Brynju Thunderclap was the last tower boss I had yet to try. Since this was my first time, I cleared the whole room and fought him on his platform to avoid any chance of getting adds.
My team:
65 Monk 746 AA + DPS Merc
65 Shaman 837 AA + Healer Merc
65 Ranger 85 AA + Tank Merc
The main issue I've had with the tower bosses is the Healer Merc running out of mana. I finally found a way to control that and now the Healer Merc will have 20-80% mana left at the end of a tower boss fight. What I do is pretty simple but it works great.
When I start the fight, I make sure boss is slowed then I put my Healer Merc on Passive. I watch the tank's health and when it reaches around 40%, I put my healer merc back on Efficient and it will immediately cast a Complete Heal. I put the merc back on Passive and repeat this process.
Here's the slightly tricky part, if the boss gets a few good shots on your tank, his HP might get too low by the time the CH is done and the Healer merc will start casting Holy Elixir and Supernal Remedy several times instead. This will drive your healer Merc OOM especially as she will also cast group heals and similar spells to keep the rest of the group up. So what I do is I throw a heal or 2 on the tank with the shaman to keep him above 30% HP or so until the CH lands and then put the healer back on passive. To deal with group damage from AE, rampages etc. I just throw the Shaman's Call of the Ancient ward on the floor which lasts a quite a while and I'll cast a couple of heals here and there to keep everyone up. The highest I could get Call of the Ancient AA at level 65 was rank 5/8 and I think it heals for around 300 HP per tick with some stats increases which is just enough to keep my party up.
These fights have taken about 5-10 minutes for my group. This time, Brynju Thunderclap dropped a spectral parchment, the usual 10-slot ring container and 2 Ornate Chain Tunic patterns.
Edited, Sep 24th 2011 4:45pm by Gastank
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Brynju Thunderclap
Raid Encounter
Level: 67
Known Loot:
Blue Diamond
Brick of Ethereal Energy
Cap of Drowned Souls
Diamond
Fungus Clump
Glowing Orb of the Stormwatcher
Glyphed Rune Word
Legends of Norrath: Forsworn Booster Pack
Lightning Encased Signet
Orb of Electricity
Ornate Chain Tunic Pattern
Peridot
Raw Diamond
Shard of Pure Energy
Spectral Parchment
Strand of Ether
Unadorned Symbol of Torden
Wicked Shank
Blue Diamond
Brick of Ethereal Energy
Cap of Drowned Souls
Diamond
Fungus Clump
Glowing Orb of the Stormwatcher
Glyphed Rune Word
Legends of Norrath: Forsworn Booster Pack
Lightning Encased Signet
Orb of Electricity
Ornate Chain Tunic Pattern
Peridot
Raw Diamond
Shard of Pure Energy
Spectral Parchment
Strand of Ether
Unadorned Symbol of Torden
Wicked Shank
Known Habitats:
Torden, the Bastion of Thunder
Torden, the Bastion of Thunder
Quests:
Access to Agnarr's Tower
Access to Agnarr's Tower
Click Here to report a correction
Scholar
29 posts
8 posts
Brought my group up to the thunder tower side on accident and decided that while we were there we should kill the named. We had A 79 shaman (me) with 19.2k hp and 15k mana and 2.0, A 79 cleric with 14k hp 13k mana and 1.5, my boxxed 61 Paladin, 9.5k hp 6k mana, and the clerics 62 Necro uknown hp/mana. Pretty much just plowed to him. I decided to pull him when we got to pit. I aggroed 6 or 7 Kriger adds and 1 elemental along with him. After about 5 mins taking down the adds we worked on him. 5 mins later he was deaded and no deaths in group (barely). Dropped container, glyphed rune, wicked shank, and Glowing orb of the stormwatcher. was a fun fight.
Those above our heads, exist to be owned by us, Power is our right.
33 posts
I was running around with a friend and his dad today. They decided to take out Mr. Thunderclap.
Necro FD pulled and got Mr. Thunderclap to the pit. Then promptly got ate and died on the pull. That left Mr. Ubercleric (15.5k hps and 13.5k mana max aas) and myself (gimp 62 cleric 2 aa's and 5k hps and 5k mana).
I thought I would add hammerpet to the mix. 5 seconds into the fight I was dead also. Who knew he had a ds and would kill me instantly.
So Mr. Ubercleric and Mr. Thundedrclap fought it out. Cleric never once healed himself as VoV did all the work. 10 minutes later I and the necro were rezzed. Got a new hat and secondary for myself.
I am sooo gonna come here once I get up levels and aa's a bit for some payback.
But yes, a cleric can solo him now.
Necro FD pulled and got Mr. Thunderclap to the pit. Then promptly got ate and died on the pull. That left Mr. Ubercleric (15.5k hps and 13.5k mana max aas) and myself (gimp 62 cleric 2 aa's and 5k hps and 5k mana).
I thought I would add hammerpet to the mix. 5 seconds into the fight I was dead also. Who knew he had a ds and would kill me instantly.
So Mr. Ubercleric and Mr. Thundedrclap fought it out. Cleric never once healed himself as VoV did all the work. 10 minutes later I and the necro were rezzed. Got a new hat and secondary for myself.
I am sooo gonna come here once I get up levels and aa's a bit for some payback.
But yes, a cleric can solo him now.
Remember to Live, cuz when Life is over, there is no /rewind.
40 posts
20070820 ~ 2x cap and spec parchment, on top of the ring container
~~Fenthen Jus'taceio
60th Cleric, Xegony
60th Cleric, Xegony
Think a 72 Necro w/ lvl 72 Pet + pet focus, 66 shaman (slow + buffs only) and Journeyman Tier 1 cleric can solo? I have killed all named in zone (minus the tower bosses) with no problems - usually end up with 70% mana after they + adds are dead). My pet seem's to be able to solo the Kriger's w/o slow pretty well, needing only a few heals from merc. I'm positive i can single pull him, so...
there is a frost giant in Kael with the surname thunderclap.
looking back on this post I have yet to discover why I would go through the trouble to even post that.
Edited, Feb 9th 2010 7:23pm by Bethgin
looking back on this post I have yet to discover why I would go through the trouble to even post that.
Edited, Feb 9th 2010 7:23pm by Bethgin
"Remember that happiness is a way of travel, not a destination."
Roy Goodman
----------------------------
Brother Bethgin Steelfist
85th monk of Povar server
Bithgor MacDougall
85th berserker of Povar server
Sir Bothgar Von`Ecter
85th Paladin of Povar server
Roy Goodman
----------------------------
Brother Bethgin Steelfist
85th monk of Povar server
Bithgor MacDougall
85th berserker of Povar server
Sir Bothgar Von`Ecter
85th Paladin of Povar server
Me, 75 ranger, total anguish geared and 75 bstlord total anguish geared duo'd him, was way overkill, dropped helm and secondary
Keglaian Thepinkwarrior
80 Ranger of The Tribunal 17.1k hp 2.8k ac unbuffed 1500aa
<Rest in Peace>
http://eq.magelo.com/profile/1329089
GuildRiP.com
80 Ranger of The Tribunal 17.1k hp 2.8k ac unbuffed 1500aa
<Rest in Peace>
http://eq.magelo.com/profile/1329089
GuildRiP.com
30 posts
2 nights ago I watched a 75 ranger solo this guy and another tower boss. So the next night, me and g/f thought we'd go try it. I brought my 67 chanter and my 75 monk. She brought her 75 cleric and 67 rogue. We pretty much got dead :( I knew I was gimp, but damn...
Mutt - 75 Monk on Erollisi Marr Server
Smurfy - 75 Magician on Erollisi Marr Server
Mutticus - 68 Necromancer on Erollisi Marr Server
Smurfy - 75 Magician on Erollisi Marr Server
Mutticus - 68 Necromancer on Erollisi Marr Server
Scholar
23 posts
I got really bored one night so decided to see If I could solo him. Pacied past all the mobs and attacked him on his Platform. As a cleric I dont put out a whole lot of DPS even with DS and Vow Of Valor , but better then average I would say. I fought him for about 15 or 20 mins while keeping any roamers pacied so thay didnt join the fight. He was only down to 85 % . I still had almost 90 mana so I could have taken him down if I wanted to fight him for about an hour + , but was only there to see what he was like one on one so just gated out. I have a few pieces of Time gear , but rest is TSS or lower , think my 1250 AA's was more help then anything. Just thought I would share in case any of you ubber thrill junkies were interested in tough fight .
Sidywen
Rebublic of the Dragon
Stromm Server
Sidywen
Rebublic of the Dragon
Stromm Server
I remember that there was a way to pull the mobs around the ledge in the areana area of this tower's top level.. as well as the named Brynju Thunderclap without having to pull them all the way around the corridor.
Isn't there a way to have them jump off the ledge, into the areana pit, when you pull ?
When I have tried this.. i just see them running around the ledge... into the corridor hallway.. and end up waiting a minute before they come around the long way to me.
Anyone got the secret ???.. lol
Would appreciate it.
reply long overdue obviously, but for those looking for the info. You can pull him down into the pit by aggroing him and standing directly under his platform till he warps down on you
38 posts
My roommate, and my two little brothers and I have gotten bored with our mains lately and have started playing our alts which are all 62 or 63. I have my main tower keyed and my alt keyed, and the plan is to key up all our guys and switch chars, kill all the tower bosses with our mains and take all the loot with the alts. Sounds like a good plan. Mains are = Myself (70 Pally, 14.2khp/2.5kac, 400AA), my roomate (70 Bard, 12.5khp/1.8kac, 900AA), my brother (70 Ranger, 12khp/1.7kac, 250aa), and my other little brother (70 Shaman with a 9.5k mana pool, 250AA). We all have our 1.5s and pretty good gear, so I'll post here in a couple days and tell ya'll how it goes.
<Every man dies, but not every man truly lives.>
Leight 70 Paladin http://www.magelo.com/eq_view_profile.html?num=893915
Gustave 61 druid
http://www.magelo.com/eq_view_profile.html?num=1084820
Llydx 56 Warrior
Cazic Thule
Leight 70 Paladin http://www.magelo.com/eq_view_profile.html?num=893915
Gustave 61 druid
http://www.magelo.com/eq_view_profile.html?num=1084820
Llydx 56 Warrior
Cazic Thule
8 posts
Done on druzzil ro 70sk/70cleric time/qvic geared
rather easy fight took about 25 min 7/24/05 easy single pull fight in center of room =)
rather easy fight took about 25 min 7/24/05 easy single pull fight in center of room =)
#Leadaira,
Posted: May 01 2005 at 5:30 AM, Rating: Sub-Default, (Expand Post) I laugh at the fact they called this a raid encounter. We did it with one group average lvl 65-66. He only dropped a glyph rune for use though.
31 posts
Just did it with 1 group and a 3 boxed toons. Was pretty fast and simple. Very simple fun kill.
Mystereon Insidious'Ve
Officer of Solidus
Veeshan
Mystereon Insidious'Ve
Officer of Solidus
Veeshan
Took down on Drinal, ornate and helm and the box. only 21peps farely easy kill, no deaths, just keep him in the nearby corner and it will go smooth, we had repops maybe 5mins after kill.
-----EQ-----
57 Druid - Bibbil
Bibbil La'Plaga
65 Monk - Cenusx
Cenusx
40 Warrior - Spank La'Maquina
Drinal
70 Warrior - Obee
Buring Legion
60 Rogue - Banzai
Skullcrusher
57 Druid - Bibbil
Bibbil La'Plaga
65 Monk - Cenusx
Cenusx
40 Warrior - Spank La'Maquina
Drinal
70 Warrior - Obee
Buring Legion
60 Rogue - Banzai
Skullcrusher
32 posts
Personally i found cold nukes to work best
Rahnma and Akkane
_-Kindred Spirit-_
Unrest
_-Kindred Spirit-_
Unrest
65 druid here.
Winged Death (magic) landed abotu 75% of time
Swarmign Death (maagic also) landed 30%
Imolation of Ro (fire dot) 100%
Moonfire (cold nuke) 100% resits
Summers Flame (fire nuke) 100% landed
concsluion: Imunity to Cold, 50% resistant to magic, no resits to Fire
Winged Death (magic) landed abotu 75% of time
Swarmign Death (maagic also) landed 30%
Imolation of Ro (fire dot) 100%
Moonfire (cold nuke) 100% resits
Summers Flame (fire nuke) 100% landed
concsluion: Imunity to Cold, 50% resistant to magic, no resits to Fire
eh? this guy and almost everything in this wing has *extremely* high fire resist and i had very little trouble landing my magic based dots.
Our guilds (HaN/CK on Karana) have been raiding the Bastion of Thunder fairly regularily. We aren't equipped with Elemental Gear (with one or two pieces on one or two characters excepted), and not all of us are 65 either, so hopefully the following information can be put to use by folks who aren't Elemental flagged but want to take on some bigger targets.
We took this guy down fairly easily with 22 people in our Raid, lowest level being 62. We had a Raid average of 64.
Ranger Harmony pulled all the way. We cleared Brynju's surroundings, and used the following tactics on the big guy.
Main Tank grabbed aggro, ping ponged with second Rampage Tank for fairly standard start. Everyone dropped into the very center of the room, and we dragged Brynju into the center. From that point it was a fairly straight forward fight. Keeping him in the center is critical, since you can completely avoid any adds whatsoever. While 2 or 3 groups could handle Brynju more than likely (1 or 2 Time/Elemental Groups I would expect), adds are the wildcard. Avoid the adds, and he's the easiest tower boss.
Magic based DOTs DO stick, but expect the caster to be summoned and smacked down with impunity, that's what happened to ours :).
We took this guy down fairly easily with 22 people in our Raid, lowest level being 62. We had a Raid average of 64.
Ranger Harmony pulled all the way. We cleared Brynju's surroundings, and used the following tactics on the big guy.
Main Tank grabbed aggro, ping ponged with second Rampage Tank for fairly standard start. Everyone dropped into the very center of the room, and we dragged Brynju into the center. From that point it was a fairly straight forward fight. Keeping him in the center is critical, since you can completely avoid any adds whatsoever. While 2 or 3 groups could handle Brynju more than likely (1 or 2 Time/Elemental Groups I would expect), adds are the wildcard. Avoid the adds, and he's the easiest tower boss.
Magic based DOTs DO stick, but expect the caster to be summoned and smacked down with impunity, that's what happened to ours :).
#Hassan,
Posted: Jan 10 2004 at 3:39 AM, Rating: Sub-Default, (Expand Post) Edited, Sat Jan 10 07:06:50 2004
10 posts
Flurry: No
Rampage: Yes
Fire: No
Magic: No (tried to slow 15 times, but others say magic based dots stuck)
Poison/Disease/Cold: Yes (recommend debuffing)
Slowable: Partial (used Cloud of Grummus)
Please feel free to reply to this post with your observations.
Rampage: Yes
Fire: No
Magic: No (tried to slow 15 times, but others say magic based dots stuck)
Poison/Disease/Cold: Yes (recommend debuffing)
Slowable: Partial (used Cloud of Grummus)
Please feel free to reply to this post with your observations.
3 posts
Hi, yes.... Triton has been in Time for months now... Kludain is an elder Triton member. So if you guys did him with 2 groups instead of 1, you need to spend more time in CB... imho
In Flames = best band in the world.
3 posts
Not a Chance you did him with 1 group. We did him tonight with 2 group time Gear. Dropped the Tunic and shank.
Did him 1 group, pre lvl 70cap.
2CLR (65<time> and 62)
1PAL (65<time>)
1ENC (65)
1SHM (65<time>)
1BST (65<time>)
We pacified our way to the fight room, cleared wall possible adds, then pulled him down and tanked him in the center. I'm sure it has to be easier now that there is level 70 and overall more DPS.
2CLR (65<time> and 62)
1PAL (65<time>)
1ENC (65)
1SHM (65<time>)
1BST (65<time>)
We pacified our way to the fight room, cleared wall possible adds, then pulled him down and tanked him in the center. I'm sure it has to be easier now that there is level 70 and overall more DPS.
World of Warcraft:Stormreaver:
Wouldy 60 Hunter<Foo>
Wouldy 60 Hunter<Foo>
26 posts
1 group, 2clr/1war/1brd/1nec/1enc all lvl 65 just bard was a bot there for pulling and for veeshan only. have have high resists and your golden.
9 posts
My guild killed him Sunday night. We had 4 groups His AoE is directional so that made it easy, we pushed him into a corner near his spawn spot with tank being the only one taking the AoE. As far as pulling goes, we had an awesome Ranger/SK tag team and they were able to single pull him through all the adds that were surrounding the arena. Once he was pulled tank pulled him to the corner and we engaged. He turned for a brief second to kill someone then went back to tank and we finished him off. He dropped Wicked Shank, Ornate Chain Tunic, and a Spec. Parchment. Pretty easy fight if done correctly. Clerics were using a 4 second CH chain, and that worked out well.
9 posts
Did with 3 groups quite easily...
Helm, rune, orb and ring dropped... no shank =(
Edited, Wed Sep 3 06:56:48 2003
Helm, rune, orb and ring dropped... no shank =(
Edited, Wed Sep 3 06:56:48 2003
9 posts
Again today with 5... 2 Ornate chain tunics... Bloody shank =P
7 posts
Just did him for about the 10th time... this time we had 2 groups... 1 warrior, 3 clerics, 2 shaman, 2 enchanters, 2 druid, 1 mage... all except one druid was 65
using the mage and chantas with pets it was a fast easy victory, my pet (chanta) was the rampage tank :P
Best spot to fight him seems to be near the wall between the stairs into arena and his spawn platform... clearing the adds with the tank and pets is simple enough.
Edited, Tue Aug 12 13:42:23 2003
using the mage and chantas with pets it was a fast easy victory, my pet (chanta) was the rampage tank :P
Best spot to fight him seems to be near the wall between the stairs into arena and his spawn platform... clearing the adds with the tank and pets is simple enough.
Edited, Tue Aug 12 13:42:23 2003
39 posts
This one is the easiest of tower named.
Quad+rampage
can be partial slowed
His AoE doesnt procs often like 3-4 times during fight and can be resisted easy.
The only difficult part if to come to him without aggroing Arena mobs through walls.
Pull it and fight in middle arena and its ok :)
Have done it with 4 groupes w/o death
Edited, Sun Jul 13 20:07:47 2003
Quad+rampage
can be partial slowed
His AoE doesnt procs often like 3-4 times during fight and can be resisted easy.
The only difficult part if to come to him without aggroing Arena mobs through walls.
Pull it and fight in middle arena and its ok :)
Have done it with 4 groupes w/o death
Edited, Sun Jul 13 20:07:47 2003
Also sing procs Thunder Call
http://lucy.fnord.net/spell.html?id=1026&source=Live
http://lucy.fnord.net/spell.html?id=1026&source=Live
Also single procs Thunder Call
http://lucy.fnord.net/spell.html?id=1026&source=Live
/sigh double post sorry.
http://lucy.fnord.net/spell.html?id=1026&source=Live
/sigh double post sorry.
#Grumpsta,
Posted: Jul 04 2003 at 1:44 AM, Rating: Sub-Default, (Expand Post) also single procs Thunder Call
#Theis,
Posted: Jun 29 2003 at 5:34 AM, Rating: Sub-Default, (Expand Post) why havent you guys uploaded it yet? :D
pulled all the adds, killed them (fast spawns)
then pulled him down and tagged into the middle (or around there) just watch the push and youll be fine
then pulled him down and tagged into the middle (or around there) just watch the push and youll be fine
Splejs Theis
65 Archon - Odins Eye - Vazaelle
http://www.odins-eye.dk
http://www.magelo.com/eq_view_profile.html?num=258429
Owner of http://www.eqstrat.org
65 Archon - Odins Eye - Vazaelle
http://www.odins-eye.dk
http://www.magelo.com/eq_view_profile.html?num=258429
Owner of http://www.eqstrat.org
10 posts
He is no 3 grp encounter and 2nd hardest of them (the air is easiest, no adds, just need DMF and fast heals). The wall aggro makes things bad when clearing arena and you end up with 2-3 Krigers on some pulls. We did get him down and he droped 2 Wicked Shanks (post Bot Loot update).
28 posts
If you get the strat down right, he can be that easy. The only hard part is pulling, and avoiding any respawn.
The one and only..
Merwenn - Retired 65th Shaman - Innoruuk
Gaimbli - Dwarf Hunter - Bloodhoof
Merwenn - Retired 65th Shaman - Innoruuk
Gaimbli - Dwarf Hunter - Bloodhoof
We had some trouble but did do him with about 3 groups. Hardly had any adds when doing this except on the final pull, nothing a simple fd/tag can't fix.
He seemed alot easier than the Air tower boss, although we only tried that one once and it was a while back already.
He seemed alot easier than the Air tower boss, although we only tried that one once and it was a while back already.
27 posts
Have anybody brave enough to kill him with ONE GROUP?! IT's an exhilirating to get to him. Heard he is suppose to be the easiest tower boss for 3 groups. Might be manage for 2 groups. and quite a challenge for One group. We have tried it one night, We got to him with one group, and the monk in our group was able to SINGLE pulled him. Took him a while but he mangage to do it. We were all huddled up in the middle of the arena, waiting to see what would happend, all of us were tired from fighting 30 to 40 Kriger type giants. They where taking their tolls in my group. But by the time we got him we were exhausted, and "wanted to go home" Unfortunately we do not have a porter with us, so only way out that we could see was Do or Die! Our monk was trying to figure a way to single him, and did a great job --only thing was none of us was prepared for for what happened next. The MONK literly dropped Thunderclap right on top of our head. I got hit so hard and so fast from behind only thing I saw was him standing over my corpse with message --
Loading please wait .....
We hope to try again! With better result next time!!
Loading please wait .....
We hope to try again! With better result next time!!
Scholar
23 posts
trick is to clean the arena quickly and to pull him there , repop won't aggro you in the middle . He's magic slowable , not easily and he mitigates as well . Rampages not so often ... quite easy for a 3 groups raid .
9 posts
His AE has a very short range, so usually only the MA will get his by it... if he doesnt resist it =)
Edited, Tue May 6 19:29:34 2003
Edited, Tue May 6 19:29:34 2003
Tried him tonight. Like you said... Very fast spawns and wall agro everywhere. On the other hand he is the easiest of the 4 tower named.
AE is called Static Storm:
http://lucy.fnord.net/spell.html?id=1028&source=Test
I resisted the AE every time with 200 MR. He dropped Rune, Spec, Symbol.
AE is called Static Storm:
http://lucy.fnord.net/spell.html?id=1028&source=Test
I resisted the AE every time with 200 MR. He dropped Rune, Spec, Symbol.
Hunter Viken
65 Forest Stalker
Brell Serilis
65 Forest Stalker
Brell Serilis
6 posts
Yup saw this guy and god was it a pain in the arse to get there. Repop is amazingly high and the walls around his area let agro from the giants transfer easily.
We got to him eventually but a crap load of giants came from nowhere because as I said the agro jumps through the walls like crazy. Awful awful design on this part of the zone. Whoever make it Id like to give them a big boot up the arse.
We got to him eventually but a crap load of giants came from nowhere because as I said the agro jumps through the walls like crazy. Awful awful design on this part of the zone. Whoever make it Id like to give them a big boot up the arse.
27 posts
I'd like to think they did it intentionally. Just a lil surprise to keep the unsuspecting raiding group on their toes. Hope you were able to take him down despite the turn of events.


