was losing ground fast on health and when I finally dropped below 20% health, I took a chance and hit disc furious (repostes all incomming melee hits for 10 seconds). By the time I hit it I had enough anger procs off of my weapons that he hated me with a passion. (Great blade of the storms with anger 2 aug and cord hilted spike driver with anger 2 aug). He never lost interest in me for the rest of the fight. When I went furious I got another 5 anger/hate proc's from hitting him and repostes.
By the time furious was off, I was back to full health and good to go again. About 15 seconds after furious wore off, the mob dropped dead. I was still at 60% health due to the fact that by that time chanter had enough time to land a slow and cut his dps down.
I never touched and defensive disc such as stonewall / defensive since stonewall has that nasty snare effect to it and if I lost aggro there was a 100% chance we would have wiped.
He CAN be tanked with a 9k hp tank (although it is cutting it a little close). Had I not had furious disc, I know for a fact I would have died. All furious did was give the healers enough time to get me back to full health and the chanter a chance to get him slowed. After that he is easilly tankable with 9K. It's the first 10 to 15 seconds of the fight that really sucks when he is not slowed.
I am not sure about whether or not he would have ignored me had I hit furious immediatly upon engaging, but as it turned out, by the time I did, I was way up on his hatelist.
Best group to take him? War, Druid, cleric, necro, Enchanter and 1 other of any choice.
(War for tankability, Druid for pet snares, back up heals, DPS, Cleric is obvious, Necro for the ability to FD and rezz cleric back after camp clears in case of wipe, Mana/DPS, Enchanter for pet, DPS, haste/slows)
P.S. As a side note I was told that no matter what disc I used or when I used it I was going to die. I was thrilled when I lived through it.
Of course, you could have just used stonewall and thrown incite+ to get through the slows, and clicked off stonewall once it was slowed. My spike driver procs off the chain with an anger 2 augment mainhand. pleanty of pure hate to keep agro.
Scholar
18 posts
Forgot to mention we used a cragbeast as a pet. (unhasted at all times even for final fight)
Scholar
18 posts
More info for those tryin for 1st time. Make sure the pet (pooka or cragbeast - they dont summon) are dark blue to 65.
NOTE** you may notice that I stated we got to him with a pooka as pet, but yet used a Craggy on the final fight.
That was due to the fact first time we got to the gate where final mob spawns we took a weee bit too much time setting up and bio breaks, that we got spanked by a Cragbeast wanderer spawn ( he ate enchanter first) Pooka and Crag wanderer ate us for lunch (THANK GOD for the necro Xenophone. Necro Fed Group his mana for rebuffs.. Did I state I LOVE NECRO'S?). We got rezzed up / buffed again just in time for the Craggy wanderer to walk back toward us. We were thrilled when he conned Dark blue to 65. We petted his butt and made him eat the final boss.
NOTE** you may notice that I stated we got to him with a pooka as pet, but yet used a Craggy on the final fight.
That was due to the fact first time we got to the gate where final mob spawns we took a weee bit too much time setting up and bio breaks, that we got spanked by a Cragbeast wanderer spawn ( he ate enchanter first) Pooka and Crag wanderer ate us for lunch (THANK GOD for the necro Xenophone. Necro Fed Group his mana for rebuffs.. Did I state I LOVE NECRO'S?). We got rezzed up / buffed again just in time for the Craggy wanderer to walk back toward us. We were thrilled when he conned Dark blue to 65. We petted his butt and made him eat the final boss.
If ya have a ranger in the grp, use the ranger to tank with WS and the pooka for dps. after the ranger goes down, it should be cake for the pooka to finish it off.
Did this 2 weeks ago with Ranger (me), Pally, 2 Druids, Chanter (crag pet) and BL. Pally stunned and I followed with immolate and an arrow, hit WS and engaged. Threw a snare and taunts (for what they were worth), for good measure and turned him so that the other groupies were attacking his back. Target died b4 WS faded.
Haven't done since so jury is out on good luck or good timing. Until proven otherwise, I will believe good timing [;-D. Pet was armed which definitely helps them eat faster (includes unlucky groupies sitting beside them if charm breaks).
Haven't done since so jury is out on good luck or good timing. Until proven otherwise, I will believe good timing [;-D. Pet was armed which definitely helps them eat faster (includes unlucky groupies sitting beside them if charm breaks).
Actursis Nebes - 66 Ranger(EQ-idle)
Stalking the Forests in service of Karana
Sabriel - 46 Undead Mage (WoW-active)
nuke/nuke/nuke/loot
Stalking the Forests in service of Karana
Sabriel - 46 Undead Mage (WoW-active)
nuke/nuke/nuke/loot
22 posts
we farm this nightly, we have a pet tank while i spam heal him with holy light... easy ...
11 posts
Pull with dispell, or he will most likely be speeded and buffed up, all room mobs are.
What we do is clear the room (ignore the building to the right), move in and fight Jhiru on the left side. No need to fear he might add on pulls, very small agro range.
Rogue uses disc at incoming and tanks first seconds, warrior takes over when rogue disc almost done and does the same. Do NOT use defensive, Jhiru will kill someone else ignoring the war.
DPS is done by hasted and dual wielding chanter pet (use Pooka, Hynid or Cragbeast - i dont like Hynids thou for their runspeed).
I dont know about pets tanking, but he doesnt dispell if they just DPS him down...
What we do is clear the room (ignore the building to the right), move in and fight Jhiru on the left side. No need to fear he might add on pulls, very small agro range.
Rogue uses disc at incoming and tanks first seconds, warrior takes over when rogue disc almost done and does the same. Do NOT use defensive, Jhiru will kill someone else ignoring the war.
DPS is done by hasted and dual wielding chanter pet (use Pooka, Hynid or Cragbeast - i dont like Hynids thou for their runspeed).
I dont know about pets tanking, but he doesnt dispell if they just DPS him down...
2 posts
Killed this guy today with Pally, cleric, ranger, chanter, druid and BST all 65 pally had 9.2k hps 1700ac and only died once in whole event due to cleric going LD Knights can tank if groups pay attention and he droped the silk bracer happy chanter.
#LLBBL, Guardian of the Glade,
Posted: Jun 18 2004 at 12:05 AM, Rating: Sub-Default, (Expand Post) What is this crap about distance from spawn determing his DPS. Sony can't add modifiers like that. Annuling might increase the time between attacks if the mobs on the bride are in fact buffing him.
29 posts
There are a LOT of places in Gates where mobs resitance / dps changes based on other critera ... dont know what makes you think they "can't" do it lol. The annuling is for removing all the buffs he gets. Also, the leet ranger WS strat was out of date when you posted this; WS-like discs no longer work ... he just ignores them and goes to next on the hate list. It's still possible to use chanter pets but the number of charmable mobs was greatly reduced so it's harder to find a pet now.
Weaponshield and Whirlwind (monk disc) work. Defensive, Evasive, etc do not. Not sure on the whole list of discs, but I used Whirlwind last night and it worked fine. Unfortunately we wiped at 2%. Grr
Branaddar - 70 Wizard on Tholuxe Paells - Everquest
Razormaw - 71 Monk on The Rathe (Born on Tholuxe Paells) - Everquest
Jarreck - 66 Monk on Befallen - Everquest 2
Razormaw - 71 Monk on The Rathe (Born on Tholuxe Paells) - Everquest
Jarreck - 66 Monk on Befallen - Everquest 2
8 posts
You are 100% dead wrong. If you fight him near his spawn point, he has one version, if you pull him too far away (and there is a specific place this happens) the message appears: Kyv Heartstriker Jhiru redoubles his efforts, and his dps doubles.
If you don't know what you're talking about, then I suggest you not post.
If you don't know what you're talking about, then I suggest you not post.
6 posts
Killed him 8/8 on TP. We pulled him to gate, near the stone building on the right as you get to his location. He hit for normal, and did not "redouble his efforts".
He hit for about 1k average while /disc defensive. He died in about 20 seconds.
He hit for about 1k average while /disc defensive. He died in about 20 seconds.
Thundarr(x) the Barbarian
Overlord of Tholuxe Paells
Overlord of Tholuxe Paells
ok people enough of the crap about bashing tanking classes, yes a knight can tank this, yes its better to have a warrior tank it, nobody said you HAVE to have that, sh*t if you could, you could tank this mob with a chain of enchanters bum rushing like crazy people at it, so bleh bleh, yeah knights can tank it, thats good for everyone, just keep in mind its just easier with a war, hands down, thats all that needs to be said on that topic
Rarr
A Ranger is the best tank here. Well, for ~20 seconds. That's all it should take.
Arynduil
Hunter, EMarr
"In a crowded Universe, when the talking turns to noise, you almost start laughing"
Hunter, EMarr
"In a crowded Universe, when the talking turns to noise, you almost start laughing"
#Yevun,
Posted: Jun 22 2004 at 6:59 AM, Rating: Sub-Default, (Expand Post) actually no you couldn't. If you ahven't done this dude then stop now. B/c your chanters would die in a 2 round combo.
This guy is extremely difficult if you don't have the right classes for him.
He quads in the 2200 area in melee, and even more from range, so it's best to fight him at his spawn point by the bridge.
He's a real beast, be warned!
Estimated HPs at around 50k.
He is slowable, but resists are a plenty.
(And on a side note, he does not corpse camp. Returns to his static spawn point when un-aggroed)
Our 9.5k HP paladin went down 3 times in a row with 2 clerics chain fast healing him and with this guy bard slowed.
We managed to get him down to 50% one of the times before the group wiped, without having a charmed pet.
Recommend that you either bring an enchanter using a charmed pet for this guy to take him down very fast, or use a warrior tanking for the discs.
It's definitely posible for a Knight to tank this guy with proper slow and lots of healing present, just much more of a challenge due to the lack of mitigation disciplines.
Necros are also very useful in this trial since they can FD if a wipe occurs, and simply res a cleric back in and restart where they left off. They can also summon group member corpses and get them resed anywhere in the zone if a person needs to leave expedition and another wants to join in as a replacement.
Good luck!
Edited, Mon Jun 7 05:19:38 2004
He quads in the 2200 area in melee, and even more from range, so it's best to fight him at his spawn point by the bridge.
He's a real beast, be warned!
Estimated HPs at around 50k.
He is slowable, but resists are a plenty.
(And on a side note, he does not corpse camp. Returns to his static spawn point when un-aggroed)
Our 9.5k HP paladin went down 3 times in a row with 2 clerics chain fast healing him and with this guy bard slowed.
We managed to get him down to 50% one of the times before the group wiped, without having a charmed pet.
Recommend that you either bring an enchanter using a charmed pet for this guy to take him down very fast, or use a warrior tanking for the discs.
It's definitely posible for a Knight to tank this guy with proper slow and lots of healing present, just much more of a challenge due to the lack of mitigation disciplines.
Necros are also very useful in this trial since they can FD if a wipe occurs, and simply res a cleric back in and restart where they left off. They can also summon group member corpses and get them resed anywhere in the zone if a person needs to leave expedition and another wants to join in as a replacement.
Good luck!
Edited, Mon Jun 7 05:19:38 2004
10 posts
don't wanna say he can't be tanked by a knight, but to have a warrior with riposte disc in beginning and def disc for rest of the fight is a big big plus for sure.
we did him with a cleric, pal, ranger, war, chanter and beasty, and no, the chanter had no charmed pet.
we did him with a cleric, pal, ranger, war, chanter and beasty, and no, the chanter had no charmed pet.
Dilivar cleric from AB
Errr.
Plate is by far the most common. I've seen 20+ plate, 6 silk, 2 leather, 1 chain, 1 charm drop.
Plate is by far the most common. I've seen 20+ plate, 6 silk, 2 leather, 1 chain, 1 charm drop.
Scholar
30 posts
Dropped the Plate bracer last night on BB. I hear it is somewhat rare. Cleric friend has done the event about 12 times and never seen it. I guess it was my beginners luck, first time through. Happy to say the least.
Sed
Sed
Scholar
22 posts
I have done this guy more than 25 times. I've seen the plate bracer drop twice. Chain has only dropped twice also. Common is leather and silk. The worthless charm drops slightly less often than leather and silk.
43 posts
can be done with no tank whatsoever, berserker/rogue/bard all have 10 second "invinciblity" discs that can be used and if you have two pets (there are three+ pookahs that spawn) he goes down really fast (timed at 7 seconds w/mage weapons)
Also: HE NEVER DROPS THE PLATE BRACER.
Welcome to eplanes 2.0 where leather and silk rots after the 4th run through.
Also: HE NEVER DROPS THE PLATE BRACER.
Welcome to eplanes 2.0 where leather and silk rots after the 4th run through.
$$
3 posts
You don't need a warrior, but it makes it easier. It always makes it easier to have the "ideal" group but that isn't always the most fun. Seen pallies with about 10k tank this. Seen a ranger tank this with ws and an sk as dps. Be creative and know your class, and you don't need teh "ideal" group. You just need to play your character to its fullest extent by knowing all the caviats of your character. Bah, must have warrior my ass.
1 post
Done tonight with Cleric, Warrior, Ranger, Shammy, Pally, and Bard. All 65. No deaths along the way nor any on him. You do not need to have a chanter pet to do these trials. Yeah it makes the mobs die faster but not needed at all.
16 posts
Beat him with
1st. Clr, Clr, Pal, Enc, Rng, Rng.
2nd. Clr, Clr, Rng, Rng, Enc.
First Attempt: only Paladin died (4sec shelf life slowed).
Second Attempt: No deaths.
As per using a Paladin Tank ....not recommended .....no defensive = fine pink mist where your paladin used to be standing. You CAN keep one up ..but sorry to burst your bubble but a certain degree of luck was involved .....ive parsed this mob as high as 4155DPS (when he gets some lucky hits) and as low as 783DPS (Summon and ditching).
The reason GoD is so awsome is because it forces you to come up with creative and exciting new ways to tackle hard mobs... but yes the cons are you must use certain classes. Realistically for any trial you going to need 1 cleric and one paladin or necro or second cleric. Unless you feel like restarting from scratch if a cleric expires. Yes for certain trails you need someone that can manage a pet for a VERY long time... and others that can manage that pet when it breaks and gets pissed or if the controller dies.
But I have a long memory. I remember life before Graveyards. I remember a life where you had an "ideal" group to do trials in justice and shamans sat there handing out buffs for hours without getting invited to groups. Now alot of these same folks that failed that trial over and over can pass the same trial with a dps group no mezzer and a dead cleric with rangers patch healing the MT. The moral of the story is that GoD will get easier and the dependacy on the perfect stock group will lessen. The gear is worth the pain. Hell the augments are worth the effort.
1st. Clr, Clr, Pal, Enc, Rng, Rng.
2nd. Clr, Clr, Rng, Rng, Enc.
First Attempt: only Paladin died (4sec shelf life slowed).
Second Attempt: No deaths.
As per using a Paladin Tank ....not recommended .....no defensive = fine pink mist where your paladin used to be standing. You CAN keep one up ..but sorry to burst your bubble but a certain degree of luck was involved .....ive parsed this mob as high as 4155DPS (when he gets some lucky hits) and as low as 783DPS (Summon and ditching).
The reason GoD is so awsome is because it forces you to come up with creative and exciting new ways to tackle hard mobs... but yes the cons are you must use certain classes. Realistically for any trial you going to need 1 cleric and one paladin or necro or second cleric. Unless you feel like restarting from scratch if a cleric expires. Yes for certain trails you need someone that can manage a pet for a VERY long time... and others that can manage that pet when it breaks and gets pissed or if the controller dies.
But I have a long memory. I remember life before Graveyards. I remember a life where you had an "ideal" group to do trials in justice and shamans sat there handing out buffs for hours without getting invited to groups. Now alot of these same folks that failed that trial over and over can pass the same trial with a dps group no mezzer and a dead cleric with rangers patch healing the MT. The moral of the story is that GoD will get easier and the dependacy on the perfect stock group will lessen. The gear is worth the pain. Hell the augments are worth the effort.
1 post
You can do this gut easy without a War to tank.
Just dont pull him too far from his spawn point he gets stronger the further you pull him away.
Use a riposite or weaponshield disc initially, that along with charm pet and he should be dead within 20 secs max.
Just dont pull him too far from his spawn point he gets stronger the further you pull him away.
Use a riposite or weaponshield disc initially, that along with charm pet and he should be dead within 20 secs max.
Uurgugg Phatbastid
Prophet of Innoruuk
Quellious Server
Prophet of Innoruuk
Quellious Server
5 posts
The two mobs on the bridge buff this guy.
6 posts
This guy hits for 3780 damage. I pulled him 53% slow and he killed our paladin in about 2 and a half seconds. There wasn't even time for any of the fast heals to land (we had druid, shaman and cleric). You *need* a warrior. Frankly, this sucks and should be changed. I can understand warriors being better at taking damage, but to *require* one is just dumb. That either makes paladins/SKs a drag on the group (because you had to replace a DPS with them) or they simply miss the flag.
Not to mention the fact that our group got to this punk with very few deaths and then he wipes us in 10 seconds.
Not to mention the fact that our group got to this punk with very few deaths and then he wipes us in 10 seconds.
6 posts
Seriously, I HATE HIM GODDAMN. Has yet to drop my bracer. Killing him is actually easy, if you don't wipe on a fekkin trashmob before.
Balisto Keksriegel
Stone Fist of <Thunder>
Innoruuk
Stone Fist of <Thunder>
Innoruuk
13 posts
Well, when you say Pallys cant tank this guy you are wrong. The first time we pulled this guy we died due to misscomunication of heals. The cleric managed to not have agro and got us rezzed up. Our group was this. Monk, Sham, Cleric, Druid, Chanter and Pally all 65. When we were rezed we fought back to get us another pet, at that time we decided to try the Druid charm. We concluded it was verty worth it because the mob a finny cragbeast or something like that did not summon. We fought a little ways down and got the chanter a pet.... the pooka. We went back up and got ready. I pulled the mob using whirlwind disciplin and took the death. Then our Tank the Pally... Camara... Tanked it the whole fight just fine and we killed it. So basicly if the healers are right then you live with a pally tank.. she had around 9.1k hp.. so Its doable with Pally easy.
Mendell Monk of E'ci
Don't know what kind of super healers you have, but with a 10k paladin, she died first time we tried before I could finish casting Supernal Light wuth spell haste. Since I didn't actually land a heal, I never had aggro and he walked away, so I rezzed the group and we tried it again. I got a remedy or two off, and then splat. Killing this guy with a knight tanking is downright impossible.
Simply put, you need to have your group live long enough for the pet to kill this guy. That means having a ranger pull and weaponshield, and after he gets mauled to hell, having whatever other melee are there activate a parry/ripo discipline if they have one, and pray that they manage to take the beating long enough.
I've killed him twice now. Once the group had nice DPS and the ranger actually survived, which was good because he was the only melee with a protective disc. The other time we had a warrior tank who took over when ranger died, went furious, and still barely lived. I managed to land remedy twice and wouldn't have gotten a third, and the ranger had pulled with dispel to remove his haste.
What the original poster said is correct - it is stupid that a paladin or SK tank is a detriment to the group. It is, however, accurate. I'd like to add that I also think it's incredibly stupid that in order to do Vxed or Tipt with ANY degree of efficiency, and to have a prayer at the Kyv at the end of Tipt, you need an enchanter that can manage a charmed pet. This in turn means you need a druid or ranger for snaring it when charm breaks, and then they normally pull as well. And of course you need a cleric. So ultimately, you have the same 4 people doing this trial endlessly, flagging 2 random people at a time from the other 10 classes. No it shouldn't have to be, but sadly it's the only reliable way.
Simply put, you need to have your group live long enough for the pet to kill this guy. That means having a ranger pull and weaponshield, and after he gets mauled to hell, having whatever other melee are there activate a parry/ripo discipline if they have one, and pray that they manage to take the beating long enough.
I've killed him twice now. Once the group had nice DPS and the ranger actually survived, which was good because he was the only melee with a protective disc. The other time we had a warrior tank who took over when ranger died, went furious, and still barely lived. I managed to land remedy twice and wouldn't have gotten a third, and the ranger had pulled with dispel to remove his haste.
What the original poster said is correct - it is stupid that a paladin or SK tank is a detriment to the group. It is, however, accurate. I'd like to add that I also think it's incredibly stupid that in order to do Vxed or Tipt with ANY degree of efficiency, and to have a prayer at the Kyv at the end of Tipt, you need an enchanter that can manage a charmed pet. This in turn means you need a druid or ranger for snaring it when charm breaks, and then they normally pull as well. And of course you need a cleric. So ultimately, you have the same 4 people doing this trial endlessly, flagging 2 random people at a time from the other 10 classes. No it shouldn't have to be, but sadly it's the only reliable way.
Only the exceptions can be exceptional.
quite likely, you pulled him too far from his spawn if he's hitting that hard.
22 posts
you need to use more imagination. As a bard i pull and take care of charmed pets. If it breaks during a fight, i tap a mez on pooka and get back to twisting, the chanter can recharm and put it back into action in 18 seconds (when mez wears off). snare is nice, but pookas are slow already, the chanter just needs to move around for 3 seconds while i cast. i use a cleric chanter cleric war most the time, and invite pretty much who ever after that, what makes a medocre group able to kill insane mobs is that we play to gether all the time and can almost finish each others sentences, we know what the other guy is doing or is about to do and we know what we must do.
a drud shammy cleric combo can keep a pally alive very easy if sequnced correctly (and some luck). put the best HoT on the tank during inc, and the druid casts eals on the tank need it or not, along with the cleric, untill the shammy has it debuffed and slowed, then he can join in the healing or dps, the druid can too, but a group with lot of time together would stagger their transitions to dps at a different time
a drud shammy cleric combo can keep a pally alive very easy if sequnced correctly (and some luck). put the best HoT on the tank during inc, and the druid casts eals on the tank need it or not, along with the cleric, untill the shammy has it debuffed and slowed, then he can join in the healing or dps, the druid can too, but a group with lot of time together would stagger their transitions to dps at a different time
30 posts
Still worth taking a knight to tank the rampage on this guy
Sage Qujam Dachanter
75 Bedazzler
Tide
Antonius Bayle
75 Bedazzler
Tide
Antonius Bayle
hahaha I like seeing pal/sk's bitch again its great *thumbs up* GO WARRIORS!
Calamorrin - Bitchy Rangrr Grrl of TP
Calamorrin - Bitchy Rangrr Grrl of TP
Scholar
27 posts
It is spelled "Jhiru", not Jhirj.
EQ: [70 Vanquisher] [link=www.magelo.com/eq_view_profile.html?num=617434&resize=true]Alkorin[/link] (Iksar) <[link=www.legacyofsteel.net]Legacy of Steel[/link]>
WoW: [60 Warrior] Alkorin (Night Elf) <[link=www.militisjustica.com]Militis Justica[/link]>
WoW: [60 Warrior] Alkorin (Night Elf) <[link=www.militisjustica.com]Militis Justica[/link]>
44 posts
Level is wrong, he is a yellow con to me at 65.
Also dropped:
Braided Wristband of Light
Slot: WRIST
AC: 15
Effect: Regeneration III (Worn)
Focus Effect: Fury of Druzzil
STR: +5 DEX: +15 STA: +15 INT: +10 HP: +125 MANA: 135
SV FIRE: +15 SV DISEASE: +15 SV MAGIC: +15
Required Level of 63
WT: 1.0 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Slot 1, type 7: empty
Regeneration III
Spell Effect:Increases your natural regeneration rate, causing your wounds to heal faster
Fury of Druzzil
Focus Effect: Increases the amount of damage done by magic based direct damage spells. This effect works on spells upto level 65.
Yummy :)
Also dropped:
Braided Wristband of Light
Slot: WRIST
AC: 15
Effect: Regeneration III (Worn)
Focus Effect: Fury of Druzzil
STR: +5 DEX: +15 STA: +15 INT: +10 HP: +125 MANA: 135
SV FIRE: +15 SV DISEASE: +15 SV MAGIC: +15
Required Level of 63
WT: 1.0 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Slot 1, type 7: empty
Regeneration III
Spell Effect:Increases your natural regeneration rate, causing your wounds to heal faster
Fury of Druzzil
Focus Effect: Increases the amount of damage done by magic based direct damage spells. This effect works on spells upto level 65.
Yummy :)


