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Fennin Ro, The Tyrant of Fire
Raid Encounter
@4200AC, 35% shielding Cleric
Max hit: 1540 on cleric, 1890 on mage.
Low hit: 626
Avg hit: 889
Avg Dps: 675
Total HP: ~900-950K
Category: EverQuest
This page last modified 2009-03-02 10:01:26.
Level: 80
Effects Used:Cataclysm of Ro
Known Loot:
Earring of Eternal Flame
Elemental Chain Pant Pattern
Elemental Greaves Mold
Elemental Leather Pant Pattern
Elemental Silk Pant Pattern
Essence of Fire
Gleaming Mesh Girdle
Great Mask of Flame
Hope Stone
Ifir, Dagger of Fire
Immaculate Vest of the Fire Tyrant
Earring of Eternal Flame
Elemental Chain Pant Pattern
Elemental Greaves Mold
Elemental Leather Pant Pattern
Elemental Silk Pant Pattern
Essence of Fire
Gleaming Mesh Girdle
Great Mask of Flame
Hope Stone
Ifir, Dagger of Fire
Immaculate Vest of the Fire Tyrant
Known Habitats:
Doomfire, the Burning Lands
Doomfire, the Burning Lands
Click Here to report a correction
Is this guy quest triggered to pop?
Yes, he has a script that has to run.
9 posts
Tower/T9 and some UF T6 (raid) geared ranger with 1700 AAs... did whole fenin ro encounter in about 25 minutes. Fenin ro himself took 3 minutes. T5 merc never left 100% mana.
Edited, Sep 6th 2010 3:57pm by Kutsuudaoc
Edited, Sep 6th 2010 3:57pm by Kutsuudaoc
2 posts
Taken down by an 85 Shaman with Tank Merc and an 85 Chanter with a Cleric merc...
Went relatively easy, we both have a few tower pieces but this was by far an easy fight.
Went relatively easy, we both have a few tower pieces but this was by far an easy fight.
15 posts
Same as first kill except in place of the dagger, the Greatstaff of Power dropped which was surprising since that is supposed to be a Rallos Zek Plane of Timeb drop. Go figure. Al'Kabor is just different!
Scholar
26 posts
Temerity takes down The Tyrant of Fire in a server first with a force of 52 mostly VT geared raiders!
Dropped
Ifir, Dagger of Fire
Earring of Eternal Flame
Elemental Chain Pant Pattern
This is the Mac server, we only go through PoP. It's the closest thing to a Classic server that you're gonna find!
Dropped
Ifir, Dagger of Fire
Earring of Eternal Flame
Elemental Chain Pant Pattern
This is the Mac server, we only go through PoP. It's the closest thing to a Classic server that you're gonna find!
Utdaan Twoswords
65 Forest Stalker of Al`Kabor, Macintosh server
http://www.magelo.com/eq_view_profile.html?num=834254
65 Forest Stalker of Al`Kabor, Macintosh server
http://www.magelo.com/eq_view_profile.html?num=834254
First off, I'm callin a bluff on that necro claiming to solo. Nearly got this bastard solo on a 85, 1900 35k ranger, but wound up dying off after about 25 mins of fighting while the mob was left up around 6% because mobs repopped and agroed me. There is no way a necro could deliver a million dmg in 3 minutes, even if you were chain lifetapping, especially considering you couldn't land any fire dots on him... I might actually believe it if you could. All in all, I will be attempting this again sometime soon... wish me luck.
Have him at about 950k, maybe more because pet was out of range while tanking (so I could avoid AE) - fight took maybe 3 minutes, easy solo for necro.
36 posts
85 Cleric and gimp 78 Mage bot(like 13K mana and 200aa's). Cleric, mainly Solteris/MMM gear) was 32K/4200AC buffed at the time. Self buffs only besides clarity potion. Could be soloed easy, going to try next go round. Mage just sped up the process, I ended fight with over 70% mana and that was with quite a bit of nuking.
\
Fight Length: 24 minutes.
Damage to NPC: 814,000
Damage to PC: 972,000
Max hit: 1540 on cleric, 1890 on mage.
Low hit: 626
Avg hit: 889
Avg Dps: 675
\
Fight Length: 24 minutes.
Damage to NPC: 814,000
Damage to PC: 972,000
Max hit: 1540 on cleric, 1890 on mage.
Low hit: 626
Avg hit: 889
Avg Dps: 675
Hugz and Kisses
Delilla 70 Hunter
Isisrose 70 Priest
Shadowsfear 70 Spriest
Korialstrasz/Horde
Delilla 70 Hunter
Isisrose 70 Priest
Shadowsfear 70 Spriest
Korialstrasz/Horde
Killed this guy on first try. Used 81 ranger and 81 cleric + 2 mercs.
Everything in the event before is easier compared to him.
Does hit max 1.9k, has at least 3 times more hp then the minibosses.
Dropped:
Girdle
Earring
Silk Pant Pattern
Essence
No dagger =(.
Everything in the event before is easier compared to him.
Does hit max 1.9k, has at least 3 times more hp then the minibosses.
Dropped:
Girdle
Earring
Silk Pant Pattern
Essence
No dagger =(.
2 posts
I realize it's old content, but I recently soloed this event. The mana drain was hard to deal with, but otherwise it really wasn't close, I popped servant around 50 percent health when I ran out of mana and out of potions, and he was able to keep me healed for the rest of the fight.
9 posts
it's ironic that the day after i posted this my guild went and powned this guy fight went quick=)
9 posts
Wow look at this thing cant wait to go and raid his home for valuebles lol still a little wet behind the ears for that one i guess.
Scholar
49 posts
Just thought I would share:
http://i18.photobucket.com/albums/b146/pinkysbliss/Fire.jpg
Dil
Edited, Mar 23rd 2007 1:20am by pinkysbliss
Woot Got it to work)>
Edited, Mar 23rd 2007 1:24am by pinkysbliss
http://i18.photobucket.com/albums/b146/pinkysbliss/Fire.jpg
Dil
Edited, Mar 23rd 2007 1:20am by pinkysbliss
Woot Got it to work)>
Edited, Mar 23rd 2007 1:24am by pinkysbliss
Dilaya Dilpickel
Works for me, that is one dead fire monkey :)
Scholar
49 posts
Blah! can get link to work know sorry for messed p post...
Dil
Dil
Dilaya Dilpickel
Target: Fennin Ro
Location: Beyond 2nd Castle in PoFire
Flag: None Required. Gives ¼ of PoTime
Scout: Ranger
Dangers:
MGBs Needed: ?
Classes Needed: Healers
Needs of the classes: Preslow offtank targets if possible
Approximate Groups to Kill: 3 (lvl 70+)
Pulling Tips: Nothing real special on pulling, other than not to pull too many mobs with the demon type ones, since they are pretty hard. Named split pretty easy, just takes a while since the first 4 have lots of guards. Make sure puller calls what named are inc beforehand so raid knows what to expect.
General Strategy:
1. Move raid to tables
2. Pull and kill the trigger mob (Guardian of Doomfire)
3. Pull trash mobs from the path. The Chaosfiends hit hard and rampage
4. Move raid to first platform. Continue pulling trash
5. Move raid to 3rd platform Continue pulling trash. Named will be pulled to this platform. Avoid the one section(location?) of the platform, people get stuck in it.
6. Pull named 1 at a time. Azobian the Darklord, Hebabbilys the Ragelord, Javonn the Overlord, Reaxnous the Chaoslord
7. Move raid down to the platform just before bridge
8. Pull the Named bird (Chancellor Traxom) and spider (Chancellor Kirta)
9. Move raid across bridge and to the right along wall in the open area out front of Fennin Ro’s castle.
10. MT assumes position. Healers check their distance. All meleers get arrows.
11. Pull guards and named. Warlord Prollaz, Omni Magus Crato
12. MT assumes position. Fro is pulled. Puller runs by MT. MT incites/Furious/Attacks Fro just as he passes the corner on the wall. MT pushes Fro into the corner
13. Heal, shoot, nuke… Kill Fro
14. Hail projection
15. TL home
Named Mob Details:
Name: Azobian the Darklord
Location: path to Fro’s castle
Rampages/Flurries/Enrages ?/?/?
Melee attack # / amount ?/? hits hard
Procs/AoE's/Spells:
pbaoe blindness, 50', last 2 ticks
Special abilities/etc
Resists needed: Nothing Special
Spellshield: No
Slowable: Magic, Mitigates
Healing: cure blindness on MT, 3 second CH cycle
MGB: ?
Pulling: nothing special
Tanking: defensive required
Name: Hebabbilys the Ragelord
Location: path to Fro’s castle
Rampages/Flurries/Enrages: No/No/?
Melee attack # / amount 4/3500
Procs/AoE's/Spells: None
Special abilities/etc: Heavy Hitter
Resists needed: None
Spellshield: None
Slowable: Magic, Mitigates
Healing: 3 second CH cycle + fst heals
MGB: n
Pulling: nothing special
Tanking: defensive required
Name: Javonn the Overlord
Location: path to Fro’s castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount ?/1950
Procs/AoE's/Spells:
Fiery Assault – PBAE 100’, Fire(-400), recast 30sec
Stun 2sec, 500DD, SpinStun
Special abilities/etc: Nothing special
Resists: Fire
Spellshield: No
Slowable: Magic, Mitigates
Healing: 3 second CH cycle + fast heals on each AE stun
MGB: ?
Pulling: nothing special
Tanking: defensive preferred
Name: Reaxnous the Chaoslord
Location: path to Fro’s castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount ?/1000
Procs/AoE's/Spells:
Rain of Burning Fire – Target AE 100’, Fire(-400), recast 30sec
Decrease hp by 1000
Special abilities/etc: Nothing special
Resists: Fire
Spellshield: No
Slowable: Magic, Mitigates
Healing: 3 second CH cycle + fast heals on each AE stun
MGB: ?
Pulling: nothing special
Tanking: defensive preferred
Name: Chancellor Kirta
Location: near bridge before Fro Castle
Rampages/Flurries/Enrages: No/No/?
Melee attack # / amount: 4/900ea
Procs/AoE's/Spells
Web of Flame – PB AE 150’, Fire(-150), every 60sec
-50 Mana per tick
Root
Special abilities/etc: Nothing Special
Resists needed: Fire
Spellshield needed: NO
Slowable: Magical, Mitigates
Healing: 3 second CH cycle
MGB: ?
Pulling: Nothing Special
Tanking: Defensive preferred
Name: Chancellor Traxom
Location: near bridge before Fro Castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount: ?/?
Procs/AoE's/Spells: Nothing Special
Special abilities/etc: Nothing Special
Resists needed: Nothing Special
Spellshield needed: No
Slowable: Magic, Mitigates
Healing: 3 second CH cycle
MGB: ?
Pulling: Nothing Special
Tanking: Defensive preferred
Name: Omni Magus Crato
Location: Fro’s Castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount: ?/?
Procs/AoE's/Spells: ?
Special abilities/etc: ?
Resists: ?
Spellshield: ?
Slowable: Magic Mitigates
Healing: 3 second CH cycle
MGB: ?
Pulling: ?
Tanking: defensive required
Name: Warlord Prollaz
Location: Fro’s Castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount: ?/?
Procs/AoE's/Spells: nothing special
Special abilities/etc: nothing special
Resists: None
Spellshield: No
Slowable: Magic, Mitigates
Healing: ?
MGB: ?
Pulling: nothing special
Tanking: defensive
Name: Fennin Ro
Location: his castle
Rampages/Flurries/Enrages: ?/?/Yes
Melee attack # / amount 4/1950
Procs/AoE's/Spells:
Cataclysm of Ro – PBAE 100’, Fire(-700), recast
100HpDot, 3k DD, -100ManaDot, Curse Counter 18
Overwrites Bo9
Special abilities/etc: Nothing special
Resists: Fire
Spellshield: Yes, all of them
Slowable: Magic, Slightly
Healing: 2 CH cycles. 1 cleric 1 druid. prefer a 2 second cleric cycle, but generally dont have enough clerics for it, so we use 3. Also good to have 1-2 extra clerics for quick heals. All our cleric boxes generally fast heal the hell out of tank as they can manage it.
MGB: ?
Pulling: pull out the right door, then run right past the MT (between the wall and MT)
Tanking: Furious, Defensive, Offensive. Very important to wait until Fennin Ro is just past the corner of the right pillar before inciting on the pull. Push Fro into that corner. Always be alert for a summon so you can run back into healing range ASAP
General: Deaggro on all debuffers plus healers if possible. Make sure they postpond their casting so no one over aggros. Bard song needs to be off til FR is in camp.
Location: Beyond 2nd Castle in PoFire
Flag: None Required. Gives ¼ of PoTime
Scout: Ranger
Dangers:
MGBs Needed: ?
Classes Needed: Healers
Needs of the classes: Preslow offtank targets if possible
Approximate Groups to Kill: 3 (lvl 70+)
Pulling Tips: Nothing real special on pulling, other than not to pull too many mobs with the demon type ones, since they are pretty hard. Named split pretty easy, just takes a while since the first 4 have lots of guards. Make sure puller calls what named are inc beforehand so raid knows what to expect.
General Strategy:
1. Move raid to tables
2. Pull and kill the trigger mob (Guardian of Doomfire)
3. Pull trash mobs from the path. The Chaosfiends hit hard and rampage
4. Move raid to first platform. Continue pulling trash
5. Move raid to 3rd platform Continue pulling trash. Named will be pulled to this platform. Avoid the one section(location?) of the platform, people get stuck in it.
6. Pull named 1 at a time. Azobian the Darklord, Hebabbilys the Ragelord, Javonn the Overlord, Reaxnous the Chaoslord
7. Move raid down to the platform just before bridge
8. Pull the Named bird (Chancellor Traxom) and spider (Chancellor Kirta)
9. Move raid across bridge and to the right along wall in the open area out front of Fennin Ro’s castle.
10. MT assumes position. Healers check their distance. All meleers get arrows.
11. Pull guards and named. Warlord Prollaz, Omni Magus Crato
12. MT assumes position. Fro is pulled. Puller runs by MT. MT incites/Furious/Attacks Fro just as he passes the corner on the wall. MT pushes Fro into the corner
13. Heal, shoot, nuke… Kill Fro
14. Hail projection
15. TL home
Named Mob Details:
Name: Azobian the Darklord
Location: path to Fro’s castle
Rampages/Flurries/Enrages ?/?/?
Melee attack # / amount ?/? hits hard
Procs/AoE's/Spells:
pbaoe blindness, 50', last 2 ticks
Special abilities/etc
Resists needed: Nothing Special
Spellshield: No
Slowable: Magic, Mitigates
Healing: cure blindness on MT, 3 second CH cycle
MGB: ?
Pulling: nothing special
Tanking: defensive required
Name: Hebabbilys the Ragelord
Location: path to Fro’s castle
Rampages/Flurries/Enrages: No/No/?
Melee attack # / amount 4/3500
Procs/AoE's/Spells: None
Special abilities/etc: Heavy Hitter
Resists needed: None
Spellshield: None
Slowable: Magic, Mitigates
Healing: 3 second CH cycle + fst heals
MGB: n
Pulling: nothing special
Tanking: defensive required
Name: Javonn the Overlord
Location: path to Fro’s castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount ?/1950
Procs/AoE's/Spells:
Fiery Assault – PBAE 100’, Fire(-400), recast 30sec
Stun 2sec, 500DD, SpinStun
Special abilities/etc: Nothing special
Resists: Fire
Spellshield: No
Slowable: Magic, Mitigates
Healing: 3 second CH cycle + fast heals on each AE stun
MGB: ?
Pulling: nothing special
Tanking: defensive preferred
Name: Reaxnous the Chaoslord
Location: path to Fro’s castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount ?/1000
Procs/AoE's/Spells:
Rain of Burning Fire – Target AE 100’, Fire(-400), recast 30sec
Decrease hp by 1000
Special abilities/etc: Nothing special
Resists: Fire
Spellshield: No
Slowable: Magic, Mitigates
Healing: 3 second CH cycle + fast heals on each AE stun
MGB: ?
Pulling: nothing special
Tanking: defensive preferred
Name: Chancellor Kirta
Location: near bridge before Fro Castle
Rampages/Flurries/Enrages: No/No/?
Melee attack # / amount: 4/900ea
Procs/AoE's/Spells
Web of Flame – PB AE 150’, Fire(-150), every 60sec
-50 Mana per tick
Root
Special abilities/etc: Nothing Special
Resists needed: Fire
Spellshield needed: NO
Slowable: Magical, Mitigates
Healing: 3 second CH cycle
MGB: ?
Pulling: Nothing Special
Tanking: Defensive preferred
Name: Chancellor Traxom
Location: near bridge before Fro Castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount: ?/?
Procs/AoE's/Spells: Nothing Special
Special abilities/etc: Nothing Special
Resists needed: Nothing Special
Spellshield needed: No
Slowable: Magic, Mitigates
Healing: 3 second CH cycle
MGB: ?
Pulling: Nothing Special
Tanking: Defensive preferred
Name: Omni Magus Crato
Location: Fro’s Castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount: ?/?
Procs/AoE's/Spells: ?
Special abilities/etc: ?
Resists: ?
Spellshield: ?
Slowable: Magic Mitigates
Healing: 3 second CH cycle
MGB: ?
Pulling: ?
Tanking: defensive required
Name: Warlord Prollaz
Location: Fro’s Castle
Rampages/Flurries/Enrages: ?/?/?
Melee attack # / amount: ?/?
Procs/AoE's/Spells: nothing special
Special abilities/etc: nothing special
Resists: None
Spellshield: No
Slowable: Magic, Mitigates
Healing: ?
MGB: ?
Pulling: nothing special
Tanking: defensive
Name: Fennin Ro
Location: his castle
Rampages/Flurries/Enrages: ?/?/Yes
Melee attack # / amount 4/1950
Procs/AoE's/Spells:
Cataclysm of Ro – PBAE 100’, Fire(-700), recast
100HpDot, 3k DD, -100ManaDot, Curse Counter 18
Overwrites Bo9
Special abilities/etc: Nothing special
Resists: Fire
Spellshield: Yes, all of them
Slowable: Magic, Slightly
Healing: 2 CH cycles. 1 cleric 1 druid. prefer a 2 second cleric cycle, but generally dont have enough clerics for it, so we use 3. Also good to have 1-2 extra clerics for quick heals. All our cleric boxes generally fast heal the hell out of tank as they can manage it.
MGB: ?
Pulling: pull out the right door, then run right past the MT (between the wall and MT)
Tanking: Furious, Defensive, Offensive. Very important to wait until Fennin Ro is just past the corner of the right pillar before inciting on the pull. Push Fro into that corner. Always be alert for a summon so you can run back into healing range ASAP
General: Deaggro on all debuffers plus healers if possible. Make sure they postpond their casting so no one over aggros. Bard song needs to be off til FR is in camp.
We did a mini raid to get alts flaged for fire, funny thing happened as we were flag dragging alts whilst we were setting up at tables a late comer managed to bring Blazzax the Omnifirnd as an uninvited guest! unannounced he took us by suprise, but we managed to recover and kill him dropped 2 flaming capes! Cleared down to Fennin and killed him all done with 17 people, fun way to spend an afternoon, got about 10 alts flagged too.
Slace ~ Heyokah of (Druzzil Ro)
~ A Member of Old Continent ~
Slace ~ Heyokah of (Druzzil Ro)
~ A Member of Old Continent ~
Got nothin' to say just wanna eat my cake!
26 posts
How did you get 10 alts flagged for fire on a 17 man raid? I could see 2 alts that got flagged or 10 alts that got their piece for time. But they would have needed to already be flagged for the zone.
Where he said they were flag dragging I think that implies they would move 2 in at a time up to position. Once Fennin is dead just log them in since it makes no difference if you have enough flags. It takes 1 minute for the zone to recognise you don't have a flag and a further 3 before it kicks you, more than enough for the hail.
This guy is friggen UGLY! i thinks its best we put him down :D
Whitman wrote:
Quote:
What's more fun than defeating opponents in your game and picking up Legends of Norrath booster packs, starter decks, and combo packs
Ummm.... Playing EQ?
What's more fun than defeating opponents in your game and picking up Legends of Norrath booster packs, starter decks, and combo packs
Ummm.... Playing EQ?
PURE GOLD
8 posts
Single grouped it 2 nights ago. Just to see if it could be done! Bard,Ranja,Cleric,Shammy,Druid,Shadowknight. took about an hour 20 mins to clear to him..F ro himself was about 35min fight.
Droped Belt and something else i forget.
Edited, Tue Aug 2 06:20:39 2005
Droped Belt and something else i forget.
Edited, Tue Aug 2 06:20:39 2005
Scholar
26 posts
hehe... Solusek's daddy is a ugly bastard eh? wonder who his mommy is...
actually it druzzil ro in plane of time
(\_/)
(O.O)
(> <) <---- Put the evil bunny in your sig, help him acheive "WORLD DOMINATION!"
http://gucomics.com/archives/view.php?cdate=20060206
http://www.gucomics.com/temp/web_rock_out.jpg
(O.O)
(> <) <---- Put the evil bunny in your sig, help him acheive "WORLD DOMINATION!"
http://gucomics.com/archives/view.php?cdate=20060206
http://www.gucomics.com/temp/web_rock_out.jpg
Scholar
42 posts
14 posts
Well here's the tactics I remember being used, only one death and I'm pretty sure it was intentional.
-
Preparation:
-
As a necromancer I was in the cleric channel for mana purposes (whenever a cleric is below 90% mana I and the other necros heal them up untill they say they're good), we had 6 clerics at the time each with an almost identical CH-rotation hot key. The hotkeys were set to tell the others that it was a 2 second rotation.
-
As for pulling, fennin, from what I remember always comes single (thank god for that). We head 4 warriors each using the 2hs Blade of War, the purpose of that I think is to limit riposte damage. We pulled him from the right side of his area right in front of the lava. Everyone but the warriors stayed back and used range attacks.
-
We had one of the warriors kinda scuicide to another so his body would be the marker for where you're out of the CH range.Anyway we pulled fennin with one of the warriors instead of a monk because the whole changing aggro thing just doesn't always work as planned. This warrior turned all his discs on that he could (sorry man, nec here so I'm not really sure what discs they use. If your warrior doesn't know that at this point you probably shouldn't be attempting EP). The beginings always go shaky so this warrior's discs died while fennin was at 80%, once his discs wore he announced it and the clerics immediately stopped the CH rot on him and switched it to the warrior second in command who by now turned on his discs too. The puller warrior died and aggro was successfully switched, he was then gimp (necro) rezzed back and continued fighting, but this time as 4th person on the aggro list.
-
That really is the most important part; as a revied here's what to do:
-stay in the CH range marked by the corpse beacon.
-DPS is a big factor in this fight, but let the warriors take fennin down to about 95% on their own and announce it when they're sure they have aggro.
-make sure your warriors do a rotation of their own, before the fight have one plan to be the main tank for pulling then have another sub taunt so he can be tossed aggro right after the first dies.
-keep away from fennin or keep a mgb cycle up and his AE is almost nonexistant.
-attack with range (as if this already hasn't been made obvious) have rogues, monks, rangers, whatever use bows and throwing. Int casters, for this part crown contol plays very little so just go along doing your DPS thing and assisting the priests.
-druids and shamans, it's your job to keep the group healed and cured including the cleric, not dps.
-clerics, CH rotation, 2 seconds, call if LoM or near it.
-
Fin. Well I know I'm missing something so just respond to this if you need to know more, and if you wanna get someone in after you're past fennin's five annoying guards, the second or third has a very annoying AE that I experienced (-1000hp per) have him die by graveyard area I think if he can't be coh'd and have a group leader (not gimped in is best) die and go invite him to group at entrance, then have a nec summon and rez both corpses to fennin area. We never had to do this, but I think it's best. This was after oow so we had 56 people in raid average level 67, pulling tank was level 70, second was level 67. Clearing to Fennin is hella long, but easy. Fennin is the easiest of all EP gods and fell to us in 15-30 mins, not sure.
-
Preparation:
-
As a necromancer I was in the cleric channel for mana purposes (whenever a cleric is below 90% mana I and the other necros heal them up untill they say they're good), we had 6 clerics at the time each with an almost identical CH-rotation hot key. The hotkeys were set to tell the others that it was a 2 second rotation.
-
As for pulling, fennin, from what I remember always comes single (thank god for that). We head 4 warriors each using the 2hs Blade of War, the purpose of that I think is to limit riposte damage. We pulled him from the right side of his area right in front of the lava. Everyone but the warriors stayed back and used range attacks.
-
We had one of the warriors kinda scuicide to another so his body would be the marker for where you're out of the CH range.Anyway we pulled fennin with one of the warriors instead of a monk because the whole changing aggro thing just doesn't always work as planned. This warrior turned all his discs on that he could (sorry man, nec here so I'm not really sure what discs they use. If your warrior doesn't know that at this point you probably shouldn't be attempting EP). The beginings always go shaky so this warrior's discs died while fennin was at 80%, once his discs wore he announced it and the clerics immediately stopped the CH rot on him and switched it to the warrior second in command who by now turned on his discs too. The puller warrior died and aggro was successfully switched, he was then gimp (necro) rezzed back and continued fighting, but this time as 4th person on the aggro list.
-
That really is the most important part; as a revied here's what to do:
-stay in the CH range marked by the corpse beacon.
-DPS is a big factor in this fight, but let the warriors take fennin down to about 95% on their own and announce it when they're sure they have aggro.
-make sure your warriors do a rotation of their own, before the fight have one plan to be the main tank for pulling then have another sub taunt so he can be tossed aggro right after the first dies.
-keep away from fennin or keep a mgb cycle up and his AE is almost nonexistant.
-attack with range (as if this already hasn't been made obvious) have rogues, monks, rangers, whatever use bows and throwing. Int casters, for this part crown contol plays very little so just go along doing your DPS thing and assisting the priests.
-druids and shamans, it's your job to keep the group healed and cured including the cleric, not dps.
-clerics, CH rotation, 2 seconds, call if LoM or near it.
-
Fin. Well I know I'm missing something so just respond to this if you need to know more, and if you wanna get someone in after you're past fennin's five annoying guards, the second or third has a very annoying AE that I experienced (-1000hp per) have him die by graveyard area I think if he can't be coh'd and have a group leader (not gimped in is best) die and go invite him to group at entrance, then have a nec summon and rez both corpses to fennin area. We never had to do this, but I think it's best. This was after oow so we had 56 people in raid average level 67, pulling tank was level 70, second was level 67. Clearing to Fennin is hella long, but easy. Fennin is the easiest of all EP gods and fell to us in 15-30 mins, not sure.
28 posts
Does anyone know how many "Globe of Dancing Flame"s are dropped per FR kill?
Thanks,
Thanks,
72 i think, but not sure
11 posts
he drops 54 of those shields you cant flag an entire raid doing this once
Diiso 68 rogue
Officer of Truth and Redemption
Bristlebane server
Officer of Truth and Redemption
Bristlebane server
Its 72 when Fennin Ro dies you hail Essence of Fire and you get a globe of dancing flame. Essence of Fire despawns when he gives out 72 or in a certain amount of time(I forget the time hes up for).
Up for about 15 min.
Huberto on The Rathe
Has anyone noticed an increase in DPS from FRo once he reaches about 20% health? My guild had attempted him 3 times and every time the MA goes down not long after Fennin hits 20% life. I have been on several Fennin kills in previous guilds, and I have never noticed anything unusual before, but I cannot explain why the MA is falling at this particular time in the fight.
it is possible by 20% your MT had his defensive disc down, and the healers really need to pick up the heals...mut that is just a shot in the dark
32 posts
In my opinion i think that fennin ro isnt as hard a Xegony. I heard people arguing about fennin being the harder one but chances are they havent faught both of them. I think Xegony gave us a harder fight. Well her and all her spawn minions.
General Warning concerning something I saw this evening. Groups at other camps need to be warned when Fennin is engaged by the raid. The reason is that the zone lags out except near the area where the fight is taking place. Any fighting elsewhere in the zone is probably going to result in deaths by lagging.
Only takes a second and could save lives. Your fellow adventurers will thank you later.
Only takes a second and could save lives. Your fellow adventurers will thank you later.
Kareasint Deathbane
Prelate of Brell
LR - Prexus
Prelate of Brell
LR - Prexus
30 posts
Well I came here to post the same thing but you beat me!
Arlana
Harlequin Smile! =p
Arlana
Harlequin Smile! =p
Scholar
48 posts
www.venerationx.com
Seavina -- you forgot to mentuon we -- The Company on Bertoxx -- not only took FR with 41 peeps -- but we did it with no deaths!
The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!
Bonzz of the Knights of Truth, Bertoxx Server
http://www.bonzz.com/bonzz.htm
(please excuse my dyslexic typing skills)
Bonzz of the Knights of Truth, Bertoxx Server
http://www.bonzz.com/bonzz.htm
(please excuse my dyslexic typing skills)
1 post
Last night we had a Guild first, we killed Fennin Ro with 41 people.
Droped :
Immaculate Vest of the Fire Tyrant
Earring of Eternal Flame
Droped :
Immaculate Vest of the Fire Tyrant
Earring of Eternal Flame
Seavina Fossilrose
65 Archon
http://www.magelo.com/eq_view_profile.html?num=1051162
http://company.mpguild.com/
65 Archon
http://www.magelo.com/eq_view_profile.html?num=1051162
http://company.mpguild.com/
#CodeguruX,
Posted: Aug 06 2004 at 3:49 PM, Rating: Sub-Default, (Expand Post) Does this guy just NOT drop silk pants? My guild has killed him at least 15 times by now and not one damn silk pattern has come from him. Been saving up my points to get those pants for so long I'm gonna have enough to buy out a few raid's worth of drops after I get them. :p...
#kartoon,
Posted: Jun 26 2004 at 6:10 PM, Rating: Sub-Default, (Expand Post) Guess its bad to have a premium account~
21 posts
Quote:
He droped Elemental chain pant patern < i got them>
You are a warrior ...
Amadie & Henk & Amady
Warlock 59 - Necromancer 60 - Inquisitor 59
Splitpaw server
Warlock 59 - Necromancer 60 - Inquisitor 59
Splitpaw server
3 posts
nice mace!!!
Alexandretta druid of Tunarë
about how often does he cast his AE is there a set time or is it random
figured it out, its every minute or so
37 posts
By the way this fight freakin blow now with the new graphics engine, arrows knockin him outta range, into the wall, etc. Good Luck, that's all i gotta say.
this fight is all about placing, my guild has fought him twice so far and wiped both times at 58% due to the placing, the first time he was pulled too close to clerics and the CCH got screwed up cause of his AE, the second time the rangers were placed wrong and pushed him away where he summoned the MT out of range of the clerics. get the placing right and he will die, he doesnt have that many hps but hes pretty mean if you dont set it up right.
Good post. My guild just wiped twice because we kept pushing the mob and he summoned MA out of range of clerics. And althouth Im sure its possible, MA switches on a mob that hits like fennin hits is something you want to avoid if possible.
Got to keep this guy in place and he isn't too bad. Extremely low HP for and elemental god, probably not much more then Sol Ro if its higher at all.
Got to keep this guy in place and he isn't too bad. Extremely low HP for and elemental god, probably not much more then Sol Ro if its higher at all.
Scholar
42 posts
This is a completely ranged fight. Fennin Ro's damage shield will destroy you if you attack him. Be sure to have lots of magicians to summon arrows, as all melee will be using them.
Pin Fennin to the right of the arch and have clerics heal tank from the wall. Casters are the DPS for this fight, so keep them safe from AE.
Fennin is the easiest god of the Planar Gods. There is really no trick to him except good heals and DPS. Good luck with your raid!
Pin Fennin to the right of the arch and have clerics heal tank from the wall. Casters are the DPS for this fight, so keep them safe from AE.
Fennin is the easiest god of the Planar Gods. There is really no trick to him except good heals and DPS. Good luck with your raid!
42 posts
This guy is a @#%^. Ranged him to 30%, paragon / SoWood rotation, run in and own em. Don't let MT die though or you'll lose cuz your clerics will get raped. Not really much of a strat mob as some might lead you to believe.
My guild got him last night for the first time. Tip (without giving up too much)
We found that by having other classes cure rather than clerics worked best. Hotkeys help =)
We found that by having other classes cure rather than clerics worked best. Hotkeys help =)
Insta Gator Monk of Utopian
Rumblepants Loudbottom Shaman of Utopian
Nottall Attall Cleric of Utopian <retired>
Rumblepants Loudbottom Shaman of Utopian
Nottall Attall Cleric of Utopian <retired>
Well if I were Solusek Id be like ok that is NOT my son can someone tell me WTF is with this why is his son a monster heh? Is that like what he transforms into cause if so he must look more like his mom Uglymonster Ro heh.
~~Sentinel Vemanos Tigerlord~~
~~Maelin Starypyre~~
~~Beastlord 67th Season~~
~~Maelin Starypyre~~
~~Beastlord 67th Season~~
27 posts
Uh, you might want to check your lore... Fennin Ro is Solusek Ro's father, not his son.
Yes he is very ugly, he is also very mean, very nasty and hits like a truck.
1923
1450
then his AE hit me for 3000.
Loading, Please Wait...
Yes he is very ugly, he is also very mean, very nasty and hits like a truck.
1923
1450
then his AE hit me for 3000.
Loading, Please Wait...
42 posts
Just so there's no confusion, he don't hit for 1900, he hits for over 3500. ;-)
by my knowlege he doesnt hit for over 3500...max is 1952 or so.
at least thats what i have learned.
at least thats what i have learned.
Everquest:
Zerker: ninetail (retired)
http://www.magelo.com/eq_view_profile.html?num=1299276
Currently playing RIFT!
Zerker: ninetail (retired)
http://www.magelo.com/eq_view_profile.html?num=1299276
Currently playing RIFT!
His outfit is just a small variation of a Superman suit.
A very creepy Superman with big, nasty teeth and spines coming out of his face who gives you dreams that make you wake up screaming.
Whew, I've got to switch to decaf.
A very creepy Superman with big, nasty teeth and spines coming out of his face who gives you dreams that make you wake up screaming.
Whew, I've got to switch to decaf.
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
26 posts
Lmao nice one.
Our guild can't seem to take this guy,after reading some things here I think we are 2 short on casters perhaps?---we did get him to 0% 1 time
but normaly we wipe at 20-50% anything that may help more that has not already been posted here would be great,thanks in advance
--------------------------------------------
ok pull after first complete heal rotation! go clerics !
10 mins later...222 you dont go after 333.
Edited, Thu Aug 18 09:10:35 2005
Our guild can't seem to take this guy,after reading some things here I think we are 2 short on casters perhaps?---we did get him to 0% 1 time
but normaly we wipe at 20-50% anything that may help more that has not already been posted here would be great,thanks in advance
--------------------------------------------
ok pull after first complete heal rotation! go clerics !
10 mins later...222 you dont go after 333.
Edited, Thu Aug 18 09:10:35 2005
10 posts
My guild is planning to take down Fennin Ro. Anyone got an estimate on his total hp and/or what hes immune to? Thx
dunno about hps, but Fennin is (as strange as it may be) immune to fire...
Average MR PR DR (post debuffs, he has roughtly the resists of a pre resists Doomfire mob), don't know about CR since i'm a necro, but it should be fairly low
Well HPs are not that high, we usually drop him in about 5mn (keep in mind that melees do almost no dps on this fight since they'll usually be standing next to caster out of AE and will just use archery/throwing to do some dps)
Average MR PR DR (post debuffs, he has roughtly the resists of a pre resists Doomfire mob), don't know about CR since i'm a necro, but it should be fairly low
Well HPs are not that high, we usually drop him in about 5mn (keep in mind that melees do almost no dps on this fight since they'll usually be standing next to caster out of AE and will just use archery/throwing to do some dps)
7 posts
Why doesnt he drop an uber mace like he has to kill you with. Just some stupid dagger is all.
5 posts
Some stupid dagger? One of the best rogue daggers in the game with an incredible nice look...
Ok, you're right... the mace looks much more better =)
Ok, you're right... the mace looks much more better =)
#Pleezdie,
Posted: Sep 29 2003 at 7:04 PM, Rating: Sub-Default, (Expand Post) I am the Tyrant of Fire because when I light a fart after I have had Taco Bell I get big fireball =) Btw, I am gonna kill this guy when I find out how to get to this stupid zone...j00 going down Fennin Ro!
#CroixVorAbaddon,
Posted: Jul 22 2004 at 7:33 PM, Rating: Sub-Default, (Expand Post) .... Please, remove yourself from existence... you insult the mortal coil.
16 posts
Why is this sucker stronger than the god of flame Soulsek Ro????
Beethosindi
8 posts
Fennin Ro is the father of Solusek Ro, hence his being more powerful. Solusek is more like a demi god, whereas Fennin is one of the big guys like Inny, CT, RZ, et al.
Mateo Esquandolas
Phoenix Ascendant
Seventh Hammer
Phoenix Ascendant
Seventh Hammer
12 posts
Not to correct you Mr. Mateo, but it seems to me that if the four elemental planes are harder to get to and more difficult than the pohate, fear, etc., and since the elements have been around longer than such human concepts as "hate," "war," "valor," and so forth, then the elemental gods are on a level beyond most of the other gods. Anyway, enough of my philosophizing.
I'VE POURED GASOLINE OVER MY BODY SO DON'T FLAME ME!!! O_O
I'VE POURED GASOLINE OVER MY BODY SO DON'T FLAME ME!!! O_O
8 posts
Straight up from EQ lore:
"The Plane of Sun is ruled by Solusek Ro, the Burning Prince. His father, Fennin Ro is the Tyrant of Fire who rules the greater elemental Plane of Fire, from which the Plane of Sun derives its power."
While Fennin is harder because he is the boss of a fourth teir plane, that explanation is somewhat backwards. He rules the greater elemental plane of fire, therefore has more power than Solusek. Granted, this is semantics, but a bit more accurate.
"The Plane of Sun is ruled by Solusek Ro, the Burning Prince. His father, Fennin Ro is the Tyrant of Fire who rules the greater elemental Plane of Fire, from which the Plane of Sun derives its power."
While Fennin is harder because he is the boss of a fourth teir plane, that explanation is somewhat backwards. He rules the greater elemental plane of fire, therefore has more power than Solusek. Granted, this is semantics, but a bit more accurate.
Mateo Esquandolas
Phoenix Ascendant
Seventh Hammer
Phoenix Ascendant
Seventh Hammer
What he was saying, Mr. Evertide, was that this god is a GOD...not a DEMI-God. He wasnt comparing how hard one God is to another. He was comparing the main gods to demi-gods.
Rallos Zek, Mithaniel Marr, Bertoxxulous, Agnar, Solusek Ro are all deities of similar strentgh, as they rule a plane of proportionate power, the plane of war, the plane of Valor, the plane of disease, the plane of storms, and the plane of sun respectively.
Comparable to these gods are also Cazic Thule, Innoruuk, and Tunare, the god and goddesses of Fear, Hate and Growth. There are others as well.
Lesser deities are simply deities who are either the offspring of one of these previous gods, such as Vallon and Tallon Zek are the sons of Rallos Zek or who have come to control a demi-plane, such as Saryn who rules the demi plane of Torment.
Greater than all of these are the rulers of the Elemental Planes, from whose combined essence gave existence to all other realms, such as planes of the previous deities, and the mortal realms such as Norrath. These gods are Fennin Ro, ruler of fire, The Triumvirate of Water, ruler of water, Xegony, ruler of air, and The Rathe Council rulers of earth.
There is legend but little proof that even the elemental gods are not supreme, that even they are subordinate to another, that contains all their individual essences but is bound by none of them. This being is unknown and is called by mortals the Nameless.
Other gods such as Veeshan, ruler of dragonkind, also must fall into the category somewhere, but I'm not certain where the legends would place her. Certainly on a level at least even with Rallos Zek, Solusek Ro and Mithaniel Marr, but not likely as strong as the Elemental gods. This I'm not certain of however.
Edited, Mon Oct 13 14:07:12 2003
Comparable to these gods are also Cazic Thule, Innoruuk, and Tunare, the god and goddesses of Fear, Hate and Growth. There are others as well.
Lesser deities are simply deities who are either the offspring of one of these previous gods, such as Vallon and Tallon Zek are the sons of Rallos Zek or who have come to control a demi-plane, such as Saryn who rules the demi plane of Torment.
Greater than all of these are the rulers of the Elemental Planes, from whose combined essence gave existence to all other realms, such as planes of the previous deities, and the mortal realms such as Norrath. These gods are Fennin Ro, ruler of fire, The Triumvirate of Water, ruler of water, Xegony, ruler of air, and The Rathe Council rulers of earth.
There is legend but little proof that even the elemental gods are not supreme, that even they are subordinate to another, that contains all their individual essences but is bound by none of them. This being is unknown and is called by mortals the Nameless.
Other gods such as Veeshan, ruler of dragonkind, also must fall into the category somewhere, but I'm not certain where the legends would place her. Certainly on a level at least even with Rallos Zek, Solusek Ro and Mithaniel Marr, but not likely as strong as the Elemental gods. This I'm not certain of however.
Edited, Mon Oct 13 14:07:12 2003
pretty good over all, however Agnarr is not a god, he is a storm giant lord(or something to that extent) it is Karana who ya meant (Karana is the storm lord)
Impresario Minerian Lutestrummer
<Sanctus Arcanum>
lev 65 bard
Jathir
lev 61 kitty beastlord
Tarew Marr
<Sanctus Arcanum>
lev 65 bard
Jathir
lev 61 kitty beastlord
Tarew Marr
I wonder why was Erollisi Marr left out in the planes as a mob to kill?
Trannin Stormward
Human Ranger of Karana
Ayonae Ro
Human Ranger of Karana
Ayonae Ro
Speaking of gods left out.
Where did Corinav come into the picture.
I thought Prexus was the ruler of water, E'ci rules ice and Povar dealing with steam.
Or, to round it all up: The Triumvirate of Water
Where did Corinav come into the picture.
I thought Prexus was the ruler of water, E'ci rules ice and Povar dealing with steam.
Or, to round it all up: The Triumvirate of Water
No, I'm not a tank (despite my name)
Scholar
22 posts
Actually, Prexus is the Lord of the Sea. Not necessarily in control of water.
The Triumverant of Water consists of Tarew Marr, E'ci and Povar. You are correct in the ruleings of each. Each name (And almost all other gods) are an anagram. Tarew Marr = Water Marr. E'ci = Ice. Povar = Vapor.
Corinav was summoned by the power of all Three of the Triumverate in an attempt to Protect their plane from the ignorance and destruction of mortals.
Quote from "Atlas: The Maps of Myrist"
The Triumverant of Water consists of Tarew Marr, E'ci and Povar. You are correct in the ruleings of each. Each name (And almost all other gods) are an anagram. Tarew Marr = Water Marr. E'ci = Ice. Povar = Vapor.
Corinav was summoned by the power of all Three of the Triumverate in an attempt to Protect their plane from the ignorance and destruction of mortals.
Quote from "Atlas: The Maps of Myrist"
Quote:
In a timeless past, the Triumverate of Watermet to discuss how to enhance the influence on the domain of water. During this meeting, the greater elemental gods agreed upon the creation of an avatar that would embody the three of them in unity. The creation of a pure, untainted being to represent them equally proved to be an ardous task. A great and demanding ritual was required - one that would be able to leech a part of each of their essences and combine them into the mind, body and soul of an avatar.
To begin the ritual they used an onzolan crystal, through which they each poured a small portion of their respective essences. Povar was first to give his essence, infusing the crystal with the power of vapor - the light, delicate and near intangible state of the pure element. E'ci, the Wintry Guardian, contributed the essence of ice - the absolute, solidified state of the pure element. Tarew Marr, the leader of the Triumverate and Fathom lord, waas the last contributor, infusing the crystal with the essence of water - the most abundant state of the true element. With that part of the ritual completed in unison, each let loose an awesome display of their divine powers. Through the combined might of these dieties, the Avatar of Water named Coirnav was forged.
Coirnav came into existence as a small marine creature and was at first very weak. The Triumvirate constructed a special water domain where Coirnav could grow and one day rule. In time, Coirnav developed special powers based on the three forms of water - vapor, ice, and liquid - that was his birthright. More time passed and Coirnav grew to his full form, yet still he laid dormant within his domain, waiting for the time that he would be called upon to fully embody the three.
To begin the ritual they used an onzolan crystal, through which they each poured a small portion of their respective essences. Povar was first to give his essence, infusing the crystal with the power of vapor - the light, delicate and near intangible state of the pure element. E'ci, the Wintry Guardian, contributed the essence of ice - the absolute, solidified state of the pure element. Tarew Marr, the leader of the Triumverate and Fathom lord, waas the last contributor, infusing the crystal with the essence of water - the most abundant state of the true element. With that part of the ritual completed in unison, each let loose an awesome display of their divine powers. Through the combined might of these dieties, the Avatar of Water named Coirnav was forged.
Coirnav came into existence as a small marine creature and was at first very weak. The Triumvirate constructed a special water domain where Coirnav could grow and one day rule. In time, Coirnav developed special powers based on the three forms of water - vapor, ice, and liquid - that was his birthright. More time passed and Coirnav grew to his full form, yet still he laid dormant within his domain, waiting for the time that he would be called upon to fully embody the three.
How hard dose this bad ass hit for?, Would be nice to know in advance.
1962 max hit for us non defensive.
"Fennin Ro is the being who rules the greater elemental Plane of Fire, from which he derives his title, the Tyrant of Fire. Fennin manifests himself as a large male humanoid with barbaric features including a beard of flame, glowing red eyes, pointed ears, and fangs. Although he has been known to be a fanatic in terms of preserving the element of fire, displaying a short temper toward that preservation and any who would dare to threaten it, Fennin Ro retains a strong influence on the wheel of Order and Discord."
Niolen Silvertree
Druid of the 52nd season
Worshipper of Tunare
Player on Mithaniel Marr
http://www.magelo.com/eq_view_profile.html?num=759043
Niolen Silvertree
Druid of the 52nd season
Worshipper of Tunare
Player on Mithaniel Marr
http://www.magelo.com/eq_view_profile.html?num=759043




